Player should remain solid on death to avoid clipping into things.
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5755ed1319
commit
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2 changed files with 5 additions and 4 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r329 \cu(Sun 7 Mar 17:37:55 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r329 \cu(2021-03-07 17:37:55)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r330 \cu(Sun 7 Mar 20:16:13 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r330 \cu(2021-03-07 20:16:13)\c-";
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@ -96,6 +96,7 @@ Class Demolitionist : PlayerPawn
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+NOICEDEATH;
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+DONTMORPH;
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+DONTDRAIN;
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+DONTCORPSE;
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}
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// oh yay, more cheat modification
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override void CheatGive( String name, int amount )
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@ -2342,7 +2343,7 @@ Class Demolitionist : PlayerPawn
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XZW1 A 2
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{
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A_DemoScream();
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A_NoBlocking();
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bSOLID = true; // we need this to avoid clipping into things
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}
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XZW2 RSTUVWXYZ 2;
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XZW3 ABCDEFG 2;
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@ -2547,7 +2548,7 @@ Class Demolitionist : PlayerPawn
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XZW7 M 2
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{
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A_DemoScream();
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A_NoBlocking();
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bSOLID = true; // we need this to avoid clipping into things
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}
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XZW8 GHIJK 2;
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XZW8 L 1 A_DMFade();
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