Player should remain solid on death to avoid clipping into things.

This commit is contained in:
Mari the Deer 2021-03-07 20:16:13 +01:00
commit ab0270071a
2 changed files with 5 additions and 4 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r329 \cu(Sun 7 Mar 17:37:55 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r329 \cu(2021-03-07 17:37:55)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r330 \cu(Sun 7 Mar 20:16:13 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r330 \cu(2021-03-07 20:16:13)\c-";

View file

@ -96,6 +96,7 @@ Class Demolitionist : PlayerPawn
+NOICEDEATH;
+DONTMORPH;
+DONTDRAIN;
+DONTCORPSE;
}
// oh yay, more cheat modification
override void CheatGive( String name, int amount )
@ -2342,7 +2343,7 @@ Class Demolitionist : PlayerPawn
XZW1 A 2
{
A_DemoScream();
A_NoBlocking();
bSOLID = true; // we need this to avoid clipping into things
}
XZW2 RSTUVWXYZ 2;
XZW3 ABCDEFG 2;
@ -2547,7 +2548,7 @@ Class Demolitionist : PlayerPawn
XZW7 M 2
{
A_DemoScream();
A_NoBlocking();
bSOLID = true; // we need this to avoid clipping into things
}
XZW8 GHIJK 2;
XZW8 L 1 A_DMFade();