Some skeletal work on stuff.
- Functional brutal doom handler. - Functional crash handler. - Skeletal titlemap. - Skeletal zscript files. - Default voicepack (the sound files, at least).
This commit is contained in:
parent
6bf94e9ca1
commit
ac2d22db29
167 changed files with 1111 additions and 2 deletions
117
zscript.txt
Normal file
117
zscript.txt
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
version "4.2.4"
|
||||
|
||||
// utility code
|
||||
#include "zscript/swwm_libeye/projector.txt"
|
||||
#include "zscript/swwm_libeye/projector gl.txt"
|
||||
#include "zscript/swwm_libeye/projector planar.txt"
|
||||
#include "zscript/swwm_libeye/viewport.txt"
|
||||
#include "zscript/swwm_coordutil.zsc"
|
||||
// base code
|
||||
#include "zscript/swwm_common.zsc"
|
||||
#include "zscript/swwm_player.zsc"
|
||||
#include "zscript/swwm_inventory.zsc"
|
||||
#include "zscript/swwm_hud.zsc"
|
||||
#include "zscript/swwm_loudboi.zsc"
|
||||
// items
|
||||
#include "zscript/swwm_health.zsc"
|
||||
#include "zscript/swwm_armor.zsc"
|
||||
#include "zscript/swwm_powerup.zsc"
|
||||
#include "zscript/swwm_ammo.zsc"
|
||||
#include "zscript/swwm_jackhammer.zsc"
|
||||
#include "zscript/swwm_deepdarkimpact.zsc"
|
||||
#include "zscript/swwm_splode.zsc"
|
||||
#include "zscript/swwm_shot.zsc"
|
||||
#include "zscript/swwm_cbt.zsc"
|
||||
#include "zscript/swwm_danmaku.zsc"
|
||||
#include "zscript/swwm_blazeit.zsc"
|
||||
#include "zscript/swwm_sparkyboi.zsc"
|
||||
#include "zscript/swwm_thiccboolet.zsc"
|
||||
#include "zscript/swwm_tastytreat.zsc"
|
||||
#include "zscript/swwm_deathlydeathcannon.zsc"
|
||||
|
||||
Class SWWMCrashHandler : StaticEventHandler
|
||||
{
|
||||
ui bool wasinmap;
|
||||
ui int timer;
|
||||
|
||||
override void UiTick()
|
||||
{
|
||||
if ( gamestate == GS_LEVEL )
|
||||
{
|
||||
wasinmap = true;
|
||||
timer = 0;
|
||||
}
|
||||
else if ( (gamestate == GS_FULLCONSOLE) && (wasinmap || (timer > 0)) )
|
||||
{
|
||||
wasinmap = false;
|
||||
if ( timer == 1 )
|
||||
{
|
||||
Console.Printf(TEXTCOLOR_GOLD.."Oopsie Woopsie!"..TEXTCOLOR_NORMAL);
|
||||
S_Sound("crash/glass",CHAN_5|CHAN_UI|CHAN_NOPAUSE,1,ATTN_NONE);
|
||||
S_Sound("crash/glass",CHAN_6|CHAN_UI|CHAN_NOPAUSE,1,ATTN_NONE);
|
||||
S_Sound("crash/glass",CHAN_7|CHAN_UI|CHAN_NOPAUSE,1,ATTN_NONE);
|
||||
}
|
||||
else if ( timer == 140 )
|
||||
{
|
||||
Console.Printf(TEXTCOLOR_GOLD.."Looks like GZDoom made a fucky wucky! owo"..TEXTCOLOR_NORMAL);
|
||||
S_Sound("crash/curb",CHAN_7|CHAN_UI|CHAN_NOPAUSE,1,ATTN_NONE);
|
||||
}
|
||||
else if ( timer == 350 )
|
||||
{
|
||||
let hnd = SWWMBrutalHandler(StaticEventHandler.Find("SWWMBrutalHandler"));
|
||||
if ( hnd && hnd.detected ) Console.Printf(TEXTCOLOR_GOLD.."Don't blame me. Shouldn't have tried running this with Brutal Doom."..TEXTCOLOR_NORMAL);
|
||||
else Console.Printf(TEXTCOLOR_GOLD.."If you didn't trigger it manually, it's best if you take a screenshot and show it to Marisa."..TEXTCOLOR_NORMAL);
|
||||
}
|
||||
timer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Class SWWMBrutalHandler : StaticEventHandler
|
||||
{
|
||||
ui int timer;
|
||||
ui TextureID scr;
|
||||
bool detected;
|
||||
|
||||
override void OnRegister()
|
||||
{
|
||||
for ( int i=0; i<AllActorClasses.size(); i++ )
|
||||
{
|
||||
if ( (AllActorClasses[i].GetClassName() != "BrutalWeapon")
|
||||
&& (AllActorClasses[i].GetClassName() != "BrutalDoomer") ) continue;
|
||||
detected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
override void UiTick()
|
||||
{
|
||||
if ( !detected ) return;
|
||||
if ( gamestate == GS_LEVEL )
|
||||
{
|
||||
if ( timer == 1 )
|
||||
{
|
||||
S_Sound("brutal/ezmodo",CHAN_6|CHAN_UI|CHAN_NOPAUSE,1,ATTN_NONE);
|
||||
S_Sound("brutal/ezmodo",CHAN_7|CHAN_UI|CHAN_NOPAUSE,1,ATTN_NONE);
|
||||
}
|
||||
else if ( timer == 350 ) ThrowAbortException(">Brutal Doom");
|
||||
timer++;
|
||||
}
|
||||
else timer = 0;
|
||||
}
|
||||
|
||||
override void WorldTick()
|
||||
{
|
||||
if ( !detected ) return;
|
||||
for ( int i=0; i<MAXPLAYERS; i++ ) if ( playeringame[i] ) players[i].cheats |= CF_TOTALLYFROZEN;
|
||||
}
|
||||
|
||||
override void RenderOverlay( RenderEvent e )
|
||||
{
|
||||
if ( !detected ) return;
|
||||
if ( scr.IsNull() ) scr = TexMan.CheckForTexture("graphics/bdscreen.png",TexMan.Type_Any);
|
||||
Screen.Dim("Red",(timer/350.)-.2,0,0,Screen.GetWidth(),Screen.GetHeight());
|
||||
Screen.DrawTexture(scr,false,FRandom[bdscreen](-1,1)*max(timer-40,0)**3*.000003,FRandom[bdscreen](-1,1)*max(timer-40,0)**3*.000003,DTA_VirtualWidth,1280,DTA_VirtualHeight,960,DTA_Alpha,min(1.,timer/50.));
|
||||
Screen.Dim("Red",(timer/70.)-3.5,0,0,Screen.GetWidth(),Screen.GetHeight());
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue