Hellblazer pickups have translucent glass and show ammo state.

Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
This commit is contained in:
Mari the Deer 2020-12-14 12:18:05 +01:00
commit ad2a96b676
34 changed files with 339 additions and 8 deletions

View file

@ -173,6 +173,7 @@ SWWM_SILENCEMAP = "Cleared Map Music";
SWWM_SILENCE_KEEP = "Don't Change";
SWWM_SILENCE_SILENT = "Silence";
SWWM_SILENCE_CALM = "Calm Track";
SWWM_SHADOWDIST = "Shadow Distance";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
@ -252,6 +253,7 @@ TOOLTIP_SWWM_COLLECTANIMKEY = "Play special first person animations when picking
TOOLTIP_SWWM_DAMAGETARGET = "Select when targetter healthbars should be shown.";
TOOLTIP_SWWM_STRICTUNTOUCHABLE = "By default, the \"Untouchable\" bonus is active until you take direct damage. If you feel this isn't strict enough, you can also make it end if armor absorbs the damage, or, for extra strictness, on ANY hit, even while invulnerable.";
TOOLTIP_SWWM_SILENCEMAP = "Chooses whether you want music to stop when you 100% a map. A third option is available which switches to a soothing calm track from a game you may recognize if you know me well.";
TOOLTIP_SWWM_SHADOWDISTANCE = "Maximum distance at which to show blob shadows. May help performance.";
// knowledge base
SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission";