Hellblazer pickups have translucent glass and show ammo state.

Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
This commit is contained in:
Mari the Deer 2020-12-14 12:18:05 +01:00
commit ad2a96b676
34 changed files with 339 additions and 8 deletions

View file

@ -108,12 +108,107 @@ Model "Hellblazer"
Path "models"
Model 0 "HellblazerPickup_d.3d"
Skin 0 "Hellblazer.png"
SurfaceSkin 0 0 "Hellblazer.png"
Scale 0.11 0.11 0.11
AngleOffset 180
ZOffset 20
ROTATING
// Missiles
SurfaceSkin 0 2 "HellblazerAmmo.png"
SurfaceSkin 0 3 "HellblazerAmmo.png"
SurfaceSkin 0 4 "HellblazerAmmo.png"
SurfaceSkin 0 5 "HellblazerAmmo.png"
FrameIndex XZW1 A 0 0
// Crackshots
SurfaceSkin 0 2 "HellblazerAmmo_Cluster.png"
SurfaceSkin 0 3 ""
SurfaceSkin 0 4 "HellblazerAmmo_Cluster.png"
SurfaceSkin 0 5 ""
FrameIndex XZW1 B 0 0
// Ravagers
SurfaceSkin 0 2 "HellblazerAmmo_Fire.png"
SurfaceSkin 0 3 ""
SurfaceSkin 0 4 "HellblazerAmmo_Fire.png"
SurfaceSkin 0 5 ""
FrameIndex XZW1 C 0 0
// Warheads
SurfaceSkin 0 2 "HellblazerAmmo_Nuke.png"
SurfaceSkin 0 3 ""
SurfaceSkin 0 4 ""
SurfaceSkin 0 5 "HellblazerAmmo_Nuke.png"
FrameIndex XZW1 D 0 0
}
// individual missiles for pickup model
Model "HellblazerXSub"
{
Path "models"
Model 0 "HellblazerPickup_d.3d"
Scale 0.11 0.11 0.11
AngleOffset 180
ZOffset 20
ROTATING
// Missiles
SurfaceSkin 0 6 "HellblazerMissile.png"
FrameIndex XZW1 A 0 0
SurfaceSkin 0 6 ""
SurfaceSkin 0 7 "HellblazerMissile.png"
FrameIndex XZW1 B 0 0
SurfaceSkin 0 7 ""
SurfaceSkin 0 8 "HellblazerMissile.png"
FrameIndex XZW1 C 0 0
SurfaceSkin 0 8 ""
SurfaceSkin 0 9 "HellblazerMissile.png"
FrameIndex XZW1 D 0 0
SurfaceSkin 0 9 ""
SurfaceSkin 0 10 "HellblazerMissile.png"
FrameIndex XZW1 E 0 0
SurfaceSkin 0 10 ""
SurfaceSkin 0 11 "HellblazerMissile.png"
FrameIndex XZW1 F 0 0
SurfaceSkin 0 11 ""
// Crackshots
SurfaceSkin 0 6 "HellblazerMissile_Cluster.png"
FrameIndex XZW2 A 0 0
SurfaceSkin 0 6 ""
SurfaceSkin 0 8 "HellblazerMissile_Cluster.png"
FrameIndex XZW2 B 0 0
SurfaceSkin 0 8 ""
SurfaceSkin 0 10 "HellblazerMissile_Cluster.png"
FrameIndex XZW2 C 0 0
SurfaceSkin 0 10 ""
// Ravagers
SurfaceSkin 0 6 "HellblazerMissile_Fire.png"
FrameIndex XZW3 A 0 0
SurfaceSkin 0 6 ""
SurfaceSkin 0 8 "HellblazerMissile_Fire.png"
FrameIndex XZW3 B 0 0
SurfaceSkin 0 8 ""
SurfaceSkin 0 10 "HellblazerMissile_Fire.png"
FrameIndex XZW3 C 0 0
SurfaceSkin 0 10 ""
// Warheads
SurfaceSkin 0 6 "HellblazerMissile_Nuke.png"
FrameIndex XZW4 A 0 0
SurfaceSkin 0 6 ""
SurfaceSkin 0 9 "HellblazerMissile_Nuke.png"
FrameIndex XZW4 B 0 0
}
Model "HellblazerX"
{
Path "models"
Model 0 "HellblazerPickup_d.3d"
SurfaceSkin 0 1 "Hellblazer.png"
Scale 0.11 0.11 0.11
AngleOffset 180
ZOffset 20
ROTATING
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
}