Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance. Folder reorganizing for post-release updates. Updated patron list.
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34 changed files with 339 additions and 8 deletions
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@ -108,12 +108,107 @@ Model "Hellblazer"
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Path "models"
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Model 0 "HellblazerPickup_d.3d"
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Skin 0 "Hellblazer.png"
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SurfaceSkin 0 0 "Hellblazer.png"
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Scale 0.11 0.11 0.11
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AngleOffset 180
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ZOffset 20
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ROTATING
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// Missiles
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SurfaceSkin 0 2 "HellblazerAmmo.png"
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SurfaceSkin 0 3 "HellblazerAmmo.png"
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SurfaceSkin 0 4 "HellblazerAmmo.png"
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SurfaceSkin 0 5 "HellblazerAmmo.png"
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FrameIndex XZW1 A 0 0
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// Crackshots
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SurfaceSkin 0 2 "HellblazerAmmo_Cluster.png"
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SurfaceSkin 0 3 ""
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SurfaceSkin 0 4 "HellblazerAmmo_Cluster.png"
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SurfaceSkin 0 5 ""
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FrameIndex XZW1 B 0 0
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// Ravagers
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SurfaceSkin 0 2 "HellblazerAmmo_Fire.png"
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SurfaceSkin 0 3 ""
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SurfaceSkin 0 4 "HellblazerAmmo_Fire.png"
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SurfaceSkin 0 5 ""
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FrameIndex XZW1 C 0 0
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// Warheads
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SurfaceSkin 0 2 "HellblazerAmmo_Nuke.png"
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SurfaceSkin 0 3 ""
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SurfaceSkin 0 4 ""
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SurfaceSkin 0 5 "HellblazerAmmo_Nuke.png"
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FrameIndex XZW1 D 0 0
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}
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// individual missiles for pickup model
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Model "HellblazerXSub"
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{
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Path "models"
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Model 0 "HellblazerPickup_d.3d"
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Scale 0.11 0.11 0.11
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AngleOffset 180
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ZOffset 20
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ROTATING
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// Missiles
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SurfaceSkin 0 6 "HellblazerMissile.png"
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FrameIndex XZW1 A 0 0
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SurfaceSkin 0 6 ""
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SurfaceSkin 0 7 "HellblazerMissile.png"
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FrameIndex XZW1 B 0 0
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SurfaceSkin 0 7 ""
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SurfaceSkin 0 8 "HellblazerMissile.png"
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FrameIndex XZW1 C 0 0
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SurfaceSkin 0 8 ""
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SurfaceSkin 0 9 "HellblazerMissile.png"
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FrameIndex XZW1 D 0 0
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SurfaceSkin 0 9 ""
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SurfaceSkin 0 10 "HellblazerMissile.png"
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FrameIndex XZW1 E 0 0
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SurfaceSkin 0 10 ""
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SurfaceSkin 0 11 "HellblazerMissile.png"
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FrameIndex XZW1 F 0 0
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SurfaceSkin 0 11 ""
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// Crackshots
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SurfaceSkin 0 6 "HellblazerMissile_Cluster.png"
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FrameIndex XZW2 A 0 0
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SurfaceSkin 0 6 ""
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SurfaceSkin 0 8 "HellblazerMissile_Cluster.png"
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FrameIndex XZW2 B 0 0
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SurfaceSkin 0 8 ""
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SurfaceSkin 0 10 "HellblazerMissile_Cluster.png"
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FrameIndex XZW2 C 0 0
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SurfaceSkin 0 10 ""
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// Ravagers
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SurfaceSkin 0 6 "HellblazerMissile_Fire.png"
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FrameIndex XZW3 A 0 0
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SurfaceSkin 0 6 ""
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SurfaceSkin 0 8 "HellblazerMissile_Fire.png"
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FrameIndex XZW3 B 0 0
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SurfaceSkin 0 8 ""
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SurfaceSkin 0 10 "HellblazerMissile_Fire.png"
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FrameIndex XZW3 C 0 0
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SurfaceSkin 0 10 ""
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// Warheads
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SurfaceSkin 0 6 "HellblazerMissile_Nuke.png"
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FrameIndex XZW4 A 0 0
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SurfaceSkin 0 6 ""
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SurfaceSkin 0 9 "HellblazerMissile_Nuke.png"
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FrameIndex XZW4 B 0 0
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}
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Model "HellblazerX"
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{
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Path "models"
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Model 0 "HellblazerPickup_d.3d"
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SurfaceSkin 0 1 "Hellblazer.png"
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Scale 0.11 0.11 0.11
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AngleOffset 180
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ZOffset 20
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ROTATING
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DONTCULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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