Hellblazer pickups have translucent glass and show ammo state.

Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
This commit is contained in:
Mari the Deer 2020-12-14 12:18:05 +01:00
commit ad2a96b676
34 changed files with 339 additions and 8 deletions

View file

@ -1,40 +0,0 @@
// Kmonn Shunna Ray-Khom (from UnSX series)
// Slot 9, spawns shared with Candygun
Class RayKhom : SWWMWeapon
{
int clipcount, clipcount2;
bool chambered;
Property ClipCount : clipcount;
Property ClipCount2 : clipcount2;
Default
{
Tag "$T_RAYKHOM";
Inventory.PickupMessage "$T_RAYKHOM";
Obituary "$O_RAYKHOM";
Inventory.Icon "graphics/HUD/Icons/W_RayKhom.png";
Weapon.SlotNumber 9;
Weapon.SlotPriority 2.;
Weapon.SelectionOrder 750;
Weapon.AmmoType1 "RayAmmo";
Weapon.AmmoGive1 1;
Weapon.AmmoType2 "RayBattery";
Weapon.AmmoGive2 0;
SWWMWeapon.DropAmmoType "RayAmmo";
RayKhom.ClipCount 20;
RayKhom.ClipCount2 500;
Stamina 1600000;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.PRIMARY_USES_BOTH;
+WEAPON.EXPLOSIVE;
+WEAPON.BFG;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}