Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance. Folder reorganizing for post-release updates. Updated patron list.
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34 changed files with 339 additions and 8 deletions
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// Kmonn Shunna Ray-Khom (from UnSX series)
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// Slot 9, spawns shared with Candygun
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Class RayKhom : SWWMWeapon
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{
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int clipcount, clipcount2;
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bool chambered;
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Property ClipCount : clipcount;
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Property ClipCount2 : clipcount2;
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Default
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{
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Tag "$T_RAYKHOM";
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Inventory.PickupMessage "$T_RAYKHOM";
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Obituary "$O_RAYKHOM";
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Inventory.Icon "graphics/HUD/Icons/W_RayKhom.png";
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Weapon.SlotNumber 9;
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Weapon.SlotPriority 2.;
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Weapon.SelectionOrder 750;
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Weapon.AmmoType1 "RayAmmo";
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Weapon.AmmoGive1 1;
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Weapon.AmmoType2 "RayBattery";
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Weapon.AmmoGive2 0;
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SWWMWeapon.DropAmmoType "RayAmmo";
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RayKhom.ClipCount 20;
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RayKhom.ClipCount2 500;
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Stamina 1600000;
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+SWWMWEAPON.NOFIRSTGIVE;
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+WEAPON.PRIMARY_USES_BOTH;
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+WEAPON.EXPLOSIVE;
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+WEAPON.BFG;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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