Slight combat hammer altfire tweak.

This commit is contained in:
Mari the Deer 2022-08-16 21:31:38 +02:00
commit ad51db971b
3 changed files with 6 additions and 5 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r329 \cu(Tue 16 Aug 21:26:45 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r329 \cu(2022-08-16 21:26:45)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r330 \cu(Tue 16 Aug 21:31:38 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r330 \cu(2022-08-16 21:31:38)\c-";

View file

@ -14,7 +14,8 @@ extend Class ItamexHammer
double ch = ct*.2;
Screen.DrawTexture(WeaponBox,false,bx-8,by-25,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(BarTex,false,bx-5,by-(2+ch),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_SrcHeight,ch,DTA_DestHeightF,ch,DTA_ColorOverlay,Color(255,0,0,0));
Screen.DrawTexture(BarTex,false,bx-6,by-(2+ch),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_SrcHeight,ch,DTA_DestHeightF,ch);
bool blinking = (ct>=100.)&&(Owner.player.cmd.buttons&BT_ALTATTACK)&&(gametic%4>=2);
Screen.DrawTexture(BarTex,false,bx-6,by-(2+ch),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_SrcHeight,ch,DTA_DestHeightF,ch,DTA_ColorOverlay,blinking?Color(128,0,0,0):Color(0,0,0,0));
}
}

View file

@ -130,14 +130,14 @@ Class ItamexHammer : SWWMWeapon
action void A_AltCharge()
{
invoker.charge = min(100.,invoker.charge+SWWMUtility.Lerp(2.,.5,(invoker.charge/100.)**.5));
invoker.charge = min(100.,invoker.charge+SWWMUtility.Lerp(4.,.5,(invoker.charge/100.)**.25));
double vibe = (invoker.charge/100.)**2.;
A_WeaponOffset(FRandom[Hammer](-.5,.5)*vibe,32+FRandom[Hammer](-.5,.5)*vibe,WOF_INTERPOLATE);
}
action State A_AltHold()
{
invoker.charge = min(100.,invoker.charge+SWWMUtility.Lerp(2.,.5,(invoker.charge/100.)**.5));
invoker.charge = min(100.,invoker.charge+SWWMUtility.Lerp(4.,.5,(invoker.charge/100.)**.25));
double vibe = (invoker.charge/100.)**2.;
A_WeaponOffset(FRandom[Hammer](-.5,.5)*vibe,32+FRandom[Hammer](-.5,.5)*vibe,WOF_INTERPOLATE);
if ( !(player.cmd.buttons&BT_ALTATTACK) )