Small fixes for VKDoom compatibility.
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9 changed files with 6 additions and 24 deletions
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@ -342,13 +342,10 @@ SWWM_CZN2 = "For slope alignment code, and to Nash also for being a cool smart c
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SWWM_CVAL2 = "For the custom Nashgore footprints, and for being a good bun-bot friend.";
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SWWM_CBOUNCY2 = "For lots of help with testing and for letting me rant about lore for hours and being there to listen along. You're a wonderful friend.";
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SWWM_CSLEDGE2 = "For being great buds, not just for me but for all of us. Your support and encouragement are something I value a lot, and I can't thank you enough.";
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SWWM_CSPY2 = "For being so enthusiastic about everything in this mod, and for some sound design assistance here and there.";
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SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends";
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SWWM_CINSP2 = "For inspiration and also for being really cool people. Bless all of you, keep being amazing.";
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SWWM_CCOMMUNITY1 = "All my amazing friends";
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SWWM_CCOMMUNITY2 = "For helping me keep this whole thing rolling, and for all the time we spend together. Stay awesome, everyone!";
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SWWM_CDEVS1 = "Randi, Graf, and the rest of the GZDoom dev team";
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SWWM_CDEVS2 = "For your work on the source port that brought back my faith in modding. I don't care what others think, you're great.";
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SWWM_CYOU1 = "You";
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SWWM_CYOU2 = "For playing this mod, thank you so much.";
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SWWM_CLOCAL = "Localization:";
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@ -300,13 +300,10 @@ SWWM_CZN2 = "Por el código para alineación con superficies inclinadas, y a Nas
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SWWM_CVAL2 = "Por las huellas personalizadas para Nashgore, y por ser una buena amiga conejo-robot.";
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SWWM_CBOUNCY2 = "Por tu gran ayuda con el testeo y por dejar que suelte lore durante horas y estar ahí para escuchar. Eres un amigo maravilloso.";
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SWWM_CSLEDGE2 = "Por ser grandes colegas, no solo conmigo si no con todos nosotros. Vuestro apoyo y ánimo es algo que valoro muchísimo, y no hay forma de agradecéroslo suficientemente.";
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SWWM_CSPY2 = "Por el nivel de entusiasmo mostrado por todo en este mod, y por asistencia con mezclado de sonido aquí y allá.";
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SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl y amigos";
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SWWM_CINSP2 = "Por servir de inspiración y por ser gente muy molona. Benditos seáis todos, seguid siendo fenomenales.";
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SWWM_CCOMMUNITY1 = "Todo mi súper colegueo";
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SWWM_CCOMMUNITY2 = "Por ayudarme a seguir trabajando en esto, y por todo el tiempo que compartimos. ¡Os adoro!";
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SWWM_CDEVS1 = "Randi, Graf, y el resto del equipo de desarrollo de GZDoom";
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SWWM_CDEVS2 = "Por vuestro trabajo en el source port que me ha devuelto la fe en el modding. No me importa lo que piensen los demás, sois la caña.";
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SWWM_CYOU1 = "Tú";
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SWWM_CYOU2 = "Por jugar a este mod, muchísimas gracias.";
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SWWM_CLOCAL = "Traducción:";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r953 \cu(Mon 11 Sep 22:20:25 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r953 \cu(2023-09-11 22:20:25)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r955 \cu(Thu 14 Sep 12:45:34 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r955 \cu(2023-09-14 12:45:34)\c-";
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@ -229,11 +229,6 @@ AddOptionMenu "OptionsMenu"
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Submenu "$SWWM_MTITLE", "SWWMOptionMenu"
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Submenu "$SWWM_MCREDS", "SWWMCreditsMenu"
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}
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AddOptionMenu "OptionsMenuSimple"
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{
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Submenu "$SWWM_MTITLE", "SWWMOptionMenu"
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Submenu "$SWWM_MCREDS", "SWWMCreditsMenu"
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}
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ListMenu "MainMenu"
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{
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Class "SWWMMainMenu"
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@ -70,6 +70,5 @@ void SetupMaterial( inout Material mat )
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mat.Base.rgb += envcol*mask.z;
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#endif
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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if ( (uTextureMode&TEXF_Brightmap) != 0 )
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mat.Bright = texture(brighttexture,vTexCoord.st);
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mat.Bright = texture(brighttexture,vTexCoord.st);
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}
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@ -5,9 +5,6 @@ void SetupMaterial( inout Material mat )
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mat.Base = getTexel(vTexCoord.st);
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mat.Base.rgb *= OVERFACT;
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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if ( (uTextureMode&TEXF_Brightmap) != 0 )
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{
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mat.Bright = texture(brighttexture,vTexCoord.st);
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mat.Bright.rgb *= OVERFACT;
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}
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mat.Bright = texture(brighttexture,vTexCoord.st);
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mat.Bright.rgb *= OVERFACT;
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}
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@ -29,8 +29,7 @@ void SetupMaterial( inout Material mat )
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#endif
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mat.Base = vec4(base.rgb+envcol*mask,base.a);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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if ( (uTextureMode&TEXF_Brightmap) != 0 )
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mat.Bright = texture(brighttexture,vTexCoord.st);
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mat.Bright = texture(brighttexture,vTexCoord.st);
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// status canvas tex (only need two channels)
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vec2 fade = texture(fadetex,vec2(.5)).rg;
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// red: battery connection led
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@ -180,10 +180,8 @@ Class SWWMCreditsMenu : GenericMenu
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cthanks.Push(new("SWWMCreditsEntry").Init("Val Pal","$SWWM_CVAL2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("BouncyTEM","$SWWM_CBOUNCY2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("\ctCptSledge\c- & \cdBunray\c-","$SWWM_CSLEDGE2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("a1337spy","$SWWM_CSPY2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("$SWWM_CINSP1","$SWWM_CINSP2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("$SWWM_CCOMMUNITY1","$SWWM_CCOMMUNITY2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("$SWWM_CDEVS1","$SWWM_CDEVS2"));
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cthanks.Push(new("SWWMCreditsEntry").Init("$SWWM_CYOU1","$SWWM_CYOU2"));
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speed = 16.;
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spos = ss.y-logosz.y;
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