Small fixes for VKDoom compatibility.

This commit is contained in:
Mari the Deer 2023-09-14 12:40:50 +02:00
commit ad60f2310d
9 changed files with 6 additions and 24 deletions

View file

@ -342,13 +342,10 @@ SWWM_CZN2 = "For slope alignment code, and to Nash also for being a cool smart c
SWWM_CVAL2 = "For the custom Nashgore footprints, and for being a good bun-bot friend.";
SWWM_CBOUNCY2 = "For lots of help with testing and for letting me rant about lore for hours and being there to listen along. You're a wonderful friend.";
SWWM_CSLEDGE2 = "For being great buds, not just for me but for all of us. Your support and encouragement are something I value a lot, and I can't thank you enough.";
SWWM_CSPY2 = "For being so enthusiastic about everything in this mod, and for some sound design assistance here and there.";
SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends";
SWWM_CINSP2 = "For inspiration and also for being really cool people. Bless all of you, keep being amazing.";
SWWM_CCOMMUNITY1 = "All my amazing friends";
SWWM_CCOMMUNITY2 = "For helping me keep this whole thing rolling, and for all the time we spend together. Stay awesome, everyone!";
SWWM_CDEVS1 = "Randi, Graf, and the rest of the GZDoom dev team";
SWWM_CDEVS2 = "For your work on the source port that brought back my faith in modding. I don't care what others think, you're great.";
SWWM_CYOU1 = "You";
SWWM_CYOU2 = "For playing this mod, thank you so much.";
SWWM_CLOCAL = "Localization:";