README tweaks.

This commit is contained in:
Mari the Deer 2025-05-08 19:11:48 +02:00
commit ad82ce14d2
3 changed files with 19 additions and 15 deletions

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@ -38,7 +38,7 @@ Hope you have fun exploding demon knees.
Recommended desktop hardware specs are as follows: Recommended desktop hardware specs are as follows:
- **CPU:** 3GHz or faster x86_64 processor (core count irrelevant, single-threaded performance is what matters). - **CPU:** 3GHz or faster x86_64 processor *(core count irrelevant, single-threaded performance is what matters)*.
- **Intel:** Core i5-6400 or later. - **Intel:** Core i5-6400 or later.
- **AMD:** Ryzen 5 1500X or later. - **AMD:** Ryzen 5 1500X or later.
- **GPU:** Vulkan 1.2 compatible GPU with at least 3GB of VRAM. - **GPU:** Vulkan 1.2 compatible GPU with at least 3GB of VRAM.
@ -62,16 +62,20 @@ Recommended settings are as follows:
- It's advised to use "`Classic`" sector lighting, as other modes may over-brighten weapon models. - It's advised to use "`Classic`" sector lighting, as other modes may over-brighten weapon models.
- If affordable by the hardware, raytraced shadows are recommended *(don't use the "precise" options unless you have a 30xx series card or higher)*. - If affordable by the hardware, raytraced shadows are recommended *(don't use the "precise" options unless you have a 30xx series card or higher)*.
- With RT shadows, keeping the shadow quality at "`Nearest`" is recommended. That setting has a much higher performance hit when not using regular shadow mapping. - With RT shadows, keeping the shadow quality at "`Nearest`" is recommended. That setting has a much higher performance hit when not using regular shadow mapping.
- "`GPU (Per-pixel)`" sprite lighting is also recommended on high-end hardware, though do note that this may cause performance issues on slaughtermaps *(I mean, that's kind of expected)*. - "`GPU (Per-pixel)`" sprite lighting is also recommended on high-end hardware, though do note that this may cause performance issues when there's hundreds of dynamically lit sprites on-screen *(I mean, that's kind of expected)*.
- **Audio:** - **Audio:**
- Increasing sound channels to their maximum limit is advised. - Increasing sound channels to their maximum limit *(or beyond, by changing `snd_channels` in the console)* is advised.
- HRTF is not recommended, it may result in excessive CPU usage and lower quality full-stereo SFX. - HRTF is not recommended, it may result in excessive CPU usage and lower quality full-stereo SFX.
This was verified to run smoothly on the Steam Deck *(rarely if ever dips below 60 FPS in combat unless playing geometrically dense maps)*. Still, it is not really possible to bind *ALL* controls beyond the bare essentials, *(this might be addressed in the future)*, note that for the time being, VKDoom has to be installed on the Deck through an [unofficial flatpak repo](https://github.com/fpiesche/flatpak-builds). For reference, I've been able to play this comfortably on a cheap Acer Aspire 3 laptop *(it has a Ryzen 7 5700U, not top of the line or anything)*. On the desktop I can even play through slaughterwads with it, even though most of my hardware is two or more generations old at the time of writing.
*(Testers are welcome for narrowing down more precise hardware requirements)* Seriously, most of the people out there who complain about bad performance with GZDoom are definitely doing something wrong. This isn't the same Doom from 1993, dude, the ZDoom family has been receiving incremental updates for more than 25 years now, needing newer and better hardware is just a fact of life when software complexity keeps increasing.
*(If you're going to be playing slaughtermaps with this, these specs and settings may not be enough, duh)* In addition, this was verified to run smoothly on the Steam Deck. However, because the mod has been designed with keyboard and mouse in mind, it is not really possible to bind *ALL* controls beyond the bare essentials, *(this might be addressed in the future)*. Note that for the time being, VKDoom has to be installed on the Deck through an [unofficial flatpak repo](https://github.com/fpiesche/flatpak-builds).
*(Testers are welcome for narrowing down more precise hardware requirements, I can't afford extra testing hardware)*
*(Once again, if you're going to be playing slaughtermaps with this, the recommended specs may not be enough, duh)*
--- ---
@ -209,7 +213,7 @@ A ludicrously overkill weapon, courtesy of the always-overkill **Blackmann Arms*
**Tertiary fire:** Fire all barrels at the same time, but this time REALLY watch out for the recoil. **Tertiary fire:** Fire all barrels at the same time, but this time REALLY watch out for the recoil.
**Reload:** Reload *(obviously)*. One cylinder at a time, until you either run out of ammo, or release the reload button *(yes, you have to hold it)*. **Reload:** Reload *(obviously)*. One cylinder at a time, until you either run out of ammo, or tap the reload button again.
While it has the same potency per shot as the **Spreadgun**, the longer barrels do offer the advantage of a tighter cone of fire, so it's more useful at longer distances. While it has the same potency per shot as the **Spreadgun**, the longer barrels do offer the advantage of a tighter cone of fire, so it's more useful at longer distances.
@ -329,7 +333,7 @@ One mighty relic of the beginnings of **UnSX**. This beefy handcannon spews pote
**Tertiary fire:** Switch the weapon stance, from two-handing to one-handing. You know, so you can give it a full-on spin like in the action movies. **Tertiary fire:** Switch the weapon stance, from two-handing to one-handing. You know, so you can give it a full-on spin like in the action movies.
**Reload:** Loads more rounds in reserve. **Reload:** Loads more rounds in reserve, until it's full, there's no more ammo, or you tap reload again.
When using the weapon's quick melee, as the four pile bunkers plunge themselves into an enemy, if at that very instant you also pull the trigger, you'll release a potent point-blank blast for added damage and knockback. Smite those fools, smite them good. When using the weapon's quick melee, as the four pile bunkers plunge themselves into an enemy, if at that very instant you also pull the trigger, you'll release a potent point-blank blast for added damage and knockback. Smite those fools, smite them good.
@ -370,9 +374,9 @@ You've seen the granddaddy, now meet its young and promising descendant. The **S
**Primary fire + Secondary fire:** Holding both buttons at once will mix both compounds to produce a lethal orb of violet plasma. **Primary fire + Secondary fire:** Holding both buttons at once will mix both compounds to produce a lethal orb of violet plasma.
**Primary reload:** Load in more **Kinylum** cells. **Primary reload:** Load in more **Kinylum** cells, as usual, until topped up, no more ammo, or a second tap of the button.
**Secondary reload:** Load in more **Nokron** cells. **Secondary reload:** Ditto for **Nokron** cells.
Yes, this portable plasma artillery has two ammo types, handled separately. And yes also, they can be combined. Ain't that neat. Yes, this portable plasma artillery has two ammo types, handled separately. And yes also, they can be combined. Ain't that neat.

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@ -1,3 +1,3 @@
[default] [default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1214 \cu(sáb 03 may 2025 18:44:18 CEST)\c-"; SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1215 \cu(jue 08 may 2025 19:11:48 CEST)\c-";
SWWM_SHORTVER="\cw1.3pre r1214 \cu(2025-05-03 18:44:18)\c-"; SWWM_SHORTVER="\cw1.3pre r1215 \cu(2025-05-08 19:11:48)\c-";

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@ -138,12 +138,12 @@ than the next gun on the list.
2.1.4. Wallbuster 2.1.4. Wallbuster
Slot 4. Revolver shotgun. Slot 4. Revolver shotgun.
A slight readjustment of a weapon from Total Destruction (cancelled). A slight readjustment of a weapon from the never-happened Total Destruction.
Primary fire fires one barrel. Primary fire fires one barrel.
Secondary fire fires five barrels. Secondary fire fires five barrels.
Tertiary fire fires all barrels. Tertiary fire fires all barrels.
Reload will start topping up the gun with shells, one cylinder at a time, until Reload will start topping up the gun with shells, one cylinder at a time, until
the button is released (or you have no more shells to load). the button is pressed again (or you have no more shells to load).
Shooting multiple barrels may allow you to bust doors, bars, and other Shooting multiple barrels may allow you to bust doors, bars, and other
structures, quite handy. structures, quite handy.
@ -177,7 +177,7 @@ Primary fire shoots a beam, just like in its UnSX 1 incarnation.
Secondary fire shoots them balls. You can combo these two, obviously. Secondary fire shoots them balls. You can combo these two, obviously.
Tertiary fire ejects the ammo core turning it into a heatseeking orb of death. Tertiary fire ejects the ammo core turning it into a heatseeking orb of death.
Reload reloads. You can stack two mags together if you want, for more shoots, Reload reloads. You can stack two mags together if you want, for more shoots,
at the price of some slight unstability (you might hurt yourself with it). at the price of some slight instability (you might hurt yourself with it).
2.1.8. Silver Bullet JET 2.1.8. Silver Bullet JET