Fix "longest journey" achievement breaking due to movement glitches.
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3 changed files with 6 additions and 2 deletions
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@ -261,6 +261,8 @@ extend Class Demolitionist
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if ( vel dot vel > lagvel dot lagvel ) lagvel = lagvel*.8+vel*.2;
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else lagvel = lagvel*.4+vel*.6;
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double traveldist = level.Vec3Diff(oldpos,pos).length();
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if ( (traveldist == double.infinity) || (traveldist == double.nan) )
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traveldist = 0.; // prevent glitches from breaking stats
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if ( !player.onground || bNoGravity )
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{
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if ( waterlevel > 1 )
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@ -67,6 +67,8 @@ extend class SWWMUtility
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if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
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return;
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}
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if ( pval == "NaN" ) // this can happen, yup
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pval = "0";
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hnd.achievementprogress.Insert(pvar,String.Format("%g",pval.ToDouble()+inc));
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}
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// for bitfields
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