More voice changes:
* Additional kiss voices * Mirror interaction lines (not yet implemented) * Intonation changes for two existing lines * Fix randomization of some voices (grunts and whatnot)
This commit is contained in:
parent
b2b6f357a7
commit
ae67e4691c
44 changed files with 159 additions and 59 deletions
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@ -476,6 +476,32 @@ SWWM_SUBS_DEFAULT_MRTOUCH4 = "Boop.";
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SWWM_SUBS_DEFAULT_NMRFLICK = "2";
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SWWM_SUBS_DEFAULT_MRFLICK1 = "Click.";
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SWWM_SUBS_DEFAULT_MRFLICK2 = "Clack.";
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// Mirror interaction
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SWWM_SUBS_DEFAULT_NMIRROR = "10";
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SWWM_SUBS_DEFAULT_MIRROR1 = "Who's that handsome robot? Oh! It's me~";
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SWWM_SUBS_DEFAULT_MIRROR2 = "Looking good...";
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SWWM_SUBS_DEFAULT_MIRROR3 = "Does this chassis make my ass look fat?";
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SWWM_SUBS_DEFAULT_MIRROR4 = "It's me, Demo-chan!";
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SWWM_SUBS_DEFAULT_MIRROR5 = "I think I look cute today.";
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SWWM_SUBS_DEFAULT_MIRROR6 = "Hmmm... My body could use some nice polishing.";
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SWWM_SUBS_DEFAULT_MIRROR7 = "That's a mirror.";
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SWWM_SUBS_DEFAULT_MIRROR8 = "Nice and reflective, just how I like it.";
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SWWM_SUBS_DEFAULT_MIRROR9 = "I should really try not to break this.";
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SWWM_SUBS_DEFAULT_MIRROR10 = "I kinda like looking at myself... Not that it's wrong or anything.";
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// Kiss hit
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SWWM_SUBS_DEFAULT_NSMOOCH = "3";
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SWWM_SUBS_DEFAULT_SMOOCH1 = "Smoochies~";
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SWWM_SUBS_DEFAULT_SMOOCH2 = "$$SWWM_SUBS_DEFAULT_SMOOCH1"; // all subtitles are the same here, only the sound changes
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SWWM_SUBS_DEFAULT_SMOOCH3 = "$$SWWM_SUBS_DEFAULT_SMOOCH1";
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// Randomization ranges for other voices
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SWWM_DEFAULT_NGRUNT = "5";
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SWWM_DEFAULT_NUSEGRUNT = "4";
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SWWM_DEFAULT_NLOPAIN = "2";
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SWWM_DEFAULT_NPAIN = "3";
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SWWM_DEFAULT_NHIPAIN = "3";
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SWWM_DEFAULT_NDEATH = "8";
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SWWM_DEFAULT_NJUMP = "5";
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SWWM_DEFAULT_NKISS = "10";
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//// LEGACY VOICE - Fallout 4 JP Sole Survivor
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SWWM_VOICENAME_LEGACY = "Classic";
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// new weapon received
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@ -731,3 +757,12 @@ SWWM_SUBS_LEGACY_KORAXMASTERS6 = "None of your damn business.";
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SWWM_SUBS_LEGACY_KORAXMASTERS7 = "Yes, I am.";
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SWWM_SUBS_LEGACY_KORAXMASTERS8 = "That's none of your business.";
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SWWM_SUBS_LEGACY_KORAXMASTERS9 = "Just shut up already...";
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// Randomization ranges for other voices
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SWWM_LEGACY_NGRUNT = "6";
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SWWM_LEGACY_NUSEGRUNT = "1"; // technically zero
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SWWM_LEGACY_NLOPAIN = "5";
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SWWM_LEGACY_NPAIN = "5";
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SWWM_LEGACY_NHIPAIN = "5";
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SWWM_LEGACY_NDEATH = "5";
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SWWM_LEGACY_NJUMP = "1"; // technically zero
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SWWM_LEGACY_NKISS = "1";
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@ -418,6 +418,19 @@ SWWM_SUBS_DEFAULT_MRTOUCH4 = "Bup.";
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// Mortal Rifle finger flick
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SWWM_SUBS_DEFAULT_MRFLICK1 = "Clic.";
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SWWM_SUBS_DEFAULT_MRFLICK2 = "Clac.";
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// Mirror interaction
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SWWM_SUBS_DEFAULT_MIRROR1 = "¿Quien es ese robot tan guapo? ¡Oh! Soy yo~";
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SWWM_SUBS_DEFAULT_MIRROR2 = "Que vien me veo...";
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SWWM_SUBS_DEFAULT_MIRROR3 = "¿Este chasis me hace el culo gordo?";
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SWWM_SUBS_DEFAULT_MIRROR4 = "Soy yo, ¡Demo-chan!";
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SWWM_SUBS_DEFAULT_MIRROR5 = "Me veo bien bonita hoy.";
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SWWM_SUBS_DEFAULT_MIRROR6 = "Hmmm... A mi cuerpo le vendría bien un buen abrillantado.";
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SWWM_SUBS_DEFAULT_MIRROR7 = "Es un espejo.";
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SWWM_SUBS_DEFAULT_MIRROR8 = "Todo bien reflejado, tal como me gusta.";
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SWWM_SUBS_DEFAULT_MIRROR9 = "En serio debería intentar no romper esto.";
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SWWM_SUBS_DEFAULT_MIRROR10 = "La verdad es que me gusta mirarme... Tampoco es que sea algo malo o tal.";
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// Kiss hit
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SWWM_SUBS_DEFAULT_SMOOCH1 = "Besitos~";
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//// LEGACY VOICE - Fallout 4 JP Sole Survivor
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// voice name
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SWWM_VOICENAME_LEGACY = "Clásico";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r731 \cu(Wed 18 Jan 23:31:28 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r731 \cu(2023-01-18 23:31:28)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r732 \cu(Thu 19 Jan 10:11:24 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r732 \cu(2023-01-19 10:11:24)\c-";
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@ -13,6 +13,10 @@ voice/default/grunt2 = "sounds/voice/default/demogrunt2.ogg"
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voice/default/grunt3 = "sounds/voice/default/demogrunt3.ogg"
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voice/default/grunt4 = "sounds/voice/default/demogrunt4.ogg"
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voice/default/grunt5 = "sounds/voice/default/demogrunt5.ogg"
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voice/default/usegrunt1 = "sounds/voice/default/demousegrunt1.ogg"
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voice/default/usegrunt2 = "sounds/voice/default/demousegrunt2.ogg"
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voice/default/usegrunt3 = "sounds/voice/default/demousegrunt3.ogg"
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voice/default/usegrunt4 = "sounds/voice/default/demousegrunt4.ogg"
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voice/default/hipain1 = "sounds/voice/default/demohipain1.ogg"
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voice/default/hipain2 = "sounds/voice/default/demohipain2.ogg"
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voice/default/hipain3 = "sounds/voice/default/demohipain3.ogg"
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@ -26,13 +30,16 @@ voice/default/jump2 = "sounds/voice/default/demojump2.ogg"
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voice/default/jump3 = "sounds/voice/default/demojump3.ogg"
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voice/default/jump4 = "sounds/voice/default/demojump4.ogg"
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voice/default/jump5 = "sounds/voice/default/demojump5.ogg"
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$random voice/default/grunt { voice/default/grunt1 voice/default/grunt2 voice/default/grunt3 voice/default/grunt4 voice/default/grunt5 }
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$random voice/default/lopain { voice/default/lopain1 voice/default/lopain2 }
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$random voice/default/pain { voice/default/pain1 voice/default/pain2 voice/default/pain3 }
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$random voice/default/hipain { voice/default/hipain1 voice/default/hipain2 voice/default/hipain3 voice/default/hipain2 voice/default/hipain1 }
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$random voice/default/death { voice/default/death1 voice/default/death2 voice/default/death3 voice/default/death4 voice/default/death5 voice/default/death6 voice/default/death7 voice/default/death8 }
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$random voice/default/jump { voice/default/jump1 voice/default/jump2 voice/default/jump3 voice/default/jump4 voice/default/jump5 }
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voice/default/kiss1 = "sounds/voice/default/demokiss1.ogg"
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voice/default/kiss2 = "sounds/voice/default/demokiss2.ogg"
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voice/default/kiss3 = "sounds/voice/default/demokiss3.ogg"
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voice/default/kiss4 = "sounds/voice/default/demokiss4.ogg"
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voice/default/kiss5 = "sounds/voice/default/demokiss5.ogg"
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voice/default/kiss6 = "sounds/voice/default/demokiss6.ogg"
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voice/default/kiss7 = "sounds/voice/default/demokiss7.ogg"
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voice/default/kiss8 = "sounds/voice/default/demokiss8.ogg"
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voice/default/kiss9 = "sounds/voice/default/demokiss9.ogg"
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voice/default/kiss10 = "sounds/voice/default/demokiss10.ogg"
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voice/default/fightstart1 = "sounds/voice/default/va/demofightstart1.ogg"
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voice/default/fightstart2 = "sounds/voice/default/va/demofightstart2.ogg"
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@ -311,11 +318,6 @@ voice/default/usefail6 = "sounds/voice/default/va/demousefail6.ogg"
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voice/default/usefail7 = "sounds/voice/default/va/demousefail7.ogg"
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voice/default/usefail8 = "sounds/voice/default/va/demousefail8.ogg"
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voice/default/usefail9 = "sounds/voice/default/va/demousefail9.ogg"
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voice/default/usegrunt1 = "sounds/voice/default/va/demousegrunt1.ogg"
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voice/default/usegrunt2 = "sounds/voice/default/va/demousegrunt2.ogg"
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voice/default/usegrunt3 = "sounds/voice/default/va/demousegrunt3.ogg"
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voice/default/usegrunt4 = "sounds/voice/default/va/demousegrunt4.ogg"
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$random voice/default/usegrunt { voice/default/usegrunt1 voice/default/usegrunt2 voice/default/usegrunt3 voice/default/usegrunt4 }
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voice/default/cubeget = "sounds/voice/default/va/democubeget.ogg"
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voice/default/akariget = "sounds/voice/default/va/demoakariget.ogg"
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voice/default/signalsget = "sounds/voice/default/va/demosignalsget.ogg"
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@ -427,3 +429,16 @@ voice/default/mrtouch3 = "sounds/voice/default/va/demomrtouch3.ogg"
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voice/default/mrtouch4 = "sounds/voice/default/va/demomrtouch4.ogg"
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voice/default/mrflick1 = "sounds/voice/default/va/demomrflick1.ogg"
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voice/default/mrflick2 = "sounds/voice/default/va/demomrflick2.ogg"
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voice/default/mirror1 = "sounds/voice/default/va/demomirror1.ogg"
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voice/default/mirror2 = "sounds/voice/default/va/demomirror2.ogg"
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voice/default/mirror3 = "sounds/voice/default/va/demomirror3.ogg"
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voice/default/mirror4 = "sounds/voice/default/va/demomirror4.ogg"
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voice/default/mirror5 = "sounds/voice/default/va/demomirror5.ogg"
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voice/default/mirror6 = "sounds/voice/default/va/demomirror6.ogg"
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voice/default/mirror7 = "sounds/voice/default/va/demomirror7.ogg"
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voice/default/mirror8 = "sounds/voice/default/va/demomirror8.ogg"
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voice/default/mirror9 = "sounds/voice/default/va/demomirror9.ogg"
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voice/default/mirror10 = "sounds/voice/default/va/demomirror10.ogg"
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voice/default/smooch1 = "sounds/voice/default/va/demosmooch1.ogg"
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voice/default/smooch2 = "sounds/voice/default/va/demosmooch2.ogg"
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voice/default/smooch3 = "sounds/voice/default/va/demosmooch3.ogg"
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@ -11,6 +11,7 @@ voice/legacy/grunt3 = "sounds/voice/legacy/demogrunt3.ogg"
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voice/legacy/grunt4 = "sounds/voice/legacy/demogrunt4.ogg"
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voice/legacy/grunt5 = "sounds/voice/legacy/demogrunt5.ogg"
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voice/legacy/grunt6 = "sounds/voice/legacy/demogrunt6.ogg"
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voice/legacy/usegrunt1 = DSEMPTY // no sounds available
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voice/legacy/hipain1 = "sounds/voice/legacy/demohipain1.ogg"
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voice/legacy/hipain2 = "sounds/voice/legacy/demohipain2.ogg"
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voice/legacy/hipain3 = "sounds/voice/legacy/demohipain3.ogg"
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@ -27,13 +28,9 @@ voice/legacy/pain3 = "sounds/voice/legacy/demopain3.ogg"
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voice/legacy/pain4 = "sounds/voice/legacy/demopain4.ogg"
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voice/legacy/pain5 = "sounds/voice/legacy/demopain5.ogg"
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voice/legacy/pain6 = "sounds/voice/legacy/demopain6.ogg"
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$random voice/legacy/grunt { voice/legacy/grunt1 voice/legacy/grunt2 voice/legacy/grunt3 voice/legacy/grunt4 voice/legacy/grunt5 voice/legacy/grunt6 }
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$random voice/legacy/lopain { voice/legacy/lopain1 voice/legacy/lopain2 voice/legacy/lopain3 voice/legacy/lopain4 voice/legacy/lopain5 }
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$random voice/legacy/pain { voice/legacy/pain1 voice/legacy/pain2 voice/legacy/pain3 voice/legacy/pain4 voice/legacy/pain5 }
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$random voice/legacy/hipain { voice/legacy/hipain1 voice/legacy/hipain2 voice/legacy/hipain3 voice/legacy/hipain4 voice/legacy/hipain5 }
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$random voice/legacy/death { voice/legacy/death1 voice/legacy/death2 voice/legacy/death3 voice/legacy/death4 voice/legacy/death5 }
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voice/legacy/jump = DSEMPTY // no sounds available
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voice/legacy/jump1 = DSEMPTY // no sounds available
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voice/legacy/kiss1 = "sounds/voice/legacy/demokiss.ogg"
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$volume voice/legacy/kiss1 0.4 // kinda loud by default
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voice/legacy/fightstart1 = "sounds/voice/legacy/va/demofightstart1.ogg"
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voice/legacy/fightstart2 = "sounds/voice/legacy/va/demofightstart2.ogg"
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Binary file not shown.
BIN
sounds/voice/default/demokiss1.ogg
Normal file
BIN
sounds/voice/default/demokiss1.ogg
Normal file
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BIN
sounds/voice/default/demokiss10.ogg
Normal file
BIN
sounds/voice/default/demokiss10.ogg
Normal file
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BIN
sounds/voice/default/demokiss2.ogg
Normal file
BIN
sounds/voice/default/demokiss2.ogg
Normal file
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BIN
sounds/voice/default/demokiss3.ogg
Normal file
BIN
sounds/voice/default/demokiss3.ogg
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BIN
sounds/voice/default/demokiss4.ogg
Normal file
BIN
sounds/voice/default/demokiss4.ogg
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BIN
sounds/voice/default/demokiss5.ogg
Normal file
BIN
sounds/voice/default/demokiss5.ogg
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BIN
sounds/voice/default/demokiss6.ogg
Normal file
BIN
sounds/voice/default/demokiss6.ogg
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BIN
sounds/voice/default/demokiss7.ogg
Normal file
BIN
sounds/voice/default/demokiss7.ogg
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BIN
sounds/voice/default/demokiss8.ogg
Normal file
BIN
sounds/voice/default/demokiss8.ogg
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BIN
sounds/voice/default/demokiss9.ogg
Normal file
BIN
sounds/voice/default/demokiss9.ogg
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BIN
sounds/voice/default/va/demomirror1.ogg
Normal file
BIN
sounds/voice/default/va/demomirror1.ogg
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BIN
sounds/voice/default/va/demomirror10.ogg
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BIN
sounds/voice/default/va/demomirror10.ogg
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BIN
sounds/voice/default/va/demomirror2.ogg
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BIN
sounds/voice/default/va/demomirror2.ogg
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BIN
sounds/voice/default/va/demomirror3.ogg
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BIN
sounds/voice/default/va/demomirror3.ogg
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BIN
sounds/voice/default/va/demomirror4.ogg
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BIN
sounds/voice/default/va/demomirror4.ogg
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BIN
sounds/voice/default/va/demomirror5.ogg
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BIN
sounds/voice/default/va/demomirror5.ogg
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BIN
sounds/voice/default/va/demomirror6.ogg
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BIN
sounds/voice/default/va/demomirror6.ogg
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BIN
sounds/voice/default/va/demomirror7.ogg
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BIN
sounds/voice/default/va/demomirror7.ogg
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BIN
sounds/voice/default/va/demomirror8.ogg
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BIN
sounds/voice/default/va/demomirror8.ogg
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BIN
sounds/voice/default/va/demomirror9.ogg
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BIN
sounds/voice/default/va/demomirror9.ogg
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BIN
sounds/voice/default/va/demosmooch1.ogg
Normal file
BIN
sounds/voice/default/va/demosmooch1.ogg
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BIN
sounds/voice/default/va/demosmooch2.ogg
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BIN
sounds/voice/default/va/demosmooch2.ogg
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BIN
sounds/voice/default/va/demosmooch3.ogg
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sounds/voice/default/va/demosmooch3.ogg
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@ -283,7 +283,16 @@ Class KirinPlushGesture : SWWMItemGesture
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action void A_KissPlush()
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{
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if ( swwm_mutevoice < 4 )
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A_StartSound("demolitionist/smooch",CHAN_DEMOVOICE,CHANF_OVERLAP,.4);
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{
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String myvoice = CVar.GetCVar('swwm_voicetype',player).GetString();
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int loudlv = swwm_voiceamp;
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int maxkiss = StringTable.Localize("$SWWM_"..myvoice.."_NKISS").ToInt();
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int idx = (maxkiss<=1)?1:Random[DemoLines](1,maxkiss);
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A_StartSound(String.Format("voice/%s/kiss%d",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
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if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/kiss%d",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
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if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/kiss%d",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
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if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/kiss%d",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
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}
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SWWMHandler.DoFlash(self,Color(48,255,128,128),10);
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SWWMHandler.DoFlash(self,Color(24,255,128,128),30);
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int numpt = Random[ExploS](6,9);
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@ -97,7 +97,7 @@ Class Demolitionist : PlayerPawn
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int invwipe; // inventory wipe flags for next level
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transient int lastbang, lastbust;
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transient int lastbang, lastbust, lastkiss;
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transient bool ingivecheat;
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@ -870,10 +870,10 @@ Class Demolitionist : PlayerPawn
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MarkSound("demolitionist/whitm3");
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MarkSound("demolitionist/whitl1");
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MarkSound("demolitionist/whitl2");
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MarkSound("demolitionist/buttslam");
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MarkSound("demolitionist/buttslam1");
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MarkSound("demolitionist/buttslam2");
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MarkSound("demolitionist/buttslam3");
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MarkSound("demolitionist/buttslamx");
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MarkSound("demolitionist/smooch");
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MarkSound("demolitionist/blowkiss");
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MarkSound("demolitionist/petting");
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MarkSound("demolitionist/knockout");
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}
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@ -409,10 +409,12 @@ extend Class Demolitionist
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lastbump *= 1.04;
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if ( swwm_mutevoice < 4 )
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{
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A_StartSound(String.Format("voice/%s/hipain",myvoice),CHAN_DEMOVOICE,CHANF_OVERLAP);
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if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/hipain",myvoice),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
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if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/hipain",myvoice),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
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if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/hipain",myvoice),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
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int maxpain = StringTable.Localize("$SWWM_"..myvoice.."_NHIPAIN").ToInt();
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int idx = (maxpain<=1)?1:Random[DemoLines](1,maxpain);
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A_StartSound(String.Format("voice/%s/hipain%d",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
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if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/hipain%d",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/hipain%d",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/hipain%d",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
}
|
||||
}
|
||||
else if ( lastdamage > 30 )
|
||||
|
|
@ -422,10 +424,12 @@ extend Class Demolitionist
|
|||
lastbump *= 1.02;
|
||||
if ( swwm_mutevoice < 4 )
|
||||
{
|
||||
A_StartSound(String.Format("voice/%s/pain",myvoice),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/pain",myvoice),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/pain",myvoice),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/pain",myvoice),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
int maxpain = StringTable.Localize("$SWWM_"..myvoice.."_NPAIN").ToInt();
|
||||
int idx = (maxpain<=1)?1:Random[DemoLines](1,maxpain);
|
||||
A_StartSound(String.Format("voice/%s/pain%d",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/pain%d",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/pain%d",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/pain%d",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
}
|
||||
}
|
||||
else if ( lastdamage > 0 )
|
||||
|
|
@ -435,10 +439,12 @@ extend Class Demolitionist
|
|||
lastbump *= 1.01;
|
||||
if ( swwm_mutevoice < 4 )
|
||||
{
|
||||
A_StartSound(String.Format("voice/%s/lopain",myvoice),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/lopain",myvoice),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/lopain",myvoice),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/lopain",myvoice),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
int maxpain = StringTable.Localize("$SWWM_"..myvoice.."_NLOPAIN").ToInt();
|
||||
int idx = (maxpain<=1)?1:Random[DemoLines](1,maxpain);
|
||||
A_StartSound(String.Format("voice/%s/lopain%d",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/lopain%d",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/lopain%d",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/lopain%d",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -461,10 +467,12 @@ extend Class Demolitionist
|
|||
A_StartSound(snd,CHAN_VOICE);
|
||||
if ( swwm_mutevoice < 4 )
|
||||
{
|
||||
A_StartSound(String.Format("voice/%s/death",myvoice),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/death",myvoice),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/death",myvoice),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/death",myvoice),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
int maxdeath = StringTable.Localize("$SWWM_"..myvoice.."_NDEATH").ToInt();
|
||||
int idx = (maxdeath<=1)?1:Random[DemoLines](1,maxdeath);
|
||||
A_StartSound(String.Format("voice/%s/death%d",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/death%d",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/death%d",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/death%d",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -540,10 +540,12 @@ extend Class Demolitionist
|
|||
{
|
||||
String myvoice = CVar.GetCVar('swwm_voicetype',player).GetString();
|
||||
int loudlv = swwm_voiceamp;
|
||||
A_StartSound(String.Format("voice/%s/jump",myvoice),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/jump",myvoice),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/jump",myvoice),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/jump",myvoice),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
int maxjump = StringTable.Localize("$SWWM_"..myvoice.."_NJUMP").ToInt();
|
||||
int idx = (maxjump<=1)?1:Random[DemoLines](1,maxjump);
|
||||
A_StartSound(String.Format("voice/%s/jump%d",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/jump%d",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/jump%d",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/jump%d",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
}
|
||||
SetStateLabel("Jump");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -210,11 +210,13 @@ extend Class Demolitionist
|
|||
{
|
||||
String myvoice = CVar.GetCVar('swwm_voicetype',player).GetString();
|
||||
int loudlv = swwm_voiceamp;
|
||||
A_StartSound(String.Format("voice/%s/usegrunt",myvoice),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/usegrunt",myvoice),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/usegrunt",myvoice),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/usegrunt",myvoice),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
failcooldown = int(S_GetLength(String.Format("voice/%s/usegrunt",myvoice))*GameTicRate);
|
||||
int maxusegrunt = StringTable.Localize("$SWWM_"..myvoice.."_NUSEGRUNT").ToInt();
|
||||
int idx = (maxusegrunt<=1)?1:Random[DemoLines](1,maxusegrunt);
|
||||
A_StartSound(String.Format("voice/%s/usegrunt",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/usegrunt",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/usegrunt",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/usegrunt",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
failcooldown = int(S_GetLength(String.Format("voice/%s/usegrunt",myvoice,idx))*GameTicRate);
|
||||
failcounter = max(2,failcounter-1);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -346,10 +346,12 @@ extend Class Demolitionist
|
|||
{
|
||||
String myvoice = CVar.GetCVar('swwm_voicetype',player).GetString();
|
||||
int loudlv = swwm_voiceamp;
|
||||
A_StartSound(String.Format("voice/%s/grunt",myvoice),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/grunt",myvoice),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/grunt",myvoice),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/grunt",myvoice),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
int maxgrunt = StringTable.Localize("$SWWM_"..myvoice.."_NGRUNT").ToInt();
|
||||
int idx = (maxgrunt<=1)?1:Random[DemoLines](1,maxgrunt);
|
||||
A_StartSound(String.Format("voice/%s/grunt%d",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/grunt%d",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/grunt%d",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/grunt%d",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
}
|
||||
if ( lastvelz < -1 )
|
||||
A_Footstep(0,1,clamp(-lastvelz*0.05,0.0,1.0),true);
|
||||
|
|
|
|||
|
|
@ -321,13 +321,20 @@ Class SWWMGesture : SWWMWeapon
|
|||
action void A_Smooch()
|
||||
{
|
||||
if ( swwm_mutevoice < 4 )
|
||||
A_StartSound("demolitionist/smooch",CHAN_DEMOVOICE,CHANF_OVERLAP,.4);
|
||||
{
|
||||
String myvoice = CVar.GetCVar('swwm_voicetype',player).GetString();
|
||||
int loudlv = swwm_voiceamp;
|
||||
int maxkiss = StringTable.Localize("$SWWM_"..myvoice.."_NKISS").ToInt();
|
||||
int idx = (maxkiss<=1)?1:Random[DemoLines](1,maxkiss);
|
||||
A_StartSound(String.Format("voice/%s/kiss%d",myvoice,idx),CHAN_DEMOVOICE,CHANF_OVERLAP);
|
||||
if ( loudlv > 1 ) A_StartSound(String.Format("voice/%s/kiss%d",myvoice,idx),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
|
||||
if ( loudlv > 2 ) A_StartSound(String.Format("voice/%s/kiss%d",myvoice,idx),CHAN_DEMOVOICEAUX2,CHANF_OVERLAP);
|
||||
if ( loudlv > 3 ) A_StartSound(String.Format("voice/%s/kiss%d",myvoice,idx),CHAN_DEMOVOICEAUX3,CHANF_OVERLAP);
|
||||
}
|
||||
}
|
||||
|
||||
action void A_BlowKiss()
|
||||
{
|
||||
if ( swwm_mutevoice < 4 )
|
||||
A_StartSound("demolitionist/blowkiss",CHAN_DEMOVOICE,CHANF_OVERLAP,.4);
|
||||
let weap = Weapon(invoker);
|
||||
if ( !weap ) return;
|
||||
Vector3 x2, y2, z2, dir;
|
||||
|
|
|
|||
|
|
@ -106,7 +106,17 @@ Class LoveHeart : Actor
|
|||
bEXTREMEDEATH = false;
|
||||
bNOEXTREMEDEATH = false;
|
||||
SWWMStats s = null;
|
||||
if ( Demolitionist(self.target) ) s = Demolitionist(self.target).mystats;
|
||||
if ( Demolitionist(self.target) )
|
||||
{
|
||||
s = Demolitionist(self.target).mystats;
|
||||
// guaranteed on first smooch
|
||||
if ( !Demolitionist(self.target).lastkiss || !Random[DemoLines](0,2) )
|
||||
{
|
||||
if ( gametic > Demolitionist(self.target).lastkiss )
|
||||
SWWMHandler.AddOneliner("smooch",2,20);
|
||||
Demolitionist(self.target).lastkiss = gametic+140;
|
||||
}
|
||||
}
|
||||
if ( s ) s.smooch++;
|
||||
let raging = RagekitPower(self.target.FindInventory("RagekitPower"));
|
||||
if ( (target is 'WolfensteinSS') || (target.Species == 'WolfensteinSS') ) target.bFRIENDLY = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue