Backported some changes from 1.1 devel.
This commit is contained in:
parent
685b7d6f91
commit
aeabf9272d
154 changed files with 2083 additions and 349 deletions
|
|
@ -334,7 +334,7 @@ Class HellblazerMissile : Actor
|
|||
A_SetRenderStyle(1.0,STYLE_Add);
|
||||
A_SprayDecal("BigRocketBlast",50);
|
||||
A_SetScale(4.5);
|
||||
SWWMUtility.DoExplosion(self,250,320000,200,90);
|
||||
SWWMUtility.DoExplosion(self,150,320000,200,90);
|
||||
A_NoGravity();
|
||||
A_QuakeEx(5,5,5,15,0,1500,"",QF_RELATIVE|QF_SCALEDOWN,falloff:500,rollIntensity:.8);
|
||||
A_StopSound(CHAN_BODY);
|
||||
|
|
@ -431,7 +431,7 @@ Class HellblazerCrackshot : HellblazerMissile
|
|||
A_SetRenderStyle(1.0,STYLE_Add);
|
||||
A_SprayDecal("BigRocketBlast",50);
|
||||
A_SetScale(3.);
|
||||
SWWMUtility.DoExplosion(self,200,320000,160,60);
|
||||
SWWMUtility.DoExplosion(self,120,320000,160,60);
|
||||
A_NoGravity();
|
||||
A_QuakeEx(4,4,4,12,0,1200,"",QF_RELATIVE|QF_SCALEDOWN,falloff:400,rollIntensity:.6);
|
||||
A_StopSound(CHAN_BODY);
|
||||
|
|
@ -502,7 +502,7 @@ Class HellblazerRavager : HellblazerMissile
|
|||
A_SetRenderStyle(1.0,STYLE_Add);
|
||||
A_SprayDecal("HugeRocketBlast",50);
|
||||
A_SetScale(8.);
|
||||
SWWMUtility.DoExplosion(self,400,320000,300,120);
|
||||
SWWMUtility.DoExplosion(self,250,320000,300,120);
|
||||
A_NoGravity();
|
||||
A_QuakeEx(6,6,6,30,0,2000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:800,rollIntensity:1.);
|
||||
A_StopSound(CHAN_BODY);
|
||||
|
|
@ -895,7 +895,7 @@ Class HellblazerClusterMini : HellblazerMissile2
|
|||
A_SetRenderStyle(1.0,STYLE_Add);
|
||||
A_SprayDecal("BigRocketBlast",50);
|
||||
A_SetScale(2.5);
|
||||
SWWMUtility.DoExplosion(self,50,200000,150,60);
|
||||
SWWMUtility.DoExplosion(self,30,200000,150,60);
|
||||
A_NoGravity();
|
||||
A_QuakeEx(4,4,4,12,0,1000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:400,rollIntensity:.6);
|
||||
A_StopSound(CHAN_BODY);
|
||||
|
|
|
|||
|
|
@ -515,7 +515,7 @@ Class Wallbuster : SWWMWeapon
|
|||
// slug
|
||||
if ( !sst ) sst = new("SpreadSlugTracer");
|
||||
sst.ignoreme = self;
|
||||
sst.penetration = 200.;
|
||||
sst.penetration = 150.;
|
||||
a = FRandom[Wallbuster](0,360);
|
||||
s = FRandom[Wallbuster](0,.002);
|
||||
dir = (x2+y2*cos(a)*s+z2*sin(a)*s).unit();
|
||||
|
|
@ -606,7 +606,7 @@ Class Wallbuster : SWWMWeapon
|
|||
if ( !st ) st = new("SpreadgunTracer");
|
||||
st.ignoreme = self;
|
||||
// attempt to uniformize expected damage while reducing traces (mainly for performance)
|
||||
int expecteddmg = 150;
|
||||
int expecteddmg = 100;
|
||||
int numshot = max(21-howmany,5);
|
||||
int individualdmg = int(ceil(expecteddmg/double(numshot)));
|
||||
for ( int j=0; j<numshot; j++ )
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ Class Eviscerator : SWWMWeapon
|
|||
[x2, y2, z2] = swwm_CoordUtil.GetAxes(BulletSlope(),angle,roll);
|
||||
origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+4*y-5*z);
|
||||
int trail = CVar.GetCVar('swwm_funtrails',player).GetInt();
|
||||
for ( int i=0; i<40; i++ )
|
||||
for ( int i=0; i<20; i++ )
|
||||
{
|
||||
a = FRandom[Eviscerator](0,360);
|
||||
s = FRandom[Eviscerator](0,invoker.extended?.06:.3);
|
||||
|
|
|
|||
|
|
@ -480,8 +480,8 @@ Class EvisceratorProj : Actor
|
|||
A_SetRenderStyle(1.0,STYLE_Add);
|
||||
A_SprayDecal("BigRocketBlast",50);
|
||||
A_NoGravity();
|
||||
A_SetScale(3.5);
|
||||
SWWMUtility.DoExplosion(self,80,120000,200,80);
|
||||
A_SetScale(3.);
|
||||
SWWMUtility.DoExplosion(self,80,120000,150,80);
|
||||
A_QuakeEx(6,6,6,20,0,1200,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.7);
|
||||
A_StartSound("eviscerator/shell",CHAN_WEAPON,attenuation:.5);
|
||||
A_StartSound("eviscerator/shell",CHAN_VOICE,attenuation:.3);
|
||||
|
|
@ -504,7 +504,7 @@ Class EvisceratorProj : Actor
|
|||
}
|
||||
int trail = 0;
|
||||
if ( target && target.player ) trail = CVar.GetCVar('swwm_funtrails',target.player).GetInt();
|
||||
for ( int i=0; i<40; i++ )
|
||||
for ( int i=0; i<20; i++ )
|
||||
{
|
||||
p = EvisceratorChunk(Spawn("EvisceratorChunk",level.Vec3Offset(pos,spawnofs)));
|
||||
p.bHITOWNER = true;
|
||||
|
|
|
|||
|
|
@ -241,7 +241,7 @@ Class Ynykron : SWWMWeapon
|
|||
Weapon.SlotNumber 0;
|
||||
Weapon.SelectionOrder 9000;
|
||||
Weapon.UpSound "ynykron/select";
|
||||
Stamina 5000000;
|
||||
Stamina -5000000;
|
||||
Weapon.AmmoType1 "YnykronAmmo";
|
||||
Weapon.AmmoGive1 1;
|
||||
SWWMWeapon.DropAmmoType "YnykronAmmo";
|
||||
|
|
|
|||
|
|
@ -424,7 +424,7 @@ Class Spreadgun : SWWMWeapon
|
|||
case 1:
|
||||
sst = new("SpreadSlugTracer");
|
||||
sst.ignoreme = self;
|
||||
sst.penetration = 150.;
|
||||
sst.penetration = 120.;
|
||||
a = FRandom[Spreadgun](0,360);
|
||||
s = FRandom[Spreadgun](0,.01);
|
||||
dir = (x2+y2*cos(a)*s+z2*sin(a)*s).unit();
|
||||
|
|
@ -632,7 +632,7 @@ Class Spreadgun : SWWMWeapon
|
|||
st.shootthroughlist.Clear();
|
||||
st.waterhitlist.Clear();
|
||||
st.Trace(origin,level.PointInSector(origin.xy),dir,8000.,TRACE_HitSky);
|
||||
ProcessTraceHit(st,origin,dir,6,7000,bc:5);
|
||||
ProcessTraceHit(st,origin,dir,4,7000,bc:5);
|
||||
}
|
||||
for ( int i=0; i<16; i++ )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -265,7 +265,7 @@ Class DragonBreathArm : Actor
|
|||
let p = Spawn("DragonBreathPuff",pos);
|
||||
p.alpha *= .6+.4*(ReactionTime/20.);
|
||||
p.scale *= 3.5-2.5*(ReactionTime/20.);
|
||||
SWWMUtility.DoExplosion(self,4+(reactiontime/2),1000+200*reactiontime,120+5*reactiontime,flags:DE_HOWL,ignoreme:bHITOWNER?null:target);
|
||||
SWWMUtility.DoExplosion(self,4+(reactiontime/2),1000+200*reactiontime,90+5*reactiontime,flags:DE_HOWL,ignoreme:bHITOWNER?null:target);
|
||||
double spd = vel.length();
|
||||
vel = (vel*.4+(FRandom[ExploS](-.2,.2),FRandom[ExploS](-.2,.2),FRandom[ExploS](-.2,.2))).unit()*spd;
|
||||
Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](1,5);
|
||||
|
|
|
|||
|
|
@ -545,7 +545,7 @@ Class BiosparkBall : Actor
|
|||
{
|
||||
A_StopSound(CHAN_VOICE);
|
||||
A_AlertMonsters(swwm_uncapalert?0:5000);
|
||||
SWWMUtility.DoExplosion(self,60,20000,150,80,flags:DE_HOWL);
|
||||
SWWMUtility.DoExplosion(self,50,20000,150,80,flags:DE_HOWL);
|
||||
A_QuakeEx(6,6,6,16,0,800,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.8);
|
||||
A_StartSound("biospark/hit",CHAN_ITEM,attenuation:.8);
|
||||
A_StartSound("biospark/hit",CHAN_WEAPON,attenuation:.6);
|
||||
|
|
@ -598,7 +598,7 @@ Class BiosparkBall : Actor
|
|||
if ( special1 > 30 ) return;
|
||||
double factor = (30-special1)/30.;
|
||||
double invfct = 1.-factor;
|
||||
SWWMUtility.DoExplosion(self,20*factor,0.,150*invfct,flags:DE_HOWL);
|
||||
SWWMUtility.DoExplosion(self,15*factor,0.,150*invfct,flags:DE_HOWL);
|
||||
SWWMUtility.DoExplosion(self,0,-5000*factor,300*invfct);
|
||||
int numpt = int(Random[ExploS](16,32)*factor);
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
|
|
@ -709,7 +709,7 @@ Class BiosparkBeamImpact : Actor
|
|||
{
|
||||
Super.PostBeginPlay();
|
||||
A_AlertMonsters(swwm_uncapalert?0:2000);
|
||||
SWWMUtility.DoExplosion(self,50,20000,100,40,flags:DE_HOWL);
|
||||
SWWMUtility.DoExplosion(self,40,20000,100,40,flags:DE_HOWL);
|
||||
A_QuakeEx(3,3,3,12,0,800,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.4);
|
||||
A_StartSound("biospark/beamhit",CHAN_ITEM,attenuation:1.1);
|
||||
A_StartSound("biospark/beamhit",CHAN_WEAPON,attenuation:.8);
|
||||
|
|
@ -762,7 +762,7 @@ Class BiosparkBeamImpact : Actor
|
|||
if ( special1 > 30 ) return;
|
||||
double factor = (30-special1)/30.;
|
||||
double invfct = 1.-factor;
|
||||
SWWMUtility.DoExplosion(self,15*factor,0.,50*invfct,flags:DE_HOWL);
|
||||
SWWMUtility.DoExplosion(self,10*factor,0.,50*invfct,flags:DE_HOWL);
|
||||
SWWMUtility.DoExplosion(self,0.,-5000*factor,100*invfct);
|
||||
int numpt = int(Random[ExploS](8,16)*factor);
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
|
|
|
|||
|
|
@ -498,7 +498,7 @@ Class ExplodiumBulletImpact : Actor
|
|||
{
|
||||
Super.PostBeginPlay();
|
||||
A_AlertMonsters(swwm_uncapalert?0:3000);
|
||||
SWWMUtility.DoExplosion(self,20,80000,90,40,DE_EXTRAZTHRUST);
|
||||
SWWMUtility.DoExplosion(self,20,40000,70,40,DE_EXTRAZTHRUST);
|
||||
A_QuakeEx(4,4,4,10,0,250,"",QF_RELATIVE|QF_SCALEDOWN,falloff:150,rollintensity:0.2);
|
||||
A_StartSound("explodium/hit",CHAN_VOICE,attenuation:.6);
|
||||
A_StartSound("explodium/hit",CHAN_WEAPON,attenuation:.3);
|
||||
|
|
|
|||
|
|
@ -253,7 +253,7 @@ Class CandyPop : Actor
|
|||
Spawn:
|
||||
BLPF B 3 NoDelay
|
||||
{
|
||||
SWWMUtility.DoExplosion(self,500,60000,250,60);
|
||||
SWWMUtility.DoExplosion(self,500,60000,180,60);
|
||||
Scale *= FRandom[ExploS](0.6,1.8);
|
||||
Scale.x *= RandomPick[ExploS](-1,1);
|
||||
Scale.y *= RandomPick[ExploS](-1,1);
|
||||
|
|
@ -318,7 +318,7 @@ Class TinyCandyPop : CandyPop
|
|||
Spawn:
|
||||
BLPF B 3 NoDelay
|
||||
{
|
||||
SWWMUtility.DoExplosion(self,200,32000,100,20);
|
||||
SWWMUtility.DoExplosion(self,200,32000,60,20);
|
||||
Scale *= FRandom[ExploS](0.6,1.8);
|
||||
Scale.x *= RandomPick[ExploS](-1,1);
|
||||
Scale.y *= RandomPick[ExploS](-1,1);
|
||||
|
|
@ -801,7 +801,7 @@ Class CandyBulletImpact : Actor
|
|||
{
|
||||
Super.PostBeginPlay();
|
||||
A_AlertMonsters(swwm_uncapalert?0:9000);
|
||||
SWWMUtility.DoExplosion(self,900,48000,250,80,DE_EXTRAZTHRUST);
|
||||
SWWMUtility.DoExplosion(self,900,48000,150,80,DE_EXTRAZTHRUST);
|
||||
A_QuakeEx(6,6,6,15,0,300,"",QF_RELATIVE|QF_SCALEDOWN,falloff:200,rollintensity:0.2);
|
||||
A_StartSound("candygun/hit",CHAN_VOICE,attenuation:.25);
|
||||
A_StartSound("candygun/hit",CHAN_WEAPON,attenuation:.5);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue