Add Silver Bullet "wasted ammo" easter egg.

This commit is contained in:
Mari the Deer 2021-12-26 12:44:00 +01:00
commit af3161ff71
9 changed files with 508 additions and 481 deletions

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@ -104,6 +104,7 @@ nosave bool swwm_uniqstats = false; // only list stats from the same map once,
nosave int swwm_filterachievements = 1; // filter for achievements at 0%: 0 - no filter, 1 - obscure text, 2 - don't show
nosave noarchive bool swwm_debugview = false; // debug visual aid for various things, such as actor collision, trajectories, relationships, etc.
nosave bool swwm_oldcheat = false; // set to true if you used a SWWM Platinum cheat, so the easter egg only appears once per iwad
nosave bool swwm_silveregg = false; // set to true if the Silver Bullet easter egg has been triggered, so it only appears once per iwad
server bool swwm_selflight = true; // player emits light
server bool swwm_usetopickup = false; // allow item pickup only by pressing use
server bool swwm_meleepickup = true; // allow picking up items through melee

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@ -850,249 +850,6 @@ TT_RAFANKOS =
"\cfFire:\c- Single beam.\n"
"\cfAltfire:\c- Multi beam.\n"
"\cfReload:\c- Reload weapon.";
// "Direct messages"
SWWM_INCOMINGMSG = "Incoming direct message from %s...";
SWWM_SAYANAME = "\cgSaya Miyamoto\c-";
SWWM_SAYASNAME = "\cgSaya\c-";
SWWM_CYTHONAME = "\cvArchduke Cytho Valathor\c-";
SWWM_CYTHOSNAME = "\cvCytho\c-";
SWWM_IBUKINAME = "\crIbuki Miyamoto\c-";
SWWM_IBUKISNAME = "\crIbuki\c-";
SWWM_KIRINNAME = "\cxKirin Xanai\c-";
SWWM_KIRINSNAME = "\cxKirin\c-";
SWWM_ZNVNAME = "\chZanaveth Nekuraku III\c-";
SWWM_ZNVSNAME = "\chZanaveth\c-";
// E1M8
SWWM_SAYAPHOBOS1 = "I kinda forgot to mention this in the briefing but... There's a bit of an issue here, \cdDemo-chan\c-.";
SWWM_SAYAPHOBOS2 = "The gate to Deimos is guarded by two nasty pieces of work, and you're gonna have to get rid of them.";
SWWM_SAYAPHOBOS3 = "They're apparently \"replacements\" for whatever the other guy killed to go the same route.";
SWWM_SAYAPHOBOS4 = "Well, knowing you, I'm sure they won't be a problem. Anyway, that's everything for now. Good luck.";
// E2M8
SWWM_SAYADEIMOS1 = "Be careful, \cdDemo\c-, I've got a bad feeling about this.";
SWWM_SAYADEIMOS2 = "There's a large energy reading coming from outside, and I mean LARGE.";
SWWM_SAYADEIMOS3 = "On top of that I can't seem to get in touch with \cvCytho-sama\c- for info on where to go.";
SWWM_SAYADEIMOS4 = "You're on your own here, I guess. If you can't figure a way out, I'll be on stand-by for a recall.";
// E3M8
SWWM_SAYADIS1 = "And here we are... The very center of it all.";
SWWM_SAYADIS2 = "This is where the first portal to Earth was opened, and you're gonna use it to get back.";
SWWM_SAYADIS3 = "And of course, the place is guarded, why wouldn't it be. You've got to kill stuff, as usual.";
SWWM_SAYADIS4 = "Let's just hope it drops you off at the right place. Keep going, \cdDemo-chan\c-, you're almost there.";
// E4M8
SWWM_SAYATHY1 = "Alright, good news for once. There's a portal nearby and I'm sure it'll take you to the right spot.";
SWWM_SAYATHY2 = "But, of course, you gotta kick some ass to get there. I mean, nothing in life is easy, isn't it?";
SWWM_SAYATHY3 = "I'll be ready to debrief you later on your ACTUAL mission.";
SWWM_SAYATHY4 = "Yeah, still have no clue why this massive detour happened. But I'll get to the bottom of it, trust me.";
// E5M8
SWWM_CYTHOSIGIL1 = "\cdDemo\c-, this is \cvCytho\c-. I've got an important message to relay from the royal family.";
SWWM_CYTHOSIGIL2 = "Prince Baphomet is satisfied with your efforts, and has opened a gate for you to return to Earth.";
SWWM_CYTHOSIGIL3 = "Unfortunately, the gate is guarded by high level military demons, two of them, in fact.";
SWWM_CYTHOSIGIL4 = "... Although, knowing you, I'm certain this will not be an issue, correct?";
// MAP07
SWWM_SAYADIMPLE1 = "Hold up right there, \cdDemo-chan\c-. You're about to step in on dangerous territory.";
SWWM_SAYADIMPLE2 = "This is the first line of defense that's been set up around the inner starport, and it's a bitch.";
SWWM_SAYADIMPLE3 = "Hopefully, you've got plenty of goodies on ya to smash through... You do, right?";
SWWM_SAYADIMPLE4 = "Well, we've already seen what you've been able to do so far, so I'm sure you'll be fine.";
SWWM_SAYADIMPLE5 = "Good luck!";
// MAP11
SWWM_SAYACIRCLE1 = "You're almost there, \cdDemo\c-. The main switch for the demonic barrier is nearby.";
SWWM_SAYACIRCLE2 = "Since it's still intact, that means you're already ahead of the other guy, which is good.";
SWWM_SAYACIRCLE3 = "Special forces are on stand-by to evacuate everyone once you hit that shit and secure the area.";
SWWM_SAYACIRCLE4 = "With that, the last bastion of the local population will be gone, leaving just demons behind.";
SWWM_SAYACIRCLE5 = "That'll give us time to think of our next step, I suppose.";
// MAP20
SWWM_SAYAGOTCHA1 = "This is the place, yup. Big fortress surrounded by a lake of toxic blood. Very demonic.";
SWWM_SAYAGOTCHA2 = "These schmucks have the whole place well guarded, so you're gonna find a lot of resistance.";
SWWM_SAYAGOTCHA3 = "Blast through, kill shit, and you'll be there in no time.";
SWWM_SAYAGOTCHA4 = "Once you reach the portal, I'll hit up \cvCytho-sama\c- for instructions on how to close it.";
SWWM_SAYAGOTCHA5 = "That's all, I guess. Good luck, my \cdDemolitionist\c-.";
// MAP20 special (Ultimate Doom 2)
SWWM_SAYAGOTCHAEND1 = "Wait, what the fuck is this? The readings show there's two portals?";
SWWM_SAYAGOTCHAEND2 = "No, no, that's not right...";
SWWM_SAYAGOTCHAEND3 = "Uh, ok, \cfDemo-chan\c-, see if you can find a way to close them up, okay?";
SWWM_SAYAGOTCHAEND4 = "Meanwhile, I'm gonna go call \cvCytho-sama\c-. Something's iffy about this...";
SWWM_SAYAGOTCHAEND5 = "Just... Try not to get in trouble while I'm away.";
// MAP30
SWWM_SAYAIOS1 = "\cdDemo-chan\c-... This is it, you're about to face the Psychic Commander, the leader of Hell's army.";
SWWM_SAYAIOS2 = "I don't know if... ... W-well, I shouldn't be worrying about that at this point.";
SWWM_SAYAIOS3 = "You can do it, you can put an end to all of this. You're... My... O-our hero.";
SWWM_SAYAIOS4 = "Oh god I can't do this, my heart rate is spiking...";
SWWM_SAYAIOS5 = "... \cdD-Demo-chan\c-... Please save the world and... Please return home.";
// MAP30 with Rampancy
SWWM_SAYARAMPANCY1 = "\cdDemo-chan\c-, that thing's bluffing, trust me. I saw those failed login attempts.";
SWWM_SAYARAMPANCY2 = "I'm sure it's going to try pulling some cliched bullshit to \"turn you to its side\" or whatever.";
SWWM_SAYARAMPANCY3 = "What a joke. Whatever it tries to say, don't listen to it. It's all bullshit and lies.";
SWWM_SAYARAMPANCY4 = "Now, go kick some robotic ass, my brave \cdDemolitionist\c-. We're all counting on you over here.";
// LEVEL08
SWWM_CYTHONERVE1 = "I haven't been able to contact \cgSaya\c-, I assume she's asleep, seeing as it's night-time in Japan.";
SWWM_CYTHONERVE2 = "Many other groups have already been suppressed worldwide, their numbers are quickly waning.";
SWWM_CYTHONERVE3 = "You, however, are up against a cybernetic lieutenant known as the \"Last Tyrant\". This will be tough.";
SWWM_CYTHONERVE4 = "Nevertheless... You are the hero \cdDemolitionist\c-, and you are going to teach these vile fiends a lesson.";
SWWM_CYTHONERVE5 = "Extinguish the flames of demonic corruption that tarnish this land.\nWe the Kuriste believe in you.";
// Eviternity MAP30
SWWM_SAYAEVIA1 = "Psch... Look at this place. This dude couldn't be more of a pretentious show-off if he tried.";
SWWM_SAYAEVIA2 = "However \"angelic\" he may look, he's just some dude in pretty armor, so you can kick his ass.";
SWWM_SAYAEVIA3 = "This whole place, though... Damn, I sure hope you've taken a lot of high res shots like I told you.";
SWWM_SAYAEVIA4 = "I'm gonna go grab some popcorn now. This is gonna be an epic battle for sure, kihihihihi...";
SWWM_SAYAEVIB1 = "What? This is some fucking videogame bullshit right there. You're telling me the guy has TWO HEALTHBARS???";
SWWM_SAYAEVIB2 = "Bullshit, fucking bullshit! Absolute trash garbage bullshit! Kill his ass, \cdDemo-chan\c-!";
// Heretic E1M8
SWWM_SAYAMAW1 = "Here we are, in \"Hell's Maw\".";
SWWM_SAYAMAW2 = "According to the Sidhe this houses the portal that connects to the demons' realm.";
SWWM_SAYAMAW3 = "I think it's gonna be pretty interesting to visit another universe's equivalent of hell, yeah.";
SWWM_SAYAMAW4 = "... And of course, it's going to be even more interesting to blow shit up in it, too, right?";
SWWM_SAYAMAW5 = "Just... Be on the lookout for whatever it is that's guarding the place.";
// Heretic E2M8
SWWM_SAYAMASTERS1 = "OK, so... We're one step closer to that serpent rider's home turf. But there's a problem.";
SWWM_SAYAMASTERS2 = "Specifically, several problems. Big, bulky, muscular problems.";
SWWM_SAYAMASTERS3 = "We're talking BIG MINOTAURS with BIG HAMMERS here.";
SWWM_SAYAMASTERS4 = "I don't know about you, but I'm already hearing the Pillar Men theme in my head.";
SWWM_SAYAMASTERS5 = "Go get them, \cdDemo Demostar\c-... ... ... OK maybe that's a terrible pun, forget about it.";
// Heretic E3M8
SWWM_SAYADSPARIL1 = "This is it, \cdDemo-chan\c-. You're about to face that stupid-ass wizard.";
SWWM_SAYADSPARIL2 = "You're gonna save another world, and all in record time. You're on a roll!";
SWWM_SAYADSPARIL3 = "... Oh, and remember, there's a surprise waiting for you at home. Oh, you're so gonna love it.";
SWWM_SAYADSPARIL4 = "Splgslshglgh";
SWWM_SAYADSPARIL5 = "Oh shit that got picked up by the voice recognition? Oops...";
// Heretic E4M8
SWWM_SAYAHEADS1 = "Geez, I'm getting impatient with all this stuff. I hope this really takes you back home.";
SWWM_SAYAHEADS2 = "And if not, well, more time for me to refine this \"present\" that I'm going to give ya.";
SWWM_SAYAHEADS3 = "Thanks to this, I've managed to improve its potency even further. This is going to be fun.";
SWWM_SAYAHEADS4 = "I seriously can't wait to try it, and I'm sure you're also dying to know...";
SWWM_SAYAHEADS5 = "Smite thy foes and come claim thy prize, o \cdDemolitionist\c-.";
SWWM_SAYAHEADS6 = "... I seriously just fucking said that...";
// Heretic E5M8
SWWM_SAYABULLS1 = "And it still keeps going, oh my god...";
SWWM_SAYABULLS2 = "It's like you're getting thrown around random realms. Look, I'm starting to get pissed.";
SWWM_SAYABULLS3 = "I'm so pissed in fact that, if the next portal doesn't immediately send you back to Parthoris, I'll just...";
SWWM_SAYABULLS4 = "Yeah...";
SWWM_SAYABULLS5 = "I NEED you to come back home, \cdDemo-chan\c-. I desperately need you here to test this.";
// Seven Portals
SWWM_SAYAGREETA1 = "There it is, \cdDemo-chan\c-. That's your target, that big stinky ugly monster. That's Korax.";
SWWM_SAYAGREETA2 = "... By the way, did you catch the guy's scent? It's bad, isn't it?";
SWWM_SAYAGREETA3 = "God, imagine the smell in person... Just thinking about it is making my stomach turn.";
SWWM_SAYAGREETB1 = "Coward... Taunting us from afar..."; // Kirin reply
SWWM_SAYAGREETC1 = "Yeah, sneaky and stinky, telltale signs of an ugly bastard.";
SWWM_SAYAGREETD1 = "Ugly... Bastard?"; // Kirin reply
SWWM_SAYAGREETE1 = "I'd rather not explain, \cxKirin-kun\c-. You'd be very disappointed in all of humankind.";
SWWM_SAYAGREETF1 = "That's certainly not reassuring to hear..."; // Kirin reply
// Shadow Wood
SWWM_SAYABLOODA1 = "I don't know how this dude can even smell anything other than that rancid old dog fart stench he wafts.";
SWWM_SAYABLOODA2 = "Like seriously, jesus fucking christ...";
SWWM_SAYABLOODB1 = "That ugly bastard needs to take a bath."; // Ibuki reply
SWWM_SAYABLOODC1 = "Ugly bastard? What's this now, some lame-ass doujin?";
SWWM_SAYABLOODD1 = "Heh, nice one, \cgSayacchi\c-."; // Ibuki reply
// Hypostyle
SWWM_SAYAHYPO1 = "Here we are, after all that roaming around. Whatever lies here, we gotta slay it to catch the next portal.";
SWWM_SAYAHYPO2 = "I sure hope it's not a fucking dragon. That'd be the most cheap-ass generic boss ever.";
SWWM_SAYAHYPO3 = "Uh... I totally jinxed it, didn't I? I bet I did. Yeah, I bet it's a fucking dragon.";
SWWM_SAYAHYPO4 = "I bet THAT GUY is going to rise from the grave and fucking sell me his damn game for the thousandth time.";
// Heresiarch's Seminary
SWWM_KIRINWORSHIPA1 = "Pathetic, disgusting creature...\nWho would ever think of worshipping a foul beast such as yourself?";
SWWM_KIRINWORSHIPB1 = "The only thing I'd worship is that juicy cock of yours, \cxKirin-kun\c-~"; // Saya reply
SWWM_KIRINWORSHIPC1 = "PFFFFFFFFFFFFFF";
SWWM_KIRINWORSHIPD1 = "Guh! \cxKiriiiiin\c-! You got cola all over me! God damn it you spit as hard as you cum!"; // Saya reply
SWWM_KIRINWORSHIPD2 = "O-oh... Wait, this thing's still on. Shit... \cdDemo-chan\c- just read all of that.";
// Castle of Grief
SWWM_SAYAGAMEA1 = "Wow, look at fucking mister chessmaster over here... Fuck you!";
SWWM_SAYAGAMEA2 = "This guy is a fucking idiot and he's pissing me off even more. I so want to watch you beat his sorry ass...";
SWWM_SAYAGAMEB1 = "Chess nerd..."; // Ibuki
SWWM_SAYAGAMEC1 = "I bet he was in the chess club.";
// Necropolis
SWWM_SAYAMASTERSA1 = "Masters, masters... Whose masters? Awaken my masters? Well, whatever, I don't care what he says.";
SWWM_SAYAMASTERSA2 = "I so want you to kill this dude...";
SWWM_SAYAMASTERSB1 = "Are you strong enough to face the fact you SMELL?"; // Ibuki reply
SWWM_SAYAMASTERSC1 = "I showered this morning, \crIbuki\c-.";
SWWM_SAYAMASTERSD1 = "I meant the stinky boy over there. You smell nice."; // Ibuki reply
SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitely has a pleasant scent to her."; // Kirin reply
SWWM_SAYAMASTERSF1 = "Guhuhuhu... Thanks.";
// Zedek
SWWM_SAYAFIGHTER1 = "This is where Zedek lies, the fighty boy. He probably thinks he's strong, but he hasn't met you.";
SWWM_SAYAFIGHTER2 = "Do watch out for any traps, though. I bet there's some nasty shit here.";
// Traductus
SWWM_SAYACLERICA1 = "If there's one thing I've learned from videogames is that clerics are the lowest trash.";
SWWM_SAYACLERICA2 = "That's everything I have to say.";
SWWM_SAYACLERICB1 = "I have never encountered a single cleric who hasn't attempted to assassinate me."; // Kirin reply
SWWM_SAYACLERICC1 = "Oh yeah, the people from the Sacrosanct Empire, right? Totally forgot about those.";
SWWM_SAYACLERICC2 = "Clerics fucking suck...";
// Menelkir
SWWM_SAYAMAGE1 = "Menelkir's lair, huh... ... Oh god, don't tell \cxKirin-kun\c-, there's puzzles here.";
SWWM_SAYAMAGE2 = "Yeah, he's more than tired of stuff like this. And apparently now we're doing the picture matching kind.";
SWWM_SAYAMAGE3 = "Well, at least those are actual puzzles, and not whatever the fuck the other stuff was.";
SWWM_SAYAMAGE4 = "Even if they're... You know... The really lame and piss-easy kind.";
// Dark Crucible
SWWM_SAYAKORAXA1 = "This is it, \cdDemo\c-. The big stinky ugly bastard is waiting.";
SWWM_SAYAKORAXB1 = "At last, that vile schemer's evil reign shall end."; // Kirin reply
SWWM_SAYAKORAXC1 = "Time for him to take a fucking bath. After you rearrange his knees, of course."; // Ibuki reply
SWWM_SAYAKORAXD1 = "Even though \cvMeido\c- isn't watching, I can tell you the four of us are cheering you on.";
SWWM_SAYAKORAXE1 = "Fight on, \cdDemo-chan\c-. You can do it, we believe in you."; // Kirin reply
// Blight
SWWM_SAYABLIGHTA1 = "Hey, \cdDemo-chan\c-, remember puzzles?";
SWWM_SAYABLIGHTB1 = "Nnnnngh..."; // Kirin reply
SWWM_SAYABLIGHTC1 = "I think \cxKirin\c- just heard me. Well... You know what to do.";
SWWM_SAYABLIGHTC2 = "I can tell this is going to be yet more bullshit, so be prepared for anything.";
// Constable's Gate
SWWM_SAYACONSTABLEA1 = "Castles and shit... It just keeps going. I said it in the briefing, anyway... So you know...";
SWWM_SAYACONSTABLEA2 = "Please keep on exploding things. \cvMeido-chan\c- made some snacks, so we've got that at least.";
SWWM_SAYACONSTABLEB1 = "She really is so thoughtful, that girl..."; // Ibuki reply
SWWM_SAYACONSTABLEC1 = "Even though you can hear her curse everything under her breath about what's happening in there.";
SWWM_SAYACONSTABLED1 = "Yeah, that's our \cvMeido\c- alright."; // Ibuki reply
// Nave
SWWM_SAYANAVEA1 = "I want to borrow the reality bending powers of the \ctMishe\c- to destroy this entire world.";
SWWM_SAYANAVEA2 = "I'm seriously pissed, we all are pissed. Hell, even \cxKirin\c- is upset, and we can't calm him down anymore.";
SWWM_SAYANAVEB1 = "It's kind of cute and worrying at the same time."; // Ibuki reply
SWWM_SAYANAVEC1 = "NNNNNNNNGGGGGHHHHHHHH!"; // Kirin reply
SWWM_SAYANAVED1 = "\cxKirin-kun\c-, you're going to suffocate if you keep screaming into the pillow like that.";
SWWM_SAYANAVEE1 = "Maybe that's what he wants, \cgSaya\c-.\nHe seeks the sweet release of death to find inner peace."; // Ibuki
SWWM_SAYANAVEF1 = "If he wasn't immortal that would be an extremely fucked up thing to say, \crIbuki\c-.";
// Dark Citadel
SWWM_SAYADEATHKINGS1 = "I'm so pissed I could punch a hole through reality to tell these fucking Deathkings to fuck off.";
// Kirin's Thrilling Commentary on Puzzles™
// first puzzle switch on Seven Portals
SWWM_KIRINPUZZLEA1 = "A peculiar contraption... Allegedly it cites to be part of a larger whole, calling itself a \"puzzle\".";
SWWM_KIRINPUZZLEA2 = "\cgSayacchi\c- did mention you'd be coming across these. That's most certainly intriguing...";
// second puzzle switch on Seven Portals
SWWM_KIRINPUZZLEB1 = "Another one... Interesting...";
// third puzzle switch on Seven Portals
SWWM_KIRINPUZZLEC1 = "I fail to see now what makes this exactly a \"puzzle\". This is no more than a switch hunt.";
SWWM_KIRINPUZZLEC2 = "Hardly a challenge to one's intellect, wouldn't you agree, \cdDemo-chan\c-?";
// first puzzle switch on Shadow Wood
SWWM_KIRINPUZZLED1 = "It does seem that these \"puzzle switches\" simply keep on showing up wherever you go.";
SWWM_KIRINPUZZLED2 = "I'm sure you are as tired as I am of them.";
// fourth puzzle switch on Shadow Wood
SWWM_KIRINPUZZLEE1 = "These so-called \"puzzles\"... They're an insult to our intelligence.";
SWWM_KIRINPUZZLEE2 = "... I hope I'm not sending too many of these messages.";
// first puzzle switch on Heresiarch's Seminary
SWWM_KIRINPUZZLEF1 = "When will it end? Just how many fractions of \"puzzles\" are we to solve???";
SWWM_KIRINPUZZLEF2 = "Is this how that sayzha axhkhashaar dares to mock us? With these tiresome games?";
SWWM_KIRINPUZZLEF3 = "They... Nnngh... Kheza sakharei!";
SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, I think you're getting a bit too worked up about this."; // Saya reply
SWWM_KIRINPUZZLEH1 = "Yes... I... I'll just lie down for a while, s-sorry...";
SWWM_KIRINPUZZLEI1 = "... Poor guy. I do agree with him, though... This shit really gets on your nerves, doesn't it?"; // Saya reply
SWWM_KIRINPUZZLEI2 = "Well... Gonna go give \cxKirin-kun\c- some TLC now. Don't worry, he'll be fine. He's in good hands.";
// first puzzle switch on Blight
SWWM_KIRINPUZZLEJ1 = "We can't escape, can we? These \"puzzles\" continue to haunt us even now...";
SWWM_KIRINPUZZLEJ2 = "This accursed land... Plagued by these vile contraptions... I shall never set foot in it. Mark my words.";
// last puzzle switch on Blight
SWWM_KIRINPUZZLEK1 = "Please... Make it stop...";
SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, hey... It's alright. Here... Drink up, it'll help you relax.\c-"; // Ibuki reply
SWWM_KIRINPUZZLEM1 = "Gulp... Gulp... Gulp...";
SWWM_KIRINPUZZLEN1 = "Man, look at him go... Drinking it all up like a champ."; // Saya reply
SWWM_KIRINPUZZLEO1 = "You know how it is... Once they find a breast to suckle on, all their worries fade away..."; // Ibuki reply
SWWM_KIRINPUZZLEP1 = "You know \cdDemo-chan\c- can read what we're saying, right?"; // Saya reply
SWWM_KIRINPUZZLEQ1 = "Oh, I'm sure they'd be more than happy to have their turn once the mission's over, hm?"; // Ibuki reply
// first puzzle switch on Constable's Gate
SWWM_KIRINPUZZLER1 = "Let this be the last of these \"puzzles\" that we may encounter...";
SWWM_KIRINPUZZLER2 = "Urp...";
SWWM_KIRINPUZZLER3 = "My apologies.";
SWWM_KIRINPUZZLES1 = "That was some good milk, wasn't it?"; // Saya reply
SWWM_KIRINPUZZLET1 = "Certainly... I am grateful for \crIbuki\c-'s blessing.";
SWWM_KIRINPUZZLEU1 = "Making her able to lactate at will is a blessing, yeah. I'm sure \cdDemo\c- agrees too."; // Saya reply
// super secret cheats
SWWM_ZNVTXT1 = "\cdDemolitionist\c-, it is me, \chZanaveth The Corruptor\c-. I have been witness of the act you have now acted, yes.";
SWWM_ZNVTXT2 = "It is \cf%d\c- years since... and those magic words, I can see them again. Much impressed, very much impressed.";
SWWM_ZNVTXT3 = "So, you can do the thing... As have the \ctMishe\c- also taught to myself. This is a nonexpected surprise, yes.";
SWWM_ZNVTXT4 = "There are many such powerful words to use, \cdDemolitionist\c-. Do keep keeping to discover all of them.";
SWWM_ZNVTXT5 = "And now I have to take off. Please extend greetings to aunt \cgSaya\c- for my part. Good luck, \cdDemolitionist\c-.";
// boss tags
BT_BRUISERS = "Bruiser Brothers";
BT_CYBIE = "Tyrant of Babel";

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[default]
// "Direct messages"
SWWM_INCOMINGMSG = "Incoming direct message from %s...";
SWWM_SAYANAME = "\cgSaya Miyamoto\c-";
SWWM_SAYASNAME = "\cgSaya\c-";
SWWM_CYTHONAME = "\cvArchduke Cytho Valathor\c-";
SWWM_CYTHOSNAME = "\cvCytho\c-";
SWWM_IBUKINAME = "\crIbuki Miyamoto\c-";
SWWM_IBUKISNAME = "\crIbuki\c-";
SWWM_KIRINNAME = "\cxKirin Xanai\c-";
SWWM_KIRINSNAME = "\cxKirin\c-";
SWWM_ZNVNAME = "\chZanaveth Nekuraku III\c-";
SWWM_ZNVSNAME = "\chZanaveth\c-";
// E1M8
SWWM_SAYAPHOBOS1 = "I kinda forgot to mention this in the briefing but... There's a bit of an issue here, \cdDemo-chan\c-.";
SWWM_SAYAPHOBOS2 = "The gate to Deimos is guarded by two nasty pieces of work, and you're gonna have to get rid of them.";
SWWM_SAYAPHOBOS3 = "They're apparently \"replacements\" for whatever the other guy killed to go the same route.";
SWWM_SAYAPHOBOS4 = "Well, knowing you, I'm sure they won't be a problem. Anyway, that's everything for now. Good luck.";
// E2M8
SWWM_SAYADEIMOS1 = "Be careful, \cdDemo\c-, I've got a bad feeling about this.";
SWWM_SAYADEIMOS2 = "There's a large energy reading coming from outside, and I mean LARGE.";
SWWM_SAYADEIMOS3 = "On top of that I can't seem to get in touch with \cvCytho-sama\c- for info on where to go.";
SWWM_SAYADEIMOS4 = "You're on your own here, I guess. If you can't figure a way out, I'll be on stand-by for a recall.";
// E3M8
SWWM_SAYADIS1 = "And here we are... The very center of it all.";
SWWM_SAYADIS2 = "This is where the first portal to Earth was opened, and you're gonna use it to get back.";
SWWM_SAYADIS3 = "And of course, the place is guarded, why wouldn't it be. You've got to kill stuff, as usual.";
SWWM_SAYADIS4 = "Let's just hope it drops you off at the right place. Keep going, \cdDemo-chan\c-, you're almost there.";
// E4M8
SWWM_SAYATHY1 = "Alright, good news for once. There's a portal nearby and I'm sure it'll take you to the right spot.";
SWWM_SAYATHY2 = "But, of course, you gotta kick some ass to get there. I mean, nothing in life is easy, isn't it?";
SWWM_SAYATHY3 = "I'll be ready to debrief you later on your ACTUAL mission.";
SWWM_SAYATHY4 = "Yeah, still have no clue why this massive detour happened. But I'll get to the bottom of it, trust me.";
// E5M8
SWWM_CYTHOSIGIL1 = "\cdDemo\c-, this is \cvCytho\c-. I've got an important message to relay from the royal family.";
SWWM_CYTHOSIGIL2 = "Prince Baphomet is satisfied with your efforts, and has opened a gate for you to return to Earth.";
SWWM_CYTHOSIGIL3 = "Unfortunately, the gate is guarded by high level military demons, two of them, in fact.";
SWWM_CYTHOSIGIL4 = "... Although, knowing you, I'm certain this will not be an issue, correct?";
// MAP07
SWWM_SAYADIMPLE1 = "Hold up right there, \cdDemo-chan\c-. You're about to step in on dangerous territory.";
SWWM_SAYADIMPLE2 = "This is the first line of defense that's been set up around the inner starport, and it's a bitch.";
SWWM_SAYADIMPLE3 = "Hopefully, you've got plenty of goodies on ya to smash through... You do, right?";
SWWM_SAYADIMPLE4 = "Well, we've already seen what you've been able to do so far, so I'm sure you'll be fine.";
SWWM_SAYADIMPLE5 = "Good luck!";
// MAP11
SWWM_SAYACIRCLE1 = "You're almost there, \cdDemo\c-. The main switch for the demonic barrier is nearby.";
SWWM_SAYACIRCLE2 = "Since it's still intact, that means you're already ahead of the other guy, which is good.";
SWWM_SAYACIRCLE3 = "Special forces are on stand-by to evacuate everyone once you hit that shit and secure the area.";
SWWM_SAYACIRCLE4 = "With that, the last bastion of the local population will be gone, leaving just demons behind.";
SWWM_SAYACIRCLE5 = "That'll give us time to think of our next step, I suppose.";
// MAP20
SWWM_SAYAGOTCHA1 = "This is the place, yup. Big fortress surrounded by a lake of toxic blood. Very demonic.";
SWWM_SAYAGOTCHA2 = "These schmucks have the whole place well guarded, so you're gonna find a lot of resistance.";
SWWM_SAYAGOTCHA3 = "Blast through, kill shit, and you'll be there in no time.";
SWWM_SAYAGOTCHA4 = "Once you reach the portal, I'll hit up \cvCytho-sama\c- for instructions on how to close it.";
SWWM_SAYAGOTCHA5 = "That's all, I guess. Good luck, my \cdDemolitionist\c-.";
// MAP20 special (Ultimate Doom 2)
SWWM_SAYAGOTCHAEND1 = "Wait, what the fuck is this? The readings show there's two portals?";
SWWM_SAYAGOTCHAEND2 = "No, no, that's not right...";
SWWM_SAYAGOTCHAEND3 = "Uh, ok, \cfDemo-chan\c-, see if you can find a way to close them up, okay?";
SWWM_SAYAGOTCHAEND4 = "Meanwhile, I'm gonna go call \cvCytho-sama\c-. Something's iffy about this...";
SWWM_SAYAGOTCHAEND5 = "Just... Try not to get in trouble while I'm away.";
// MAP30
SWWM_SAYAIOS1 = "\cdDemo-chan\c-... This is it, you're about to face the Psychic Commander, the leader of Hell's army.";
SWWM_SAYAIOS2 = "I don't know if... ... W-well, I shouldn't be worrying about that at this point.";
SWWM_SAYAIOS3 = "You can do it, you can put an end to all of this. You're... My... O-our hero.";
SWWM_SAYAIOS4 = "Oh god I can't do this, my heart rate is spiking...";
SWWM_SAYAIOS5 = "... \cdD-Demo-chan\c-... Please save the world and... Please return home.";
// MAP30 with Rampancy
SWWM_SAYARAMPANCY1 = "\cdDemo-chan\c-, that thing's bluffing, trust me. I saw those failed login attempts.";
SWWM_SAYARAMPANCY2 = "I'm sure it's going to try pulling some cliched bullshit to \"turn you to its side\" or whatever.";
SWWM_SAYARAMPANCY3 = "What a joke. Whatever it tries to say, don't listen to it. It's all bullshit and lies.";
SWWM_SAYARAMPANCY4 = "Now, go kick some robotic ass, my brave \cdDemolitionist\c-. We're all counting on you over here.";
// LEVEL08
SWWM_CYTHONERVE1 = "I haven't been able to contact \cgSaya\c-, I assume she's asleep, seeing as it's night-time in Japan.";
SWWM_CYTHONERVE2 = "Many other groups have already been suppressed worldwide, their numbers are quickly waning.";
SWWM_CYTHONERVE3 = "You, however, are up against a cybernetic lieutenant known as the \"Last Tyrant\". This will be tough.";
SWWM_CYTHONERVE4 = "Nevertheless... You are the hero \cdDemolitionist\c-, and you are going to teach these vile fiends a lesson.";
SWWM_CYTHONERVE5 = "Extinguish the flames of demonic corruption that tarnish this land.\nWe the Kuriste believe in you.";
// Eviternity MAP30
SWWM_SAYAEVIA1 = "Psch... Look at this place. This dude couldn't be more of a pretentious show-off if he tried.";
SWWM_SAYAEVIA2 = "However \"angelic\" he may look, he's just some dude in pretty armor, so you can kick his ass.";
SWWM_SAYAEVIA3 = "This whole place, though... Damn, I sure hope you've taken a lot of high res shots like I told you.";
SWWM_SAYAEVIA4 = "I'm gonna go grab some popcorn now. This is gonna be an epic battle for sure, kihihihihi...";
SWWM_SAYAEVIB1 = "What? This is some fucking videogame bullshit right there. You're telling me the guy has TWO HEALTHBARS???";
SWWM_SAYAEVIB2 = "Bullshit, fucking bullshit! Absolute trash garbage bullshit! Kill his ass, \cdDemo-chan\c-!";
// Heretic E1M8
SWWM_SAYAMAW1 = "Here we are, in \"Hell's Maw\".";
SWWM_SAYAMAW2 = "According to the Sidhe this houses the portal that connects to the demons' realm.";
SWWM_SAYAMAW3 = "I think it's gonna be pretty interesting to visit another universe's equivalent of hell, yeah.";
SWWM_SAYAMAW4 = "... And of course, it's going to be even more interesting to blow shit up in it, too, right?";
SWWM_SAYAMAW5 = "Just... Be on the lookout for whatever it is that's guarding the place.";
// Heretic E2M8
SWWM_SAYAMASTERS1 = "OK, so... We're one step closer to that serpent rider's home turf. But there's a problem.";
SWWM_SAYAMASTERS2 = "Specifically, several problems. Big, bulky, muscular problems.";
SWWM_SAYAMASTERS3 = "We're talking BIG MINOTAURS with BIG HAMMERS here.";
SWWM_SAYAMASTERS4 = "I don't know about you, but I'm already hearing the Pillar Men theme in my head.";
SWWM_SAYAMASTERS5 = "Go get them, \cdDemo Demostar\c-... ... ... OK maybe that's a terrible pun, forget about it.";
// Heretic E3M8
SWWM_SAYADSPARIL1 = "This is it, \cdDemo-chan\c-. You're about to face that stupid-ass wizard.";
SWWM_SAYADSPARIL2 = "You're gonna save another world, and all in record time. You're on a roll!";
SWWM_SAYADSPARIL3 = "... Oh, and remember, there's a surprise waiting for you at home. Oh, you're so gonna love it.";
SWWM_SAYADSPARIL4 = "Splgslshglgh";
SWWM_SAYADSPARIL5 = "Oh shit that got picked up by the voice recognition? Oops...";
// Heretic E4M8
SWWM_SAYAHEADS1 = "Geez, I'm getting impatient with all this stuff. I hope this really takes you back home.";
SWWM_SAYAHEADS2 = "And if not, well, more time for me to refine this \"present\" that I'm going to give ya.";
SWWM_SAYAHEADS3 = "Thanks to this, I've managed to improve its potency even further. This is going to be fun.";
SWWM_SAYAHEADS4 = "I seriously can't wait to try it, and I'm sure you're also dying to know...";
SWWM_SAYAHEADS5 = "Smite thy foes and come claim thy prize, o \cdDemolitionist\c-.";
SWWM_SAYAHEADS6 = "... I seriously just fucking said that...";
// Heretic E5M8
SWWM_SAYABULLS1 = "And it still keeps going, oh my god...";
SWWM_SAYABULLS2 = "It's like you're getting thrown around random realms. Look, I'm starting to get pissed.";
SWWM_SAYABULLS3 = "I'm so pissed in fact that, if the next portal doesn't immediately send you back to Parthoris, I'll just...";
SWWM_SAYABULLS4 = "Yeah...";
SWWM_SAYABULLS5 = "I NEED you to come back home, \cdDemo-chan\c-. I desperately need you here to test this.";
// Seven Portals
SWWM_SAYAGREETA1 = "There it is, \cdDemo-chan\c-. That's your target, that big stinky ugly monster. That's Korax.";
SWWM_SAYAGREETA2 = "... By the way, did you catch the guy's scent? It's bad, isn't it?";
SWWM_SAYAGREETA3 = "God, imagine the smell in person... Just thinking about it is making my stomach turn.";
SWWM_SAYAGREETB1 = "Coward... Taunting us from afar..."; // Kirin reply
SWWM_SAYAGREETC1 = "Yeah, sneaky and stinky, telltale signs of an ugly bastard.";
SWWM_SAYAGREETD1 = "Ugly... Bastard?"; // Kirin reply
SWWM_SAYAGREETE1 = "I'd rather not explain, \cxKirin-kun\c-. You'd be very disappointed in all of humankind.";
SWWM_SAYAGREETF1 = "That's certainly not reassuring to hear..."; // Kirin reply
// Shadow Wood
SWWM_SAYABLOODA1 = "I don't know how this dude can even smell anything other than that rancid old dog fart stench he wafts.";
SWWM_SAYABLOODA2 = "Like seriously, jesus fucking christ...";
SWWM_SAYABLOODB1 = "That ugly bastard needs to take a bath."; // Ibuki reply
SWWM_SAYABLOODC1 = "Ugly bastard? What's this now, some lame-ass doujin?";
SWWM_SAYABLOODD1 = "Heh, nice one, \cgSayacchi\c-."; // Ibuki reply
// Hypostyle
SWWM_SAYAHYPO1 = "Here we are, after all that roaming around. Whatever lies here, we gotta slay it to catch the next portal.";
SWWM_SAYAHYPO2 = "I sure hope it's not a fucking dragon. That'd be the most cheap-ass generic boss ever.";
SWWM_SAYAHYPO3 = "Uh... I totally jinxed it, didn't I? I bet I did. Yeah, I bet it's a fucking dragon.";
SWWM_SAYAHYPO4 = "I bet THAT GUY is going to rise from the grave and fucking sell me his damn game for the thousandth time.";
// Heresiarch's Seminary
SWWM_KIRINWORSHIPA1 = "Pathetic, disgusting creature...\nWho would ever think of worshipping a foul beast such as yourself?";
SWWM_KIRINWORSHIPB1 = "The only thing I'd worship is that juicy cock of yours, \cxKirin-kun\c-~"; // Saya reply
SWWM_KIRINWORSHIPC1 = "PFFFFFFFFFFFFFF";
SWWM_KIRINWORSHIPD1 = "Guh! \cxKiriiiiin\c-! You got cola all over me! God damn it you spit as hard as you cum!"; // Saya reply
SWWM_KIRINWORSHIPD2 = "O-oh... Wait, this thing's still on. Shit... \cdDemo-chan\c- just read all of that.";
// Castle of Grief
SWWM_SAYAGAMEA1 = "Wow, look at fucking mister chessmaster over here... Fuck you!";
SWWM_SAYAGAMEA2 = "This guy is a fucking idiot and he's pissing me off even more. I so want to watch you beat his sorry ass...";
SWWM_SAYAGAMEB1 = "Chess nerd..."; // Ibuki
SWWM_SAYAGAMEC1 = "I bet he was in the chess club.";
// Necropolis
SWWM_SAYAMASTERSA1 = "Masters, masters... Whose masters? Awaken my masters? Well, whatever, I don't care what he says.";
SWWM_SAYAMASTERSA2 = "I so want you to kill this dude...";
SWWM_SAYAMASTERSB1 = "Are you strong enough to face the fact you SMELL?"; // Ibuki reply
SWWM_SAYAMASTERSC1 = "I showered this morning, \crIbuki\c-.";
SWWM_SAYAMASTERSD1 = "I meant the stinky boy over there. You smell nice."; // Ibuki reply
SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitely has a pleasant scent to her."; // Kirin reply
SWWM_SAYAMASTERSF1 = "Guhuhuhu... Thanks.";
// Zedek
SWWM_SAYAFIGHTER1 = "This is where Zedek lies, the fighty boy. He probably thinks he's strong, but he hasn't met you.";
SWWM_SAYAFIGHTER2 = "Do watch out for any traps, though. I bet there's some nasty shit here.";
// Traductus
SWWM_SAYACLERICA1 = "If there's one thing I've learned from videogames is that clerics are the lowest trash.";
SWWM_SAYACLERICA2 = "That's everything I have to say.";
SWWM_SAYACLERICB1 = "I have never encountered a single cleric who hasn't attempted to assassinate me."; // Kirin reply
SWWM_SAYACLERICC1 = "Oh yeah, the people from the Sacrosanct Empire, right? Totally forgot about those.";
SWWM_SAYACLERICC2 = "Clerics fucking suck...";
// Menelkir
SWWM_SAYAMAGE1 = "Menelkir's lair, huh... ... Oh god, don't tell \cxKirin-kun\c-, there's puzzles here.";
SWWM_SAYAMAGE2 = "Yeah, he's more than tired of stuff like this. And apparently now we're doing the picture matching kind.";
SWWM_SAYAMAGE3 = "Well, at least those are actual puzzles, and not whatever the fuck the other stuff was.";
SWWM_SAYAMAGE4 = "Even if they're... You know... The really lame and piss-easy kind.";
// Dark Crucible
SWWM_SAYAKORAXA1 = "This is it, \cdDemo\c-. The big stinky ugly bastard is waiting.";
SWWM_SAYAKORAXB1 = "At last, that vile schemer's evil reign shall end."; // Kirin reply
SWWM_SAYAKORAXC1 = "Time for him to take a fucking bath. After you rearrange his knees, of course."; // Ibuki reply
SWWM_SAYAKORAXD1 = "Even though \cvMeido\c- isn't watching, I can tell you the four of us are cheering you on.";
SWWM_SAYAKORAXE1 = "Fight on, \cdDemo-chan\c-. You can do it, we believe in you."; // Kirin reply
// Blight
SWWM_SAYABLIGHTA1 = "Hey, \cdDemo-chan\c-, remember puzzles?";
SWWM_SAYABLIGHTB1 = "Nnnnngh..."; // Kirin reply
SWWM_SAYABLIGHTC1 = "I think \cxKirin\c- just heard me. Well... You know what to do.";
SWWM_SAYABLIGHTC2 = "I can tell this is going to be yet more bullshit, so be prepared for anything.";
// Constable's Gate
SWWM_SAYACONSTABLEA1 = "Castles and shit... It just keeps going. I said it in the briefing, anyway... So you know...";
SWWM_SAYACONSTABLEA2 = "Please keep on exploding things. \cvMeido-chan\c- made some snacks, so we've got that at least.";
SWWM_SAYACONSTABLEB1 = "She really is so thoughtful, that girl..."; // Ibuki reply
SWWM_SAYACONSTABLEC1 = "Even though you can hear her curse everything under her breath about what's happening in there.";
SWWM_SAYACONSTABLED1 = "Yeah, that's our \cvMeido\c- alright."; // Ibuki reply
// Nave
SWWM_SAYANAVEA1 = "I want to borrow the reality bending powers of the \ctMishe\c- to destroy this entire world.";
SWWM_SAYANAVEA2 = "I'm seriously pissed, we all are pissed. Hell, even \cxKirin\c- is upset, and we can't calm him down anymore.";
SWWM_SAYANAVEB1 = "It's kind of cute and worrying at the same time."; // Ibuki reply
SWWM_SAYANAVEC1 = "NNNNNNNNGGGGGHHHHHHHH!"; // Kirin reply
SWWM_SAYANAVED1 = "\cxKirin-kun\c-, you're going to suffocate if you keep screaming into the pillow like that.";
SWWM_SAYANAVEE1 = "Maybe that's what he wants, \cgSaya\c-.\nHe seeks the sweet release of death to find inner peace."; // Ibuki
SWWM_SAYANAVEF1 = "If he wasn't immortal that would be an extremely fucked up thing to say, \crIbuki\c-.";
// Dark Citadel
SWWM_SAYADEATHKINGS1 = "I'm so pissed I could punch a hole through reality to tell these fucking Deathkings to fuck off.";
// Kirin's Thrilling Commentary on Puzzles™
// first puzzle switch on Seven Portals
SWWM_KIRINPUZZLEA1 = "A peculiar contraption... Allegedly it cites to be part of a larger whole, calling itself a \"puzzle\".";
SWWM_KIRINPUZZLEA2 = "\cgSayacchi\c- did mention you'd be coming across these. That's most certainly intriguing...";
// second puzzle switch on Seven Portals
SWWM_KIRINPUZZLEB1 = "Another one... Interesting...";
// third puzzle switch on Seven Portals
SWWM_KIRINPUZZLEC1 = "I fail to see now what makes this exactly a \"puzzle\". This is no more than a switch hunt.";
SWWM_KIRINPUZZLEC2 = "Hardly a challenge to one's intellect, wouldn't you agree, \cdDemo-chan\c-?";
// first puzzle switch on Shadow Wood
SWWM_KIRINPUZZLED1 = "It does seem that these \"puzzle switches\" simply keep on showing up wherever you go.";
SWWM_KIRINPUZZLED2 = "I'm sure you are as tired as I am of them.";
// fourth puzzle switch on Shadow Wood
SWWM_KIRINPUZZLEE1 = "These so-called \"puzzles\"... They're an insult to our intelligence.";
SWWM_KIRINPUZZLEE2 = "... I hope I'm not sending too many of these messages.";
// first puzzle switch on Heresiarch's Seminary
SWWM_KIRINPUZZLEF1 = "When will it end? Just how many fractions of \"puzzles\" are we to solve???";
SWWM_KIRINPUZZLEF2 = "Is this how that sayzha axhkhashaar dares to mock us? With these tiresome games?";
SWWM_KIRINPUZZLEF3 = "They... Nnngh... Kheza sakharei!";
SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, I think you're getting a bit too worked up about this."; // Saya reply
SWWM_KIRINPUZZLEH1 = "Yes... I... I'll just lie down for a while, s-sorry...";
SWWM_KIRINPUZZLEI1 = "... Poor guy. I do agree with him, though... This shit really gets on your nerves, doesn't it?"; // Saya reply
SWWM_KIRINPUZZLEI2 = "Well... Gonna go give \cxKirin-kun\c- some TLC now. Don't worry, he'll be fine. He's in good hands.";
// first puzzle switch on Blight
SWWM_KIRINPUZZLEJ1 = "We can't escape, can we? These \"puzzles\" continue to haunt us even now...";
SWWM_KIRINPUZZLEJ2 = "This accursed land... Plagued by these vile contraptions... I shall never set foot in it. Mark my words.";
// last puzzle switch on Blight
SWWM_KIRINPUZZLEK1 = "Please... Make it stop...";
SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, hey... It's alright. Here... Drink up, it'll help you relax.\c-"; // Ibuki reply
SWWM_KIRINPUZZLEM1 = "Gulp... Gulp... Gulp...";
SWWM_KIRINPUZZLEN1 = "Man, look at him go... Drinking it all up like a champ."; // Saya reply
SWWM_KIRINPUZZLEO1 = "You know how it is... Once they find a breast to suckle on, all their worries fade away..."; // Ibuki reply
SWWM_KIRINPUZZLEP1 = "You know \cdDemo-chan\c- can read what we're saying, right?"; // Saya reply
SWWM_KIRINPUZZLEQ1 = "Oh, I'm sure they'd be more than happy to have their turn once the mission's over, hm?"; // Ibuki reply
// first puzzle switch on Constable's Gate
SWWM_KIRINPUZZLER1 = "Let this be the last of these \"puzzles\" that we may encounter...";
SWWM_KIRINPUZZLER2 = "Urp...";
SWWM_KIRINPUZZLER3 = "My apologies.";
SWWM_KIRINPUZZLES1 = "That was some good milk, wasn't it?"; // Saya reply
SWWM_KIRINPUZZLET1 = "Certainly... I am grateful for \crIbuki\c-'s blessing.";
SWWM_KIRINPUZZLEU1 = "Making her able to lactate at will is a blessing, yeah. I'm sure \cdDemo\c- agrees too."; // Saya reply
// super secret cheats
SWWM_ZNVTXT1 = "\cdDemolitionist\c-, it is me, \chZanaveth The Corruptor\c-. I have been witness of the act you have now acted, yes.";
SWWM_ZNVTXT2 = "It is \cf%d\c- years since... and those magic words, I can see them again. Much impressed, very much impressed.";
SWWM_ZNVTXT3 = "So, you can do the thing... As have the \ctMishe\c- also taught to myself. This is a nonexpected surprise, yes.";
SWWM_ZNVTXT4 = "There are many such powerful words to use, \cdDemolitionist\c-. Do keep keeping to discover all of them.";
SWWM_ZNVTXT5 = "And now I have to take off. Please extend greetings to aunt \cgSaya\c- for my part. Good luck, \cdDemolitionist\c-.";
// easter egg
SWWM_SAYAWASTE1 = "Quit wasting ammo!";

View file

@ -740,240 +740,6 @@ TT_RAFANKOS =
"\cfPrimario:\c- Haz singular.\n"
"\cfSecundario:\c- Haz múltiple.\n"
"\cfRecarga:\c- Recargar arma.";
// "Direct messages"
SWWM_INCOMINGMSG = "Mensaje directo entrante de %s...";
SWWM_CYTHONAME = "\cvArchiduque Cytho Valathor\c-";
// E1M8
SWWM_SAYAPHOBOS1 = "Creo que olvidé decirlo en la misión pero... Hay un problemilla, \cdDemo-chan\c-.";
SWWM_SAYAPHOBOS2 = "El portal a Deimos está guardado por dos malos malosos, y vas a tener que cargártelos.";
SWWM_SAYAPHOBOS3 = "Son supuestamente el \"reemplazo\" de lo que sea que matara el otro tío para pasar por el mismo sitio.";
SWWM_SAYAPHOBOS4 = "Bueno, conociéndote, estoy segura de que no será un problema. En fin, eso es todo de momento. Buena suerte.";
// E2M8
SWWM_SAYADEIMOS1 = "Cuidado, \cdDemo\c-, esto me da mala espina.";
SWWM_SAYADEIMOS2 = "Me sale aquí una enorme marca de energía de ahí afuera, y digo ENORME.";
SWWM_SAYADEIMOS3 = "Y encima no puedo contactar con \cvCytho-sama\c- para que nos informe de donde ir.";
SWWM_SAYADEIMOS4 = "Bueno, vas por tu cuenta, supongo. Si no encuentras una salida, estaré esperando para reclamarte.";
// E3M8
SWWM_SAYADIS1 = "Y aquí estamos... En el mismísimo centro de todo.";
SWWM_SAYADIS2 = "Aquí es donde se abrió el primer portal a la Tierra, y vas a usarlo para volver.";
SWWM_SAYADIS3 = "Y por supuesto, todo bien guardado, como no. Tienes que matar cosas, como siempre.";
SWWM_SAYADIS4 = "Esperemos al menos que te eche en el sitio justo. Tu sigue, \cdDemo-chan\c-, que ya falta poco.";
// E4M8
SWWM_SAYATHY1 = "Vale, buenas noticias, al menos. Hay un portal cerca, y estoy segura de que te llevará al sitio correcto.";
SWWM_SAYATHY2 = "Pero, por supuesto, tienes que patear más traseros para llegar. A ver, nada en la vida es fácil, ¿no?";
SWWM_SAYATHY3 = "Estaré lista para informarte luego de tu misión DE VERDAD.";
SWWM_SAYATHY4 = "Ya, aun no tengo ni idea de como salió el lío este. Pero ya llegaré al fondo de todo esto, ya verás.";
// E5M8
SWWM_CYTHOSIGIL1 = "\cdDemo\c-, soy \cvCytho\c-. Tengo un mensaje importante de parte de la familia real.";
SWWM_CYTHOSIGIL2 = "El príncipe Baphomet está satisfecho con tus esfuerzos, y ha abierto un portal para regresar a la Tierra.";
SWWM_CYTHOSIGIL3 = "Desafortunadamente, dicho portal está guardado por demonios militares de alto rango, dos, de hecho.";
SWWM_CYTHOSIGIL4 = "... Aunque, conociéndote, estoy seguro de que no será un problema, ¿cierto?";
// MAP07
SWWM_SAYADIMPLE1 = "Alto ahí, \cdDemo-chan\c-. Estás a punto de meterte en terreno peligroso.";
SWWM_SAYADIMPLE2 = "Esta es la primera línea de defensa que se ha montado alrededor del puerto interior, y es una jodienda.";
SWWM_SAYADIMPLE3 = "Con suerte, tienes bastante equipamiento para arrasarlo todo... Lo tienes, ¿verdad?";
SWWM_SAYADIMPLE4 = "Bueno, ya hemos visto lo que puedes hacer, así que estoy segura de que irá todo bien.";
SWWM_SAYADIMPLE5 = "¡Buena suerte!";
// MAP11
SWWM_SAYACIRCLE1 = "Ya casi estás, \cdDemo\c-. El interruptor principal de la barrera demoníaca está cerca.";
SWWM_SAYACIRCLE2 = "Que esté todo intacto significa que ya le llevas ventaja al tío ese, lo cual es bueno.";
SWWM_SAYACIRCLE3 = "Las fuerzas especiales esperan para evacuar a todos en cuanto le des al trasto y despejes la zona.";
SWWM_SAYACIRCLE4 = "Con eso, el último bastión de la población local se marchará, dejando solo demonios detrás.";
SWWM_SAYACIRCLE5 = "Eso nos dará tiempo para pensar en el siguiente paso, supongo.";
// MAP20
SWWM_SAYAGOTCHA1 = "Este es el sitio, sí. Gran fortaleza rodeada de un lago de sangre tóxica. Muy demoníaco.";
SWWM_SAYAGOTCHA2 = "Los tipejos estos tienen el sitio bien guardado, así que vas a encontrar mucha resistencia.";
SWWM_SAYAGOTCHA3 = "Tu revéntalo, mata a todos, y ya llegarás pronto al final.";
SWWM_SAYAGOTCHA4 = "En cuanto llegues al portal, le daré un toque a \cvCytho-sama\c- para que nos diga como cerrarlo.";
SWWM_SAYAGOTCHA5 = "Eso es todo, supongo. Buena suerte, mi \cdDemolicionista\c-.";
// MAP20 special (Ultimate Doom 2)
SWWM_SAYAGOTCHAEND1 = "Espera, ¿Que coño es esto? ¿La lectura cuenta dos portales?";
SWWM_SAYAGOTCHAEND2 = "No, no, eso no puede estar bien...";
SWWM_SAYAGOTCHAEND3 = "Uh, vale, \cfDemo-chan\c-, mira a ver como puedes cerrarlos, ¿vale?";
SWWM_SAYAGOTCHAEND4 = "Mientras, voy a llamar a \cvCytho-sama\c-. Algo me da mala espina de esto...";
SWWM_SAYAGOTCHAEND5 = "Solo... Intenta no meterte en problemas mientras estoy fuera.";
// MAP30
SWWM_SAYAIOS1 = "\cdDemo-chan\c-... Ya está, vas a enfrentarte al Comandante Psíquico, el líder del ejército Infernal.";
SWWM_SAYAIOS2 = "No sé si... ... B-bueno, no debería preocuparme llegado este punto.";
SWWM_SAYAIOS3 = "Puedes hacerlo, puedes poner fin a todo esto. Eres... Mi... N-nuestro héroe.";
SWWM_SAYAIOS4 = "Oh dios no puedo hacer esto, tengo el pulso a tope...";
SWWM_SAYAIOS5 = "... \cdD-Demo-chan\c-... Por favor salva el mundo y... Por favor vuelve a casa.";
// MAP30 with Rampancy
SWWM_SAYARAMPANCY1 = "\cdDemo-chan\c-, esa cosa te toma el pelo, confía en mí. Vi los fallos de login.";
SWWM_SAYARAMPANCY2 = "Estoy segura de que sacará alguna mierda de cliché para \"atraerte a su bando\" o mierdas.";
SWWM_SAYARAMPANCY3 = "Menudo chiste. Sea lo que sea que te diga, no lo escuches. Es todo mentiras y mierdas.";
SWWM_SAYARAMPANCY4 = "Ahora, ve y patea traseros de robot, mi valiente \cdDemolicionista\c-. Todos contamos contigo aquí.";
// LEVEL08
SWWM_CYTHONERVE1 = "No he podido contactar con \cgSaya\c-, supongo que está durmiendo, ya que es de noche en Japón.";
SWWM_CYTHONERVE2 = "Muchos otros grupos ya han sido suprimidos a escala mundial, sus fuerzas rápidamente declinan.";
SWWM_CYTHONERVE3 = "Tú, sin embargo, te enfrentas a un teniente cibernético conocido como el \"Último Tirano\". Será difícil.";
SWWM_CYTHONERVE4 = "Sin embargo... Eres la heroica \cdDemolicionista\c-, y les darás una lección a estas viles bestias.";
SWWM_CYTHONERVE5 = "Extingue las llamas de corrupción demoníaca que mancillan esta tierra. Los Kuriste creemos en ti.";
// Eviternity MAP30
SWWM_SAYAEVIA1 = "Pst... Mira este sitio. Este tío no podía ser más pretencioso ni aunque lo intentara.";
SWWM_SAYAEVIA2 = "Da igual lo \"angelical\" que parezca, es solo un tío con armadura bonita, le puedes patear el culo.";
SWWM_SAYAEVIA3 = "Todo este sitio, es que... Joder, espero que hayas sacado muchas fotos de alta resolución como te pedí.";
SWWM_SAYAEVIA4 = "Voy a por unas palomitas. Esto va a ser desde luego una batalla épica, jijijijiji...";
SWWM_SAYAEVIB1 = "¿Que? Pero menuda mierda salida de videojuego. ¿¿¿Me estás contando que el tío tiene DOS BARRAS DE VIDA???";
SWWM_SAYAEVIB2 = "¡Una mierda, una puta mierda así de grande! ¡Esto es una putísima mierda! ¡Cárgatelo, \cdDemo-chan\c-!";
// Heretic E1M8
SWWM_SAYAMAW1 = "Y aquí estamos, en las \"Fauces del Infierno\".";
SWWM_SAYAMAW2 = "Según los Sidhe esto contiene el portal que conecta con el mundo de los demonios.";
SWWM_SAYAMAW3 = "Creo que va a ser interesante visitar el equivalente al infierno de otro universo, vaya que sí.";
SWWM_SAYAMAW4 = "... Y por supuesto, va a ser mucho más interesante reventarlo todo también, ¿verdad?";
SWWM_SAYAMAW5 = "Solo... Ten cuidado con lo que sea que guarde el sitio este.";
// Heretic E2M8
SWWM_SAYAMASTERS1 = "Vale, a ver... Estamos a un paso más de la guarida del jinete de serpiente ese. Pero hay un problema.";
SWWM_SAYAMASTERS2 = "Específicamente, varios problemas. Problemas grandes, tochos, y todo musculosos.";
SWWM_SAYAMASTERS3 = "Es que estamos hablando de MINOTAUROS ENORMES con MAZOS ENORMES.";
SWWM_SAYAMASTERS4 = "No se tú, pero yo ya estoy escuchando el tema de los Hombres del Pilar en mi cabeza.";
SWWM_SAYAMASTERS5 = "A por ellos, \cdDemo Demostar\c-... ... ... Vale puede que ese haya sido un chiste muy malo, olvídalo.";
// Heretic E3M8
SWWM_SAYADSPARIL1 = "Ya está, \cdDemo-chan\c-. Vas a enfrentarte al brujo capullo ese.";
SWWM_SAYADSPARIL2 = "Vas a salvar otro mundo, y todo en tiempo récord. ¡Estás en racha!";
SWWM_SAYADSPARIL3 = "... Oh, y recuerda, te espera una sorpresa en casa. Oh, es que te va a encantar.";
SWWM_SAYADSPARIL4 = "Splgslshglgh";
SWWM_SAYADSPARIL5 = "Oh mierda ¿eso lo pillo el reconocimiento de voz? Ups...";
// Heretic E4M8
SWWM_SAYAHEADS1 = "Es que se me acaba la paciencia con todo. Espero que esto de verdad te traiga de vuelta a casa.";
SWWM_SAYAHEADS2 = "Y si no, bueno, más tiempo para refinar este \"regalo\" que te voy a dar.";
SWWM_SAYAHEADS3 = "Gracias a esto, he conseguido mejorar su potencia aun más. Nos divertiremos a tope.";
SWWM_SAYAHEADS4 = "En serio no puedo esperar a que lo pruebes, y estoy segura de que te mueres de ganas de saber que es...";
SWWM_SAYAHEADS5 = "Eliminad aquestos enemigos y venid por vuestra recompensa, oh \cdDemolicionista\c-.";
SWWM_SAYAHEADS6 = "... Puto en serio acabo de decir eso...";
// Heretic E5M8
SWWM_SAYABULLS1 = "Y es que sigue, su puta madre...";
SWWM_SAYABULLS2 = "Es que te están mandando por mundos al azar. Mira, ya me estoy cabreando basto.";
SWWM_SAYABULLS3 = "Estoy tan cabreada que, si el próximo portal no te trae de vuelta a Parthoris, es que...";
SWWM_SAYABULLS4 = "Eso...";
SWWM_SAYABULLS5 = "NECESITO que vuelvas a casa, \cdDemo-chan\c-. Te necesito desesperadamente para probar esto.";
// Seven Portals
SWWM_SAYAGREETA1 = "Ahí lo tienes, \cdDemo-chan\c-. Ese es tu objetivo, ese bicho grande y feo apestoso. Ese es Korax.";
SWWM_SAYAGREETA2 = "... Por cierto, te has fijado en como huele? Atufa, ¿a que sí?";
SWWM_SAYAGREETA3 = "Dios, imagina el olor en persona... Solo de pensarlo se me revuelve el estómago.";
SWWM_SAYAGREETB1 = "Cobarde... Burlándose desde la distancia..."; // Kirin reply
SWWM_SAYAGREETC1 = "Sí, cobarde y asqueroso, los típicos signos de un bastardo feo.";
SWWM_SAYAGREETD1 = "¿Bastardo... Feo?"; // Kirin reply
SWWM_SAYAGREETE1 = "Es mejor no explicártelo, \cxKirin-kun\c-. Sentirías una decepción muy grande por toda la raza humana..";
SWWM_SAYAGREETF1 = "Eso ciertamente no es tranquilizador de oír..."; // Kirin reply
// Shadow Wood
SWWM_SAYABLOODA1 = "No se como el tío este puede oler nada aparte de ese tufo de pedo de perro viejo que suelta.";
SWWM_SAYABLOODA2 = "Es que en serio, la puta virgen...";
SWWM_SAYABLOODB1 = "El bastardo feo ese necesita un baño."; // Ibuki reply
SWWM_SAYABLOODC1 = "¿Bastardo feo? ¿Que es esto ahora, un doujin cutre?";
SWWM_SAYABLOODD1 = "Ja, muy buena, \cgSayacchi\c-."; // Ibuki reply
// Hypostyle
SWWM_SAYAHYPO1 = "Y ya, después de tantas vueltas. Lo que haya aquí, habrá que matarlo para pillar el siguiente portal.";
SWWM_SAYAHYPO2 = "En serio espero que no sea un puto dragón. Sería el boss más cutre y genérico posible.";
SWWM_SAYAHYPO3 = "Uh... Lo he gafado, ¿no? Seguro que sí. Ya, apuesto a que es un puto dragón.";
SWWM_SAYAHYPO4 = "Apuesto que el TÍO ESE va a salir de su tumba y puto venderme su maldito juego por milésima vez.";
// Heresiarch's Seminary
SWWM_KIRINWORSHIPA1 = "Patética criatura repugnante...\n¿Quien pensaría jamas en adorar a una vil bestia como tú?";
SWWM_KIRINWORSHIPB1 = "Pues yo lo que adoro es esa jugosa polla que tienes, \cxKirin-kun\c-~"; // Saya reply
SWWM_KIRINWORSHIPC1 = "PFFFFFFFFFFFFFF";
SWWM_KIRINWORSHIPD1 = "¡Guh! \cx¡Kiriiiiin\c-! ¡Me acabas de echar cola todo por encima! ¡Joder escupes tan fuerte como te corres!"; // Saya reply
SWWM_KIRINWORSHIPD2 = "O-oh... Espera, esta cosa sigue encendida. Mierda... \cdDemo-chan\c- acaba de leer todo eso.";
// Castle of Grief
SWWM_SAYAGAMEA1 = "Guau, mira al puto maestro del ajedrez este... ¡Que te jodan!";
SWWM_SAYAGAMEA2 = "Este tío es un puto idiota y me sigue cabreando más. Que ganas tengo de verte partirle el maldito culo...";
SWWM_SAYAGAMEB1 = "Friki del ajedrez..."; // Ibuki
SWWM_SAYAGAMEC1 = "Apuesto a que estaba en el club de ajedrez.";
// Necropolis
SWWM_SAYAMASTERSA1 = "Maestros, maestros... ¿De quien? ¿Despertad mis maestros? Bueno, es igual, me da lo mismo lo que diga.";
SWWM_SAYAMASTERSA2 = "Es que que ganas tengo de que te lo cargues...";
SWWM_SAYAMASTERSB1 = "¿Eres lo suficientemente fuerte para enfrentarte al hecho de que HUELES?"; // Ibuki reply
SWWM_SAYAMASTERSC1 = "Me duché esta mañana, \crIbuki\c-.";
SWWM_SAYAMASTERSD1 = "Me refiero al señorito apestoso de ahí. Tú hueles bien."; // Ibuki reply
SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitivamente posee un aroma agradable."; // Kirin reply
SWWM_SAYAMASTERSF1 = "Jujujuju... Gracias.";
// Zedek
SWWM_SAYAFIGHTER1 = "Y aquí es donde está Zedek, el luchadorcillo. Tal vez crea que es fuerte, pero aun no te ha conocido.";
SWWM_SAYAFIGHTER2 = "Oh, y tú fíjate por si hay trampas. Seguro que las hay traicioneras por aquí.";
// Traductus
SWWM_SAYACLERICA1 = "Si hay algo que he aprendido de los videojuegos es que los clérigos son la peor escoria.";
SWWM_SAYACLERICA2 = "Eso es todo lo que tengo que decir.";
SWWM_SAYACLERICB1 = "Nunca he encontrado ni un solo clérigo que no haya intentado asesinarme."; // Kirin reply
SWWM_SAYACLERICC1 = "Oh cierto, la gente del Imperio Sacrosanto, ¿verdad? Me olvidé por completo de esos.";
SWWM_SAYACLERICC2 = "Los clérigos son una puta mierda...";
// Menelkir
SWWM_SAYAMAGE1 = "La guarida de Menelkir, eh... ...\nOh dios, no se lo digas a \cxKirin-kun\c-, aquí hay puzzles.";
SWWM_SAYAMAGE2 = "Sí, está ya más que cansado de todo este tema. Y aparentemente ahora los tenemos de coincidir dibujos.";
SWWM_SAYAMAGE3 = "Bueno, al menos estos son puzzles de verdad, y no lo que coño sea que fuera todo aquello.";
SWWM_SAYAMAGE4 = "Aun que sean... Ya sabes... De los que son todo cutres y chupadísimos.";
// Dark Crucible
SWWM_SAYAKORAXA1 = "Aquí estamos, \cdDemo\c-. El gran bastardo feo apestoso ese espera.";
SWWM_SAYAKORAXB1 = "Al fin, el reinado maligno del vil conspirador encontrará su fin."; // Kirin reply
SWWM_SAYAKORAXC1 = "Hora de que se dé un puto baño. Después de que le descoloques las rodillas, por supuesto."; // Ibuki reply
SWWM_SAYAKORAXD1 = "Aunque \cvMeido\c- no lo esté viendo, te puedo decir que los cuatro te estamos dando ánimos.";
SWWM_SAYAKORAXE1 = "Sigue luchando, \cdDemo-chan\c-. Puedes hacerlo, creemos en ti."; // Kirin reply
// Blight
SWWM_SAYABLIGHTA1 = "Oye, \cdDemo-chan\c-, ¿recuerdas los puzzles?";
SWWM_SAYABLIGHTB1 = "Nnnnngh..."; // Kirin reply
SWWM_SAYABLIGHTC1 = "Creo que \cxKirin\c- acaba de oírme. Bueno... Ya sabes que hacer.";
SWWM_SAYABLIGHTC2 = "Puedo sentir que esto va a ser todo un paripé, así que estate preparada para todo.";
// Constable's Gate
SWWM_SAYACONSTABLEA1 = "Castillos y más mierdas... Y sigue. Ya lo dije en la misión, pero... Ya sabes...";
SWWM_SAYACONSTABLEA2 = "Sigue reventando cosas, porfa. \cvMeido-chan\c- nos hizo aperitivos, así que al menos tenemos eso.";
SWWM_SAYACONSTABLEB1 = "En serio que es tan atenta, esa chica..."; // Ibuki reply
SWWM_SAYACONSTABLEC1 = "Aunque puedas oír como cuchichea maldiciones por todo lo que está pasando ahí.";
SWWM_SAYACONSTABLED1 = "Ya, esa sí que es nuestra \cvMeido\c-."; // Ibuki reply
// Nave
SWWM_SAYANAVEA1 = "Ojalá pudiera tomar prestado el poder anti-realidad de los \ctMishe\c- para destruir este mundo entero.";
SWWM_SAYANAVEA2 = "En serio estoy cabreada, todos lo estamos. Joder, hasta \cxKirin\c- está furioso, y ya no podemos calmarlo.";
SWWM_SAYANAVEB1 = "Es algo así como adorable y preocupante a la vez."; // Ibuki reply
SWWM_SAYANAVEC1 = "¡NNNNNNNNGGGGGHHHHHHHH!"; // Kirin reply
SWWM_SAYANAVED1 = "\cxKirin-kun\c-, te vas a asfixiar si sigues gritando así contra la almohada.";
SWWM_SAYANAVEE1 = "A lo mejor es lo que quiere, \cgSaya\c-. Busca la dulce libertad de la muerte para encontrar la paz interior."; // Ibuki
SWWM_SAYANAVEF1 = "Si no fuera inmortal eso sería la cosa más jodidamente horrible que podrías decir, \crIbuki\c-.";
// Dark Citadel
SWWM_SAYADEATHKINGS1 = "Estoy tan cabreada que pegaría una hostia a través de la realidad para mandar a fregar a los reyes esos.";
// Kirin's Thrilling Commentary on Puzzles™
// first puzzle switch on Seven Portals
SWWM_KIRINPUZZLEA1 = "Un peculiar mecanismo... Supuestamente cita ser parte de algo mayor, haciéndose llamar \"puzzle\".";
SWWM_KIRINPUZZLEA2 = "\cgSayacchi\c- mencionó que los encontrarías. Es algo ciertamente intrigante...";
// second puzzle switch on Seven Portals
SWWM_KIRINPUZZLEB1 = "Otro más... Interesante...";
// third puzzle switch on Seven Portals
SWWM_KIRINPUZZLEC1 = "Me falta ver que exactamente hace de esto un \"puzzle\". No es mas que una búsqueda de interruptores.";
SWWM_KIRINPUZZLEC2 = "Difícilmente un desafío para el intelecto de uno, ¿no crees, \cdDemo-chan\c-?";
// first puzzle switch on Shadow Wood
SWWM_KIRINPUZZLED1 = "Parece ser que estos \"interruptores de puzzle\" simplemente siguen apareciendo a tu paso.";
SWWM_KIRINPUZZLED2 = "Tengo la certeza de que ambos estamos cansados de verlos.";
// fourth puzzle switch on Shadow Wood
SWWM_KIRINPUZZLEE1 = "Estos supuestos \"puzzles\"... Son un insulto a nuestra inteligencia.";
SWWM_KIRINPUZZLEE2 = "... Espero no estar enviando demasiados mensajes.";
// first puzzle switch on Heresiarch's Seminary
SWWM_KIRINPUZZLEF1 = "¿Cuando acabará? ¿¿¿Cuantas más fracciones de \"puzzles\" debemos resolver???";
SWWM_KIRINPUZZLEF2 = "¿Es así como ese sayzha axhkhashaar se atreve a mofarse de nosotros? ¿Con estos tediosos juegos?";
SWWM_KIRINPUZZLEF3 = "Son... Nnngh... ¡Kheza sakharei!";
SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, creo que te estás dejando afectar demasiado por esto."; // Saya reply
SWWM_KIRINPUZZLEH1 = "Sí... Yo... Voy a tumbarme un rato, p-perdón...";
SWWM_KIRINPUZZLEI1 = "... Pobre. Aunque estoy de acuerdo con él... Esta mierda es que te pone de los nervios, ¿a que sí?"; // Saya reply
SWWM_KIRINPUZZLEI2 = "Bueno... Me voy a darle mimos a \cxKirin-kun\c-. No te preocupes, se pondrá mejor. Está en buenas manos.";
// first puzzle switch on Blight
SWWM_KIRINPUZZLEJ1 = "No podemos huír, ¿no? Estos \"puzzles\" todavía nos persiguen incluso ahora...";
SWWM_KIRINPUZZLEJ2 = "Este maldito lugar... Plagado por estos viles mecanismos... Juro que jamás daré un paso en él.";
// last puzzle switch on Blight
SWWM_KIRINPUZZLEK1 = "Por favor... Haz que pare...";
SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, oye... No pasa nada. Toma... Bebe, te ayudará a relajarte.\c-"; // Ibuki reply
SWWM_KIRINPUZZLEM1 = "Glu... Glu... Glu...";
SWWM_KIRINPUZZLEN1 = "Bueno, pero míralo... Ahí bebiéndolo todo como un campeón."; // Saya reply
SWWM_KIRINPUZZLEO1 = "Ya sabes como va... En cuanto encuentran una teta que mamar, se acabaron todos sus problemas..."; // Ibuki reply
SWWM_KIRINPUZZLEP1 = "Sabes que \cdDemo-chan\c- puede leer lo que decimos, ¿verdad?"; // Saya reply
SWWM_KIRINPUZZLEQ1 = "Oh, estoy segura de que le encantaría tomar su turno una vez se acabe la misión, ¿hm?"; // Ibuki reply
// first puzzle switch on Constable's Gate
SWWM_KIRINPUZZLER1 = "Más vale que este sea el último de estos \"puzzles\" que vayamos a encontrar...";
SWWM_KIRINPUZZLER2 = "Urp...";
SWWM_KIRINPUZZLER3 = "Mis disculpas.";
SWWM_KIRINPUZZLES1 = "Estaba buena la leche, ¿a que sí?"; // Saya reply
SWWM_KIRINPUZZLET1 = "Ciertamente... Doy gracias por la bendición de \crIbuki\c-.";
SWWM_KIRINPUZZLEU1 = "Hacer que pueda lactar a voluntad es una bendición, vaya que sí. Seguro que \cdDemo\c- está también de acuerdo."; // Saya reply
// super secret cheats
SWWM_ZNVTXT1 = "\cdDemolicionista\c-, soy yo, \chZanaveth El Corruptor\c-. He testificado del acto que has actuado, sí.";
SWWM_ZNVTXT2 = "Son \cf%d\c- años... y las mágicas palabras veo en nuevo. Muy impresionada, mucho impresionada.";
SWWM_ZNVTXT3 = "Así, puedes hacer la cosa... Como los \ctMishe\c- enseñaron también a mí. Una sorpresa no esperada, sí.";
SWWM_ZNVTXT4 = "Hay tantas muchas palabras poderosas a usar, \cdDemolicionista\c-. Sigue siguiendo para descubrirlas todas.";
SWWM_ZNVTXT5 = "Debo dar marcha. A favor extender saludos a tía \cgSaya\c- en parte mía. Buena suerte, \cdDemolicionista\c-.";
// boss tags
BT_BRUISERS = "Hermanos de Guerra";
BT_CYBIE = "Tirano de Babel";

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[es]
// "Direct messages"
SWWM_INCOMINGMSG = "Mensaje directo entrante de %s...";
SWWM_CYTHONAME = "\cvArchiduque Cytho Valathor\c-";
// E1M8
SWWM_SAYAPHOBOS1 = "Creo que olvidé decirlo en la misión pero... Hay un problemilla, \cdDemo-chan\c-.";
SWWM_SAYAPHOBOS2 = "El portal a Deimos está guardado por dos malos malosos, y vas a tener que cargártelos.";
SWWM_SAYAPHOBOS3 = "Son supuestamente el \"reemplazo\" de lo que sea que matara el otro tío para pasar por el mismo sitio.";
SWWM_SAYAPHOBOS4 = "Bueno, conociéndote, estoy segura de que no será un problema. En fin, eso es todo de momento. Buena suerte.";
// E2M8
SWWM_SAYADEIMOS1 = "Cuidado, \cdDemo\c-, esto me da mala espina.";
SWWM_SAYADEIMOS2 = "Me sale aquí una enorme marca de energía de ahí afuera, y digo ENORME.";
SWWM_SAYADEIMOS3 = "Y encima no puedo contactar con \cvCytho-sama\c- para que nos informe de donde ir.";
SWWM_SAYADEIMOS4 = "Bueno, vas por tu cuenta, supongo. Si no encuentras una salida, estaré esperando para reclamarte.";
// E3M8
SWWM_SAYADIS1 = "Y aquí estamos... En el mismísimo centro de todo.";
SWWM_SAYADIS2 = "Aquí es donde se abrió el primer portal a la Tierra, y vas a usarlo para volver.";
SWWM_SAYADIS3 = "Y por supuesto, todo bien guardado, como no. Tienes que matar cosas, como siempre.";
SWWM_SAYADIS4 = "Esperemos al menos que te eche en el sitio justo. Tu sigue, \cdDemo-chan\c-, que ya falta poco.";
// E4M8
SWWM_SAYATHY1 = "Vale, buenas noticias, al menos. Hay un portal cerca, y estoy segura de que te llevará al sitio correcto.";
SWWM_SAYATHY2 = "Pero, por supuesto, tienes que patear más traseros para llegar. A ver, nada en la vida es fácil, ¿no?";
SWWM_SAYATHY3 = "Estaré lista para informarte luego de tu misión DE VERDAD.";
SWWM_SAYATHY4 = "Ya, aun no tengo ni idea de como salió el lío este. Pero ya llegaré al fondo de todo esto, ya verás.";
// E5M8
SWWM_CYTHOSIGIL1 = "\cdDemo\c-, soy \cvCytho\c-. Tengo un mensaje importante de parte de la familia real.";
SWWM_CYTHOSIGIL2 = "El príncipe Baphomet está satisfecho con tus esfuerzos, y ha abierto un portal para regresar a la Tierra.";
SWWM_CYTHOSIGIL3 = "Desafortunadamente, dicho portal está guardado por demonios militares de alto rango, dos, de hecho.";
SWWM_CYTHOSIGIL4 = "... Aunque, conociéndote, estoy seguro de que no será un problema, ¿cierto?";
// MAP07
SWWM_SAYADIMPLE1 = "Alto ahí, \cdDemo-chan\c-. Estás a punto de meterte en terreno peligroso.";
SWWM_SAYADIMPLE2 = "Esta es la primera línea de defensa que se ha montado alrededor del puerto interior, y es una jodienda.";
SWWM_SAYADIMPLE3 = "Con suerte, tienes bastante equipamiento para arrasarlo todo... Lo tienes, ¿verdad?";
SWWM_SAYADIMPLE4 = "Bueno, ya hemos visto lo que puedes hacer, así que estoy segura de que irá todo bien.";
SWWM_SAYADIMPLE5 = "¡Buena suerte!";
// MAP11
SWWM_SAYACIRCLE1 = "Ya casi estás, \cdDemo\c-. El interruptor principal de la barrera demoníaca está cerca.";
SWWM_SAYACIRCLE2 = "Que esté todo intacto significa que ya le llevas ventaja al tío ese, lo cual es bueno.";
SWWM_SAYACIRCLE3 = "Las fuerzas especiales esperan para evacuar a todos en cuanto le des al trasto y despejes la zona.";
SWWM_SAYACIRCLE4 = "Con eso, el último bastión de la población local se marchará, dejando solo demonios detrás.";
SWWM_SAYACIRCLE5 = "Eso nos dará tiempo para pensar en el siguiente paso, supongo.";
// MAP20
SWWM_SAYAGOTCHA1 = "Este es el sitio, sí. Gran fortaleza rodeada de un lago de sangre tóxica. Muy demoníaco.";
SWWM_SAYAGOTCHA2 = "Los tipejos estos tienen el sitio bien guardado, así que vas a encontrar mucha resistencia.";
SWWM_SAYAGOTCHA3 = "Tu revéntalo, mata a todos, y ya llegarás pronto al final.";
SWWM_SAYAGOTCHA4 = "En cuanto llegues al portal, le daré un toque a \cvCytho-sama\c- para que nos diga como cerrarlo.";
SWWM_SAYAGOTCHA5 = "Eso es todo, supongo. Buena suerte, mi \cdDemolicionista\c-.";
// MAP20 special (Ultimate Doom 2)
SWWM_SAYAGOTCHAEND1 = "Espera, ¿Que coño es esto? ¿La lectura cuenta dos portales?";
SWWM_SAYAGOTCHAEND2 = "No, no, eso no puede estar bien...";
SWWM_SAYAGOTCHAEND3 = "Uh, vale, \cfDemo-chan\c-, mira a ver como puedes cerrarlos, ¿vale?";
SWWM_SAYAGOTCHAEND4 = "Mientras, voy a llamar a \cvCytho-sama\c-. Algo me da mala espina de esto...";
SWWM_SAYAGOTCHAEND5 = "Solo... Intenta no meterte en problemas mientras estoy fuera.";
// MAP30
SWWM_SAYAIOS1 = "\cdDemo-chan\c-... Ya está, vas a enfrentarte al Comandante Psíquico, el líder del ejército Infernal.";
SWWM_SAYAIOS2 = "No sé si... ... B-bueno, no debería preocuparme llegado este punto.";
SWWM_SAYAIOS3 = "Puedes hacerlo, puedes poner fin a todo esto. Eres... Mi... N-nuestro héroe.";
SWWM_SAYAIOS4 = "Oh dios no puedo hacer esto, tengo el pulso a tope...";
SWWM_SAYAIOS5 = "... \cdD-Demo-chan\c-... Por favor salva el mundo y... Por favor vuelve a casa.";
// MAP30 with Rampancy
SWWM_SAYARAMPANCY1 = "\cdDemo-chan\c-, esa cosa te toma el pelo, confía en mí. Vi los fallos de login.";
SWWM_SAYARAMPANCY2 = "Estoy segura de que sacará alguna mierda de cliché para \"atraerte a su bando\" o mierdas.";
SWWM_SAYARAMPANCY3 = "Menudo chiste. Sea lo que sea que te diga, no lo escuches. Es todo mentiras y mierdas.";
SWWM_SAYARAMPANCY4 = "Ahora, ve y patea traseros de robot, mi valiente \cdDemolicionista\c-. Todos contamos contigo aquí.";
// LEVEL08
SWWM_CYTHONERVE1 = "No he podido contactar con \cgSaya\c-, supongo que está durmiendo, ya que es de noche en Japón.";
SWWM_CYTHONERVE2 = "Muchos otros grupos ya han sido suprimidos a escala mundial, sus fuerzas rápidamente declinan.";
SWWM_CYTHONERVE3 = "Tú, sin embargo, te enfrentas a un teniente cibernético conocido como el \"Último Tirano\". Será difícil.";
SWWM_CYTHONERVE4 = "Sin embargo... Eres la heroica \cdDemolicionista\c-, y les darás una lección a estas viles bestias.";
SWWM_CYTHONERVE5 = "Extingue las llamas de corrupción demoníaca que mancillan esta tierra. Los Kuriste creemos en ti.";
// Eviternity MAP30
SWWM_SAYAEVIA1 = "Pst... Mira este sitio. Este tío no podía ser más pretencioso ni aunque lo intentara.";
SWWM_SAYAEVIA2 = "Da igual lo \"angelical\" que parezca, es solo un tío con armadura bonita, le puedes patear el culo.";
SWWM_SAYAEVIA3 = "Todo este sitio, es que... Joder, espero que hayas sacado muchas fotos de alta resolución como te pedí.";
SWWM_SAYAEVIA4 = "Voy a por unas palomitas. Esto va a ser desde luego una batalla épica, jijijijiji...";
SWWM_SAYAEVIB1 = "¿Que? Pero menuda mierda salida de videojuego. ¿¿¿Me estás contando que el tío tiene DOS BARRAS DE VIDA???";
SWWM_SAYAEVIB2 = "¡Una mierda, una puta mierda así de grande! ¡Esto es una putísima mierda! ¡Cárgatelo, \cdDemo-chan\c-!";
// Heretic E1M8
SWWM_SAYAMAW1 = "Y aquí estamos, en las \"Fauces del Infierno\".";
SWWM_SAYAMAW2 = "Según los Sidhe esto contiene el portal que conecta con el mundo de los demonios.";
SWWM_SAYAMAW3 = "Creo que va a ser interesante visitar el equivalente al infierno de otro universo, vaya que sí.";
SWWM_SAYAMAW4 = "... Y por supuesto, va a ser mucho más interesante reventarlo todo también, ¿verdad?";
SWWM_SAYAMAW5 = "Solo... Ten cuidado con lo que sea que guarde el sitio este.";
// Heretic E2M8
SWWM_SAYAMASTERS1 = "Vale, a ver... Estamos a un paso más de la guarida del jinete de serpiente ese. Pero hay un problema.";
SWWM_SAYAMASTERS2 = "Específicamente, varios problemas. Problemas grandes, tochos, y todo musculosos.";
SWWM_SAYAMASTERS3 = "Es que estamos hablando de MINOTAUROS ENORMES con MAZOS ENORMES.";
SWWM_SAYAMASTERS4 = "No se tú, pero yo ya estoy escuchando el tema de los Hombres del Pilar en mi cabeza.";
SWWM_SAYAMASTERS5 = "A por ellos, \cdDemo Demostar\c-... ... ... Vale puede que ese haya sido un chiste muy malo, olvídalo.";
// Heretic E3M8
SWWM_SAYADSPARIL1 = "Ya está, \cdDemo-chan\c-. Vas a enfrentarte al brujo capullo ese.";
SWWM_SAYADSPARIL2 = "Vas a salvar otro mundo, y todo en tiempo récord. ¡Estás en racha!";
SWWM_SAYADSPARIL3 = "... Oh, y recuerda, te espera una sorpresa en casa. Oh, es que te va a encantar.";
SWWM_SAYADSPARIL4 = "Splgslshglgh";
SWWM_SAYADSPARIL5 = "Oh mierda ¿eso lo pillo el reconocimiento de voz? Ups...";
// Heretic E4M8
SWWM_SAYAHEADS1 = "Es que se me acaba la paciencia con todo. Espero que esto de verdad te traiga de vuelta a casa.";
SWWM_SAYAHEADS2 = "Y si no, bueno, más tiempo para refinar este \"regalo\" que te voy a dar.";
SWWM_SAYAHEADS3 = "Gracias a esto, he conseguido mejorar su potencia aun más. Nos divertiremos a tope.";
SWWM_SAYAHEADS4 = "En serio no puedo esperar a que lo pruebes, y estoy segura de que te mueres de ganas de saber que es...";
SWWM_SAYAHEADS5 = "Eliminad aquestos enemigos y venid por vuestra recompensa, oh \cdDemolicionista\c-.";
SWWM_SAYAHEADS6 = "... Puto en serio acabo de decir eso...";
// Heretic E5M8
SWWM_SAYABULLS1 = "Y es que sigue, su puta madre...";
SWWM_SAYABULLS2 = "Es que te están mandando por mundos al azar. Mira, ya me estoy cabreando basto.";
SWWM_SAYABULLS3 = "Estoy tan cabreada que, si el próximo portal no te trae de vuelta a Parthoris, es que...";
SWWM_SAYABULLS4 = "Eso...";
SWWM_SAYABULLS5 = "NECESITO que vuelvas a casa, \cdDemo-chan\c-. Te necesito desesperadamente para probar esto.";
// Seven Portals
SWWM_SAYAGREETA1 = "Ahí lo tienes, \cdDemo-chan\c-. Ese es tu objetivo, ese bicho grande y feo apestoso. Ese es Korax.";
SWWM_SAYAGREETA2 = "... Por cierto, te has fijado en como huele? Atufa, ¿a que sí?";
SWWM_SAYAGREETA3 = "Dios, imagina el olor en persona... Solo de pensarlo se me revuelve el estómago.";
SWWM_SAYAGREETB1 = "Cobarde... Burlándose desde la distancia..."; // Kirin reply
SWWM_SAYAGREETC1 = "Sí, cobarde y asqueroso, los típicos signos de un bastardo feo.";
SWWM_SAYAGREETD1 = "¿Bastardo... Feo?"; // Kirin reply
SWWM_SAYAGREETE1 = "Es mejor no explicártelo, \cxKirin-kun\c-. Sentirías una decepción muy grande por toda la raza humana..";
SWWM_SAYAGREETF1 = "Eso ciertamente no es tranquilizador de oír..."; // Kirin reply
// Shadow Wood
SWWM_SAYABLOODA1 = "No se como el tío este puede oler nada aparte de ese tufo de pedo de perro viejo que suelta.";
SWWM_SAYABLOODA2 = "Es que en serio, la puta virgen...";
SWWM_SAYABLOODB1 = "El bastardo feo ese necesita un baño."; // Ibuki reply
SWWM_SAYABLOODC1 = "¿Bastardo feo? ¿Que es esto ahora, un doujin cutre?";
SWWM_SAYABLOODD1 = "Ja, muy buena, \cgSayacchi\c-."; // Ibuki reply
// Hypostyle
SWWM_SAYAHYPO1 = "Y ya, después de tantas vueltas. Lo que haya aquí, habrá que matarlo para pillar el siguiente portal.";
SWWM_SAYAHYPO2 = "En serio espero que no sea un puto dragón. Sería el boss más cutre y genérico posible.";
SWWM_SAYAHYPO3 = "Uh... Lo he gafado, ¿no? Seguro que sí. Ya, apuesto a que es un puto dragón.";
SWWM_SAYAHYPO4 = "Apuesto que el TÍO ESE va a salir de su tumba y puto venderme su maldito juego por milésima vez.";
// Heresiarch's Seminary
SWWM_KIRINWORSHIPA1 = "Patética criatura repugnante...\n¿Quien pensaría jamas en adorar a una vil bestia como tú?";
SWWM_KIRINWORSHIPB1 = "Pues yo lo que adoro es esa jugosa polla que tienes, \cxKirin-kun\c-~"; // Saya reply
SWWM_KIRINWORSHIPC1 = "PFFFFFFFFFFFFFF";
SWWM_KIRINWORSHIPD1 = "¡Guh! \cx¡Kiriiiiin\c-! ¡Me acabas de echar cola todo por encima! ¡Joder escupes tan fuerte como te corres!"; // Saya reply
SWWM_KIRINWORSHIPD2 = "O-oh... Espera, esta cosa sigue encendida. Mierda... \cdDemo-chan\c- acaba de leer todo eso.";
// Castle of Grief
SWWM_SAYAGAMEA1 = "Guau, mira al puto maestro del ajedrez este... ¡Que te jodan!";
SWWM_SAYAGAMEA2 = "Este tío es un puto idiota y me sigue cabreando más. Que ganas tengo de verte partirle el maldito culo...";
SWWM_SAYAGAMEB1 = "Friki del ajedrez..."; // Ibuki
SWWM_SAYAGAMEC1 = "Apuesto a que estaba en el club de ajedrez.";
// Necropolis
SWWM_SAYAMASTERSA1 = "Maestros, maestros... ¿De quien? ¿Despertad mis maestros? Bueno, es igual, me da lo mismo lo que diga.";
SWWM_SAYAMASTERSA2 = "Es que que ganas tengo de que te lo cargues...";
SWWM_SAYAMASTERSB1 = "¿Eres lo suficientemente fuerte para enfrentarte al hecho de que HUELES?"; // Ibuki reply
SWWM_SAYAMASTERSC1 = "Me duché esta mañana, \crIbuki\c-.";
SWWM_SAYAMASTERSD1 = "Me refiero al señorito apestoso de ahí. Tú hueles bien."; // Ibuki reply
SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitivamente posee un aroma agradable."; // Kirin reply
SWWM_SAYAMASTERSF1 = "Jujujuju... Gracias.";
// Zedek
SWWM_SAYAFIGHTER1 = "Y aquí es donde está Zedek, el luchadorcillo. Tal vez crea que es fuerte, pero aun no te ha conocido.";
SWWM_SAYAFIGHTER2 = "Oh, y tú fíjate por si hay trampas. Seguro que las hay traicioneras por aquí.";
// Traductus
SWWM_SAYACLERICA1 = "Si hay algo que he aprendido de los videojuegos es que los clérigos son la peor escoria.";
SWWM_SAYACLERICA2 = "Eso es todo lo que tengo que decir.";
SWWM_SAYACLERICB1 = "Nunca he encontrado ni un solo clérigo que no haya intentado asesinarme."; // Kirin reply
SWWM_SAYACLERICC1 = "Oh cierto, la gente del Imperio Sacrosanto, ¿verdad? Me olvidé por completo de esos.";
SWWM_SAYACLERICC2 = "Los clérigos son una puta mierda...";
// Menelkir
SWWM_SAYAMAGE1 = "La guarida de Menelkir, eh... ...\nOh dios, no se lo digas a \cxKirin-kun\c-, aquí hay puzzles.";
SWWM_SAYAMAGE2 = "Sí, está ya más que cansado de todo este tema. Y aparentemente ahora los tenemos de coincidir dibujos.";
SWWM_SAYAMAGE3 = "Bueno, al menos estos son puzzles de verdad, y no lo que coño sea que fuera todo aquello.";
SWWM_SAYAMAGE4 = "Aun que sean... Ya sabes... De los que son todo cutres y chupadísimos.";
// Dark Crucible
SWWM_SAYAKORAXA1 = "Aquí estamos, \cdDemo\c-. El gran bastardo feo apestoso ese espera.";
SWWM_SAYAKORAXB1 = "Al fin, el reinado maligno del vil conspirador encontrará su fin."; // Kirin reply
SWWM_SAYAKORAXC1 = "Hora de que se dé un puto baño. Después de que le descoloques las rodillas, por supuesto."; // Ibuki reply
SWWM_SAYAKORAXD1 = "Aunque \cvMeido\c- no lo esté viendo, te puedo decir que los cuatro te estamos dando ánimos.";
SWWM_SAYAKORAXE1 = "Sigue luchando, \cdDemo-chan\c-. Puedes hacerlo, creemos en ti."; // Kirin reply
// Blight
SWWM_SAYABLIGHTA1 = "Oye, \cdDemo-chan\c-, ¿recuerdas los puzzles?";
SWWM_SAYABLIGHTB1 = "Nnnnngh..."; // Kirin reply
SWWM_SAYABLIGHTC1 = "Creo que \cxKirin\c- acaba de oírme. Bueno... Ya sabes que hacer.";
SWWM_SAYABLIGHTC2 = "Puedo sentir que esto va a ser todo un paripé, así que estate preparada para todo.";
// Constable's Gate
SWWM_SAYACONSTABLEA1 = "Castillos y más mierdas... Y sigue. Ya lo dije en la misión, pero... Ya sabes...";
SWWM_SAYACONSTABLEA2 = "Sigue reventando cosas, porfa. \cvMeido-chan\c- nos hizo aperitivos, así que al menos tenemos eso.";
SWWM_SAYACONSTABLEB1 = "En serio que es tan atenta, esa chica..."; // Ibuki reply
SWWM_SAYACONSTABLEC1 = "Aunque puedas oír como cuchichea maldiciones por todo lo que está pasando ahí.";
SWWM_SAYACONSTABLED1 = "Ya, esa sí que es nuestra \cvMeido\c-."; // Ibuki reply
// Nave
SWWM_SAYANAVEA1 = "Ojalá pudiera tomar prestado el poder anti-realidad de los \ctMishe\c- para destruir este mundo entero.";
SWWM_SAYANAVEA2 = "En serio estoy cabreada, todos lo estamos. Joder, hasta \cxKirin\c- está furioso, y ya no podemos calmarlo.";
SWWM_SAYANAVEB1 = "Es algo así como adorable y preocupante a la vez."; // Ibuki reply
SWWM_SAYANAVEC1 = "¡NNNNNNNNGGGGGHHHHHHHH!"; // Kirin reply
SWWM_SAYANAVED1 = "\cxKirin-kun\c-, te vas a asfixiar si sigues gritando así contra la almohada.";
SWWM_SAYANAVEE1 = "A lo mejor es lo que quiere, \cgSaya\c-. Busca la dulce libertad de la muerte para encontrar la paz interior."; // Ibuki
SWWM_SAYANAVEF1 = "Si no fuera inmortal eso sería la cosa más jodidamente horrible que podrías decir, \crIbuki\c-.";
// Dark Citadel
SWWM_SAYADEATHKINGS1 = "Estoy tan cabreada que pegaría una hostia a través de la realidad para mandar a fregar a los reyes esos.";
// Kirin's Thrilling Commentary on Puzzles™
// first puzzle switch on Seven Portals
SWWM_KIRINPUZZLEA1 = "Un peculiar mecanismo... Supuestamente cita ser parte de algo mayor, haciéndose llamar \"puzzle\".";
SWWM_KIRINPUZZLEA2 = "\cgSayacchi\c- mencionó que los encontrarías. Es algo ciertamente intrigante...";
// second puzzle switch on Seven Portals
SWWM_KIRINPUZZLEB1 = "Otro más... Interesante...";
// third puzzle switch on Seven Portals
SWWM_KIRINPUZZLEC1 = "Me falta ver que exactamente hace de esto un \"puzzle\". No es mas que una búsqueda de interruptores.";
SWWM_KIRINPUZZLEC2 = "Difícilmente un desafío para el intelecto de uno, ¿no crees, \cdDemo-chan\c-?";
// first puzzle switch on Shadow Wood
SWWM_KIRINPUZZLED1 = "Parece ser que estos \"interruptores de puzzle\" simplemente siguen apareciendo a tu paso.";
SWWM_KIRINPUZZLED2 = "Tengo la certeza de que ambos estamos cansados de verlos.";
// fourth puzzle switch on Shadow Wood
SWWM_KIRINPUZZLEE1 = "Estos supuestos \"puzzles\"... Son un insulto a nuestra inteligencia.";
SWWM_KIRINPUZZLEE2 = "... Espero no estar enviando demasiados mensajes.";
// first puzzle switch on Heresiarch's Seminary
SWWM_KIRINPUZZLEF1 = "¿Cuando acabará? ¿¿¿Cuantas más fracciones de \"puzzles\" debemos resolver???";
SWWM_KIRINPUZZLEF2 = "¿Es así como ese sayzha axhkhashaar se atreve a mofarse de nosotros? ¿Con estos tediosos juegos?";
SWWM_KIRINPUZZLEF3 = "Son... Nnngh... ¡Kheza sakharei!";
SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, creo que te estás dejando afectar demasiado por esto."; // Saya reply
SWWM_KIRINPUZZLEH1 = "Sí... Yo... Voy a tumbarme un rato, p-perdón...";
SWWM_KIRINPUZZLEI1 = "... Pobre. Aunque estoy de acuerdo con él... Esta mierda es que te pone de los nervios, ¿a que sí?"; // Saya reply
SWWM_KIRINPUZZLEI2 = "Bueno... Me voy a darle mimos a \cxKirin-kun\c-. No te preocupes, se pondrá mejor. Está en buenas manos.";
// first puzzle switch on Blight
SWWM_KIRINPUZZLEJ1 = "No podemos huír, ¿no? Estos \"puzzles\" todavía nos persiguen incluso ahora...";
SWWM_KIRINPUZZLEJ2 = "Este maldito lugar... Plagado por estos viles mecanismos... Juro que jamás daré un paso en él.";
// last puzzle switch on Blight
SWWM_KIRINPUZZLEK1 = "Por favor... Haz que pare...";
SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, oye... No pasa nada. Toma... Bebe, te ayudará a relajarte.\c-"; // Ibuki reply
SWWM_KIRINPUZZLEM1 = "Glu... Glu... Glu...";
SWWM_KIRINPUZZLEN1 = "Bueno, pero míralo... Ahí bebiéndolo todo como un campeón."; // Saya reply
SWWM_KIRINPUZZLEO1 = "Ya sabes como va... En cuanto encuentran una teta que mamar, se acabaron todos sus problemas..."; // Ibuki reply
SWWM_KIRINPUZZLEP1 = "Sabes que \cdDemo-chan\c- puede leer lo que decimos, ¿verdad?"; // Saya reply
SWWM_KIRINPUZZLEQ1 = "Oh, estoy segura de que le encantaría tomar su turno una vez se acabe la misión, ¿hm?"; // Ibuki reply
// first puzzle switch on Constable's Gate
SWWM_KIRINPUZZLER1 = "Más vale que este sea el último de estos \"puzzles\" que vayamos a encontrar...";
SWWM_KIRINPUZZLER2 = "Urp...";
SWWM_KIRINPUZZLER3 = "Mis disculpas.";
SWWM_KIRINPUZZLES1 = "Estaba buena la leche, ¿a que sí?"; // Saya reply
SWWM_KIRINPUZZLET1 = "Ciertamente... Doy gracias por la bendición de \crIbuki\c-.";
SWWM_KIRINPUZZLEU1 = "Hacer que pueda lactar a voluntad es una bendición, vaya que sí. Seguro que \cdDemo\c- está también de acuerdo."; // Saya reply
// super secret cheats
SWWM_ZNVTXT1 = "\cdDemolicionista\c-, soy yo, \chZanaveth El Corruptor\c-. He testificado del acto que has actuado, sí.";
SWWM_ZNVTXT2 = "Son \cf%d\c- años... y las mágicas palabras veo en nuevo. Muy impresionada, mucho impresionada.";
SWWM_ZNVTXT3 = "Así, puedes hacer la cosa... Como los \ctMishe\c- enseñaron también a mí. Una sorpresa no esperada, sí.";
SWWM_ZNVTXT4 = "Hay tantas muchas palabras poderosas a usar, \cdDemolicionista\c-. Sigue siguiendo para descubrirlas todas.";
SWWM_ZNVTXT5 = "Debo dar marcha. A favor extender saludos a tía \cgSaya\c- en parte mía. Buena suerte, \cdDemolicionista\c-.";
// easter egg
SWWM_SAYAWASTE1 = "¡Deja de malgastar balas!";

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r95 \cu(Sun 26 Dec 12:43:20 CET 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r95 \cu(2021-12-26 12:43:20)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r96 \cu(Sun 26 Dec 12:44:00 CET 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r96 \cu(2021-12-26 12:44:00)\c-";

View file

@ -148,6 +148,17 @@ Class SWWMStatusBar : BaseStatusBar
AttachMessage(m,-1232);
return true;
}
else if ( msg ~== "swwmsilverbulleteasteregg" )
{
m = new("SWWMDirectMessage").Init(StringTable.Localize("$SWWM_SAYASNAME"),StringTable.Localize("$SWWM_SAYANAME"),"Saya");
m.seqname = "SAYAWASTE";
m.seqcnt = 1;
m.delay = 5;
m.startdelay = 10;
m.enddelay = 25;
AttachMessage(m,-1232);
return true;
}
// check for Korax lines, add them to chat (and reply to some of them)
bool koraxline = false;
if ( msg == StringTable.Localize("$TXT_ACS_MAP02_9_GREET") )

View file

@ -310,7 +310,7 @@ Class SWWMDirectMessage : HUDMessageBase
String seqname, chrname, chrfullname;
bool znvspecial; // seqnum 2 string replacement
int seqnum, seqcnt, delay, charcnt, blinktics, talktics, talkframe;
int enddelay, pausedelay;
int startdelay, enddelay, pausedelay;
int rss;
int fadein, fadeout;
double hs;
@ -341,6 +341,7 @@ Class SWWMDirectMessage : HUDMessageBase
blinktics = 30;
talktics = 0;
talkframe = -1;
startdelay = 30;
enddelay = 40;
pausedelay = 30;
rss = 1232;
@ -499,7 +500,7 @@ Class SWWMDirectMessage : HUDMessageBase
fadein++;
if ( fadein > 15 )
{
delay = 30;
delay = startdelay;
seqnum++;
}
return false;

View file

@ -233,6 +233,8 @@ Class SilverBullet : SWWMWeapon
int rezoom;
bool proneme;
int wastecycle; // for easter egg
State dezoomstate;
Property ClipCount : clipcount;
@ -746,6 +748,12 @@ Class SilverBullet : SWWMWeapon
c.vel = x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](4,8)-(0,0,FRandom[Junk](1,3));
c.vel += vel*.5;
}
invoker.wastecycle++;
if ( (invoker.wastecycle >= 5) && CheckLocalView() && !swwm_silveregg )
{
CVar.GetCVar('swwm_silveregg').SetBool(true);
Console.MidPrint(null,"swwmsilverbulleteasteregg");
}
}
action void A_DropMag()
{