Add Silver Bullet "wasted ammo" easter egg.

This commit is contained in:
Mari the Deer 2021-12-26 12:44:00 +01:00
commit af3161ff71
9 changed files with 508 additions and 481 deletions

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@ -850,249 +850,6 @@ TT_RAFANKOS =
"\cfFire:\c- Single beam.\n"
"\cfAltfire:\c- Multi beam.\n"
"\cfReload:\c- Reload weapon.";
// "Direct messages"
SWWM_INCOMINGMSG = "Incoming direct message from %s...";
SWWM_SAYANAME = "\cgSaya Miyamoto\c-";
SWWM_SAYASNAME = "\cgSaya\c-";
SWWM_CYTHONAME = "\cvArchduke Cytho Valathor\c-";
SWWM_CYTHOSNAME = "\cvCytho\c-";
SWWM_IBUKINAME = "\crIbuki Miyamoto\c-";
SWWM_IBUKISNAME = "\crIbuki\c-";
SWWM_KIRINNAME = "\cxKirin Xanai\c-";
SWWM_KIRINSNAME = "\cxKirin\c-";
SWWM_ZNVNAME = "\chZanaveth Nekuraku III\c-";
SWWM_ZNVSNAME = "\chZanaveth\c-";
// E1M8
SWWM_SAYAPHOBOS1 = "I kinda forgot to mention this in the briefing but... There's a bit of an issue here, \cdDemo-chan\c-.";
SWWM_SAYAPHOBOS2 = "The gate to Deimos is guarded by two nasty pieces of work, and you're gonna have to get rid of them.";
SWWM_SAYAPHOBOS3 = "They're apparently \"replacements\" for whatever the other guy killed to go the same route.";
SWWM_SAYAPHOBOS4 = "Well, knowing you, I'm sure they won't be a problem. Anyway, that's everything for now. Good luck.";
// E2M8
SWWM_SAYADEIMOS1 = "Be careful, \cdDemo\c-, I've got a bad feeling about this.";
SWWM_SAYADEIMOS2 = "There's a large energy reading coming from outside, and I mean LARGE.";
SWWM_SAYADEIMOS3 = "On top of that I can't seem to get in touch with \cvCytho-sama\c- for info on where to go.";
SWWM_SAYADEIMOS4 = "You're on your own here, I guess. If you can't figure a way out, I'll be on stand-by for a recall.";
// E3M8
SWWM_SAYADIS1 = "And here we are... The very center of it all.";
SWWM_SAYADIS2 = "This is where the first portal to Earth was opened, and you're gonna use it to get back.";
SWWM_SAYADIS3 = "And of course, the place is guarded, why wouldn't it be. You've got to kill stuff, as usual.";
SWWM_SAYADIS4 = "Let's just hope it drops you off at the right place. Keep going, \cdDemo-chan\c-, you're almost there.";
// E4M8
SWWM_SAYATHY1 = "Alright, good news for once. There's a portal nearby and I'm sure it'll take you to the right spot.";
SWWM_SAYATHY2 = "But, of course, you gotta kick some ass to get there. I mean, nothing in life is easy, isn't it?";
SWWM_SAYATHY3 = "I'll be ready to debrief you later on your ACTUAL mission.";
SWWM_SAYATHY4 = "Yeah, still have no clue why this massive detour happened. But I'll get to the bottom of it, trust me.";
// E5M8
SWWM_CYTHOSIGIL1 = "\cdDemo\c-, this is \cvCytho\c-. I've got an important message to relay from the royal family.";
SWWM_CYTHOSIGIL2 = "Prince Baphomet is satisfied with your efforts, and has opened a gate for you to return to Earth.";
SWWM_CYTHOSIGIL3 = "Unfortunately, the gate is guarded by high level military demons, two of them, in fact.";
SWWM_CYTHOSIGIL4 = "... Although, knowing you, I'm certain this will not be an issue, correct?";
// MAP07
SWWM_SAYADIMPLE1 = "Hold up right there, \cdDemo-chan\c-. You're about to step in on dangerous territory.";
SWWM_SAYADIMPLE2 = "This is the first line of defense that's been set up around the inner starport, and it's a bitch.";
SWWM_SAYADIMPLE3 = "Hopefully, you've got plenty of goodies on ya to smash through... You do, right?";
SWWM_SAYADIMPLE4 = "Well, we've already seen what you've been able to do so far, so I'm sure you'll be fine.";
SWWM_SAYADIMPLE5 = "Good luck!";
// MAP11
SWWM_SAYACIRCLE1 = "You're almost there, \cdDemo\c-. The main switch for the demonic barrier is nearby.";
SWWM_SAYACIRCLE2 = "Since it's still intact, that means you're already ahead of the other guy, which is good.";
SWWM_SAYACIRCLE3 = "Special forces are on stand-by to evacuate everyone once you hit that shit and secure the area.";
SWWM_SAYACIRCLE4 = "With that, the last bastion of the local population will be gone, leaving just demons behind.";
SWWM_SAYACIRCLE5 = "That'll give us time to think of our next step, I suppose.";
// MAP20
SWWM_SAYAGOTCHA1 = "This is the place, yup. Big fortress surrounded by a lake of toxic blood. Very demonic.";
SWWM_SAYAGOTCHA2 = "These schmucks have the whole place well guarded, so you're gonna find a lot of resistance.";
SWWM_SAYAGOTCHA3 = "Blast through, kill shit, and you'll be there in no time.";
SWWM_SAYAGOTCHA4 = "Once you reach the portal, I'll hit up \cvCytho-sama\c- for instructions on how to close it.";
SWWM_SAYAGOTCHA5 = "That's all, I guess. Good luck, my \cdDemolitionist\c-.";
// MAP20 special (Ultimate Doom 2)
SWWM_SAYAGOTCHAEND1 = "Wait, what the fuck is this? The readings show there's two portals?";
SWWM_SAYAGOTCHAEND2 = "No, no, that's not right...";
SWWM_SAYAGOTCHAEND3 = "Uh, ok, \cfDemo-chan\c-, see if you can find a way to close them up, okay?";
SWWM_SAYAGOTCHAEND4 = "Meanwhile, I'm gonna go call \cvCytho-sama\c-. Something's iffy about this...";
SWWM_SAYAGOTCHAEND5 = "Just... Try not to get in trouble while I'm away.";
// MAP30
SWWM_SAYAIOS1 = "\cdDemo-chan\c-... This is it, you're about to face the Psychic Commander, the leader of Hell's army.";
SWWM_SAYAIOS2 = "I don't know if... ... W-well, I shouldn't be worrying about that at this point.";
SWWM_SAYAIOS3 = "You can do it, you can put an end to all of this. You're... My... O-our hero.";
SWWM_SAYAIOS4 = "Oh god I can't do this, my heart rate is spiking...";
SWWM_SAYAIOS5 = "... \cdD-Demo-chan\c-... Please save the world and... Please return home.";
// MAP30 with Rampancy
SWWM_SAYARAMPANCY1 = "\cdDemo-chan\c-, that thing's bluffing, trust me. I saw those failed login attempts.";
SWWM_SAYARAMPANCY2 = "I'm sure it's going to try pulling some cliched bullshit to \"turn you to its side\" or whatever.";
SWWM_SAYARAMPANCY3 = "What a joke. Whatever it tries to say, don't listen to it. It's all bullshit and lies.";
SWWM_SAYARAMPANCY4 = "Now, go kick some robotic ass, my brave \cdDemolitionist\c-. We're all counting on you over here.";
// LEVEL08
SWWM_CYTHONERVE1 = "I haven't been able to contact \cgSaya\c-, I assume she's asleep, seeing as it's night-time in Japan.";
SWWM_CYTHONERVE2 = "Many other groups have already been suppressed worldwide, their numbers are quickly waning.";
SWWM_CYTHONERVE3 = "You, however, are up against a cybernetic lieutenant known as the \"Last Tyrant\". This will be tough.";
SWWM_CYTHONERVE4 = "Nevertheless... You are the hero \cdDemolitionist\c-, and you are going to teach these vile fiends a lesson.";
SWWM_CYTHONERVE5 = "Extinguish the flames of demonic corruption that tarnish this land.\nWe the Kuriste believe in you.";
// Eviternity MAP30
SWWM_SAYAEVIA1 = "Psch... Look at this place. This dude couldn't be more of a pretentious show-off if he tried.";
SWWM_SAYAEVIA2 = "However \"angelic\" he may look, he's just some dude in pretty armor, so you can kick his ass.";
SWWM_SAYAEVIA3 = "This whole place, though... Damn, I sure hope you've taken a lot of high res shots like I told you.";
SWWM_SAYAEVIA4 = "I'm gonna go grab some popcorn now. This is gonna be an epic battle for sure, kihihihihi...";
SWWM_SAYAEVIB1 = "What? This is some fucking videogame bullshit right there. You're telling me the guy has TWO HEALTHBARS???";
SWWM_SAYAEVIB2 = "Bullshit, fucking bullshit! Absolute trash garbage bullshit! Kill his ass, \cdDemo-chan\c-!";
// Heretic E1M8
SWWM_SAYAMAW1 = "Here we are, in \"Hell's Maw\".";
SWWM_SAYAMAW2 = "According to the Sidhe this houses the portal that connects to the demons' realm.";
SWWM_SAYAMAW3 = "I think it's gonna be pretty interesting to visit another universe's equivalent of hell, yeah.";
SWWM_SAYAMAW4 = "... And of course, it's going to be even more interesting to blow shit up in it, too, right?";
SWWM_SAYAMAW5 = "Just... Be on the lookout for whatever it is that's guarding the place.";
// Heretic E2M8
SWWM_SAYAMASTERS1 = "OK, so... We're one step closer to that serpent rider's home turf. But there's a problem.";
SWWM_SAYAMASTERS2 = "Specifically, several problems. Big, bulky, muscular problems.";
SWWM_SAYAMASTERS3 = "We're talking BIG MINOTAURS with BIG HAMMERS here.";
SWWM_SAYAMASTERS4 = "I don't know about you, but I'm already hearing the Pillar Men theme in my head.";
SWWM_SAYAMASTERS5 = "Go get them, \cdDemo Demostar\c-... ... ... OK maybe that's a terrible pun, forget about it.";
// Heretic E3M8
SWWM_SAYADSPARIL1 = "This is it, \cdDemo-chan\c-. You're about to face that stupid-ass wizard.";
SWWM_SAYADSPARIL2 = "You're gonna save another world, and all in record time. You're on a roll!";
SWWM_SAYADSPARIL3 = "... Oh, and remember, there's a surprise waiting for you at home. Oh, you're so gonna love it.";
SWWM_SAYADSPARIL4 = "Splgslshglgh";
SWWM_SAYADSPARIL5 = "Oh shit that got picked up by the voice recognition? Oops...";
// Heretic E4M8
SWWM_SAYAHEADS1 = "Geez, I'm getting impatient with all this stuff. I hope this really takes you back home.";
SWWM_SAYAHEADS2 = "And if not, well, more time for me to refine this \"present\" that I'm going to give ya.";
SWWM_SAYAHEADS3 = "Thanks to this, I've managed to improve its potency even further. This is going to be fun.";
SWWM_SAYAHEADS4 = "I seriously can't wait to try it, and I'm sure you're also dying to know...";
SWWM_SAYAHEADS5 = "Smite thy foes and come claim thy prize, o \cdDemolitionist\c-.";
SWWM_SAYAHEADS6 = "... I seriously just fucking said that...";
// Heretic E5M8
SWWM_SAYABULLS1 = "And it still keeps going, oh my god...";
SWWM_SAYABULLS2 = "It's like you're getting thrown around random realms. Look, I'm starting to get pissed.";
SWWM_SAYABULLS3 = "I'm so pissed in fact that, if the next portal doesn't immediately send you back to Parthoris, I'll just...";
SWWM_SAYABULLS4 = "Yeah...";
SWWM_SAYABULLS5 = "I NEED you to come back home, \cdDemo-chan\c-. I desperately need you here to test this.";
// Seven Portals
SWWM_SAYAGREETA1 = "There it is, \cdDemo-chan\c-. That's your target, that big stinky ugly monster. That's Korax.";
SWWM_SAYAGREETA2 = "... By the way, did you catch the guy's scent? It's bad, isn't it?";
SWWM_SAYAGREETA3 = "God, imagine the smell in person... Just thinking about it is making my stomach turn.";
SWWM_SAYAGREETB1 = "Coward... Taunting us from afar..."; // Kirin reply
SWWM_SAYAGREETC1 = "Yeah, sneaky and stinky, telltale signs of an ugly bastard.";
SWWM_SAYAGREETD1 = "Ugly... Bastard?"; // Kirin reply
SWWM_SAYAGREETE1 = "I'd rather not explain, \cxKirin-kun\c-. You'd be very disappointed in all of humankind.";
SWWM_SAYAGREETF1 = "That's certainly not reassuring to hear..."; // Kirin reply
// Shadow Wood
SWWM_SAYABLOODA1 = "I don't know how this dude can even smell anything other than that rancid old dog fart stench he wafts.";
SWWM_SAYABLOODA2 = "Like seriously, jesus fucking christ...";
SWWM_SAYABLOODB1 = "That ugly bastard needs to take a bath."; // Ibuki reply
SWWM_SAYABLOODC1 = "Ugly bastard? What's this now, some lame-ass doujin?";
SWWM_SAYABLOODD1 = "Heh, nice one, \cgSayacchi\c-."; // Ibuki reply
// Hypostyle
SWWM_SAYAHYPO1 = "Here we are, after all that roaming around. Whatever lies here, we gotta slay it to catch the next portal.";
SWWM_SAYAHYPO2 = "I sure hope it's not a fucking dragon. That'd be the most cheap-ass generic boss ever.";
SWWM_SAYAHYPO3 = "Uh... I totally jinxed it, didn't I? I bet I did. Yeah, I bet it's a fucking dragon.";
SWWM_SAYAHYPO4 = "I bet THAT GUY is going to rise from the grave and fucking sell me his damn game for the thousandth time.";
// Heresiarch's Seminary
SWWM_KIRINWORSHIPA1 = "Pathetic, disgusting creature...\nWho would ever think of worshipping a foul beast such as yourself?";
SWWM_KIRINWORSHIPB1 = "The only thing I'd worship is that juicy cock of yours, \cxKirin-kun\c-~"; // Saya reply
SWWM_KIRINWORSHIPC1 = "PFFFFFFFFFFFFFF";
SWWM_KIRINWORSHIPD1 = "Guh! \cxKiriiiiin\c-! You got cola all over me! God damn it you spit as hard as you cum!"; // Saya reply
SWWM_KIRINWORSHIPD2 = "O-oh... Wait, this thing's still on. Shit... \cdDemo-chan\c- just read all of that.";
// Castle of Grief
SWWM_SAYAGAMEA1 = "Wow, look at fucking mister chessmaster over here... Fuck you!";
SWWM_SAYAGAMEA2 = "This guy is a fucking idiot and he's pissing me off even more. I so want to watch you beat his sorry ass...";
SWWM_SAYAGAMEB1 = "Chess nerd..."; // Ibuki
SWWM_SAYAGAMEC1 = "I bet he was in the chess club.";
// Necropolis
SWWM_SAYAMASTERSA1 = "Masters, masters... Whose masters? Awaken my masters? Well, whatever, I don't care what he says.";
SWWM_SAYAMASTERSA2 = "I so want you to kill this dude...";
SWWM_SAYAMASTERSB1 = "Are you strong enough to face the fact you SMELL?"; // Ibuki reply
SWWM_SAYAMASTERSC1 = "I showered this morning, \crIbuki\c-.";
SWWM_SAYAMASTERSD1 = "I meant the stinky boy over there. You smell nice."; // Ibuki reply
SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitely has a pleasant scent to her."; // Kirin reply
SWWM_SAYAMASTERSF1 = "Guhuhuhu... Thanks.";
// Zedek
SWWM_SAYAFIGHTER1 = "This is where Zedek lies, the fighty boy. He probably thinks he's strong, but he hasn't met you.";
SWWM_SAYAFIGHTER2 = "Do watch out for any traps, though. I bet there's some nasty shit here.";
// Traductus
SWWM_SAYACLERICA1 = "If there's one thing I've learned from videogames is that clerics are the lowest trash.";
SWWM_SAYACLERICA2 = "That's everything I have to say.";
SWWM_SAYACLERICB1 = "I have never encountered a single cleric who hasn't attempted to assassinate me."; // Kirin reply
SWWM_SAYACLERICC1 = "Oh yeah, the people from the Sacrosanct Empire, right? Totally forgot about those.";
SWWM_SAYACLERICC2 = "Clerics fucking suck...";
// Menelkir
SWWM_SAYAMAGE1 = "Menelkir's lair, huh... ... Oh god, don't tell \cxKirin-kun\c-, there's puzzles here.";
SWWM_SAYAMAGE2 = "Yeah, he's more than tired of stuff like this. And apparently now we're doing the picture matching kind.";
SWWM_SAYAMAGE3 = "Well, at least those are actual puzzles, and not whatever the fuck the other stuff was.";
SWWM_SAYAMAGE4 = "Even if they're... You know... The really lame and piss-easy kind.";
// Dark Crucible
SWWM_SAYAKORAXA1 = "This is it, \cdDemo\c-. The big stinky ugly bastard is waiting.";
SWWM_SAYAKORAXB1 = "At last, that vile schemer's evil reign shall end."; // Kirin reply
SWWM_SAYAKORAXC1 = "Time for him to take a fucking bath. After you rearrange his knees, of course."; // Ibuki reply
SWWM_SAYAKORAXD1 = "Even though \cvMeido\c- isn't watching, I can tell you the four of us are cheering you on.";
SWWM_SAYAKORAXE1 = "Fight on, \cdDemo-chan\c-. You can do it, we believe in you."; // Kirin reply
// Blight
SWWM_SAYABLIGHTA1 = "Hey, \cdDemo-chan\c-, remember puzzles?";
SWWM_SAYABLIGHTB1 = "Nnnnngh..."; // Kirin reply
SWWM_SAYABLIGHTC1 = "I think \cxKirin\c- just heard me. Well... You know what to do.";
SWWM_SAYABLIGHTC2 = "I can tell this is going to be yet more bullshit, so be prepared for anything.";
// Constable's Gate
SWWM_SAYACONSTABLEA1 = "Castles and shit... It just keeps going. I said it in the briefing, anyway... So you know...";
SWWM_SAYACONSTABLEA2 = "Please keep on exploding things. \cvMeido-chan\c- made some snacks, so we've got that at least.";
SWWM_SAYACONSTABLEB1 = "She really is so thoughtful, that girl..."; // Ibuki reply
SWWM_SAYACONSTABLEC1 = "Even though you can hear her curse everything under her breath about what's happening in there.";
SWWM_SAYACONSTABLED1 = "Yeah, that's our \cvMeido\c- alright."; // Ibuki reply
// Nave
SWWM_SAYANAVEA1 = "I want to borrow the reality bending powers of the \ctMishe\c- to destroy this entire world.";
SWWM_SAYANAVEA2 = "I'm seriously pissed, we all are pissed. Hell, even \cxKirin\c- is upset, and we can't calm him down anymore.";
SWWM_SAYANAVEB1 = "It's kind of cute and worrying at the same time."; // Ibuki reply
SWWM_SAYANAVEC1 = "NNNNNNNNGGGGGHHHHHHHH!"; // Kirin reply
SWWM_SAYANAVED1 = "\cxKirin-kun\c-, you're going to suffocate if you keep screaming into the pillow like that.";
SWWM_SAYANAVEE1 = "Maybe that's what he wants, \cgSaya\c-.\nHe seeks the sweet release of death to find inner peace."; // Ibuki
SWWM_SAYANAVEF1 = "If he wasn't immortal that would be an extremely fucked up thing to say, \crIbuki\c-.";
// Dark Citadel
SWWM_SAYADEATHKINGS1 = "I'm so pissed I could punch a hole through reality to tell these fucking Deathkings to fuck off.";
// Kirin's Thrilling Commentary on Puzzles™
// first puzzle switch on Seven Portals
SWWM_KIRINPUZZLEA1 = "A peculiar contraption... Allegedly it cites to be part of a larger whole, calling itself a \"puzzle\".";
SWWM_KIRINPUZZLEA2 = "\cgSayacchi\c- did mention you'd be coming across these. That's most certainly intriguing...";
// second puzzle switch on Seven Portals
SWWM_KIRINPUZZLEB1 = "Another one... Interesting...";
// third puzzle switch on Seven Portals
SWWM_KIRINPUZZLEC1 = "I fail to see now what makes this exactly a \"puzzle\". This is no more than a switch hunt.";
SWWM_KIRINPUZZLEC2 = "Hardly a challenge to one's intellect, wouldn't you agree, \cdDemo-chan\c-?";
// first puzzle switch on Shadow Wood
SWWM_KIRINPUZZLED1 = "It does seem that these \"puzzle switches\" simply keep on showing up wherever you go.";
SWWM_KIRINPUZZLED2 = "I'm sure you are as tired as I am of them.";
// fourth puzzle switch on Shadow Wood
SWWM_KIRINPUZZLEE1 = "These so-called \"puzzles\"... They're an insult to our intelligence.";
SWWM_KIRINPUZZLEE2 = "... I hope I'm not sending too many of these messages.";
// first puzzle switch on Heresiarch's Seminary
SWWM_KIRINPUZZLEF1 = "When will it end? Just how many fractions of \"puzzles\" are we to solve???";
SWWM_KIRINPUZZLEF2 = "Is this how that sayzha axhkhashaar dares to mock us? With these tiresome games?";
SWWM_KIRINPUZZLEF3 = "They... Nnngh... Kheza sakharei!";
SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, I think you're getting a bit too worked up about this."; // Saya reply
SWWM_KIRINPUZZLEH1 = "Yes... I... I'll just lie down for a while, s-sorry...";
SWWM_KIRINPUZZLEI1 = "... Poor guy. I do agree with him, though... This shit really gets on your nerves, doesn't it?"; // Saya reply
SWWM_KIRINPUZZLEI2 = "Well... Gonna go give \cxKirin-kun\c- some TLC now. Don't worry, he'll be fine. He's in good hands.";
// first puzzle switch on Blight
SWWM_KIRINPUZZLEJ1 = "We can't escape, can we? These \"puzzles\" continue to haunt us even now...";
SWWM_KIRINPUZZLEJ2 = "This accursed land... Plagued by these vile contraptions... I shall never set foot in it. Mark my words.";
// last puzzle switch on Blight
SWWM_KIRINPUZZLEK1 = "Please... Make it stop...";
SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, hey... It's alright. Here... Drink up, it'll help you relax.\c-"; // Ibuki reply
SWWM_KIRINPUZZLEM1 = "Gulp... Gulp... Gulp...";
SWWM_KIRINPUZZLEN1 = "Man, look at him go... Drinking it all up like a champ."; // Saya reply
SWWM_KIRINPUZZLEO1 = "You know how it is... Once they find a breast to suckle on, all their worries fade away..."; // Ibuki reply
SWWM_KIRINPUZZLEP1 = "You know \cdDemo-chan\c- can read what we're saying, right?"; // Saya reply
SWWM_KIRINPUZZLEQ1 = "Oh, I'm sure they'd be more than happy to have their turn once the mission's over, hm?"; // Ibuki reply
// first puzzle switch on Constable's Gate
SWWM_KIRINPUZZLER1 = "Let this be the last of these \"puzzles\" that we may encounter...";
SWWM_KIRINPUZZLER2 = "Urp...";
SWWM_KIRINPUZZLER3 = "My apologies.";
SWWM_KIRINPUZZLES1 = "That was some good milk, wasn't it?"; // Saya reply
SWWM_KIRINPUZZLET1 = "Certainly... I am grateful for \crIbuki\c-'s blessing.";
SWWM_KIRINPUZZLEU1 = "Making her able to lactate at will is a blessing, yeah. I'm sure \cdDemo\c- agrees too."; // Saya reply
// super secret cheats
SWWM_ZNVTXT1 = "\cdDemolitionist\c-, it is me, \chZanaveth The Corruptor\c-. I have been witness of the act you have now acted, yes.";
SWWM_ZNVTXT2 = "It is \cf%d\c- years since... and those magic words, I can see them again. Much impressed, very much impressed.";
SWWM_ZNVTXT3 = "So, you can do the thing... As have the \ctMishe\c- also taught to myself. This is a nonexpected surprise, yes.";
SWWM_ZNVTXT4 = "There are many such powerful words to use, \cdDemolitionist\c-. Do keep keeping to discover all of them.";
SWWM_ZNVTXT5 = "And now I have to take off. Please extend greetings to aunt \cgSaya\c- for my part. Good luck, \cdDemolitionist\c-.";
// boss tags
BT_BRUISERS = "Bruiser Brothers";
BT_CYBIE = "Tyrant of Babel";