Some savegame nonsense with certain hudmessages.
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2 changed files with 17 additions and 2 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r503 \cu(Sat 24 Sep 21:33:48 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r503 \cu(2022-09-24 21:33:48)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r504 \cu(Sat 24 Sep 21:46:21 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r504 \cu(2022-09-24 21:46:21)\c-";
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@ -288,6 +288,7 @@ Class SWWMDirectMessage : HUDMessageBase
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bool nextdirect; // skips directly to next message without delays or fades
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Font mSmallFont;
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SWWMHandler hnd;
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transient bool bDontResetMe; // savegame safeguard
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private int GetRandom()
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{
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@ -317,6 +318,7 @@ Class SWWMDirectMessage : HUDMessageBase
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pausedelay = 30;
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rss = 1232;
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mSmallFont = Font.GetFont('TewiFont');
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bDontResetMe = true;
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return self;
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}
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@ -439,6 +441,14 @@ Class SWWMDirectMessage : HUDMessageBase
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override bool Tick()
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{
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// reset when loading from a save, to avoid some wacky nonsense
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if ( !bDontResetMe )
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{
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bDontResetMe = true;
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seqnum = -1;
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delay = 10;
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fadein = fadeout = 0;
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}
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if ( seqnum < 0 )
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{
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// if there's a map message active, wait until it isn't
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@ -485,6 +495,7 @@ Class SWWMDirectMessage : HUDMessageBase
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if ( nextmsg && nextdirect )
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{
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nextmsg.seqnum = 1;
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nextmsg.bDontResetMe = true;
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StatusBar.AttachMessage(nextmsg,-1232);
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return true;
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}
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@ -560,6 +571,8 @@ Class DSMapTitle : HUDMessageBase
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int tics, holdtics, fadeintics, fadeouttics;
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int ultics;
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transient bool bDontDeleteMe; // safeguard for savegames
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// all the actual hard code
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int MyStringWidth( String str )
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{
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@ -765,11 +778,13 @@ Class DSMapTitle : HUDMessageBase
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// this is for compat with the dialogues, and should not go into other mods
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( hnd ) hnd.mapmsg = self;
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bDontDeleteMe = true;
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return self;
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}
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override bool Tick()
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{
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if ( !bDontDeleteMe ) return true;
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if ( tics == 0 ) S_StartSound("misc/newarea",CHAN_VOICE,CHANF_UI,pitch:.75); // dunno why the source file is pitched up
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return (++tics > holdtics+fadeintics+fadeouttics);
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}
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