Comments for mapping.
This commit is contained in:
parent
da703e3e35
commit
affd301ead
30 changed files with 388 additions and 2 deletions
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graphics/HUD/Icons/I_Embiggener.png
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graphics/HUD/Icons/I_Embiggener.png
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graphics/HUD/Icons/I_Omnisight.png
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graphics/HUD/Icons/I_Omnisight.png
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r526 \cu(Fri 4 Jun 21:35:17 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r526 \cu(2021-06-04 21:35:17)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r527 \cu(Sat 5 Jun 01:28:10 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r527 \cu(2021-06-05 01:28:10)\c-";
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@ -10,6 +10,10 @@ Class SMW05Ammo : Ammo
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Default
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{
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//$Title 1x SMW.05 Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SMW05Ammo.png
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//$Icon ammo
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Tag "$T_SMW05BULLET";
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Stamina 300;
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Inventory.Icon "graphics/HUD/Icons/A_SMW05Ammo.png";
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@ -57,6 +61,10 @@ Class SMW05SmallAmmo : SMW05Ammo
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{
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Default
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{
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//$Title 6x SMW.05 Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SMW05Ammo.png
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//$Icon ammo
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Inventory.Amount 6;
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}
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}
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@ -65,6 +73,10 @@ Class SMW05BigAmmo : SMW05Ammo
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{
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Default
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{
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//$Title 30x SMW.05 Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SMW05Ammo.png
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//$Icon ammo
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Inventory.Amount 30;
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}
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}
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@ -90,6 +102,10 @@ Class SheenAmmo : Ammo
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Default
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{
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//$Title 1x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Tag "$T_SHEENBULLETS";
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Stamina 400;
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Inventory.Icon "graphics/HUD/Icons/A_SheenAmmo.png";
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@ -114,6 +130,10 @@ Class SheenTinyAmmo : SheenAmmo
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{
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Default
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{
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//$Title 10x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Inventory.Amount 10;
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}
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}
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@ -122,6 +142,10 @@ Class SheenSmallAmmo : SheenAmmo
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{
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Default
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{
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//$Title 50x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Inventory.Amount 50;
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}
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}
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@ -130,6 +154,10 @@ Class SheenBigAmmo : SheenAmmo
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{
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Default
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{
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//$Title 100x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Inventory.Amount 100;
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}
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}
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@ -143,6 +171,10 @@ Class QuadravolAmmo : Ammo
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Default
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{
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//$Title Quadravol Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_QuadAmmo.png
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//$Icon ammo
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Tag "$T_QUADAMMO";
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Inventory.PickupMessage "$T_QUADAMMO";
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Stamina 10000;
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@ -202,6 +234,10 @@ Class DarkCanister : Ammo
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Default
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{
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//$Title Dark Canister
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_DarkAmmo.png
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//$Icon ammo
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Tag "$T_DARKAMMO";
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Inventory.PickupMessage "$T_DARKAMMO";
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Stamina 20000;
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@ -236,6 +272,10 @@ Class EMPCore : Ammo
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Default
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{
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//$Title EMP Core
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_EMPCore.png
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//$Icon ammo
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Tag "$T_EMPCORE";
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Inventory.PickupMessage "$T_EMPCORE";
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Stamina 60000;
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@ -290,6 +330,10 @@ Class RayBolt : MagAmmo
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{
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Default
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{
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//$Title Ray-Khom Bolt
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_RayBolt.png
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//$Icon ammo
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Tag "$T_RAYBOLT";
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Inventory.PickupMessage "$T_RAYBOLT";
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Inventory.Icon "graphics/HUD/Icons/A_RayBolt.png";
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@ -339,6 +383,10 @@ Class RayAmmo : Ammo
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Default
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{
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//$Title Ray-Khom Mag
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_RayAmmo.png
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//$Icon ammo
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Tag "$T_RAYAMMO";
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Inventory.PickupMessage "$T_RAYAMMO";
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Stamina 150000;
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@ -374,6 +422,10 @@ Class RayBattery : Ammo
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Default
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{
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//$Title Ray-Khom Battery
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_RayBattery.png
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//$Icon ammo
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Tag "$T_RAYBATTERY";
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Inventory.PickupMessage "$T_RAYBATTERY";
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Stamina 320000;
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@ -406,6 +458,10 @@ Class GrandSpear : MagAmmo
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{
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Default
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{
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//$Title Grand Lance Spear
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_GrandSpear.png
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//$Icon ammo
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Tag "$T_GRANDSPEAR";
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Inventory.PickupMessage "$T_GRANDSPEAR";
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Inventory.Icon "graphics/HUD/Icons/A_GrandSpear.png";
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@ -432,6 +488,10 @@ Class GrandAmmo : Ammo
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Default
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{
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//$Title Grand Lance Mag
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_GrandAmmo.png
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//$Icon ammo
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Tag "$T_GRANDAMMO";
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Inventory.PickupMessage "$T_GRANDAMMO";
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Stamina 1200000;
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@ -11,6 +11,10 @@ Class BlackfireIgniter : SWWMWeapon
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Default
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{
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//$Title Blackfire Igniter
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_Blackfire.png
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//$Icon weapon
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Tag "$T_BLACKFIRE";
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Inventory.PickupMessage "$T_BLACKFIRE";
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Obituary "$O_BLACKFIRE";
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@ -9,6 +9,10 @@ Class PlasmaBlast : SWWMWeapon
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Default
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{
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//$Title Plasma Blaster
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_PlasmaBlast.png
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//$Icon weapon
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Tag "$T_PLASMABLAST";
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Inventory.PickupMessage "$T_PLASMABLAST";
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Obituary "$O_PLASMABLAST";
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@ -5,6 +5,10 @@ Class ItamexHammer : SWWMWeapon
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{
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Default
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{
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//$Title Itamex Hammer
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_ItamexHammer.png
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//$Icon weapon
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Tag "$T_HAMMER";
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Inventory.PickupMessage "$I_HAMMER";
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Obituary "$O_HAMMER";
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@ -5,6 +5,10 @@ Class HeavyMahSheenGun : SWWMWeapon
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{
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Default
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{
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//$Title Sheen HMG
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_SheenHMG.png
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//$Icon weapon
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Tag "$T_SHEENHMG";
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Inventory.PickupMessage "$I_SHEENHMG";
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Obituary "$O_SHEENHMG";
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@ -11,6 +11,10 @@ Class GrandLance : SWWMWeapon
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Default
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{
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//$Title Grand Lance
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_GrandLance.png
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//$Icon weapon
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Tag "$T_GRANDLANCE";
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Inventory.PickupMessage "$T_GRANDLANCE";
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Obituary "$O_GRANDLANCE";
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@ -10,6 +10,10 @@ Class Quadravol : SWWMWeapon
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Default
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{
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//$Title Quadravol
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_Quadravol.png
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//$Icon weapon
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Tag "$T_QUADRAVOL";
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Inventory.PickupMessage "$I_QUADRAVOL";
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Obituary "$O_QUADRAVOL";
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@ -9,6 +9,10 @@ Class PuntzerBeta : SWWMWeapon
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Default
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{
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//$Title Puntzer Beta
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_PuntzerBeta.png
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//$Icon weapon
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Tag "$T_PUNTZERBETA";
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Inventory.PickupMessage "$I_PUNTZERBETA";
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Obituary "$O_PUNTZERBETA";
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@ -10,6 +10,10 @@ Class PuntzerGamma : SWWMWeapon
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Default
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{
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//$Title Puntzer Gamma
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_PuntzerGamma.png
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//$Icon weapon
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Tag "$T_PUNTZERGAMMA";
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Inventory.PickupMessage "$I_PUNTZERGAMMA";
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Obituary "$O_PUNTZERGAMMA";
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@ -11,6 +11,10 @@ Class RayKhom : SWWMWeapon
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Default
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{
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//$Title Ray-Khom
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_RayKhom.png
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//$Icon weapon
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Tag "$T_RAYKHOM";
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Inventory.PickupMessage "$T_RAYKHOM";
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Obituary "$O_RAYKHOM";
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@ -11,6 +11,10 @@ Class EMPCarbine : SWWMWeapon
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Default
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{
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//$Title EMP Carbine
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//$Group Weapons
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//$Sprite graphics/HUD/Icons/W_EMPCarbine.png
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//$Icon weapon
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Tag "$T_EMPCARBINE";
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Inventory.PickupMessage "$I_EMPCARBINE";
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Obituary "$O_EMPCARBINE";
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@ -238,6 +238,10 @@ Class FabricatorTier1 : AmmoFabricator
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Default
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{
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//$Title Fabricator (Common)
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/I_Fabricator1.png
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//$Icon ammo
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Tag "$T_FABRICATOR1";
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Stamina -2500;
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Inventory.Icon "graphics/HUD/Icons/I_Fabricator1.png";
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@ -255,6 +259,10 @@ Class FabricatorTier2 : AmmoFabricator
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Default
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{
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//$Title Fabricator (Rare)
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/I_Fabricator2.png
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//$Icon ammo
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Tag "$T_FABRICATOR2";
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Stamina -12000;
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Inventory.Icon "graphics/HUD/Icons/I_Fabricator2.png";
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@ -272,6 +280,10 @@ Class FabricatorTier3 : AmmoFabricator
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Default
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{
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//$Title Fabricator (Very Rare)
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/I_Fabricator3.png
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//$Icon ammo
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Tag "$T_FABRICATOR3";
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Stamina -80000;
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Inventory.Icon "graphics/HUD/Icons/I_Fabricator3.png";
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@ -287,6 +299,10 @@ Class FabricatorTier4 : AmmoFabricator
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{
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Default
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{
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//$Title Fabricator (Super Rare)
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/I_Fabricator4.png
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//$Icon ammo
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Tag "$T_FABRICATOR4";
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Stamina -1000000;
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Inventory.Icon "graphics/HUD/Icons/I_Fabricator4.png";
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@ -509,8 +525,13 @@ Class HammerspaceEmbiggener : Inventory
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Default
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{
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//$Title Hammerspace Embiggener
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/I_Embiggener.png
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//$Icon ammo
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Tag "$T_EMBIGGENER";
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Stamina -800000;
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Inventory.Icon "graphics/HUD/Icons/I_Embiggener.png";
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Inventory.PickupMessage "$T_EMBIGGENER";
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Inventory.MaxAmount 8;
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Inventory.InterHubAmount 8;
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@ -12,6 +12,10 @@ Class RedShell : Ammo
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Default
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{
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//$Title 1x Red Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
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//$Icon ammo
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Tag "$T_REDSHELLS";
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Stamina 500;
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Inventory.Icon "graphics/HUD/Icons/A_ShellsNormal.png";
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@ -37,6 +41,10 @@ Class RedShell2 : RedShell
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{
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Default
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{
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//$Title 2x Red Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
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//$Icon ammo
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Inventory.Amount 2;
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Radius 6;
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}
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@ -45,6 +53,10 @@ Class RedShell4 : RedShell
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{
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Default
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{
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//$Title 4x Red Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
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//$Icon ammo
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Inventory.Amount 4;
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Radius 6;
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}
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@ -60,6 +72,10 @@ Class GreenShell : Ammo
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Default
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{
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//$Title 1x Green Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
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//$Icon ammo
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Tag "$T_GREENSHELLS";
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Stamina 800;
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Inventory.Icon "graphics/HUD/Icons/A_ShellsSlug.png";
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@ -85,6 +101,10 @@ Class GreenShell2 : GreenShell
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{
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Default
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{
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//$Title 2x Green Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
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//$Icon ammo
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Inventory.Amount 2;
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Radius 6;
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}
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@ -93,6 +113,10 @@ Class GreenShell4 : GreenShell
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{
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Default
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{
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//$Title 4x Green Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
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//$Icon ammo
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Inventory.Amount 4;
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Radius 6;
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}
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@ -108,6 +132,10 @@ Class WhiteShell : Ammo
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Default
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{
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//$Title 1x White Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsDragon.png
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//$Icon ammo
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Tag "$T_WHITESHELLS";
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Stamina 1000;
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Inventory.Icon "graphics/HUD/Icons/A_ShellsDragon.png";
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@ -132,6 +160,10 @@ Class WhiteShell2 : WhiteShell
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{
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Default
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{
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//$Title 2x White Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsDragon.png
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//$Icon ammo
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Inventory.Amount 2;
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Radius 6;
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}
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@ -140,6 +172,10 @@ Class WhiteShell4 : WhiteShell
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{
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Default
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{
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//$Title 3x White Shells
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_ShellsDragon.png
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//$Icon ammo
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Inventory.Amount 4;
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Radius 6;
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}
|
||||
|
|
@ -155,6 +191,10 @@ Class BlueShell : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title 1x Blue Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
|
||||
//$Icon ammo
|
||||
Tag "$T_BLUESHELLS";
|
||||
Stamina 2500;
|
||||
Inventory.Icon "graphics/HUD/Icons/A_ShellsKinylum.png";
|
||||
|
|
@ -180,6 +220,10 @@ Class BlueShell2 : BlueShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title 2x Blue Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
|
||||
//$Icon ammo
|
||||
Inventory.Amount 2;
|
||||
Radius 6;
|
||||
}
|
||||
|
|
@ -188,6 +232,10 @@ Class BlueShell4 : BlueShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title 4x Blue Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
|
||||
//$Icon ammo
|
||||
Inventory.Amount 4;
|
||||
Radius 6;
|
||||
}
|
||||
|
|
@ -203,6 +251,10 @@ Class BlackShell : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title 1x Black Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
|
||||
//$Icon ammo
|
||||
Tag "$T_BLACKSHELLS";
|
||||
Stamina 4000;
|
||||
Inventory.Icon "graphics/HUD/Icons/A_ShellsFuck.png";
|
||||
|
|
@ -228,6 +280,10 @@ Class BlackShell2 : BlackShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title 2x Black Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
|
||||
//$Icon ammo
|
||||
Inventory.Amount 2;
|
||||
Radius 6;
|
||||
}
|
||||
|
|
@ -236,6 +292,10 @@ Class BlackShell4 : BlackShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title 4x Black Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
|
||||
//$Icon ammo
|
||||
Inventory.Amount 4;
|
||||
Radius 6;
|
||||
}
|
||||
|
|
@ -251,6 +311,10 @@ Class PurpleShell : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title 1x Purple Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
|
||||
//$Icon ammo
|
||||
Tag "$T_PURPLESHELLS";
|
||||
Stamina 1500;
|
||||
Inventory.Icon "graphics/HUD/Icons/A_ShellsBall.png";
|
||||
|
|
@ -276,6 +340,10 @@ Class PurpleShell2 : PurpleShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title 2x Purple Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
|
||||
//$Icon ammo
|
||||
Inventory.Amount 2;
|
||||
Radius 6;
|
||||
}
|
||||
|
|
@ -284,6 +352,10 @@ Class PurpleShell4 : PurpleShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title 4x Purple Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
|
||||
//$Icon ammo
|
||||
Inventory.Amount 4;
|
||||
Radius 6;
|
||||
}
|
||||
|
|
@ -339,6 +411,10 @@ Class GoldShell : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title 1x Gold Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
|
||||
//$Icon ammo
|
||||
Tag "$T_GOLDSHELLS";
|
||||
Stamina -1000000;
|
||||
Inventory.Icon "graphics/HUD/Icons/A_ShellsGold.png";
|
||||
|
|
@ -364,6 +440,10 @@ Class GoldShell2 : GoldShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title 2x Gold Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
|
||||
//$Icon ammo
|
||||
Inventory.Amount 2;
|
||||
Radius 6;
|
||||
}
|
||||
|
|
@ -372,6 +452,10 @@ Class GoldShell4 : GoldShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title 4x Gold Shells
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
|
||||
//$Icon ammo
|
||||
Inventory.Amount 4;
|
||||
Radius 6;
|
||||
}
|
||||
|
|
@ -390,6 +474,10 @@ Class EvisceratorShell : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Eviscerator Shell
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_Eviscerator.png
|
||||
//$Icon ammo
|
||||
Tag "$T_EVISHELLS";
|
||||
Inventory.PickupMessage "$T_EVISHELL";
|
||||
Stamina 3000;
|
||||
|
|
@ -422,6 +510,10 @@ Class EvisceratorSixPack : EvisceratorShell
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title Eviscerator Six-Pack
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_Eviscerator.png
|
||||
//$Icon ammo
|
||||
Tag "$I_EVISHELLPAK";
|
||||
Inventory.PickupMessage "$I_EVISHELLPAK";
|
||||
Inventory.Amount 6;
|
||||
|
|
@ -466,6 +558,10 @@ Class HellblazerMissiles : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer Missile
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_HellblazerMissile.png
|
||||
//$Icon ammo
|
||||
Tag "$T_HELLMISSILES";
|
||||
Inventory.PickupMessage "$T_HELLMISSILE";
|
||||
Stamina 8000;
|
||||
|
|
@ -497,6 +593,10 @@ Class HellblazerMissileMag : HellblazerMissiles
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer Missile Mag
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_HellblazerMissile.png
|
||||
//$Icon ammo
|
||||
Tag "$T_HELLMISSILEMAG";
|
||||
Inventory.PickupMessage "$T_HELLMISSILEMAG";
|
||||
Inventory.Amount 6;
|
||||
|
|
@ -536,6 +636,10 @@ Class HellblazerCrackshots : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer Crackshot
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_HellblazerCrackshot.png
|
||||
//$Icon ammo
|
||||
Tag "$T_HELLCLUSTERS";
|
||||
Inventory.PickupMessage "$T_HELLCLUSTER";
|
||||
Stamina 15000;
|
||||
|
|
@ -567,6 +671,10 @@ Class HellblazerCrackshotMag : HellblazerCrackshots
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer Crackshot Mag
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_HellblazerCrackshot.png
|
||||
//$Icon ammo
|
||||
Tag "$T_HELLCLUSTERMAG";
|
||||
Inventory.PickupMessage "$T_HELLCLUSTERMAG";
|
||||
Inventory.Amount 3;
|
||||
|
|
@ -584,6 +692,10 @@ Class HellblazerRavagers : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer Ravager
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_HellblazerRavager.png
|
||||
//$Icon ammo
|
||||
Tag "$T_HELLBURNINATORS";
|
||||
Inventory.PickupMessage "$T_HELLBURNINATOR";
|
||||
Stamina 25000;
|
||||
|
|
@ -615,6 +727,10 @@ Class HellblazerRavagerMag : HellblazerRavagers
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer Ravager Mag
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_HellblazerRavager.png
|
||||
//$Icon ammo
|
||||
Tag "$T_HELLBURNINATORMAG";
|
||||
Inventory.PickupMessage "$T_HELLBURNINATORMAG";
|
||||
Inventory.Amount 3;
|
||||
|
|
@ -632,6 +748,10 @@ Class HellblazerWarheads : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer Warhead
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_HellblazerWarhead.png
|
||||
//$Icon ammo
|
||||
Tag "$T_HELLNUKES";
|
||||
Inventory.PickupMessage "$T_HELLNUKE";
|
||||
Stamina 40000;
|
||||
|
|
@ -663,6 +783,10 @@ Class HellblazerWarheadMag : HellblazerWarheads
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer Warhead Mag
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_HellblazerWarhead.png
|
||||
//$Icon ammo
|
||||
Tag "$T_HELLNUKEMAG";
|
||||
Inventory.PickupMessage "$T_HELLNUKEMAG";
|
||||
Inventory.Amount 2;
|
||||
|
|
@ -684,6 +808,10 @@ Class SparkUnit : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Spark Unit
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_Sparkster.png
|
||||
//$Icon ammo
|
||||
Tag "$T_SPARKUNIT";
|
||||
Inventory.PickupMessage "$T_SPARKUNIT";
|
||||
Stamina 50000;
|
||||
|
|
@ -725,6 +853,10 @@ Class SilverBulletAmmo : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Silver Bullet Mag (XSB)
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_SilverBullet.png
|
||||
//$Icon ammo
|
||||
Tag "$T_XSBMAG";
|
||||
Inventory.PickupMessage "$T_XSBMAG";
|
||||
Stamina 70000;
|
||||
|
|
@ -773,6 +905,10 @@ Class SilverBulletAmmo2 : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Silver Bullet Mag (FCB)
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_SilverBullet2.png
|
||||
//$Icon ammo
|
||||
Tag "$T_FCBMAG";
|
||||
Inventory.PickupMessage "$T_FCBMAG";
|
||||
Stamina 80000;
|
||||
|
|
@ -816,6 +952,10 @@ Class SilverBullets : MagAmmo
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title Silver Bullet Round (XSB)
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet.png
|
||||
//$Icon ammo
|
||||
Tag "$T_XSBBULLET";
|
||||
Inventory.PickupMessage "$T_XSBBULLET";
|
||||
Inventory.Icon "graphics/HUD/Icons/A_SilverBulletBullet.png";
|
||||
|
|
@ -838,6 +978,10 @@ Class SilverBullets2 : MagAmmo
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title Silver Bullet Round (FCB)
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet2.png
|
||||
//$Icon ammo
|
||||
Tag "$T_FCBBULLET";
|
||||
Inventory.PickupMessage "$T_FCBBULLET";
|
||||
Inventory.Icon "graphics/HUD/Icons/A_SilverBulletBullet2.png";
|
||||
|
|
@ -917,6 +1061,10 @@ Class CandyGunAmmo : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Candy Gun Mag
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_CandyGun.png
|
||||
//$Icon ammo
|
||||
Tag "$T_CANDYMAG";
|
||||
Inventory.PickupMessage "$T_CANDYMAG";
|
||||
Stamina 100000;
|
||||
|
|
@ -960,6 +1108,10 @@ Class CandyGunBullets : MagAmmo
|
|||
{
|
||||
Default
|
||||
{
|
||||
//$Title Candy Gun Round
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_CandyBullet.png
|
||||
//$Icon ammo
|
||||
Tag "$T_CANDYBULLET";
|
||||
Inventory.PickupMessage "$T_CANDYBULLET";
|
||||
Inventory.Icon "graphics/HUD/Icons/A_CandyBullet.png";
|
||||
|
|
@ -1048,6 +1200,10 @@ Class YnykronAmmo : Ammo
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Ynykron Ammo
|
||||
//$Group Ammo
|
||||
//$Sprite graphics/HUD/Icons/A_Ynykron.png
|
||||
//$Icon ammo
|
||||
Tag "$T_YNYKRONAMMO";
|
||||
Inventory.PickupMessage "$T_YNYKRONAMMO";
|
||||
Stamina 3000000;
|
||||
|
|
|
|||
|
|
@ -27,6 +27,10 @@ Class ArmorNuggetItem : SWWMSpareArmor
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title Armor Nugget
|
||||
//$Group Armor
|
||||
//$Sprite graphics/HUD/Icons/I_ArmorNugget.png
|
||||
//$Icon armour
|
||||
Tag "$T_NUGGETA";
|
||||
Stamina 300;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_ArmorNugget.png";
|
||||
|
|
@ -105,6 +109,10 @@ Class BlastSuitItem : SWWMSpareArmor
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title Blast Suit
|
||||
//$Group Armor
|
||||
//$Sprite graphics/HUD/Icons/I_BlastSuit.png
|
||||
//$Icon armour
|
||||
Tag "$T_BLASTSUIT";
|
||||
Stamina 40000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_BlastSuit.png";
|
||||
|
|
@ -155,6 +163,10 @@ Class WarArmorItem : SWWMSpareArmor
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title War Armor
|
||||
//$Group Armor
|
||||
//$Sprite graphics/HUD/Icons/I_WarArmor.png
|
||||
//$Icon armour
|
||||
Tag "$T_WARARMOR";
|
||||
Stamina 100000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_WarArmor.png";
|
||||
|
|
|
|||
|
|
@ -73,6 +73,10 @@ Class HealthNuggetItem : SWWMHealth
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title Health Nugget
|
||||
//$Group Health
|
||||
//$Sprite graphics/HUD/Icons/I_HealthNugget.png
|
||||
//$Icon health
|
||||
Tag "$T_NUGGETH";
|
||||
Stamina 200;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_HealthNugget.png";
|
||||
|
|
@ -130,6 +134,10 @@ Class TetraHealthItem : SWWMHealth
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title Health Tetrahedron
|
||||
//$Group Health
|
||||
//$Sprite graphics/HUD/Icons/I_HealthTetra.png
|
||||
//$Icon health
|
||||
Tag "$T_TETRAHEALTH";
|
||||
Stamina 3000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_HealthTetra.png";
|
||||
|
|
@ -157,6 +165,10 @@ Class CubeHealthItem : SWWMHealth
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title Health Cube
|
||||
//$Group Health
|
||||
//$Sprite graphics/HUD/Icons/I_HealthCube.png
|
||||
//$Icon health
|
||||
Tag "$T_CUBEHEALTH";
|
||||
Stamina 8000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_HealthCube.png";
|
||||
|
|
@ -202,6 +214,10 @@ Class RefresherItem : SWWMHealth
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title Refresher
|
||||
//$Group Health
|
||||
//$Sprite graphics/HUD/Icons/I_Refresher.png
|
||||
//$Icon health
|
||||
Tag "$T_REFRESHER";
|
||||
Stamina 160000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Refresher.png";
|
||||
|
|
|
|||
|
|
@ -198,6 +198,10 @@ Class GrilledCheeseSandwich : Inventory
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Grilled Cheese Sandwich
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_Sandwich.png
|
||||
//$Icon powerup
|
||||
Tag "$T_SANDWICH";
|
||||
Stamina 800000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Sandwich.png";
|
||||
|
|
@ -442,6 +446,10 @@ Class GhostArtifact : Inventory
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Ghost Artifact
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_Ghost.png
|
||||
//$Icon powerup
|
||||
Tag "$T_GHOSTARTI";
|
||||
Stamina 120000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Ghost.png";
|
||||
|
|
@ -650,6 +658,10 @@ Class GravitySuppressor : Inventory
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Gravity Suppressor
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_Gravity.png
|
||||
//$Icon powerup
|
||||
Tag "$T_GRAVITYS";
|
||||
Stamina 150000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Gravity.png";
|
||||
|
|
@ -893,6 +905,10 @@ Class FuckingInvinciball : Inventory
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Invinciball
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_Invinciball.png
|
||||
//$Icon powerup
|
||||
Tag "$T_INVINCIBALL";
|
||||
Stamina 640000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Invinciball.png";
|
||||
|
|
@ -1177,6 +1193,10 @@ Class Ragekit : Inventory
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Ragekit
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_Ragekit.png
|
||||
//$Icon powerup
|
||||
Tag "$T_RAGEKIT";
|
||||
Stamina 500000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Ragekit.png";
|
||||
|
|
@ -1262,7 +1282,12 @@ Class Omnisight : Inventory
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title Omnisight
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_Omnisight.png
|
||||
//$Icon powerup
|
||||
Tag "$T_OMNISIGHT";
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Omnisight.png";
|
||||
Inventory.PickupSound "misc/p_pkup";
|
||||
Inventory.PickupMessage "$I_OMNISIGHT";
|
||||
Inventory.MaxAmount 1;
|
||||
|
|
@ -1926,6 +1951,10 @@ Class SWWMLamp : Inventory
|
|||
}
|
||||
Default
|
||||
{
|
||||
//$Title Lamp
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_LampOff.png
|
||||
//$Icon powerup
|
||||
Tag "$T_LAMP";
|
||||
Inventory.Icon "graphics/HUD/Icons/I_LampOff.png";
|
||||
Inventory.PickupSound "misc/p_pkup";
|
||||
|
|
@ -2133,6 +2162,10 @@ Class EBarrier : Inventory
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Barrier
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_Barrier.png
|
||||
//$Icon powerup
|
||||
Tag "$T_BARRIER";
|
||||
Stamina 80000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Barrier.png";
|
||||
|
|
@ -2807,6 +2840,10 @@ Class Mykradvo : Inventory
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Mykradvo
|
||||
//$Group Powerups
|
||||
//$Sprite graphics/HUD/Icons/I_Mykradvo.png
|
||||
//$Icon powerup
|
||||
Tag "$T_MYKRADVO";
|
||||
Stamina 1200000;
|
||||
Inventory.Icon "graphics/HUD/Icons/I_Mykradvo.png";
|
||||
|
|
|
|||
|
|
@ -645,6 +645,10 @@ Class Hellblazer : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Hellblazer
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_Hellblazer.png
|
||||
//$Icon weapon
|
||||
Tag "$T_HELLBLAZER";
|
||||
Inventory.PickupMessage "$I_HELLBLAZER";
|
||||
Obituary "$O_HELLBLAZER";
|
||||
|
|
|
|||
|
|
@ -845,6 +845,10 @@ Class Wallbuster : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Wallbuster
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_Wallbuster.png
|
||||
//$Icon weapon
|
||||
Tag "$T_WALLBUSTER";
|
||||
Inventory.PickupMessage "$I_WALLBUSTER";
|
||||
Obituary "$O_WALLBUSTER_RED";
|
||||
|
|
|
|||
|
|
@ -278,6 +278,10 @@ Class Eviscerator : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Eviscerator
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_Eviscerator.png
|
||||
//$Icon weapon
|
||||
Tag "$T_EVISCERATOR";
|
||||
Inventory.PickupMessage "$I_EVISCERATOR";
|
||||
Obituary "$O_EVISCERATOR";
|
||||
|
|
|
|||
|
|
@ -230,6 +230,10 @@ Class Ynykron : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Ynykron
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_Ynykron.png
|
||||
//$Icon weapon
|
||||
Tag "$T_YNYKRON";
|
||||
Inventory.PickupMessage "$T_YNYKRON";
|
||||
Obituary "$O_YNYKRON";
|
||||
|
|
|
|||
|
|
@ -319,6 +319,10 @@ Class DeepImpact : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Deep Impact
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_DeepImpact.png
|
||||
//$Icon weapon
|
||||
Tag "$T_DEEPIMPACT";
|
||||
Inventory.PickupMessage "$I_DEEPIMPACT";
|
||||
Obituary "$O_DEEPIMPACT_WEAK";
|
||||
|
|
|
|||
|
|
@ -248,6 +248,10 @@ Class PusherWeapon : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Pusher
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_Pusher.png
|
||||
//$Icon weapon
|
||||
Tag "$T_PUSHER";
|
||||
Inventory.PickupMessage "$I_PUSHER";
|
||||
Obituary "$O_PUSHER";
|
||||
|
|
|
|||
|
|
@ -873,6 +873,10 @@ Class Spreadgun : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Spreadgun
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_Spreadgun.png
|
||||
//$Icon weapon
|
||||
Tag "$T_SPREADGUN";
|
||||
Inventory.PickupMessage "$I_SPREADGUN";
|
||||
Obituary "$O_SPREADGUN";
|
||||
|
|
|
|||
|
|
@ -246,6 +246,10 @@ Class Sparkster : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Biospark Carbine
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_Sparkster.png
|
||||
//$Icon weapon
|
||||
Tag "$T_SPARKSTER";
|
||||
Inventory.PickupMessage "$I_SPARKSTER";
|
||||
Obituary "$O_SPARKSTER";
|
||||
|
|
|
|||
|
|
@ -293,6 +293,10 @@ Class ExplodiumGun : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Explodium Gun
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_ExplodiumGun.png
|
||||
//$Icon weapon
|
||||
Tag "$T_EXPLODIUM";
|
||||
Inventory.PickupMessage "$T_EXPLODIUM";
|
||||
Obituary "$O_EXPLODIUM";
|
||||
|
|
|
|||
|
|
@ -331,6 +331,10 @@ Class CandyGun : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Candy Gun
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_CandyGun.png
|
||||
//$Icon weapon
|
||||
Tag "$T_CANDYGUN";
|
||||
Inventory.PickupMessage "$I_CANDYGUN";
|
||||
Obituary "$O_CANDYGUN";
|
||||
|
|
|
|||
|
|
@ -928,6 +928,10 @@ Class SilverBullet : SWWMWeapon
|
|||
|
||||
Default
|
||||
{
|
||||
//$Title Silver Bullet JET
|
||||
//$Group Weapons
|
||||
//$Sprite graphics/HUD/Icons/W_SilverBullet.png
|
||||
//$Icon weapon
|
||||
Tag "$T_SILVERBULLET";
|
||||
Inventory.PickupMessage "$T_SILVERBULLET";
|
||||
Obituary "$O_SILVERBULLET";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue