Comments for mapping.

This commit is contained in:
Mari the Deer 2021-06-05 01:28:10 +02:00
commit affd301ead
30 changed files with 388 additions and 2 deletions

View file

@ -238,6 +238,10 @@ Class FabricatorTier1 : AmmoFabricator
Default
{
//$Title Fabricator (Common)
//$Group Ammo
//$Sprite graphics/HUD/Icons/I_Fabricator1.png
//$Icon ammo
Tag "$T_FABRICATOR1";
Stamina -2500;
Inventory.Icon "graphics/HUD/Icons/I_Fabricator1.png";
@ -255,6 +259,10 @@ Class FabricatorTier2 : AmmoFabricator
Default
{
//$Title Fabricator (Rare)
//$Group Ammo
//$Sprite graphics/HUD/Icons/I_Fabricator2.png
//$Icon ammo
Tag "$T_FABRICATOR2";
Stamina -12000;
Inventory.Icon "graphics/HUD/Icons/I_Fabricator2.png";
@ -272,6 +280,10 @@ Class FabricatorTier3 : AmmoFabricator
Default
{
//$Title Fabricator (Very Rare)
//$Group Ammo
//$Sprite graphics/HUD/Icons/I_Fabricator3.png
//$Icon ammo
Tag "$T_FABRICATOR3";
Stamina -80000;
Inventory.Icon "graphics/HUD/Icons/I_Fabricator3.png";
@ -287,6 +299,10 @@ Class FabricatorTier4 : AmmoFabricator
{
Default
{
//$Title Fabricator (Super Rare)
//$Group Ammo
//$Sprite graphics/HUD/Icons/I_Fabricator4.png
//$Icon ammo
Tag "$T_FABRICATOR4";
Stamina -1000000;
Inventory.Icon "graphics/HUD/Icons/I_Fabricator4.png";
@ -509,8 +525,13 @@ Class HammerspaceEmbiggener : Inventory
Default
{
//$Title Hammerspace Embiggener
//$Group Ammo
//$Sprite graphics/HUD/Icons/I_Embiggener.png
//$Icon ammo
Tag "$T_EMBIGGENER";
Stamina -800000;
Inventory.Icon "graphics/HUD/Icons/I_Embiggener.png";
Inventory.PickupMessage "$T_EMBIGGENER";
Inventory.MaxAmount 8;
Inventory.InterHubAmount 8;

View file

@ -12,6 +12,10 @@ Class RedShell : Ammo
Default
{
//$Title 1x Red Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
//$Icon ammo
Tag "$T_REDSHELLS";
Stamina 500;
Inventory.Icon "graphics/HUD/Icons/A_ShellsNormal.png";
@ -37,6 +41,10 @@ Class RedShell2 : RedShell
{
Default
{
//$Title 2x Red Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
@ -45,6 +53,10 @@ Class RedShell4 : RedShell
{
Default
{
//$Title 4x Red Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
@ -60,6 +72,10 @@ Class GreenShell : Ammo
Default
{
//$Title 1x Green Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
//$Icon ammo
Tag "$T_GREENSHELLS";
Stamina 800;
Inventory.Icon "graphics/HUD/Icons/A_ShellsSlug.png";
@ -85,6 +101,10 @@ Class GreenShell2 : GreenShell
{
Default
{
//$Title 2x Green Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
@ -93,6 +113,10 @@ Class GreenShell4 : GreenShell
{
Default
{
//$Title 4x Green Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
@ -108,6 +132,10 @@ Class WhiteShell : Ammo
Default
{
//$Title 1x White Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsDragon.png
//$Icon ammo
Tag "$T_WHITESHELLS";
Stamina 1000;
Inventory.Icon "graphics/HUD/Icons/A_ShellsDragon.png";
@ -132,6 +160,10 @@ Class WhiteShell2 : WhiteShell
{
Default
{
//$Title 2x White Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsDragon.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
@ -140,6 +172,10 @@ Class WhiteShell4 : WhiteShell
{
Default
{
//$Title 3x White Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsDragon.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
@ -155,6 +191,10 @@ Class BlueShell : Ammo
Default
{
//$Title 1x Blue Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
//$Icon ammo
Tag "$T_BLUESHELLS";
Stamina 2500;
Inventory.Icon "graphics/HUD/Icons/A_ShellsKinylum.png";
@ -180,6 +220,10 @@ Class BlueShell2 : BlueShell
{
Default
{
//$Title 2x Blue Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
@ -188,6 +232,10 @@ Class BlueShell4 : BlueShell
{
Default
{
//$Title 4x Blue Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
@ -203,6 +251,10 @@ Class BlackShell : Ammo
Default
{
//$Title 1x Black Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
//$Icon ammo
Tag "$T_BLACKSHELLS";
Stamina 4000;
Inventory.Icon "graphics/HUD/Icons/A_ShellsFuck.png";
@ -228,6 +280,10 @@ Class BlackShell2 : BlackShell
{
Default
{
//$Title 2x Black Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
@ -236,6 +292,10 @@ Class BlackShell4 : BlackShell
{
Default
{
//$Title 4x Black Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
@ -251,6 +311,10 @@ Class PurpleShell : Ammo
Default
{
//$Title 1x Purple Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
//$Icon ammo
Tag "$T_PURPLESHELLS";
Stamina 1500;
Inventory.Icon "graphics/HUD/Icons/A_ShellsBall.png";
@ -276,6 +340,10 @@ Class PurpleShell2 : PurpleShell
{
Default
{
//$Title 2x Purple Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
@ -284,6 +352,10 @@ Class PurpleShell4 : PurpleShell
{
Default
{
//$Title 4x Purple Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
@ -339,6 +411,10 @@ Class GoldShell : Ammo
Default
{
//$Title 1x Gold Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
//$Icon ammo
Tag "$T_GOLDSHELLS";
Stamina -1000000;
Inventory.Icon "graphics/HUD/Icons/A_ShellsGold.png";
@ -364,6 +440,10 @@ Class GoldShell2 : GoldShell
{
Default
{
//$Title 2x Gold Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
@ -372,6 +452,10 @@ Class GoldShell4 : GoldShell
{
Default
{
//$Title 4x Gold Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
@ -390,6 +474,10 @@ Class EvisceratorShell : Ammo
Default
{
//$Title Eviscerator Shell
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Eviscerator.png
//$Icon ammo
Tag "$T_EVISHELLS";
Inventory.PickupMessage "$T_EVISHELL";
Stamina 3000;
@ -422,6 +510,10 @@ Class EvisceratorSixPack : EvisceratorShell
{
Default
{
//$Title Eviscerator Six-Pack
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Eviscerator.png
//$Icon ammo
Tag "$I_EVISHELLPAK";
Inventory.PickupMessage "$I_EVISHELLPAK";
Inventory.Amount 6;
@ -466,6 +558,10 @@ Class HellblazerMissiles : Ammo
Default
{
//$Title Hellblazer Missile
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerMissile.png
//$Icon ammo
Tag "$T_HELLMISSILES";
Inventory.PickupMessage "$T_HELLMISSILE";
Stamina 8000;
@ -497,6 +593,10 @@ Class HellblazerMissileMag : HellblazerMissiles
{
Default
{
//$Title Hellblazer Missile Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerMissile.png
//$Icon ammo
Tag "$T_HELLMISSILEMAG";
Inventory.PickupMessage "$T_HELLMISSILEMAG";
Inventory.Amount 6;
@ -536,6 +636,10 @@ Class HellblazerCrackshots : Ammo
Default
{
//$Title Hellblazer Crackshot
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerCrackshot.png
//$Icon ammo
Tag "$T_HELLCLUSTERS";
Inventory.PickupMessage "$T_HELLCLUSTER";
Stamina 15000;
@ -567,6 +671,10 @@ Class HellblazerCrackshotMag : HellblazerCrackshots
{
Default
{
//$Title Hellblazer Crackshot Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerCrackshot.png
//$Icon ammo
Tag "$T_HELLCLUSTERMAG";
Inventory.PickupMessage "$T_HELLCLUSTERMAG";
Inventory.Amount 3;
@ -584,6 +692,10 @@ Class HellblazerRavagers : Ammo
Default
{
//$Title Hellblazer Ravager
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerRavager.png
//$Icon ammo
Tag "$T_HELLBURNINATORS";
Inventory.PickupMessage "$T_HELLBURNINATOR";
Stamina 25000;
@ -615,6 +727,10 @@ Class HellblazerRavagerMag : HellblazerRavagers
{
Default
{
//$Title Hellblazer Ravager Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerRavager.png
//$Icon ammo
Tag "$T_HELLBURNINATORMAG";
Inventory.PickupMessage "$T_HELLBURNINATORMAG";
Inventory.Amount 3;
@ -632,6 +748,10 @@ Class HellblazerWarheads : Ammo
Default
{
//$Title Hellblazer Warhead
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerWarhead.png
//$Icon ammo
Tag "$T_HELLNUKES";
Inventory.PickupMessage "$T_HELLNUKE";
Stamina 40000;
@ -663,6 +783,10 @@ Class HellblazerWarheadMag : HellblazerWarheads
{
Default
{
//$Title Hellblazer Warhead Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerWarhead.png
//$Icon ammo
Tag "$T_HELLNUKEMAG";
Inventory.PickupMessage "$T_HELLNUKEMAG";
Inventory.Amount 2;
@ -684,6 +808,10 @@ Class SparkUnit : Ammo
Default
{
//$Title Spark Unit
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Sparkster.png
//$Icon ammo
Tag "$T_SPARKUNIT";
Inventory.PickupMessage "$T_SPARKUNIT";
Stamina 50000;
@ -725,6 +853,10 @@ Class SilverBulletAmmo : Ammo
Default
{
//$Title Silver Bullet Mag (XSB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBullet.png
//$Icon ammo
Tag "$T_XSBMAG";
Inventory.PickupMessage "$T_XSBMAG";
Stamina 70000;
@ -773,6 +905,10 @@ Class SilverBulletAmmo2 : Ammo
Default
{
//$Title Silver Bullet Mag (FCB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBullet2.png
//$Icon ammo
Tag "$T_FCBMAG";
Inventory.PickupMessage "$T_FCBMAG";
Stamina 80000;
@ -816,6 +952,10 @@ Class SilverBullets : MagAmmo
{
Default
{
//$Title Silver Bullet Round (XSB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet.png
//$Icon ammo
Tag "$T_XSBBULLET";
Inventory.PickupMessage "$T_XSBBULLET";
Inventory.Icon "graphics/HUD/Icons/A_SilverBulletBullet.png";
@ -838,6 +978,10 @@ Class SilverBullets2 : MagAmmo
{
Default
{
//$Title Silver Bullet Round (FCB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet2.png
//$Icon ammo
Tag "$T_FCBBULLET";
Inventory.PickupMessage "$T_FCBBULLET";
Inventory.Icon "graphics/HUD/Icons/A_SilverBulletBullet2.png";
@ -917,6 +1061,10 @@ Class CandyGunAmmo : Ammo
Default
{
//$Title Candy Gun Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_CandyGun.png
//$Icon ammo
Tag "$T_CANDYMAG";
Inventory.PickupMessage "$T_CANDYMAG";
Stamina 100000;
@ -960,6 +1108,10 @@ Class CandyGunBullets : MagAmmo
{
Default
{
//$Title Candy Gun Round
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_CandyBullet.png
//$Icon ammo
Tag "$T_CANDYBULLET";
Inventory.PickupMessage "$T_CANDYBULLET";
Inventory.Icon "graphics/HUD/Icons/A_CandyBullet.png";
@ -1048,6 +1200,10 @@ Class YnykronAmmo : Ammo
Default
{
//$Title Ynykron Ammo
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Ynykron.png
//$Icon ammo
Tag "$T_YNYKRONAMMO";
Inventory.PickupMessage "$T_YNYKRONAMMO";
Stamina 3000000;

View file

@ -27,6 +27,10 @@ Class ArmorNuggetItem : SWWMSpareArmor
}
Default
{
//$Title Armor Nugget
//$Group Armor
//$Sprite graphics/HUD/Icons/I_ArmorNugget.png
//$Icon armour
Tag "$T_NUGGETA";
Stamina 300;
Inventory.Icon "graphics/HUD/Icons/I_ArmorNugget.png";
@ -105,6 +109,10 @@ Class BlastSuitItem : SWWMSpareArmor
}
Default
{
//$Title Blast Suit
//$Group Armor
//$Sprite graphics/HUD/Icons/I_BlastSuit.png
//$Icon armour
Tag "$T_BLASTSUIT";
Stamina 40000;
Inventory.Icon "graphics/HUD/Icons/I_BlastSuit.png";
@ -155,6 +163,10 @@ Class WarArmorItem : SWWMSpareArmor
}
Default
{
//$Title War Armor
//$Group Armor
//$Sprite graphics/HUD/Icons/I_WarArmor.png
//$Icon armour
Tag "$T_WARARMOR";
Stamina 100000;
Inventory.Icon "graphics/HUD/Icons/I_WarArmor.png";

View file

@ -73,6 +73,10 @@ Class HealthNuggetItem : SWWMHealth
}
Default
{
//$Title Health Nugget
//$Group Health
//$Sprite graphics/HUD/Icons/I_HealthNugget.png
//$Icon health
Tag "$T_NUGGETH";
Stamina 200;
Inventory.Icon "graphics/HUD/Icons/I_HealthNugget.png";
@ -130,6 +134,10 @@ Class TetraHealthItem : SWWMHealth
}
Default
{
//$Title Health Tetrahedron
//$Group Health
//$Sprite graphics/HUD/Icons/I_HealthTetra.png
//$Icon health
Tag "$T_TETRAHEALTH";
Stamina 3000;
Inventory.Icon "graphics/HUD/Icons/I_HealthTetra.png";
@ -157,6 +165,10 @@ Class CubeHealthItem : SWWMHealth
}
Default
{
//$Title Health Cube
//$Group Health
//$Sprite graphics/HUD/Icons/I_HealthCube.png
//$Icon health
Tag "$T_CUBEHEALTH";
Stamina 8000;
Inventory.Icon "graphics/HUD/Icons/I_HealthCube.png";
@ -202,6 +214,10 @@ Class RefresherItem : SWWMHealth
}
Default
{
//$Title Refresher
//$Group Health
//$Sprite graphics/HUD/Icons/I_Refresher.png
//$Icon health
Tag "$T_REFRESHER";
Stamina 160000;
Inventory.Icon "graphics/HUD/Icons/I_Refresher.png";

View file

@ -198,6 +198,10 @@ Class GrilledCheeseSandwich : Inventory
Default
{
//$Title Grilled Cheese Sandwich
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_Sandwich.png
//$Icon powerup
Tag "$T_SANDWICH";
Stamina 800000;
Inventory.Icon "graphics/HUD/Icons/I_Sandwich.png";
@ -442,6 +446,10 @@ Class GhostArtifact : Inventory
Default
{
//$Title Ghost Artifact
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_Ghost.png
//$Icon powerup
Tag "$T_GHOSTARTI";
Stamina 120000;
Inventory.Icon "graphics/HUD/Icons/I_Ghost.png";
@ -650,6 +658,10 @@ Class GravitySuppressor : Inventory
Default
{
//$Title Gravity Suppressor
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_Gravity.png
//$Icon powerup
Tag "$T_GRAVITYS";
Stamina 150000;
Inventory.Icon "graphics/HUD/Icons/I_Gravity.png";
@ -893,6 +905,10 @@ Class FuckingInvinciball : Inventory
Default
{
//$Title Invinciball
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_Invinciball.png
//$Icon powerup
Tag "$T_INVINCIBALL";
Stamina 640000;
Inventory.Icon "graphics/HUD/Icons/I_Invinciball.png";
@ -1177,6 +1193,10 @@ Class Ragekit : Inventory
Default
{
//$Title Ragekit
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_Ragekit.png
//$Icon powerup
Tag "$T_RAGEKIT";
Stamina 500000;
Inventory.Icon "graphics/HUD/Icons/I_Ragekit.png";
@ -1262,7 +1282,12 @@ Class Omnisight : Inventory
}
Default
{
//$Title Omnisight
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_Omnisight.png
//$Icon powerup
Tag "$T_OMNISIGHT";
Inventory.Icon "graphics/HUD/Icons/I_Omnisight.png";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$I_OMNISIGHT";
Inventory.MaxAmount 1;
@ -1926,6 +1951,10 @@ Class SWWMLamp : Inventory
}
Default
{
//$Title Lamp
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_LampOff.png
//$Icon powerup
Tag "$T_LAMP";
Inventory.Icon "graphics/HUD/Icons/I_LampOff.png";
Inventory.PickupSound "misc/p_pkup";
@ -2133,6 +2162,10 @@ Class EBarrier : Inventory
Default
{
//$Title Barrier
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_Barrier.png
//$Icon powerup
Tag "$T_BARRIER";
Stamina 80000;
Inventory.Icon "graphics/HUD/Icons/I_Barrier.png";
@ -2807,6 +2840,10 @@ Class Mykradvo : Inventory
Default
{
//$Title Mykradvo
//$Group Powerups
//$Sprite graphics/HUD/Icons/I_Mykradvo.png
//$Icon powerup
Tag "$T_MYKRADVO";
Stamina 1200000;
Inventory.Icon "graphics/HUD/Icons/I_Mykradvo.png";