Hide Lämp after 10 seconds of inactivity.
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3 changed files with 17 additions and 3 deletions
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@ -498,6 +498,8 @@ Class SWWMLamp : Inventory
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Actor thelamp;
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int charge;
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int inactivetime;
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Property Charge : charge;
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override Inventory CreateCopy( Actor other )
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@ -580,6 +582,18 @@ Class SWWMLamp : Inventory
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f.A_StartSound("lamp/appear",CHAN_VOICE);
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}
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if ( bActive && !(level.maptime%35) && !isFrozen() ) Charge--;
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if ( bActive || !thelamp ) inactivetime = 0;
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else if ( thelamp )
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{
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inactivetime++;
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if ( inactivetime > 350 ) // hide the lamp after 10 seconds of inactivity, so it doesn't get in your way
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{
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let f = Spawn("SWWMItemFog",thelamp.pos);
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f.A_StartSound("lamp/disappear",CHAN_VOICE);
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thelamp.Destroy();
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bActivated = false;
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}
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}
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if ( Charge <= 0 )
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{
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Amount--;
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