diff --git a/language.version b/language.version index cab66a351..19bbc51a2 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r95 \cu(Sun 5 Jun 00:34:58 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r95 \cu(2022-06-05 00:34:58)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r96 \cu(Sun 5 Jun 00:36:15 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r96 \cu(2022-06-05 00:36:15)\c-"; diff --git a/zscript/handler/swwm_handler_cheats.zsc b/zscript/handler/swwm_handler_cheats.zsc index ef8440cbf..cf6501fe1 100644 --- a/zscript/handler/swwm_handler_cheats.zsc +++ b/zscript/handler/swwm_handler_cheats.zsc @@ -402,7 +402,7 @@ extend Class SWWMHandler bool burned = false; while ( a = Actor(ti.Next()) ) { - if ( !a.bSHOOTABLE || a.player || a.IsFriend(players[e.Args[0]].mo) || !SWWMUtility.InPlayerFOV(players[e.Args[0]],a) ) continue; + if ( !a.bSHOOTABLE || (a.player == players[e.Args[0]]) || a.IsFriend(players[e.Args[0]].mo) || !SWWMUtility.InPlayerFOV(players[e.Args[0]],a) ) continue; OnFire.Apply(a,players[e.Args[0]].mo,500); burned = true; }