From b080a8283a4e2030a634e3a7af56a9419dd1d0d3 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Wed, 15 Feb 2023 16:59:12 +0100 Subject: [PATCH] Splash damage issue was quickly addressed. --- language.version | 4 ++-- zscript/items/swwm_powerups.zsc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index d2ae54887..5a0aff1bc 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r759 \cu(Wed 15 Feb 16:02:38 CET 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r759 \cu(2023-02-15 16:02:38)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r760 \cu(Wed 15 Feb 16:59:12 CET 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r760 \cu(2023-02-15 16:59:12)\c-"; diff --git a/zscript/items/swwm_powerups.zsc b/zscript/items/swwm_powerups.zsc index 70d0dd092..8c305db49 100644 --- a/zscript/items/swwm_powerups.zsc +++ b/zscript/items/swwm_powerups.zsc @@ -351,7 +351,7 @@ Class GhostPower : Powerup Owner.bINVISIBLE = true; // makes sure player doesn't render while still keeping psprites intact Owner.bCANTSEEK = true; // seeking missiles don't track Owner.bSHADOW = true; // monsters don't aim straight - Owner.bVISALWAYSFAIL = true; // ensure full invisibility (note: flag also makes you immune to explosions, will be hopefully addressed soon) + Owner.bVISALWAYSFAIL = true; // ensure full invisibility SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20); if ( Owner is 'Demolitionist' ) Demolitionist(Owner).lastbump *= 1.04;