Additional explosion and ring sprite colors.

I will keep re-using and re-coloring these sprites forever, that is a fact.
This commit is contained in:
Mari the Deer 2023-11-06 23:14:27 +01:00
commit b1559e4b67
69 changed files with 5 additions and 5 deletions

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r997 \cu(Sun 5 Nov 11:08:43 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r997 \cu(2023-11-05 11:08:43)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r999 \cu(Mon 6 Nov 23:14:46 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r999 \cu(2023-11-06 23:14:46)\c-";

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@ -804,7 +804,7 @@ Class CandyRing : SWWMNonInteractiveActor
States
{
Spawn:
XRG5 ABCDEFGHIJKLMNOPQRSTUVWX 1 Bright A_SetScale(scale.x*1.08);
XRGB ABCDEFGHIJKLMNOPQRSTUVWX 1 Bright A_SetScale(scale.x*1.08);
Stop;
}
}
@ -817,7 +817,7 @@ Class CandyRing2 : CandyRing
States
{
Spawn:
XRG5 ABCDEFGHIJKLMNOPQRSTUVWX 1 Bright A_SetScale(scale.x*1.05);
XRGB ABCDEFGHIJKLMNOPQRSTUVWX 1 Bright A_SetScale(scale.x*1.05);
Stop;
}
}
@ -830,7 +830,7 @@ Class CandyRing3 : CandyRing
States
{
Spawn:
XRG5 ABCDEFGHIJKLMNOPQRSTUVWX 1 Bright A_SetScale(scale.x*1.08);
XRGB ABCDEFGHIJKLMNOPQRSTUVWX 1 Bright A_SetScale(scale.x*1.08);
Stop;
}
}