Generalized hitnormal functions (where possible).

This commit is contained in:
Mari the Deer 2022-12-18 20:03:36 +01:00
commit b1683dae8e
24 changed files with 206 additions and 785 deletions

View file

@ -386,45 +386,7 @@ Class TheBall : Actor
void A_HandleBounce()
{
lasthit = null;
Vector3 HitNormal = -vel.unit();
F3DFloor ff;
if ( BlockingFloor )
{
// find closest 3d floor for its normal
for ( int i=0; i<BlockingFloor.Get3DFloorCount(); i++ )
{
if ( !(BlockingFloor.Get3DFloor(i).flags&F3DFloor.FF_SOLID) ) continue;
if ( !(BlockingFloor.Get3DFloor(i).top.ZAtPoint(pos.xy) ~== floorz) ) continue;
ff = BlockingFloor.Get3DFloor(i);
break;
}
if ( ff ) HitNormal = -ff.top.Normal;
else HitNormal = BlockingFloor.floorplane.Normal;
}
else if ( BlockingCeiling )
{
// find closest 3d floor for its normal
for ( int i=0; i<BlockingCeiling.Get3DFloorCount(); i++ )
{
if ( !(BlockingCeiling.Get3DFloor(i).flags&F3DFloor.FF_SOLID) ) continue;
if ( !(BlockingCeiling.Get3DFloor(i).bottom.ZAtPoint(pos.xy) ~== ceilingz) ) continue;
ff = BlockingCeiling.Get3DFloor(i);
break;
}
if ( ff ) HitNormal = -ff.bottom.Normal;
else HitNormal = BlockingCeiling.ceilingplane.Normal;
}
else if ( BlockingLine )
{
HitNormal = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit();
int wside = SWWMUtility.PointOnLineSide(pos.xy,BlockingLine);
if ( !wside ) HitNormal *= -1;
}
else if ( BlockingMobj )
{
Vector3 diff = level.Vec3Diff(BlockingMobj.Vec3Offset(0,0,BlockingMobj.Height/2),pos);
HitNormal = diff.unit();
}
Vector3 HitNormal = SWWMUtility.GetActorHitNormal(self);
// send the needed data for a bust
if ( (special1 == 2) || swwm_omnibust )
{
@ -663,23 +625,8 @@ Class SaltBeam : SWWMNonInteractiveActor
if ( t.Results.HitActor && t.Results.HitActor.bIsMonster && !Random[Spreadgun](0,3) )
t.Results.HitActor.Howl();
}
Vector3 norm = -x;
if ( t.Results.HitType == TRACE_HitWall )
{
norm = (t.Results.HitLine.delta.y,-t.Results.HitLine.delta.x,0).unit();
if ( t.Results.Side ) norm *= -1;
t.Results.HitLine.RemoteActivate(tracer,t.Results.Side,SPAC_Impact,t.Results.HitPos);
}
else if ( t.Results.HitType == TRACE_HitFloor )
{
if ( t.Results.ffloor ) norm = -t.Results.ffloor.top.Normal;
else norm = t.Results.HitSector.floorplane.Normal;
}
else if ( t.Results.HitType == TRACE_HitCeiling )
{
if ( t.Results.ffloor ) norm = -t.Results.ffloor.bottom.Normal;
else norm = t.Results.HitSector.ceilingplane.Normal;
}
Vector3 norm = SWWMUtility.GetLineTracerHitNormal(t.Results);
if ( t.Results.HitType == TRACE_HitWall ) t.Results.HitLine.RemoteActivate(tracer,t.Results.Side,SPAC_Impact,t.Results.HitPos);
if ( t.Results.HitType != TRACE_HasHitSky )
{
let i = Spawn("SaltImpact",level.Vec3Offset(t.Results.HitPos,norm*4));