Fix extended hitboxes breaking dual-weapon givers.
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c257750f9d
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6 changed files with 18 additions and 5 deletions
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@ -1066,7 +1066,7 @@ SWWM_FANART = "Art: ";
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SWWM_NFANART = "27";
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SWWM_FANART1 = "S20TBL.jpg;Substance20 (@S20_TBL)";
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SWWM_FANART2 = "CaptainJ.png;Captain J (@Jho7835)";
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SWWM_FANART3 = "RedeadITA.png;Redead-ITA";
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SWWM_FANART3 = "RedeadITA.png;Redead-ITA (@RedeadITA)";
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SWWM_FANART4 = "Shivers.png;Sgt. Shivers (@Sgt_Shivers_)";
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SWWM_FANART5 = "Shivers2.png;Sgt. Shivers (@Sgt_Shivers_)";
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SWWM_FANART6 = "Endie.jpg;Moa Dixøn / Endie (@MoaDixon)";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r10 \cu(Thu 31 Mar 21:45:18 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r10 \cu(2022-03-31 21:45:18)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r11 \cu(Sat 2 Apr 12:09:45 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r11 \cu(2022-04-02 12:09:45)\c-";
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@ -66,7 +66,7 @@ Class SWWMExtendedItemHitbox : Actor
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}
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override void Touch( Actor toucher )
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{
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if ( !master || !master.bSPECIAL || !swwm_extendedpickup )
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if ( !master || !master.bSPECIAL || Inventory(master).Owner || !swwm_extendedpickup )
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return;
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master.Touch(toucher);
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}
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@ -175,7 +175,7 @@ Class SWWMCreditsMenu : GenericMenu
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cvoice.Push(new("SWWMCreditsEntry").Init("Vyolette","$T_DEMOLITIONIST"));
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cfanart.Push(new("SWWMCreditsEntry").Init("Substance20 (@S20TBL)"));
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cfanart.Push(new("SWWMCreditsEntry").Init("Captain J (@Jho7835)"));
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cfanart.Push(new("SWWMCreditsEntry").Init("Redead-ITA"));
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cfanart.Push(new("SWWMCreditsEntry").Init("Redead-ITA (@RedeadITA)"));
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cfanart.Push(new("SWWMCreditsEntry").Init("Sgt. Shivers (@Sgt_Shivers_)"));
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cfanart.Push(new("SWWMCreditsEntry").Init("Moa Dixøn / Endie (@MoaDixon)"));
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cfanart.Push(new("SWWMCreditsEntry").Init("Monsoon-Soft (@MonsoonSoft)"));
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@ -2114,6 +2114,11 @@ Class SWWMUtility
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// pistol spawn, pretty simple
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static Class<Weapon> PickSWWMSlot2()
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{
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// as they are dual-wieldable, there should be a 50% chance for spares to also appear if needed
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if ( Random[Replacements](0,1) && !CheckNeedsItem('ExplodiumGun') && CheckNeedsItem('ExplodiumGun',true) )
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return 'ExplodiumGun';
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if ( Random[Replacements](0,1) && !CheckNeedsItem('PlasmaBlast') && CheckNeedsItem('PlasmaBlast',true) )
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return 'PlasmaBlast';
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return PickPair('ExplodiumGun','PlasmaBlast');
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}
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// shotgun spawn
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@ -493,6 +493,14 @@ Class SWWMDualWeaponGiver : Inventory
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FloatBobStrength 0.25;
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}
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override void BeginPlay()
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{
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Super.BeginPlay();
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if ( !swwm_extendedpickup ) return;
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let box = Spawn("SWWMExtendedItemHitbox",pos);
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box.master = self;
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}
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override void Touch( Actor toucher )
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{
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// show prompt to swap weapon, and prevent normal pickup
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