Setup for Saya Bean to call you a horny.
Small fixup to camera detection.
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354ab676aa
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7 changed files with 7 additions and 4 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r701 \cu(Tue 22 Dec 20:42:59 CET 2020)";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r702 \cu(Tue 22 Dec 21:03:17 CET 2020)";
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@ -23,6 +23,7 @@ saya/giggle12 sounds/saya/saya_giggle12.ogg
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saya/giggle13 sounds/saya/saya_giggle13.ogg
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saya/giggle14 sounds/saya/saya_giggle14.ogg
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$random saya/giggle { saya/giggle1 saya/giggle2 saya/giggle3 saya/giggle4 saya/giggle5 saya/giggle6 saya/giggle7 saya/giggle8 saya/giggle9 saya/giggle10 saya/giggle11 saya/giggle12 saya/giggle13 saya/giggle14 }
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saya/pervert sounds/saya/saya_pervert.ogg
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kirin/giggle1 sounds/kirin/kirin_giggle1.ogg
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kirin/giggle2 sounds/kirin/kirin_giggle2.ogg
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BIN
sounds/saya/saya_pervert.ogg
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BIN
sounds/saya/saya_pervert.ogg
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Binary file not shown.
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@ -942,7 +942,7 @@ Class Wallbuster : SWWMWeapon
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override void RenderUnderlay( RenderEvent e )
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{
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// draw custom crosshair
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if ( automapactive || (players[consoleplayer].Camera is 'SecurityCamera') ) return;
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if ( automapactive || !(players[consoleplayer].Camera is 'PlayerPawn') ) return;
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if ( !phair || !phair.GetBool() ) return;
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if ( !ch_on ) ch_on = CVar.GetCVar('crosshairon',players[consoleplayer]);
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if ( !ch_on.GetBool() ) return;
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@ -317,6 +317,8 @@ Class DemoPlush : SWWMCollectible
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}
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Class SayaBean : SWWMCollectible
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{
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bool callout; // already called the player a perv for loading h-doom
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Default
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{
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Tag "$T_SAYABEAN";
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@ -1400,7 +1400,7 @@ Class SWWMStatusBar : BaseStatusBar
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if ( !iscale ) iscale = CVar.GetCVar('swwm_poiscale',players[consoleplayer]);
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if ( !dscale ) dscale = CVar.GetCVar('swwm_detscale',players[consoleplayer]);
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if ( !camhud ) camhud = CVar.GetCVar('swwm_camhud',players[consoleplayer]);
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if ( !camhud.GetBool() && (players[consoleplayer].Camera is 'SecurityCamera') )
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if ( !camhud.GetBool() && !(players[consoleplayer].Camera is 'PlayerPawn') )
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camhidden = true;
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else camhidden = false;
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BeginHUD();
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@ -1167,7 +1167,7 @@ Class SWWMWeapon : Weapon abstract
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virtual ui void RenderUnderlay( RenderEvent e )
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{
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// draw custom crosshair
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if ( automapactive || (players[consoleplayer].Camera is 'SecurityCamera') ) return;
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if ( automapactive || !(players[consoleplayer].Camera is 'PlayerPawn') ) return;
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if ( !phair || !phair.GetBool() ) return;
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if ( !ch_on ) ch_on = CVar.GetCVar('crosshairon',players[consoleplayer]);
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if ( !ch_on.GetBool() ) return;
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