Itamex Hammer fully implemented.

This commit is contained in:
Mari the Deer 2022-08-12 14:48:33 +02:00
commit b6138aa396
263 changed files with 241 additions and 25 deletions

View file

@ -1137,7 +1137,7 @@ Class RagekitPower : Powerup
override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, int flags )
{
if ( passive ) return;
if ( (damageType == 'Melee') || (damageType == 'Jump') || (damageType == 'Dash') || (damageType == 'Buttslam') || (damageType == 'GroundPound') )
if ( (damageType == 'Melee') || (damageType == 'Jump') || (damageType == 'Dash') || (damageType == 'Buttslam') || (damageType == 'GroundPound') || (damageType == 'HammerShockwave') )
{
newdamage = damage*8;
DoHitFX();