Itamex Hammer fully implemented.
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263 changed files with 241 additions and 25 deletions
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@ -1137,7 +1137,7 @@ Class RagekitPower : Powerup
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override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, int flags )
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{
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if ( passive ) return;
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if ( (damageType == 'Melee') || (damageType == 'Jump') || (damageType == 'Dash') || (damageType == 'Buttslam') || (damageType == 'GroundPound') )
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if ( (damageType == 'Melee') || (damageType == 'Jump') || (damageType == 'Dash') || (damageType == 'Buttslam') || (damageType == 'GroundPound') || (damageType == 'HammerShockwave') )
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{
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newdamage = damage*8;
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DoHitFX();
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