Don't enable fast monsters on Hardcore.
This commit is contained in:
parent
e6d1808218
commit
b73d622bf4
5 changed files with 5 additions and 6 deletions
|
|
@ -24,7 +24,7 @@ SWWM_SKNORMAL = "\cdDemolition Day\c-";
|
|||
SWWM_SKHARD = "\ciMostly Harmful\c-";
|
||||
SWWM_SKHARDCONFIRM = "\ciNot your usual Ultra-Violence.\nThings will be slightly tougher.\c-\n\n\cf1.25x monster damage\n25% extra aggressiveness\c-\n\n(Press Y to go fight)";
|
||||
SWWM_SKHARDCORE = "\cgPain Sandwich\c-";
|
||||
SWWM_SKHARDCORECONFIRM = "\cgThis is the Nightmare equivalent.\nPrepare to get your ass kicked.\c-\n\n\cfFast monsters\n1.5x monster damage\n50% extra aggressiveness\nCheats are disabled\nCoop monsters will spawn\nThe store is disabled\nCan only revive once\c-\n\n(Press Y for a challenge)";
|
||||
SWWM_SKHARDCORECONFIRM = "\cgThis is the Nightmare equivalent.\nPrepare to get your ass kicked.\c-\n\n\cf1.5x monster damage\n50% extra aggressiveness\nCheats are disabled\nCoop monsters will spawn\nThe store is disabled\nCan only revive once\c-\n\n(Press Y for a challenge)";
|
||||
SWWM_SKLUNATIC = "\crDemo Must Die\c-";
|
||||
SWWM_SKLUNATICCONFIRM = "\crAre you sure you want that?\nYou're gonna have a REAL bad time.\c-\n\n\cfAll changes from \cgPain Sandwich\cf\n+\n2x speedup for all enemy actions\nEnemy projectiles will multiply\nAdditional enemies may spawn\nEnemies react instantly\nEnemies don't flinch\nInfighting is disabled\c-\n\n(Press Y to die instantly)";
|
||||
// mod menu
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ SWWM_SKNORMAL = "\cdDía De Demolición\c-";
|
|||
SWWM_SKHARD = "\ciMayormente Dañino\c-";
|
||||
SWWM_SKHARDCONFIRM = "\ciNo es la típica Ultra-Violencia.\nLas cosas se pondrán algo más duras.\c-\n\n\cf1.25x daño de monstruos\n25% de agresividad extra\c-\n\n(Pulsa Y para luchar)";
|
||||
SWWM_SKHARDCORE = "\cgBocata De Dolor\c-";
|
||||
SWWM_SKHARDCORECONFIRM = "\cgEsta dificultad equivale a Pesadilla.\nPrepárate para una patada en el culo.\c-\n\n\cfMonstruos rápidos\n1.5x daño de monstruos\n50% de agresividad extra\nTrucos deshabilitados\nMonstruos de cooperativo\nLa tienda está desactivada\nSolo se puede revivir una vez\c-\n\n(Pulsa Y para un desafío)";
|
||||
SWWM_SKHARDCORECONFIRM = "\cgEsta dificultad equivale a Pesadilla.\nPrepárate para una patada en el culo.\c-\n\n\cf1.5x daño de monstruos\n50% de agresividad extra\nTrucos deshabilitados\nMonstruos de cooperativo\nLa tienda está desactivada\nSolo se puede revivir una vez\c-\n\n(Pulsa Y para un desafío)";
|
||||
SWWM_SKLUNATIC = "\crDemo Debe Morir\c-";
|
||||
SWWM_SKLUNATICCONFIRM = "\cr¿Seguro que quieres eso?\nLo vas a pasar MUY mal.\c-\n\n\cfTodos los cambios de \cgBocata De Dolor\cf\n+\nDoble velocidad de enemigos\nProyectiles enemigos duplicados\nPueden aparecer enemigos extra\nReflejos instantáneos de enemigo\nLos enemigos no se estremecen\nLos enemigos no pelean entre si\c-\n\n(Pulsa Y para morir al instante)";
|
||||
// mod menu
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r590 \cu(Wed 26 Oct 14:17:19 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r590 \cu(2022-10-26 14:17:19)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r591 \cu(Fri 28 Oct 14:07:27 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r591 \cu(2022-10-28 14:07:27)\c-";
|
||||
|
|
|
|||
|
|
@ -169,7 +169,6 @@ Skill hard
|
|||
Skill hardcore
|
||||
{
|
||||
DisableCheats
|
||||
FastMonsters
|
||||
DamageFactor = 1.5
|
||||
Aggressiveness = 0.5
|
||||
SpawnFilter = nightmare
|
||||
|
|
|
|||
|
|
@ -1225,7 +1225,7 @@ Class SWWMShadow : SWWMNonInteractiveActor
|
|||
private void Update( bool nointerpolate = false )
|
||||
{
|
||||
// update scale / alpha
|
||||
if ( ((target is 'Inventory') && Inventory(target).Owner) || target.bKILLED || target.bINVISIBLE || (target.sprite == target.GetSpriteIndex('TNT1')) || (target.sprite == target.GetSpriteIndex('ACLO')) || (target.CurSector.GetTexture(0) == skyflatnum) )
|
||||
if ( ((target is 'Inventory') && Inventory(target).Owner) || target.bKILLED || target.bINVISIBLE || (target.sprite == 0) || (target.CurSector.GetTexture(0) == skyflatnum) )
|
||||
alpha = 0.;
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue