Allow manually setting HUD scales (with disregard for potential overlaps).

This commit is contained in:
Mari the Deer 2023-08-21 11:17:43 +02:00
commit b8385fc480
9 changed files with 173 additions and 21 deletions

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@ -82,6 +82,10 @@ nosave bool swwm_ccmessage = false; // has received the "corruption cards" dial
nosave bool swwm_useweaponbar = false; // scroll through weapons using a bar, like with inventory items
nosave bool swwm_percentstats = false; // show level stats as percentages, like in intermissions
nosave bool swwm_targetvals = false; // show current/max health values above heathbars
nosave int swwm_hudscale = 0; // force the primary scale of the HUD (used by the HUD itself)
nosave int swwm_hudscale0 = 0; // force the "zero minus" scale of the HUD (used by damage numbers)
nosave int swwm_hudscale1 = 0; // force the "one minus" scale of the HUD (used by healthbars, score numbers)
nosave int swwm_hudscale2 = 0; // force the "two minus" scale of the HUD (used by interest points)
// minimap settings
nosave bool swwm_mm_enable = true; // show a minimap below the score counter