Fix Hellblazer having no crosshair.

Rebalance ammo drops/spawns again.
Add random chance for ammo drops to not spawn.
Minor adjustment to forced bilinear shader.
This commit is contained in:
Mari the Deer 2021-05-21 10:42:19 +02:00
commit b98b80667f
7 changed files with 74 additions and 50 deletions

View file

@ -556,12 +556,11 @@ extend Class SWWMHandler
return;
}
// shell types (sorted by rarity
static const Class<Actor> redpool[] = {"RedShell","RedShell2","RedShell4"};
static const Class<Actor> greenpool[] = {"GreenShell","GreenShell2","GreenShell4"};
static const Class<Actor> whitepool[] = {"WhiteShell","WhiteShell2"};
static const Class<Actor> purplepool[] = {"PurpleShell","PurpleShell2","PurpleShell4"};
static const Class<Actor> bluepool[] = {"BlueShell","BlueShell2","BlueShell4"};
static const Class<Actor> blackpool[] = {"BlackShell","BlackShell2"};
static const Class<Actor> redpool[] = {'RedShell','RedShell2','RedShell4'};
static const Class<Actor> greenpool[] = {'GreenShell','GreenShell2','GreenShell4'};
static const Class<Actor> whitepool[] = {'WhiteShell','WhiteShell2'};
static const Class<Actor> purplepool[] = {'PurpleShell','PurpleShell2','PurpleShell4'};
static const Class<Actor> bluepool[] = {'BlueShell','BlueShell2','BlueShell4'};
// DRLA Monsters stuff
if ( hasdrlamonsters )
{
@ -651,74 +650,72 @@ extend Class SWWMHandler
else if ( (e.Replacee is 'ShellBox') || (e.Replacee is 'CrossbowHefty') )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SMW05SmallAmmo':'SMW05BigAmmo';
else */switch( Random[Replacements](0,14) )
else */switch( Random[Replacements](0,20) )
{
case 0:
case 1:
case 2:
e.Replacement = redpool[Random[Replacements](1,2)];
break;
case 3:
case 4:
case 5:
e.Replacement = greenpool[Random[Replacements](1,2)];
e.Replacement = redpool[Random[Replacements](1,2)];
break;
case 6:
case 7:
case 8:
e.Replacement = whitepool[Random[Replacements](0,1)];
break;
case 9:
case 10:
case 11:
e.Replacement = purplepool[Random[Replacements](0,2)];
e.Replacement = greenpool[Random[Replacements](1,2)];
break;
case 11:
case 12:
case 13:
case 14:
e.Replacement = purplepool[Random[Replacements](0,2)];
break;
case 15:
case 16:
case 17:
e.Replacement = bluepool[Random[Replacements](0,2)];
break;
case 14:
e.Replacement = blackpool[Random[Replacements](0,1)];
case 18:
case 19:
e.Replacement = whitepool[Random[Replacements](0,1)];
break;
case 20:
e.Replacement = 'BlackShell';
break;
}
}
else if ( (e.Replacee is 'Shell') || (e.Replacee is 'CrossbowAmmo') )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SMW05SmallAmmo':'SMW05BundleSpawn';
else */switch( Random[Replacements](0,13) )
else */switch( Random[Replacements](0,9) )
{
case 0:
case 1:
case 2:
e.Replacement = redpool[Random[Replacements](0,1)];
break;
case 3:
e.Replacement = redpool[0];
break;
case 4:
case 5:
e.Replacement = greenpool[Random[Replacements](0,1)];
break;
case 6:
e.Replacement = greenpool[0];
break;
case 7:
e.Replacement = whitepool[0];
break;
case 8:
e.Replacement = purplepool[0];
break;
case 9:
case 10:
e.Replacement = purplepool[Random[Replacements](0,1)];
break;
case 11:
case 12:
e.Replacement = bluepool[Random[Replacements](0,1)];
break;
case 13:
e.Replacement = blackpool[0];
e.Replacement = bluepool[0];
break;
}
}
else if ( e.Replacee is 'ClipBox' )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SheenSmallAmmo':'SheenBigAmmo';
else */e.Replacement = Random[Replacements](0,4)?'EvisceratorShell':Random[Replacements](0,6)?'EvisceratorTrioSpawn':'EvisceratorSixPack';
else */e.Replacement = Random[Replacements](0,5)?'EvisceratorShell':Random[Replacements](0,9)?'EvisceratorTrioSpawn':'EvisceratorSixPack';
}
else if ( (e.Replacee is 'Clip') || (e.Replacee is 'GoldWandAmmo') ) e.Replacement = /*(e.Replacee is 'GoldWandHefty')?'SheenSmallAmmo':'SheenTinyAmmo'*/'SWWMNothing';
else if ( e.Replacee is 'BlasterHefty' )