Fix Hellblazer having no crosshair.
Rebalance ammo drops/spawns again. Add random chance for ammo drops to not spawn. Minor adjustment to forced bilinear shader.
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8ec2c14b38
commit
b98b80667f
7 changed files with 74 additions and 50 deletions
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@ -556,12 +556,11 @@ extend Class SWWMHandler
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return;
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}
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// shell types (sorted by rarity
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static const Class<Actor> redpool[] = {"RedShell","RedShell2","RedShell4"};
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static const Class<Actor> greenpool[] = {"GreenShell","GreenShell2","GreenShell4"};
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static const Class<Actor> whitepool[] = {"WhiteShell","WhiteShell2"};
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static const Class<Actor> purplepool[] = {"PurpleShell","PurpleShell2","PurpleShell4"};
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static const Class<Actor> bluepool[] = {"BlueShell","BlueShell2","BlueShell4"};
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static const Class<Actor> blackpool[] = {"BlackShell","BlackShell2"};
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static const Class<Actor> redpool[] = {'RedShell','RedShell2','RedShell4'};
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static const Class<Actor> greenpool[] = {'GreenShell','GreenShell2','GreenShell4'};
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static const Class<Actor> whitepool[] = {'WhiteShell','WhiteShell2'};
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static const Class<Actor> purplepool[] = {'PurpleShell','PurpleShell2','PurpleShell4'};
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static const Class<Actor> bluepool[] = {'BlueShell','BlueShell2','BlueShell4'};
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// DRLA Monsters stuff
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if ( hasdrlamonsters )
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{
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@ -651,74 +650,72 @@ extend Class SWWMHandler
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else if ( (e.Replacee is 'ShellBox') || (e.Replacee is 'CrossbowHefty') )
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{
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/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SMW05SmallAmmo':'SMW05BigAmmo';
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else */switch( Random[Replacements](0,14) )
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else */switch( Random[Replacements](0,20) )
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{
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case 0:
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case 1:
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case 2:
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e.Replacement = redpool[Random[Replacements](1,2)];
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break;
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case 3:
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case 4:
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case 5:
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e.Replacement = greenpool[Random[Replacements](1,2)];
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e.Replacement = redpool[Random[Replacements](1,2)];
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break;
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case 6:
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case 7:
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case 8:
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e.Replacement = whitepool[Random[Replacements](0,1)];
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break;
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case 9:
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case 10:
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case 11:
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e.Replacement = purplepool[Random[Replacements](0,2)];
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e.Replacement = greenpool[Random[Replacements](1,2)];
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break;
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case 11:
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case 12:
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case 13:
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case 14:
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e.Replacement = purplepool[Random[Replacements](0,2)];
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break;
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case 15:
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case 16:
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case 17:
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e.Replacement = bluepool[Random[Replacements](0,2)];
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break;
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case 14:
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e.Replacement = blackpool[Random[Replacements](0,1)];
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case 18:
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case 19:
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e.Replacement = whitepool[Random[Replacements](0,1)];
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break;
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case 20:
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e.Replacement = 'BlackShell';
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break;
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}
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}
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else if ( (e.Replacee is 'Shell') || (e.Replacee is 'CrossbowAmmo') )
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{
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/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SMW05SmallAmmo':'SMW05BundleSpawn';
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else */switch( Random[Replacements](0,13) )
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else */switch( Random[Replacements](0,9) )
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{
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case 0:
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case 1:
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case 2:
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e.Replacement = redpool[Random[Replacements](0,1)];
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break;
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case 3:
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e.Replacement = redpool[0];
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break;
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case 4:
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case 5:
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e.Replacement = greenpool[Random[Replacements](0,1)];
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break;
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case 6:
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e.Replacement = greenpool[0];
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break;
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case 7:
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e.Replacement = whitepool[0];
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break;
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case 8:
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e.Replacement = purplepool[0];
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break;
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case 9:
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case 10:
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e.Replacement = purplepool[Random[Replacements](0,1)];
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break;
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case 11:
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case 12:
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e.Replacement = bluepool[Random[Replacements](0,1)];
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break;
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case 13:
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e.Replacement = blackpool[0];
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e.Replacement = bluepool[0];
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break;
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}
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}
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else if ( e.Replacee is 'ClipBox' )
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{
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/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SheenSmallAmmo':'SheenBigAmmo';
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else */e.Replacement = Random[Replacements](0,4)?'EvisceratorShell':Random[Replacements](0,6)?'EvisceratorTrioSpawn':'EvisceratorSixPack';
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else */e.Replacement = Random[Replacements](0,5)?'EvisceratorShell':Random[Replacements](0,9)?'EvisceratorTrioSpawn':'EvisceratorSixPack';
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}
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else if ( (e.Replacee is 'Clip') || (e.Replacee is 'GoldWandAmmo') ) e.Replacement = /*(e.Replacee is 'GoldWandHefty')?'SheenSmallAmmo':'SheenTinyAmmo'*/'SWWMNothing';
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else if ( e.Replacee is 'BlasterHefty' )
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