diff --git a/language.version b/language.version index b9a5d3386..6773e8674 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r572 \cu(Fri 23 Oct 22:26:31 CEST 2020)"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r573 \cu(Sat 24 Oct 01:08:15 CEST 2020)"; diff --git a/zscript/swwm_sparkyboi.zsc b/zscript/swwm_sparkyboi.zsc index a2735c0f3..b675dd156 100644 --- a/zscript/swwm_sparkyboi.zsc +++ b/zscript/swwm_sparkyboi.zsc @@ -276,7 +276,7 @@ Class BigBiospark : Actor { A_StopSound(CHAN_VOICE); A_AlertMonsters(15000); - SWWMUtility.DoExplosion(self,250,200000,250,100); + SWWMUtility.DoExplosion(self,350,90000,250,100); A_QuakeEx(9,9,9,30,0,1400,"",QF_RELATIVE|QF_SCALEDOWN,falloff:500,rollIntensity:1.5); A_StartSound("biospark/bighit",CHAN_ITEM,attenuation:.4); A_StartSound("biospark/bighit",CHAN_WEAPON,attenuation:.3); @@ -536,7 +536,7 @@ Class BiosparkBall : Actor { A_StopSound(CHAN_VOICE); A_AlertMonsters(5000); - SWWMUtility.DoExplosion(self,30,120000,150,80); + SWWMUtility.DoExplosion(self,50,20000,150,80); A_QuakeEx(6,6,6,16,0,800,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.8); A_StartSound("biospark/hit",CHAN_ITEM,attenuation:.8); A_StartSound("biospark/hit",CHAN_WEAPON,attenuation:.6); @@ -700,7 +700,7 @@ Class BiosparkBeamImpact : Actor { Super.PostBeginPlay(); A_AlertMonsters(2000); - SWWMUtility.DoExplosion(self,25,120000,100,40); + SWWMUtility.DoExplosion(self,40,20000,100,40); A_QuakeEx(3,3,3,12,0,800,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.4); A_StartSound("biospark/beamhit",CHAN_ITEM,attenuation:1.1); A_StartSound("biospark/beamhit",CHAN_WEAPON,attenuation:.8); @@ -902,7 +902,7 @@ Class BiosparkComboImpact : Actor { Super.PostBeginPlay(); A_AlertMonsters(6000); - SWWMUtility.DoExplosion(self,bAMBUSH?(200+Args[0]*25):150,bAMBUSH?480000:200000,bAMBUSH?500:300,bAMBUSH?350:150); + SWWMUtility.DoExplosion(self,bAMBUSH?(200+Args[0]*25):150,bAMBUSH?120000:60000,bAMBUSH?500:300,bAMBUSH?350:150); A_QuakeEx(9,9,9,25,0,2000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:600,rollIntensity:1.5); A_StartSound("biospark/bighit",CHAN_ITEM,attenuation:.4); A_StartSound("biospark/bighit",CHAN_WEAPON,attenuation:.3); @@ -1586,7 +1586,7 @@ Class BiosparkArc : Actor Obituary "$O_SPARKSTER"; RenderStyle "Add"; DamageFunction 3; - ReactionTime 10; + ReactionTime 12; Speed 16; Radius .1; Height 0; @@ -1613,7 +1613,7 @@ Class BiosparkArcSmall : BiosparkArc { Default { - ReactionTime 10; + ReactionTime 12; DamageFunction 1; Speed 8; } @@ -1632,7 +1632,7 @@ Class BiosparkArcBig : BiosparkArc { Default { - ReactionTime 10; + ReactionTime 12; DamageFunction 10; Speed 64; }