Make weapon tooltips less view-intrusive.
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213d81dfa4
commit
ba6a01a190
4 changed files with 14 additions and 20 deletions
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@ -773,8 +773,8 @@ TT_EVISCERATOR =
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"\cfAltfire:\c- Grenade shot.\n"
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"\cfZoom:\c- Toggle spread.";
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TT_HELLBLAZER =
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"\cfFire:\c- Load rockets, release to shoot.\n"
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"\cfAltfire:\c- Load grenades, release to shoot.\n"
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"\cfFire:\c- Load / shoot rockets.\n"
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"\cfAltfire:\c- Load / shoot grenades.\n"
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"\cfZoom:\c- Select ammo.\n"
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"\cfReload:\c- Reload / switch ammo.\n"
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"\cx(More controls in library)\c-";
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@ -833,7 +833,7 @@ TT_BLACKFIRE =
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"\cfAltfire:\c- Icicle shot.\n"
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"\cfReload:\c- Reload canister(s).";
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TT_EMPCARBINE =
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"\cfFire:\c- Hold to ionize, release to shoot.\n"
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"\cfFire:\c- Ionize / shoot.\n"
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"\cfAltfire:\c- Multi-target ionization.\n"
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"\cfZoom:\c- Use scope.\n"
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"\cfReload:\c- Load rods.";
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@ -659,8 +659,8 @@ TT_EVISCERATOR =
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"\cfSecundario:\c- Disparo de granada.\n"
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"\cfZoom:\c- Alternar dispersión.";
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TT_HELLBLAZER =
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"\cfPrimario:\c- Cargar cohetes, soltar para disparar.\n"
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"\cfSecundario:\c- Cargar granadas, soltar para disparar.\n"
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"\cfPrimario:\c- Cargar / disparar cohetes.\n"
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"\cfSecundario:\c- Cargar / disparar granadas.\n"
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"\cfZoom:\c- Seleccionar munición.\n"
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"\cfRecarga:\c- Recargar / cambiar munición.\n"
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"\cx(Más controles en la biblioteca)\c-";
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@ -719,7 +719,7 @@ TT_BLACKFIRE =
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"\cfSecundario:\c- Disparo de carámbano.\n"
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"\cfRecarga:\c- Recargar frasco(s).";
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TT_EMPCARBINE =
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"\cfPrimario:\c- Mantener para ionizar, soltar para disparar.\n"
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"\cfPrimario:\c- Ionizar / disparar.\n"
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"\cfSecundario:\c- Ionización multi-objetivo.\n"
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"\cfZoom:\c- Usar mira.\n"
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"\cfRecarga:\c- Cargar barras.";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r170 \cu(Thu 24 Feb 17:02:16 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r170 \cu(2022-02-24 17:02:16)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r171 \cu(Thu 24 Feb 18:50:20 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r171 \cu(2022-02-24 18:50:20)\c-";
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@ -237,7 +237,6 @@ Class SWWMSewerCount : HUDMessageBase
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// weapon tooltips
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Class SWWMWeaponTooltip : HUDMessageBase
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{
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TextureID icon;
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String wpn, txt;
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double tics, holdtics, fadeintics, fadeouttics;
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transient BrokenLines l;
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@ -246,10 +245,9 @@ Class SWWMWeaponTooltip : HUDMessageBase
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SWWMWeaponTooltip Init( Class<SWWMWeapon> weapon )
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{
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let def = GetDefaultByType(weapon);
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icon = def.Icon;
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wpn = def.GetTag();
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txt = StringTable.Localize(def.tooltip);
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holdtics = 120;
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holdtics = 150;
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fadeintics = 5;
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fadeouttics = 15;
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tics = -10;
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@ -273,11 +271,7 @@ Class SWWMWeaponTooltip : HUDMessageBase
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double fractic = SWWMStatusBar(statusbar)?SWWMStatusBar(statusbar).fractic:0;
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double ftics = tics+fractic;
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double alpha = (ftics<fadeintics)?(ftics/fadeintics):(ftics<(fadeintics+holdtics))?1.:(1.-(ftics-(fadeintics+holdtics))/fadeouttics);
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int w, h;
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[w, h] = TexMan.GetSize(icon);
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int w2 = w;
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Vector2 pos = (int(ss.x/2),int(ss.y/2)+h/2);
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w = smallfont.StringWidth(wpn);
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int w = smallfont.StringWidth(wpn);
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if ( !l ) l = smallfont2.BreakLines(txt,600);
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int w1 = w;
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w = 0;
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@ -286,10 +280,10 @@ Class SWWMWeaponTooltip : HUDMessageBase
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let lw = smallfont2.StringWidth(l.StringAt(i));
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if ( lw > w ) w = lw;
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}
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int cw = int(ceil((max(max(w1,w2),w)+8)/6.))*6;
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Screen.Dim("Black",.5*alpha,int((pos.x-(cw+4)/2)*hs),int((pos.y-(h+6))*hs),int((cw+4)*hs),int((8+h+4+smallfont.GetHeight()+8+smallfont2.GetHeight()*l.Count())*hs));
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Screen.DrawTexture(icon,false,pos.x,pos.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha,DTA_CenterBottomOffset,true);
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pos.y += 4;
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int cw = int(ceil((max(w1,w)+8)/6.))*6;
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int h = smallfont.GetHeight()+8+smallfont2.GetHeight()*l.Count();
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Vector2 pos = (int(ss.x/2),ss.y-(swwm_hudmargin+80+h));
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Screen.Dim("Black",.5*alpha,int((pos.x-(cw+4)/2)*hs),int((pos.y-2)*hs),int((cw+4)*hs),int((h+4)*hs));
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Screen.DrawText(smallfont,Font.CR_FIRE,pos.x-w1/2,pos.y,wpn,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha);
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for ( int i=0; i<cw; i+=6 )
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Screen.DrawChar(smallfont,Font.CR_FIRE,(pos.x-cw/2)+i,pos.y+6,0x5F,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha);
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