Fix typo in A_Headpat that would cause a crash.
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parent
e200850a79
commit
bb061ee98a
8 changed files with 33 additions and 16 deletions
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@ -115,7 +115,11 @@ Class SWWMStatScreen : StatusScreen abstract
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Array<Int> ents;
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ents.Clear();
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for ( int i=1; i<=maxtip; i++ )
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{
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// skip DLC tips for now
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if ( (i >= 61) && (i <= 68) ) continue;
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ents.Push(i);
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}
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if ( pdata.lasttip.Size() >= maxtip )
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{
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// exclude last one, start over
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@ -3149,7 +3149,7 @@ Class SWWMGesture : SWWMWeapon
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}
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if ( pt.target.GiveBody(healamt,pt.target.GetSpawnHealth()) )
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{
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SWWMScoreObj.Spawn(healamt,pt.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+target.Height/2),Font.CR_BLUE);
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SWWMScoreObj.Spawn(healamt,pt.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+pt.target.Height/2),Font.CR_BLUE);
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SWWMHandler.DoFlash(pt.target,Color(32,224,128,255),10);
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}
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}
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@ -750,7 +750,8 @@ Class SWWMUtility
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// complete spherical and more accurate replacement of A_Explode
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// 100% free of the buggery GZDoom's own splash damage has
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static play void DoExplosion( Actor Source, double Damage, double MomentumTransfer, double ExplosionRadius, double FullDamageRadius = 0., int flags = 0, Name DamageType = '', Actor ignoreme = null )
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// returns the number of shootables hit/killed
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static play int, int DoExplosion( Actor Source, double Damage, double MomentumTransfer, double ExplosionRadius, double FullDamageRadius = 0., int flags = 0, Name DamageType = '', Actor ignoreme = null )
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{
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// debug, display radius sphere
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if ( swwm_debugblast )
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@ -769,6 +770,7 @@ Class SWWMUtility
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double brange = 1./(ExplosionRadius-FullDamageRadius);
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Actor Instigator = (flags&DE_NOTMISSILE)?Source:Source.target;
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BlockThingsIterator bi = BlockThingsIterator.Create(Source,ExplosionRadius*2); // test with doubled radius, just to be sure
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int nhit = 0, nkill = 0;
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while ( bi.Next() )
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{
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Actor a = bi.Thing;
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@ -815,11 +817,14 @@ Class SWWMUtility
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if ( (flags&DE_BLAST) && a.bCANBLAST && !a.bDONTBLAST ) a.bBLASTED = true;
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}
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// hit it
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nhit++;
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int dmg = int(Damage*damagescale);
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if ( dmg <= 0 ) continue; // no harm
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int ndmg = a.DamageMobj(Source,Instigator,dmg,(DamageType=='')?Source.DamageType:DamageType,DMG_EXPLOSION,atan2(-dir.y,-dir.x));
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if ( !(flags&DE_NOBLEED) ) a.TraceBleed((ndmg>0)?ndmg:dmg,Source);
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if ( a && !(flags&DE_NOBLEED) ) a.TraceBleed((ndmg>0)?ndmg:dmg,Source);
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if ( !a || (a.Health <= 0) ) nkill++;
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}
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return nhit, nkill;
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}
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static play bool InPlayerFOV( PlayerInfo p, Actor a, double maxdist = 0. )
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@ -843,7 +848,7 @@ Class SWWMUtility
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{
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if ( (p != -1) && (p == consoleplayer) )
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{
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Console.Printf("\cfSORRY NOTHING\c-");
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Console.Printf("\cxSORRY NOTHING\c-");
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S_StartSound("misc/trombone",CHAN_VOICE,CHANF_UI);
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}
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return true;
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