diff --git a/language.version b/language.version index 55a847720..dccd9b3a9 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r341 \cu(Wed 10 Mar 21:19:39 CET 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r341 \cu(2021-03-10 21:19:39)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r342 \cu(Thu 11 Mar 13:16:19 CET 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r342 \cu(2021-03-11 13:16:19)\c-"; diff --git a/zscript/hud/swwm_hud.zsc b/zscript/hud/swwm_hud.zsc index de10a2b61..4283ce68c 100644 --- a/zscript/hud/swwm_hud.zsc +++ b/zscript/hud/swwm_hud.zsc @@ -1718,7 +1718,7 @@ Class SWWMStatusBar : BaseStatusBar if ( CPlayer.ReadyWeapon.Ammo2 ) astr2 = String.Format("%d",CPlayer.ReadyWeapon.Ammo2.Amount); if ( CPlayer.ReadyWeapon.Ammo1 ) astr1 = String.Format("%d",CPlayer.ReadyWeapon.Ammo1.Amount); maxlen = max(astr1.Length(),astr2.Length()); - if ( CPlayer.ReadyWeapon.Ammo2 ) + if ( CPlayer.ReadyWeapon.Ammo2 && (CPlayer.ReadyWeapon.Ammo2 != CPlayer.ReadyWeapon.Ammo1) ) { yy -= 14; Screen.DrawTexture(GenericAmmoTex[2],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);