Cleaning up.

This commit is contained in:
Mari the Deer 2023-02-11 17:03:43 +01:00
commit bb6e926e0d
15 changed files with 126 additions and 107 deletions

View file

@ -328,7 +328,7 @@ Class SWWMLevelCompatibility : LevelPostProcessor
SetLineSpecial(23,Door_Open,668,16);
AddSectorTag(25,668);
// hide the secret sector lines
for ( int i=164; i<=175; i++ )
for ( uint i=164; i<=175; i++ )
{
if ( i == 168 ) continue;
SetLineFlags(i,Line.ML_DONTDRAW);
@ -488,71 +488,71 @@ Class SWWMLevelCompatibility : LevelPostProcessor
}
switch ( checksum )
{
// ALL of Equinox
case '9705315427A2F951A538B23C39199236':
case '54E9953A3C1A88641E00AA353BAF46E9':
case 'DD3986E184829DAB73160F4C122155F9':
case 'B3E6CAE9983EA1DC4D9544DA26118569':
case '3E4DFC55EAE85A7FE02DD21ED33AABCA':
case 'ECCB69F1BBF91D8F67D8583EA2546863':
case 'E66BCCFAD7AC40EFB21E2A19131E1522':
case 'A0B6B83DC8BD50FC84170572840DE585':
case '9BA1ACB72D878AFA3CB22B810D6CCD9A':
case 'A26749D9B9CD70ECED5C7B6BAB6D859E':
case '3805A661D5C4523AFF7BF86991071043':
case 'F91E3FE225F10EECBE21486E1BB14834':
case '838BA30EB0B003C070414093BFDFA72A':
// replace certain animated flats with duplicates
// this avoids unintended TERRAIN defs from applying to them
level.ReplaceTextures("SLIME01","EQNXSL01",0);
level.ReplaceTextures("SLIME02","EQNXSL02",0);
level.ReplaceTextures("SLIME03","EQNXSL03",0);
level.ReplaceTextures("SLIME04","EQNXSL04",0);
level.ReplaceTextures("SLIME09","EQNXSL09",0);
level.ReplaceTextures("SLIME10","EQNXSL10",0);
level.ReplaceTextures("SLIME11","EQNXSL11",0);
level.ReplaceTextures("SLIME12","EQNXSL12",0);
level.ReplaceTextures("BLOOD1","EQNXBLD1",0);
level.ReplaceTextures("BLOOD2","EQNXBLD2",0);
level.ReplaceTextures("BLOOD3","EQNXBLD3",0);
level.ReplaceTextures("RROCK05","EQNXRR05",0);
level.ReplaceTextures("RROCK06","EQNXRR06",0);
level.ReplaceTextures("RROCK07","EQNXRR07",0);
level.ReplaceTextures("RROCK08","EQNXRR08",0);
break;
// ALL of Doom Vacation
case 'D07842872226058F93D0957EA46ED782':
case 'F286BABF0D152259CD6B996E8920CA70':
case '7E2707328B6BCF0ACDC2E80049E21167':
case '8AA3E9B8E816E72A04368404402DD8E3':
case '8B28736D01492F3701CCD736C97EF125':
case '10D3C12050518E806801B12057437403':
case '48A7FC1AF2D1CCBFE7C6EFB4EEE97A50':
case '73B317A0DA2C75BD903E895A27EEEDB9':
case '62158F76FC56B62007C1F167A7921304':
case '0D33878E4C8164A792AECCDA56F08D60':
case 'A52BD2038CF814101AAB7D9C78F9ACE2':
case 'F6413AFAEB73B3848A82F70C2A01E47D':
case 'F8CBDC96A7E08CAFC5D7C0E711551E40':
case '3E821CC90C38B7D71DDEB0324D3900CC':
case '05D0AA06742B3C7DCD79E5F659267656':
case '8F6710E3570C2056FDCA591EF89B31A9':
case '382E99BBFA9301110630CD5F8F8056DA':
case '480F6AD2D2E266DA745FD8FA75EC327D':
case '968D97F5952E55DB2464274A8EE5F529':
case '5669E396BEDDEA6D90EF5AF5EC892811':
// get rid of these dumb skulltag ctf actors
for ( uint i=0; i<GetThingCount(); i++ )
{
int ednum = GetThingEdNum(i);
if ( (ednum == 5130) || (ednum == 5131)
|| (ednum == 5080) || (ednum == 5081) )
SetThingEdNum(i,0);
}
// get rid of moan switches
level.ReplaceTextures("SW1ZIM","-noflat-",0);
level.ReplaceTextures("SW1TEK","-noflat-",0);
break;
// ALL of Equinox
case '9705315427A2F951A538B23C39199236':
case '54E9953A3C1A88641E00AA353BAF46E9':
case 'DD3986E184829DAB73160F4C122155F9':
case 'B3E6CAE9983EA1DC4D9544DA26118569':
case '3E4DFC55EAE85A7FE02DD21ED33AABCA':
case 'ECCB69F1BBF91D8F67D8583EA2546863':
case 'E66BCCFAD7AC40EFB21E2A19131E1522':
case 'A0B6B83DC8BD50FC84170572840DE585':
case '9BA1ACB72D878AFA3CB22B810D6CCD9A':
case 'A26749D9B9CD70ECED5C7B6BAB6D859E':
case '3805A661D5C4523AFF7BF86991071043':
case 'F91E3FE225F10EECBE21486E1BB14834':
case '838BA30EB0B003C070414093BFDFA72A':
// replace certain animated flats with duplicates
// this avoids unintended TERRAIN defs from applying to them
level.ReplaceTextures("SLIME01","EQNXSL01",0);
level.ReplaceTextures("SLIME02","EQNXSL02",0);
level.ReplaceTextures("SLIME03","EQNXSL03",0);
level.ReplaceTextures("SLIME04","EQNXSL04",0);
level.ReplaceTextures("SLIME09","EQNXSL09",0);
level.ReplaceTextures("SLIME10","EQNXSL10",0);
level.ReplaceTextures("SLIME11","EQNXSL11",0);
level.ReplaceTextures("SLIME12","EQNXSL12",0);
level.ReplaceTextures("BLOOD1","EQNXBLD1",0);
level.ReplaceTextures("BLOOD2","EQNXBLD2",0);
level.ReplaceTextures("BLOOD3","EQNXBLD3",0);
level.ReplaceTextures("RROCK05","EQNXRR05",0);
level.ReplaceTextures("RROCK06","EQNXRR06",0);
level.ReplaceTextures("RROCK07","EQNXRR07",0);
level.ReplaceTextures("RROCK08","EQNXRR08",0);
break;
// ALL of Doom Vacation
case 'D07842872226058F93D0957EA46ED782':
case 'F286BABF0D152259CD6B996E8920CA70':
case '7E2707328B6BCF0ACDC2E80049E21167':
case '8AA3E9B8E816E72A04368404402DD8E3':
case '8B28736D01492F3701CCD736C97EF125':
case '10D3C12050518E806801B12057437403':
case '48A7FC1AF2D1CCBFE7C6EFB4EEE97A50':
case '73B317A0DA2C75BD903E895A27EEEDB9':
case '62158F76FC56B62007C1F167A7921304':
case '0D33878E4C8164A792AECCDA56F08D60':
case 'A52BD2038CF814101AAB7D9C78F9ACE2':
case 'F6413AFAEB73B3848A82F70C2A01E47D':
case 'F8CBDC96A7E08CAFC5D7C0E711551E40':
case '3E821CC90C38B7D71DDEB0324D3900CC':
case '05D0AA06742B3C7DCD79E5F659267656':
case '8F6710E3570C2056FDCA591EF89B31A9':
case '382E99BBFA9301110630CD5F8F8056DA':
case '480F6AD2D2E266DA745FD8FA75EC327D':
case '968D97F5952E55DB2464274A8EE5F529':
case '5669E396BEDDEA6D90EF5AF5EC892811':
// get rid of these dumb skulltag ctf actors
for ( uint i=0; i<GetThingCount(); i++ )
{
int ednum = GetThingEdNum(i);
if ( (ednum == 5130) || (ednum == 5131)
|| (ednum == 5080) || (ednum == 5081) )
SetThingEdNum(i,0);
}
// get rid of moan switches
level.ReplaceTextures("SW1ZIM","-noflat-",0);
level.ReplaceTextures("SW1TEK","-noflat-",0);
break;
}
// [Hexen] force Mystic Ambit Incants to spawn outside coop
if ( gameinfo.gametype&GAME_Hexen )