Overhaul stat screen, remove fanart.
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1d13d74f19
commit
bb8478af4a
43 changed files with 463 additions and 1012 deletions
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@ -55,9 +55,6 @@ SWWM_REVIVECOOLDOWN = "Reboot Cooldown";
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SWWM_UNLIMITED = "Unlimited";
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SWWM_ONERETRY = "One Retry";
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SWWM_NONE = "None";
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SWWM_INTERART = "Intermission Art";
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SWWM_NORENDER = "Yes (Fanart Only)";
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SWWM_NOFANART = "Yes (Renders Only)";
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SWWM_BTITLE = "Balance Options";
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SWWM_BLOOD = "Enable Custom Blood";
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SWWM_FUZZ = "Enable Animated Menu BG";
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@ -71,7 +68,6 @@ SWWM_OMNIBUST = "Omni-Busting";
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SWWM_SUPERFUEL = "Unlimited Fuel";
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SWWM_PARTYTIME = "Super Fun Party Time";
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SWWM_BIGTAGS = "Use Large Font for Names";
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SWWM_INTERMUSIC = "Use Original Intermission Music";
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SWWM_MAXBLOOD = "Blood Limit";
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SWWM_MAXGIBS = "Gib Limit";
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SWWM_MAXCASINGS = "Casing Limit";
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@ -148,7 +144,6 @@ SWWM_WEAPONTOOLTIPS = "Weapon Tooltips";
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SWWM_RESETTOOLTIPS = "Reset Weapon Tooltips";
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SWWM_CRESET = "Reset to Defaults";
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SWWM_ARESET = "Wipe Achievements";
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SWWM_NOINTERTIPS = "Hide Intermission Tips";
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SWWM_BEEPBOOP = "Switch Emoting";
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SWWM_VOICEAMP = "Voice Amplification";
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SWWM_CLEARFX = "Clear All Effects";
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@ -216,7 +211,6 @@ TOOLTIP_SWWM_POIS = "Show points of interest (such as key items and exits) when
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TOOLTIP_SWWM_SHADERS = "Use postprocess shaders for things like powerups and the Silver Bullet scope. You can disable this if you'd prefer something lighter on the eyes.";
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TOOLTIP_SWWM_REVIVE = "Allows the player to get back up after dying by pressing Fire. Has a configurable cooldown.";
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TOOLTIP_SWWM_REVIVECOOLDOWN = "Time in seconds of downtime after using a reboot, where if you die again, you can't get back up. Set to 0 to allow unlimited reboots. Alternatively, you can also set it to only allow one reboot per map (enforced on expert difficulties).";
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TOOLTIP_SWWM_INTERART = "If enabled, displays randomly selected fanart and official renders during intermissions. There are extra options to only show each category.";
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TOOLTIP_SWWM_BLOOD = "Enable custom blood and gore effects, adapted from Soundless Mound. Other loaded mods' gore will take priority unless set to \"Always\". BLUDTYPE patches from Nashgore are supported.";
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TOOLTIP_SWWM_FUZZ = "Toggling this off is recommended if you're recording/streaming as this effect can harm video quality.";
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TOOLTIP_SWWM_CBTALL = "Allows the Wallbuster and other weapons capable of map geometry destruction to break pretty much anything, not just doors and platforms. Note that this can break some maps, which is why this option is here.";
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@ -228,7 +222,6 @@ TOOLTIP_SWWM_OMNIBUST = "Allows any weapon to potentially bust walls. This is ob
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TOOLTIP_SWWM_SUPERFUEL = "Your fuel never runs out.";
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TOOLTIP_SWWM_PARTYTIME = "When something dies, it shoots out a cloud of confetti.";
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TOOLTIP_SWWM_BIGTAGS = "By default name labels on healthbars are shown with a small, compact font. Enabling this will use a bigger one.";
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TOOLTIP_SWWM_INTERMUSIC = "If enabled, intermission screens will use the original music from the current IWAD or map pack.";
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TOOLTIP_SWWM_MAXBLOOD = "Caps the maximum amount of blood effects. Surpassing this limit will cause the excess to fade out.";
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TOOLTIP_SWWM_MAXGIBS = "Caps the maximum amount of gibs. Surpassing this limit will cause the excess to fade out.";
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TOOLTIP_SWWM_MAXCASINGS = "Caps the maximum amount of casings and spent magazines. Surpassing this limit will cause the excess to fade out.";
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@ -261,7 +254,6 @@ TOOLTIP_SWWM_WEAPONTOOLTIPS = "Shows a summary of controls when a weapon is sele
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TOOLTIP_EVENT_SWWMRESETTOOLTIPS = "Resets weapon tooltips so you can see them all over again.";
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TOOLTIP_EVENT_SWWMRESETCVARS = "Resets all the mod's settings to their original values.";
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TOOLTIP_EVENT_SWWMRESETACHIEVEMENTS = "Erases all your archievement progress.";
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TOOLTIP_SWWM_NOINTERTIPS = "Hides intermission tips, in case you don't want to see them.";
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TOOLTIP_SWWM_BEEPBOOP = "The Demolitionist will make cute noises whenever pressing any usable line. This might get annoying, so it's optional.";
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TOOLTIP_SWWM_VOICEAMP = "At their default volume, the Demolitionist's voice lines might be drowned out by in-game audio. This sets an additional amplification level so they're louder than other sounds.";
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TOOLTIP_NETEVENT_SWWMCLEAREFFECTS = "Fades out any active blood, gore, debris and casings.";
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@ -338,7 +330,6 @@ SWWM_CASSETS = "Additional Assets:";
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SWWM_ASSKEEN = "Less Mean-Spirited Keen Replacement";
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SWWM_CMUSIC = "Music Tracks Used:";
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SWWM_CVOICE = "Voices:";
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SWWM_CFANART = "Intermission Fanart:";
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SWWM_CPATRON = "Patreon Backers:";
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SWWM_CTHANK = "Special Thanks:";
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SWWM_CMAB2 = "For your work in Lithium, one of the mods that have inspired me the most. I'm really really happy to have met you.";
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