diff --git a/language.version b/language.version index 07c15a9df..8be332b0a 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r680 \cu(Sat 10 Dec 22:31:50 CET 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r680 \cu(2022-12-10 22:31:50)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r681 \cu(Sat 10 Dec 22:48:48 CET 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r681 \cu(2022-12-10 22:48:48)\c-"; diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index 53c918e2a..0e0c7d7a5 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -1268,15 +1268,15 @@ Class Demolitionist : PlayerPawn { // bump down weapon bumpvelz -= lastvelz; - BumpView(min(-lastvelz/10.,20),vel); + BumpView(min(-lastvelz/10.,20)); if ( lastvelz < -25 ) { let s = Spawn("DemolitionistShockwave",pos); s.target = self; s.special1 = int(-lastvelz); A_AlertMonsters(swwm_uncapalert?0:2500); - bumppitch = min(bumppitch+30,60); - lastbump *= 1.3; + BumpView(15.); + lastbump *= 1.1; if ( FindInventory("RagekitPower") ) { // stop for just a split second UNLESS bunnyhopping