Fixed: Silver Bullet scope was not affected by Use Shaders setting.
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865faa16e9
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2 changed files with 4 additions and 2 deletions
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@ -559,6 +559,7 @@ Class SilverBullet : SWWMWeapon
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bool zoomed;
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double zoomlevel;
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ui TextureID reticle;
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transient ui CVar useshaders;
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bool initialized;
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int rezoom;
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bool proneme;
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@ -685,7 +686,8 @@ Class SilverBullet : SWWMWeapon
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}
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override void RenderUnderlay( RenderEvent e )
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{
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if ( zoomed && (Owner.player == players[consoleplayer]) )
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if ( !useshaders ) useshaders = CVar.GetCVar('swwm_shaders',players[consoleplayer]);
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if ( zoomed && (Owner.player == players[consoleplayer]) && useshaders.GetBool() )
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{
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Vector2 ss = (Screen.GetWidth(),Screen.GetHeight());
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ss *= (512./ss.y);
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