more readme updates
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README.md
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README.md
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@ -22,6 +22,13 @@ invasion brought upon by "those big stinkin' idiots at the UAC".
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Additional features:
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- Programmable colour tags: Located around various parts of your body, allows
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quick and easy differentiation between multiple units.
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- Lucky Collar: A little something that your creator gives to all of her
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creations. Reduces incoming damage by 75% when you're below 10% health.
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- User Menu: With the press of a button, open a dedicated menu to see all your
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stats in detail, info on carried items and weapons, and (when it's done)
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accessing the store for buying stuff with your score points.
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- Magnetic Utility Belt: Makes some weapons easier to reload while on the go.
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- Keychain: For carrying all your keys around, and other valuable things.
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- Pocket Hammerspace™ containers: These will store and deploy your ammunition
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and weapons on demand. Their capacity can be increased by finding
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Hammerspace™ Embiggener modules.
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@ -34,7 +41,8 @@ Additional features:
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range of predefined facial expressions in order to convey simple emotions
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to others.
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- Akari Labs LoudBoi™ Voicebox: Allows you to emit. Additional voice
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options will be available through add-ons.
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options will be available through add-ons. Note that the default voice is in
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Japanese, but subtitles will be provided when available.
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Note: Since you're a robutt you pretty much can swim indefinitely and are also
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inmune to poison.
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@ -56,8 +64,8 @@ If a weapon has no actions on either the reload or zoom buttons, it may be
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replaced with some special idle action, such as spinning or fiddling around
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with it.
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More weapons may be added in future updates, but for now these are the ones
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planned.
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For now these are all the weapons planned for the first release. More will be
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added afterwards (until then I'll tease you with some empty zscript files :P).
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### Pusher (slot 1), replaces Chainsaw, Gauntlets, Timon's Axe
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@ -174,10 +182,9 @@ better as a list:
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barrels.
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- Press reload again to start filling it up (or cancel if there's no queue).
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- While loading shells, you can stop the reload by pressing any weapon button.
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- If the current barrel group can be loaded in one go, will use a speed
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loader, otherwise the shells are loaded either two or one at a time.
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- The weapon has a mechanism that prevents unspent shells from being ejected,
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so those will stay there until they're fired.
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- For a skilled combat robot like you, reloading this should be very fast.
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- The barrels have a mechanism that prevents unspent shells from being
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ejected, so those will stay there until they're fired.
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People like to nickname it the "Ballbuster". You'll see why.
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@ -259,15 +266,15 @@ you can aim straight.
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Primary fire shoots, duh.
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Secondary fire toggles stationary mode, which can help with aiming. Note that
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while in this state you can't switch weapons or use melee.
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Secondary fire toggles the recoil compensators. These small jet engines can
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potentially deal damage to yourself if you don't have any armor, so be careful.
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Reload reloads (what else is new).
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Zoom uses the scope. Can be held to go up to 16x.
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The jet recoil compensators can potentially deal damage to yourself if you
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don't have any armor, so be careful.
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This weapon is generally not recommended for human use outside of power armor.
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Good thing you're not a human, then.
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### 1.150 XSB Bullets, replaces Cells, Runes
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@ -319,6 +326,12 @@ it's already full.
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Unlike its previous incarnation in SWWM Platinum, this one doesn't have such an
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obscene pre-fire delay, so it's much easier to land a shot.
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### Purokonylum Crystal
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Additional ammo charge for the Ynykron Artifact. These don't spawn, so you'll
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have to get more ammo by finding additional weapon pickups (at least until the
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store is implemented).
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---
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## The pickups
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@ -474,8 +487,8 @@ order of application):
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You are also given +1000 points for each secret found, +5000 if it's the final
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secret. Countable items give +250 points each or +2500 if it's the final item.
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Score is currently for show, but it'll have some functionality added later on,
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perhaps to purchase stuff in a store menu.
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Score is currently for show, but after first release it'll be used for the
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in-game store feature.
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### Bottom left corner
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@ -488,8 +501,7 @@ an additional option to merge repeated messages (given a multiplier suffix).
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### Bottom right corner
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Current equipped weapon stats. Ammo(s) and such. Below it, the weapon
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slots.
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Current equipped weapon stats. Ammo(s) and such. Below it, the weapon slots.
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### Targeter
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@ -517,5 +529,4 @@ These components are toggleable.
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## The End
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This is all the information I can provide on this Readme file for now, stay
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tuned for more stuff to happen later on. Please act like you didn't see what
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looks like on-disc DLC.
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tuned for more stuff to happen later on.
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