As of a recent VKDoom update, Heretic and Hexen keys now have actual tags.
This commit is contained in:
parent
fb835a478f
commit
c192c22b9b
3 changed files with 17 additions and 16 deletions
|
|
@ -170,6 +170,21 @@ GOTREDCARD = "Red Keycard";
|
|||
GOTBLUESKUL = "Blue Skull Key";
|
||||
GOTYELWSKUL = "Yellow Skull Key";
|
||||
GOTREDSKUL = "Red Skull Key";
|
||||
// heretic and hexen keys actually have proper tags, so just redirect them
|
||||
TAG_GOTYELLOWKEY = "$$T_KEYYELLOW";
|
||||
TAG_GOTGREENKEY = "$$T_KEYGREEN";
|
||||
TAG_GOTBLUEKEY = "$$T_KEYBLUE";
|
||||
TAG_KEY_STEEL = "$$T_KEYSTEEL";
|
||||
TAG_KEY_CAVE = "$$T_KEYCAVE";
|
||||
TAG_KEY_AXE = "$$T_KEYAXE";
|
||||
TAG_KEY_FIRE = "$$T_KEYFIRE";
|
||||
TAG_KEY_EMERALD = "$$T_KEYEMERALD";
|
||||
TAG_KEY_DUNGEON = "$$T_KEYDUNGEON";
|
||||
TAG_KEY_SILVER = "$$T_KEYSILVER";
|
||||
TAG_KEY_RUSTED = "$$T_KEYRUSTED";
|
||||
TAG_KEY_HORN = "$$T_KEYHORN";
|
||||
TAG_KEY_SWAMP = "$$T_KEYSWAMP";
|
||||
TAG_KEY_CASTLE = "$$T_KEYCASTLE";
|
||||
// edited vanilla pickup messages
|
||||
TXT_DEFAULTPICKUPMSG = "Unidentified Item";
|
||||
// not our hero
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1212 \cu(lun 28 abr 2025 10:08:05 CEST)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1212 \cu(2025-04-28 10:08:05)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1213 \cu(vie 02 may 2025 23:48:45 CEST)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1213 \cu(2025-05-02 23:48:45)\c-";
|
||||
|
|
|
|||
|
|
@ -160,21 +160,7 @@ extend Class SWWMHandler
|
|||
else if ( a is 'RedSkull' ) a.SetTag("$T_REDSKULL");
|
||||
else if ( a is 'BlueSkull' ) a.SetTag("$T_BLUESKULL");
|
||||
else if ( a is 'YellowSkull' ) a.SetTag("$T_YELLOWSKULL");
|
||||
else if ( a is 'KeyYellow' ) a.SetTag("$T_KEYYELLOW");
|
||||
else if ( a is 'KeyGreen' ) a.SetTag("$T_KEYGREEN");
|
||||
else if ( a is 'KeyBlue' ) a.SetTag("$T_KEYBLUE");
|
||||
else if ( a.GetClassName() == 'KeyRed' ) a.SetTag("$T_KEYRED");
|
||||
else if ( a is 'KeySteel' ) a.SetTag("$T_KEYSTEEL");
|
||||
else if ( a is 'KeyCave' ) a.SetTag("$T_KEYCAVE");
|
||||
else if ( a is 'KeyAxe' ) a.SetTag("$T_KEYAXE");
|
||||
else if ( a is 'KeyFire' ) a.SetTag("$T_KEYFIRE");
|
||||
else if ( a is 'KeyEmerald' ) a.SetTag("$T_KEYEMERALD");
|
||||
else if ( a is 'KeyDungeon' ) a.SetTag("$T_KEYDUNGEON");
|
||||
else if ( a is 'KeySilver' ) a.SetTag("$T_KEYSILVER");
|
||||
else if ( a is 'KeyRusted' ) a.SetTag("$T_KEYRUSTED");
|
||||
else if ( a is 'KeyHorn' ) a.SetTag("$T_KEYHORN");
|
||||
else if ( a is 'KeySwamp' ) a.SetTag("$T_KEYSWAMP");
|
||||
else if ( a is 'KeyCastle' ) a.SetTag("$T_KEYCASTLE");
|
||||
}
|
||||
|
||||
// tempfix keys have no tags
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue