As of a recent VKDoom update, Heretic and Hexen keys now have actual tags.
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3 changed files with 17 additions and 16 deletions
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@ -160,21 +160,7 @@ extend Class SWWMHandler
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else if ( a is 'RedSkull' ) a.SetTag("$T_REDSKULL");
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else if ( a is 'BlueSkull' ) a.SetTag("$T_BLUESKULL");
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else if ( a is 'YellowSkull' ) a.SetTag("$T_YELLOWSKULL");
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else if ( a is 'KeyYellow' ) a.SetTag("$T_KEYYELLOW");
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else if ( a is 'KeyGreen' ) a.SetTag("$T_KEYGREEN");
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else if ( a is 'KeyBlue' ) a.SetTag("$T_KEYBLUE");
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else if ( a.GetClassName() == 'KeyRed' ) a.SetTag("$T_KEYRED");
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else if ( a is 'KeySteel' ) a.SetTag("$T_KEYSTEEL");
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else if ( a is 'KeyCave' ) a.SetTag("$T_KEYCAVE");
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else if ( a is 'KeyAxe' ) a.SetTag("$T_KEYAXE");
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else if ( a is 'KeyFire' ) a.SetTag("$T_KEYFIRE");
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else if ( a is 'KeyEmerald' ) a.SetTag("$T_KEYEMERALD");
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else if ( a is 'KeyDungeon' ) a.SetTag("$T_KEYDUNGEON");
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else if ( a is 'KeySilver' ) a.SetTag("$T_KEYSILVER");
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else if ( a is 'KeyRusted' ) a.SetTag("$T_KEYRUSTED");
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else if ( a is 'KeyHorn' ) a.SetTag("$T_KEYHORN");
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else if ( a is 'KeySwamp' ) a.SetTag("$T_KEYSWAMP");
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else if ( a is 'KeyCastle' ) a.SetTag("$T_KEYCASTLE");
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}
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// tempfix keys have no tags
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