Small code cleanup

This commit is contained in:
Mari the Deer 2022-08-25 20:39:14 +02:00
commit c5457f9747
2 changed files with 5 additions and 5 deletions

View file

@ -1218,7 +1218,7 @@ Class SWWMUtility
if ( !(flags&DE_THRUWALLS) && !Source.CheckSight(a,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
continue;
// intersecting?
if ( !SWWMUtility.SphereIntersect(a,Source.pos,ExplosionRadius) )
if ( !SphereIntersect(a,Source.pos,ExplosionRadius) )
continue;
// calculate factor
Vector3 dir;
@ -1282,7 +1282,7 @@ Class SWWMUtility
for ( int i=0; i<hnd.psectors.Size(); i++ )
{
if ( i == thisgroup ) continue;
Vector2 relpos = Source.pos.xy+SWWMUtility.PortalDisplacement(level.Sectors[hnd.psectors[thisgroup]],level.Sectors[hnd.psectors[i]]);
Vector2 relpos = Source.pos.xy+PortalDisplacement(level.Sectors[hnd.psectors[thisgroup]],level.Sectors[hnd.psectors[i]]);
bi = BlockThingsIterator.CreateFromPos(relpos.x,relpos.y,Source.pos.z,Source.pos.z+Source.height,ExplosionRadius,false);
while ( bi.Next() )
{
@ -1310,7 +1310,7 @@ Class SWWMUtility
if ( !(flags&DE_THRUWALLS) && !Source.CheckSight(a,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
continue;
// intersecting?
if ( !SWWMUtility.SphereIntersect(a,Source.pos,ExplosionRadius) )
if ( !SphereIntersect(a,Source.pos,ExplosionRadius) )
continue;
// calculate factor
Vector3 dir;