Major code refactoring. SWWMHandler could still use some more, though.

This commit is contained in:
Mari the Deer 2021-02-27 23:59:40 +01:00
commit c5abe83831
94 changed files with 17859 additions and 17678 deletions

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// cheatsydoodleing
extend Class SWWMHandler
{
transient ui int kcode, klinger;
transient ui String kstr, klingerstr;
transient ui bool kfail;
transient ui int rss;
private void CheatEvent( ConsoleEvent e )
{
if ( e.Name ~== "swwmmoneycheat" )
{
// what's that spell?
// loadsamoney! ... probably
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyLOADSAMONEY!\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/emone",CHAN_VOICE,CHANF_UI);
}
SWWMCredits.Give(players[e.Args[0]],1000000000);
SWWMScoreObj.Spawn(1000000000,players[e.Args[0]].mo.Vec3Offset(0,0,players[e.Args[0]].mo.Height/2));
}
else if ( e.Name ~== "swwmlorecheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyKNOWLEDGE!\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/lamborghini",CHAN_VOICE,CHANF_UI);
}
// look up all lore files
for ( int l=0; l<Wads.GetNumLumps(); l++ )
{
String fn = Wads.GetLumpFullName(l);
if ( fn.Left(13) != "lore/default/" ) continue;
int ext = fn.IndexOf(".txt");
if ( ext != fn.Length()-4 ) continue;
SWWMLoreLibrary.Add(players[e.Args[0]],fn.Mid(13,ext-13));
}
}
else if ( e.Name ~== "swwmsafecheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyStay out of trouble.\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
}
Vector3 safepos;
double safeangle;
[safepos, safeangle] = level.PickPlayerStart(e.Args[0]);
players[e.Args[0]].mo.Teleport(safepos,safeangle,TF_TELEFRAG|TF_FORCED|TF_USESPOTZ);
}
else if ( e.Name ~== "swwmweaponcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyYou better be happy now\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/w_pkup",CHAN_VOICE,CHANF_UI);
}
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
let w = (Class<SWWMWeapon>)(AllActorClasses[i]);
if ( !w || (w == 'SWWMWeapon') ) continue;
let def = GetDefaultByType(w);
if ( def.bCHEATNOTWEAPON ) continue;
let ow = players[e.Args[0]].mo.FindInventory(w);
if ( ow && (ow.Amount >= ow.MaxAmount) ) continue;
if ( ow ) ow.Amount = ow.MaxAmount;
else players[e.Args[0]].mo.GiveInventory(w,def.MaxAmount);
}
}
else if ( e.Name ~== "swwmhealcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyRemember to stay fit.\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/health_pkup",CHAN_VOICE,CHANF_UI);
}
players[e.Args[0]].health = players[e.Args[0]].mo.health = 1000;
}
else if ( e.Name ~== "swwmynykroncheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyYou're still crazy.\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/w_pkup",CHAN_VOICE,CHANF_UI);
}
if ( players[e.Args[0]].mo.FindInventory("Ynykron") )
players[e.Args[0]].mo.GiveInventory("YnykronAmmo",1);
else players[e.Args[0]].mo.GiveInventory("Ynykron",1);
}
else if ( e.Name ~== "swwmgravcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyGot something floatier.\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/p_pkup",CHAN_VOICE,CHANF_UI);
}
let g = GravityPower(players[e.Args[0]].mo.FindInventory("GravityPower"));
if ( g ) g.EffectTics += g.default.EffectTics;
else players[e.Args[0]].mo.GiveInventory("GravityPower",1);
}
else if ( e.Name ~== "swwminvischeat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyProbably because you're invisible.\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/p_pkup",CHAN_VOICE,CHANF_UI);
}
let g = GhostPower(players[e.Args[0]].mo.FindInventory("GhostPower"));
if ( g ) g.EffectTics += g.default.EffectTics;
else players[e.Args[0]].mo.GiveInventory("GhostPower",1);
}
else if ( e.Name ~== "swwmbarriercheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cySafe from those pesky elements.\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/p_pkup",CHAN_VOICE,CHANF_UI);
}
let b = BarrierPower(players[e.Args[0]].mo.FindInventory("BarrierPower"));
if ( b ) b.EffectTics += b.default.EffectTics;
else players[e.Args[0]].mo.GiveInventory("BarrierPower",1);
}
else if ( e.Name ~== "swwmammocheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyDon't squander it.\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("misc/ammo_pkup",CHAN_VOICE,CHANF_UI);
}
players[e.Args[0]].mo.GiveInventory("HammerspaceEmbiggener",8,true);
for ( Inventory i=players[e.Args[0]].mo.inv; i; i=i.inv )
{
if ( !(i is 'Ammo') ) continue;
i.Amount = i.MaxAmount;
}
}
else if ( e.Name ~== "swwmbloodcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyEdgy...\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmexplocheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyThat cheat's not needed anymore.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmallcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyStill as wrappy as it's always been.\c-");
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("fabricator/use",CHAN_VOICE,CHANF_UI);
}
players[e.Args[0]].mo.CheatGive("all",0);
players[e.Args[0]].health = players[e.Args[0]].mo.health = 1000;
}
else if ( e.Name ~== "swwmflagcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyThere are no flags here.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmballcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cy\"Balls on your head\"? What was I even thinking...\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmsmartcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cySkittles are better anyway.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmnutcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyI'm way past that, it was bad for my health.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmweeniecheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyAlways has been.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmpunishcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyThis is a bulli free zone.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmball2cheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cy<insert amiga boing ball here>\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmfartcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyI'd rather not reimplement that one.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmsupercheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyNo, you're the Demolitionist.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmstonecheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyThe pinnacle of... wait, I misread that.\c-");
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
}
}
else if ( e.Name ~== "swwmfroggycheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cdHop!\c-");
S_StartSound("misc/buyinv",CHAN_ITEM,CHANF_UI);
}
let mo = players[e.Args[0]].mo;
Actor f = Actor(ThinkerIterator.Create("FroggyChair").Next());
if ( !f ) f = mo.Spawn("FroggyChair");
f.SetOrigin(mo.Vec2OffsetZ(cos(mo.angle)*40.,sin(mo.angle)*40.,mo.player.viewz-32.),false);
f.A_SetAngle(f.AngleTo(mo));
f.Spawn("SWWMItemFog",f.pos);
f.A_StartSound("bestsound",CHAN_ITEMEXTRA);
}
else if ( e.Name ~== "swwmamnesiacheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyAmnesiacs administered.\c-");
S_StartSound("misc/buyinv",CHAN_ITEM,CHANF_UI);
S_StartSound("bestsound",CHAN_VOICE,CHANF_UI);
}
let ti = ThinkerIterator.Create("Actor");
Actor a;
while ( a = Actor(ti.Next()) )
{
if ( !a.bIsMonster || a.player ) continue;
a.A_ClearTarget();
}
}
else if ( e.Name ~== "swwmjanitorcheat" )
{
if ( consoleplayer == e.Args[0] )
{
Console.Printf("\cyLet's mop up that big mess over there.\c-");
S_StartSound("misc/buyinv",CHAN_ITEM,CHANF_UI);
}
let cc = SWWMCorpseCleaner(ThinkerIterator.Create("SWWMCorpseCleaner",Thinker.STAT_USER).Next());
if ( !cc )
{
cc = new("SWWMCorpseCleaner");
cc.ChangeStatNum(Thinker.STAT_USER);
cc.Init(players[e.Args[0]].mo);
}
else cc.Init(players[e.Args[0]].mo);
}
}
private ui bool CheatInput( InputEvent e )
{
// cheat code handling
String cht[] =
{
"swwmlodsofemone", "swwmdeeplore", "swwmfroggygang", "swwmforgetaboutit",
"swwmmisterproper",
// SWWM Platinum cheats
"swwmimstuck", "swwmarmojumbo", "swwmdangimhealthy",
"swwmwarriorofzaemonath", "swwmpowerparp", "swwmcannotseemyhands",
"swwmreflectonme", "swwmgunzmeneeds", "swwmbloodrainsfromheaven",
"swwmnotwannaboom", "swwmverywrappyoatmeal", "swwmflaggerybingo",
"swwmheadsball", "swwmsmarties", "swwmnocilla",
"swwmmarioisaweenie", "swwmpunish", "swwmboingball",
"swwmgassy", "swwmiamsuperman", "swwmtouchstone"
};
String cmd[] =
{
"swwmmoneycheat", "swwmlorecheat", "swwmfroggycheat", "swwmamnesiacheat",
"swwmjanitorcheat",
// SWWM Platinum cheats
"swwmsafecheat", "swwmweaponcheat", "swwmhealcheat",
"swwmynykroncheat", "swwmgravcheat", "swwminvischeat",
"swwmbarriercheat", "swwmammocheat", "swwmbloodcheat",
"swwmexplocheat", "swwmallcheat", "swwmflagcheat",
"swwmballcheat", "swwmsmartcheat", "swwmnutcheat",
"swwmweeniecheat", "swwmpunishcheat", "swwmball2cheat",
"swwmfartcheat", "swwmsupercheat", "swwmstonecheat"
};
bool matchany = false;
kstr.AppendCharacter(e.KeyChar);
if ( kstr.Length() > 0 )
{
if ( kcode >= 4 )
S_StartSound("misc/boink",CHAN_WEAPON,CHANF_UI|CHANF_OVERLAP,pitch:FRandom[HudStuff](.8,1.2));
for ( int i=0; i<cht.Size(); i++ )
{
if ( kstr != cht[i].Left(kstr.length()) ) continue;
matchany = true;
if ( kstr != cht[i] ) continue;
if ( SWWMUtility.CheatsDisabled(consoleplayer) )
{
kfail = true;
klinger = gametic+40;
}
else
{
kfail = false;
klinger = gametic+60;
SendNetworkEvent(cmd[i],consoleplayer);
}
klingerstr = kstr;
kcode = 0;
kstr = "";
return true;
}
if ( !matchany )
{
bool eatit = false;
if ( kcode >= 4 )
{
kfail = true;
klinger = gametic+40;
klingerstr = kstr;
S_StartSound("bruh",CHAN_VOICE,CHANF_UI);
eatit = true;
}
kcode = 0;
kstr = "";
if ( eatit ) return true;
}
else
{
kcode++;
if ( kcode > 4 ) return true; // eat keypresses from this point
}
}
return false;
}
private ui int GetUIRandom()
{
return (rss = (rss<<1)*35447+(rss/87));
}
private ui double RandomShiver()
{
int sd = GetUIRandom();
return ((abs(sd)%11)-5)*.1;
}
private ui int RandomFall()
{
int sd = GetUIRandom();
return ((abs(sd)%22)+10);
}
private ui void CheatOverlay( RenderEvent e )
{
// cheat input
if ( (kcode <= 4) && ((klinger < gametic) || (klingerstr == "")) )
return;
double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/266.)),1.);
Vector2 ss = (Screen.GetWidth(),Screen.GetHeight())/hs;
String chstr = (kcode>4)?kstr.Mid(4):klingerstr.Mid(4);
double alph = clamp((klinger-(gametic+e.fractic))/20.,0.,1.);
double shine = clamp((klinger-(gametic+e.fractic+40))/20.,0.,1.);
int col = (kcode>4)?0:(kfail)?2:1;
int tlen = chstr.CodePointCount();
let fnt = newsmallfont;
int width = fnt.StringWidth(chstr)+(tlen-1);
int xx = int((ss.x-width)/2.);
int yy = int((ss.y-newsmallfont.GetHeight())/2.);
rss = (kcode>4)?gametic:klinger;
for ( int i=0, pos=0; i<tlen; i++ )
{
int ch;
[ch, pos] = chstr.GetNextCodePoint(pos);
if ( col == 0 ) Screen.DrawChar(fnt,Font.CR_DARKGRAY,xx+RandomShiver(),yy+RandomShiver(),ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
else if ( col == 1 ) Screen.DrawChar(fnt,Font.CR_SAPPHIRE,xx,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_ColorOverlay,Color(int(shine*255),255,255,255));
else if ( col == 2 ) Screen.DrawChar(fnt,Font.CR_RED,xx,yy+RandomFall()*(1.-alph),ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
xx += newsmallfont.GetCharWidth(ch)+1;
}
}
}

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// screen flashes
extend Class SWWMHandler
{
transient Array<QueuedFlash> flashes;
// heal/armor flashes need to be handled here so they don't stack
transient int hflash[MAXPLAYERS], aflash[MAXPLAYERS];
static void HealthFlash( int p )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || (p == -1) ) return;
hnd.hflash[p] = gametic+5;
}
static void ArmorFlash( int p )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || (p == -1) ) return;
hnd.aflash[p] = gametic+5;
}
static void DoFlash( Actor camera, Color c, int duration )
{
// don't flash when paused
if ( menuactive && (menuactive != Menu.OnNoPause) ) return;
QueuedFlash qf = new("QueuedFlash");
qf.duration = duration;
qf.c = c;
qf.tic = gametic;
qf.cam = camera;
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd ) return; // not supposed to happen
hnd.flashes.push(qf);
}
private void FlashTick()
{
for ( int i=0; i<flashes.size(); i++ )
{
if ( flashes[i].tic >= gametic ) continue;
flashes.Delete(i);
i--;
}
}
private ui void FlashUITick()
{
for ( int i=0; i<flashes.size(); i++ )
{
if ( flashes[i].tic < gametic ) continue;
GenericFlash gf = new("GenericFlash").Setup(flashes[i].cam,flashes[i].c,flashes[i].duration);
StatusBar.AttachMessage(gf,0,BaseStatusBar.HUDMSGLayer_UnderHUD);
}
}
private ui void FlashRender( RenderEvent e )
{
int camplayer = players[consoleplayer].Camera.PlayerNumber();
if ( camplayer == -1 ) return;
if ( gametic < hflash[camplayer] )
{
double fstr = (hflash[camplayer]-(gametic+e.FracTic))/5.;
Screen.Dim(Color(64,128,255),.1875*fstr,0,0,Screen.GetWidth(),Screen.GetHeight());
}
if ( gametic < aflash[camplayer] )
{
double fstr = (aflash[camplayer]-(gametic+e.FracTic))/5.;
Screen.Dim(Color(96,255,64),.1875*fstr,0,0,Screen.GetWidth(),Screen.GetHeight());
}
}
}

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// I WANT DIE
// fuck
Class DontDuplicate : Inventory {}
Class DontDuplicate2 : Inventory {}
Class HOLYCOWIMTOTALLYGOINGSOFASTOHFUCK : Inventory
{
override void DoEffect()
{
Super.DoEffect();
if ( !Owner || (Owner.Health <= 0) ) return;
if ( (Owner.tics > 1) && (Owner.tics > max(1,Owner.CurState.tics/2)) )
Owner.tics = max(1,Owner.CurState.tics/2);
}
}
extend Class SWWMHandler
{
private void IWantDieSpawn( WorldEvent e )
{
if ( iwantdie == -1 ) iwantdie = (G_SkillName() == StringTable.Localize("$SWWM_SKLUNATIC"));
if ( iwantdie )
{
if ( e.Thing.bMISSILE && !e.Thing.FindInventory("DontDuplicate") && !e.Thing.IsZeroDamage() && (e.Thing.target && e.Thing.target.bISMONSTER && !e.Thing.target.player) )
{
e.Thing.speed *= 2;
e.Thing.vel *= 2;
Vector3 x, y, z;
double ang = e.Thing.target.target?e.Thing.AngleTo(e.Thing.target.target):e.Thing.angle;
double pt = e.Thing.target.target?SWWMUtility.PitchTo(e.Thing,e.Thing.target.target,.5):e.Thing.pitch;
[x, y, z] = swwm_CoordUtil.GetAxes(pt,ang,e.Thing.roll);
int numpt = Random[ExtraMissiles](1,2);
for ( int i=0; i<numpt; i++ )
{
double a = FRandom[ExtraMissiles](0,360);
double s = FRandom[ExtraMissiles](0,.1);
Vector3 dir = (x+y*cos(a)*s+z*sin(a)*s).unit();
let p = Actor.Spawn(e.Thing.GetClass(),e.Thing.pos);
p.GiveInventory("DontDuplicate",1);
p.target = e.Thing.target;
p.tracer = e.Thing.tracer;
p.master = e.Thing.master;
p.speed *= FRandom[ExtraMissiles](1.,3.);
p.vel = dir*p.speed;
p.angle = atan2(dir.y,dir.x);
p.pitch = asin(-dir.z);
p.roll = e.Thing.roll;
}
}
if ( e.Thing.bISMONSTER && !(e.Thing is 'PlayerPawn') )
{
e.Thing.GiveInventory("HOLYCOWIMTOTALLYGOINGSOFASTOHFUCK",1);
// random chance to spawn doubles
if ( !e.Thing.FindInventory("DontDuplicate") && !Random[ExtraMissiles](0,2) )
{
int numpt = Random[ExtraMissiles](1,2);
for ( int i=0; i<numpt; i++ )
{
// three attempts for each
for ( int j=0; j<3; j++ )
{
let x = Actor.Spawn(e.Thing.GetClass(),e.Thing.Vec3Angle(e.Thing.Radius*FRandom[ExtraMissiles](1.5,4.),FRandom[ExtraMissiles](0,360)));
if ( x.pos.z+x.height > x.ceilingz ) x.SetZ(x.ceilingz-x.height);
if ( x.pos.z < x.floorz ) x.SetZ(x.floorz);
if ( !x.TestMobjLocation() || !x.TestMobjZ() || !level.IsPointInLevel(x.pos) )
{
x.ClearCounters();
x.Destroy();
}
else
{
x.angle = e.Thing.angle;
x.GiveInventory("DontDuplicate",1);
break;
}
}
}
}
}
}
}
}

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// oneliner handling
extend Class SWWMHandler
{
transient String oneliner, onelinersnd;
transient int onelinertic, onelinerspan, onelinerlevel;
transient Array<LastLine> lastlines;
static int AddOneliner( String type, int level, int delay = 5 )
{
// only Demolitionist can play voice lines
if ( !(players[consoleplayer].mo is 'Demolitionist') )
return 0;
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd ) return 0;
String voicetype = CVar.FindCVar('swwm_voicetype').GetString();
// suppress non-rage comments when ragekit is active, only screaming allowed
if ( players[consoleplayer].mo.FindInventory("RagekitPower") && (type != "ragekit") ) return 0;
int whichline;
String testme = String.Format("SWWM_SUBS_%s_N%s",voicetype.MakeUpper(),type.MakeUpper());
String locme = StringTable.Localize(testme,false);
int countem;
if ( testme == locme ) countem = 0;
else countem = locme.ToInt();
if ( countem == 0 ) return 0; // voicepack doesn't have this
// check last line so we don't repeat
int last = 0, ent;
for ( int i=0; i<hnd.lastlines.Size(); i++ )
{
if ( hnd.lastlines[i].type != type ) continue;
last = hnd.lastlines[i].lineno;
ent = i;
break;
}
if ( countem == 1 ) whichline = 1;
else if ( last > 0 )
{
whichline = Random[DemoLines](1,countem-1);
if ( whichline >= last ) whichline++;
hnd.lastlines[ent].lineno = whichline;
}
else
{
whichline = Random[DemoLines](1,countem);
let lst = new("LastLine");
lst.type = type;
lst.lineno = whichline;
hnd.lastlines.Push(lst);
}
hnd.oneliner = String.Format("$SWWM_SUBS_%s_%s%d",voicetype.MakeUpper(),type.MakeUpper(),whichline);
hnd.onelinersnd = String.Format("voice/%s/%s%d",voicetype,type,whichline);
hnd.onelinertic = gametic+delay;
hnd.onelinerspan = int(S_GetLength(hnd.onelinersnd)*GameTicRate);
hnd.onelinerlevel = level;
return hnd.onelinertic+hnd.onelinerspan;
}
private void OnelinerTick()
{
if ( !onelinertic || (onelinertic >= gametic) ) return;
if ( players[consoleplayer].health > 0 )
{
if ( onelinerlevel > swwm_mutevoice )
players[consoleplayer].mo.A_StartSound(onelinersnd,CHAN_DEMOVOICE,CHANF_DEFAULT,1.,ATTN_NONE);
SendNetworkEvent("swwmremoteliner."..onelinersnd,consoleplayer,onelinerlevel);
}
onelinertic = 0;
onelinerspan = 0;
}
private ui void OnelinerUITick()
{
if ( (gametic != onelinertic) || (oneliner == "") || (players[consoleplayer].health <= 0) )
return;
if ( onelinerlevel > swwm_mutevoice )
{
let l = SWWMOneLiner.Make(oneliner,onelinerspan);
StatusBar.AttachMessage(l,-3473);
}
SendNetworkEvent("swwmremotelinertxt."..oneliner,consoleplayer,onelinerlevel);
}
}

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// all the player* virtuals
extend Class SWWMHandler
{
override void PlayerDied( PlayerEvent e )
{
let s = SWWMStats.Find(players[e.playernumber]);
if ( s ) s.deaths++;
}
override void PlayerEntered( PlayerEvent e )
{
PlayerInfo p = players[e.playernumber];
// override KEYCONF-forced player classes when run with other gameplay mods (wish this was easier)
if ( !(p.mo is 'Demolitionist') )
{
// make sure it's defined here, so special purpose classes (player chunks, scripted overrides) are respected
for ( int i=0; i<PlayerClasses.Size(); i++ )
{
if ( !(p.mo is PlayerClasses[i].Type) ) continue;
// perform a hotswap, code adapted from my .flow player morph in spooktober
let n = PlayerPawn(Actor.Spawn("Demolitionist",p.mo.pos));
n.player = p;
n.angle = p.mo.angle;
n.pitch = p.mo.pitch;
p.camera = n;
p.mo.Destroy();
p.mo = n;
n.GiveDefaultInventory();
let e = Weapon(n.FindInventory("ExplodiumGun"));
if ( e )
{
p.ReadyWeapon = null;
p.PendingWeapon = e;
n.BringUpWeapon();
}
// warn if strict KEYCONF is enabled
if ( setslotstrict && (p == players[consoleplayer]) )
slotstrictwarn = gametic+300;
break;
}
}
// create some static thinkers for this player if needed
SWWMTradeHistory th = SWWMTradeHistory.Find(p);
if ( !th )
{
th = new("SWWMTradeHistory");
th.ChangeStatNum(Thinker.STAT_STATIC);
th.myplayer = p;
}
SWWMCredits c = SWWMCredits.Find(p);
if ( !c )
{
c = new("SWWMCredits");
c.ChangeStatNum(Thinker.STAT_STATIC);
c.myplayer = p;
}
SWWMLoreLibrary l = SWWMLoreLibrary.Find(p);
if ( !l )
{
l = new("SWWMLoreLibrary");
l.ChangeStatNum(Thinker.STAT_STATIC);
l.myplayer = p;
}
// pre-add some entries to start with
l.DirectAdd("Demolitionist");
l.DirectAdd("KnowledgeBase");
l.DirectAdd("Saya");
l.DirectAdd("UAC");
if ( SWWMUtility.IsEviternity() )
{
l.DirectAdd("Gods");
l.DirectAdd("SUSAN");
}
if ( gameinfo.gametype&(GAME_Raven|GAME_Strife) )
{
l.DirectAdd("Parthoris");
l.DirectAdd("SerpentRiders");
l.DirectAdd("Sidhe");
}
if ( gameinfo.gametype&(GAME_Hexen|GAME_Strife) )
l.DirectAdd("Cronos");
if ( gameinfo.gametype&GAME_Strife )
{
l.DirectAdd("TheOrder");
l.DirectAdd("TheFront");
}
// starting weapons (if owned)
if ( p.mo.FindInventory('DeepImpact') )
l.DirectAdd("DeepImpact");
if ( p.mo.FindInventory('ExplodiumGun') )
l.DirectAdd("ExplodiumGun");
SWWMStats s = SWWMStats.Find(p);
if ( !s )
{
s = new("SWWMStats");
s.ChangeStatNum(Thinker.STAT_STATIC);
s.myplayer = p;
s.lastspawn = level.totaltime;
s.favweapon = -1;
for ( Inventory i=p.mo.Inv; i; i=i.inv )
{
if ( i is 'Weapon' )
s.GotWeapon(Weapon(i).GetClass());
}
}
// reset some vars
multilevel[e.playernumber] = 0;
spreecount[e.playernumber] = 0;
tookdamage[e.playernumber] = false;
lastkill[e.playernumber] = int.min;
// reset combat tracker
if ( !swwm_notrack )
SWWMCombatTracker.Spawn(players[e.playernumber].mo);
// reset score (optional) if inventory should be cleared
if ( swwm_resetscore && level.removeitems && !e.IsReturn )
c.credits = c.hcredits = 0;
// re-add any missing collectibles after a death exit (yes, this happens)
for ( int i=0; i<s.ownedcollectibles.Size(); i++ )
{
if ( p.mo.FindInventory(s.ownedcollectibles[i]) ) continue;
let c = SWWMCollectible(Actor.Spawn(s.ownedcollectibles[i],p.mo.pos));
c.propagated = true;
if ( !c.CallTryPickup(p.mo) )
c.Destroy();
}
// reset inventory (including unclearables) on forced pistol starts (must have visited at least one map, though)
// known bug: the previous weapon will play its select sound regardless, this is ENTIRELY IMPOSSIBLE to fix
if ( p.mo.FindInventory("InventoryWipeToken") || (swwm_pistolstart && (s.lstats.Size() > 0) && ((s.lastcluster != level.cluster) || !(level.clusterflags&LevelLocals.CLUSTER_HUB))) )
SWWMUtility.WipeInventory(p.mo,swwm_resetscore);
}
override void PlayerRespawned( PlayerEvent e )
{
// reset some vars
multilevel[e.playernumber] = 0;
spreecount[e.playernumber] = 0;
tookdamage[e.playernumber] = false;
lastkill[e.playernumber] = int.min;
// reset combat tracker
if ( !swwm_notrack )
SWWMCombatTracker.Spawn(players[e.playernumber].mo);
}
}

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// event processing
extend Class SWWMHandler
{
// for menu events
transient Array<MenuTransaction> checklist;
override void ConsoleProcess( ConsoleEvent e )
{
// doing it with an event because this way we can control WHEN it should be openable
if ( e.Name ~== "swwmdemomenu" )
{
if ( (gamestate != GS_LEVEL) || (players[consoleplayer].Health <= 0) || !(players[consoleplayer].mo is 'Demolitionist') )
return;
Menu.SetMenu('DemolitionistMenu');
}
else if ( e.Name ~== "swwmzoomin" )
{
if ( (gamestate != GS_LEVEL) || (players[consoleplayer].Health <= 0) || !(players[consoleplayer].mo is 'Demolitionist') )
return;
double val = max(.5,swwm_mm_zoom/2.);
CVar.FindCVar('swwm_mm_zoom').SetFloat(val);
}
else if ( e.Name ~== "swwmzoomout" )
{
if ( (gamestate != GS_LEVEL) || (players[consoleplayer].Health <= 0) || !(players[consoleplayer].mo is 'Demolitionist') )
return;
double maxval = players[consoleplayer].mo.FindInventory("Omnisight")?2.:1.;
double val = min(maxval,swwm_mm_zoom*2.);
CVar.FindCVar('swwm_mm_zoom').SetFloat(val);
}
}
override void NetworkProcess( ConsoleEvent e )
{
static const Class<Ammo> cbttypes[] = {"RedShell","GreenShell","BlueShell","PurpleShell"};
if ( e.Name ~== "swwmgesture" )
{
if ( (e.player == -1) || !playeringame[e.player] || !players[e.player].mo ) return;
let mo = players[e.player].mo;
switch( e.Args[0] )
{
case 0:
SWWMGesture.SetGesture(mo,GS_Wave);
break;
case 1:
SWWMGesture.SetGesture(mo,GS_ThumbsUp);
break;
case 2:
SWWMGesture.SetGesture(mo,GS_Victory);
break;
case 3:
SWWMGesture.SetGesture(mo,GS_BlowKiss);
break;
}
return;
}
else if ( e.Name ~== "swwmfixitemcaps" )
{
// this command is only really needed when I update item max amounts mid-playthrough
if ( multiplayer && (e.player != Net_Arbitrator) )
{
if ( e.player == consoleplayer )
Console.Printf("Only the net arbitrator can call this event.");
return;
}
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] || !players[i].mo ) continue;
let mo = players[i].mo;
Inventory hams = mo.FindInventory("HammerspaceEmbiggener");
if ( hams )
{
if ( hams.MaxAmount != hams.default.MaxAmount )
Console.Printf("Adjust %s capacity (%d -> %d)",hams.GetTag(),hams.MaxAmount,hams.default.MaxAmount);
hams.MaxAmount = hams.default.MaxAmount;
hams.Amount = min(hams.Amount,hams.MaxAmount);
}
for ( Inventory inv=mo.inv; inv; inv=inv.inv )
{
if ( inv is 'Ammo' )
{
Ammo(inv).BackpackMaxAmount = Ammo(inv).default.BackpackMaxAmount;
int newmax = inv.default.MaxAmount;
if ( (hams.Amount > 0) && (Ammo(inv).BackpackMaxAmount > 0) )
{
double factor = (Ammo(inv).BackpackMaxAmount-inv.default.MaxAmount)/double(hams.MaxAmount);
newmax = int(inv.default.MaxAmount+hams.Amount*factor);
}
if ( inv.MaxAmount != newmax )
Console.Printf("Adjust %s capacity (%d -> %d)",inv.GetTag(),inv.MaxAmount,newmax);
int dropme = max(0,inv.Amount-newmax);
if ( dropme )
{
Console.Printf("Dropped %dx %s.",dropme,inv.GetTag());
// non-SWWM ammos won't subdivide, but whatever, this is a debug command
inv.CreateTossable(dropme);
}
inv.MaxAmount = newmax;
}
else if ( inv is 'MagAmmo' )
{
if ( inv.MaxAmount != inv.default.MaxAmount )
Console.Printf("Adjust %s capacity (%d -> %d)",inv.GetTag(),inv.MaxAmount,inv.default.MaxAmount);
// just drop the extras
int dropme = max(0,inv.Amount-inv.default.MaxAmount);
if ( dropme )
{
Console.Printf("Dropped %dx %s.",dropme,inv.GetTag());
inv.CreateTossable(dropme);
}
inv.MaxAmount = inv.default.MaxAmount;
}
else
{
if ( inv.MaxAmount != inv.default.MaxAmount )
Console.Printf("Adjust %s capacity (%d -> %d)",inv.GetTag(),inv.MaxAmount,inv.default.MaxAmount);
// only drop droppables (obviously)
if ( !inv.bUNDROPPABLE && !inv.bUNTOSSABLE )
{
int dropme = max(0,inv.Amount-inv.default.MaxAmount);
if ( dropme )
{
Console.Printf("Dropped %dx %s.",dropme,inv.GetTag());
for ( int j=0; j<dropme; j++ ) inv.CreateTossable(j);
}
}
inv.MaxAmount = inv.default.MaxAmount;
inv.Amount = min(inv.Amount,inv.MaxAmount);
}
}
}
}
else if ( e.Name ~== "swwmupdatetrackers" )
{
if ( multiplayer && (e.player != Net_Arbitrator) )
{
if ( e.player == consoleplayer )
Console.Printf("Only the net arbitrator can call this event.");
return;
}
if ( swwm_notrack )
{
int n = trackers_cnt;
while ( trackers ) trackers.Destroy(); // wow that's simple, all in one line
Console.Printf("%d trackers removed.",n);
}
else
{
int n = trackers_cnt;
let ti = ThinkerIterator.Create("Actor");
Actor a;
while ( a = Actor(ti.Next()) )
{
if ( (!a.bSHOOTABLE && !a.bISMONSTER) || (a is 'LampMoth') || (a is 'CompanionLamp') ) continue;
let trk = SWWMCombatTracker.Spawn(a);
if ( !a.player ) trk.maxhealth = max(a.health,a.GetSpawnHealth());
}
n = (trackers_cnt-n);
Console.Printf("%d trackers added.",n);
}
return;
}
else if ( e.Name ~== "swwmtrimsuckables" )
{
if ( multiplayer && (e.player != Net_Arbitrator) )
{
if ( e.player == consoleplayer )
Console.Printf("Only the net arbitrator can call this event.");
return;
}
int n = 0;
for ( int i=0; i<suckableactors.Size(); i++ )
{
if ( suckableactors[i] && (suckableactors[i].bSHOOTABLE || suckableactors[i].bMISSILE) ) continue;
suckableactors.Delete(i);
i--;
n++;
}
Console.Printf("%d suckable actors trimmed.",n);
return;
}
else if ( e.Name ~== "swwmdebugdumprng" )
{
if ( multiplayer && (e.player != Net_Arbitrator) )
{
if ( e.player == consoleplayer )
Console.Printf("Only the net arbitrator can call this event.");
return;
}
// dump the values of all mod RNGs (might help someday to track down what desyncs)
Console.Printf("\cxSWWM GZ RNG dump for player %d (\c-%s\cx):\c-",consoleplayer,players[consoleplayer].GetUserName());
Console.Printf("bdscreen: %d",Random2[bdscreen]());
Console.Printf("Blood: %d",Random2[Blood]());
Console.Printf("Boolet: %d",Random2[Boolet]());
Console.Printf("BrainExplode: %d",Random2[BrainExplode]());
Console.Printf("Bundle: %d",Random2[Bundle]());
Console.Printf("Candy: %d",Random2[Candy]());
Console.Printf("Chancebox: %d",Random2[Chancebox]());
Console.Printf("ClientSparkles: %d",Random2[ClientSparkles]());
Console.Printf("Corrode: %d",Random2[Corrode]());
Console.Printf("DemoLines: %d",Random2[DemoLines]());
Console.Printf("DoBlast: %d",Random2[DoBlast]());
Console.Printf("Eviscerator: %d",Random2[Eviscerator]());
Console.Printf("Explodium: %d",Random2[Explodium]());
Console.Printf("Explos: %d",Random2[Explos]());
Console.Printf("ExtraMissiles: %d",Random2[ExtraMissiles]());
Console.Printf("FInTheChat: %d",Random2[FInTheChat]());
Console.Printf("FlameT: %d",Random2[FlameT]());
Console.Printf("Flicker: %d",Random2[Flicker]());
Console.Printf("FunTags: %d",Random2[FunTags]());
Console.Printf("Gibs: %d",Random2[Gibs]());
Console.Printf("GoldDrop: %d",Random2[GoldDrop]());
Console.Printf("Goldy: %d",Random2[Goldy]());
Console.Printf("GunFlash: %d",Random2[GunFlash]());
Console.Printf("hdscreen: %d",Random2[hdscreen]());
Console.Printf("Hellblazer: %d",Random2[Hellblazer]());
Console.Printf("HudStuff: %d",Random2[HudStuff]());
Console.Printf("Impact: %d",Random2[Impact]());
Console.Printf("InterArt: %d",Random2[InterArt]());
Console.Printf("Invinciball: %d",Random2[Invinciball]());
Console.Printf("Junk: %d",Random2[Junk]());
Console.Printf("Moth: %d",Random2[Moth]());
Console.Printf("Nugget: %d",Random2[Nugget]());
Console.Printf("Parry: %d",Random2[Parry]());
Console.Printf("Ponch: %d",Random2[Ponch]());
Console.Printf("Puff: %d",Random2[Puff]());
Console.Printf("Pusher: %d",Random2[Pusher]());
Console.Printf("Rage: %d",Random2[Rage]());
Console.Printf("Replacements: %d",Random2[Replacements]());
Console.Printf("ScoreBits: %d",Random2[ScoreBits]());
Console.Printf("ShellDrop: %d",Random2[ShellDrop]());
Console.Printf("Shivers: %d",Random2[Shivers]());
Console.Printf("Silverbullet: %d",Random2[Silverbullet]());
Console.Printf("SpareShells: %d",Random2[SpareShells]());
Console.Printf("Sparkster: %d",Random2[Sparkster]());
Console.Printf("Spread: %d",Random2[Spread]());
Console.Printf("Spreadgun: %d",Random2[Spreadgun]());
Console.Printf("TUID: %d",Random2[TUID]());
Console.Printf("Wallbuster: %d",Random2[Wallbuster]());
Console.Printf("WallbusterMenu: %d",Random2[WallbusterMenu]());
Console.Printf("Ynykron: %d",Random2[Ynykron]());
return;
}
if ( e.IsManual ) return;
if ( e.Name.Left(14) ~== "swwmstoregive." )
{
Class<Inventory> item = e.Name.Mid(14);
if ( !item ) return;
if ( SWWMCredits.Take(players[e.Args[0]],e.Args[1]) )
{
let def = GetDefaultByType(item);
SWWMWeapon sw;
// drop the swapweapon if we own it first
if ( swwm_swapweapons && (item is 'SWWMWeapon') && (sw = SWWMWeapon(def).HasSwapWeapon(players[e.Args[0]].mo)) )
{
bool swapto = (sw == players[e.Args[0]].ReadyWeapon) || (sw.SisterWeapon && (sw.Sisterweapon == players[e.Args[0]].ReadyWeapon));
int ngun = sw.Amount;
double ang = -15*(ngun-1);
for ( int i=0; i<ngun; i++ )
{
let d = players[e.Args[0]].mo.DropInventory(sw);
if ( !d || (ngun <= 1) ) continue;
// adjust angle for multi-drops
d.angle = players[e.Args[0]].mo.angle+ang;
d.vel.xy = Actor.RotateVector((5,0),d.angle);
d.vel.z = 1;
d.vel += players[e.Args[0]].mo.vel;
ang += 30;
}
// don't autoswitch just yet (hacky)
if ( swapto )
{
players[e.Args[0]].ReadyWeapon = null;
players[e.Args[0]].PendingWeapon = WP_NOCHANGE;
}
}
if ( (item is 'ArmorNuggetItem') || (item is 'HealthNuggetItem') )
{
// these have to be given in a loop because fun reasons
for ( int i=0; i<e.Args[2]; i++ )
players[e.Args[0]].mo.GiveInventory(item,1,true);
}
else players[e.Args[0]].mo.GiveInventory(item,e.Args[2],true);
// fucky workaround
let inv = players[e.Args[0]].mo.FindInventory(item);
if ( inv && (inv.Amount <= 0) && !inv.bKEEPDEPLETED ) inv.Destroy();
if ( item is 'Weapon' )
{
// special case, select dual guns if we bought a second one
if ( (item is 'ExplodiumGun') && (players[e.Args[0]].mo.CountInv("ExplodiumGun") > 1) )
players[e.Args[0]].mo.A_SelectWeapon("DualExplodiumGun");
else players[e.Args[0]].mo.A_SelectWeapon((Class<Weapon>)(item));
}
}
}
else if ( e.Name.Left(14) ~== "swwmstoretake." )
{
Class<Inventory> item = e.Name.Mid(14);
if ( !item ) return;
int amt = e.Args[2];
if ( item is 'CandyGun' )
{
// check if we can sell a spare instead, for the same price
int n = players[e.Args[0]].mo.CountInv('CandyGunSpares');
if ( n >= amt )
{
players[e.Args[0]].mo.TakeInventory('CandyGunSpares',amt);
SWWMCredits.Give(players[e.Args[0]],e.Args[1]);
return;
}
}
// if player currently has the dual wield weapon selected, switch over
if ( item is 'SWWMWeapon' )
{
let c = Weapon(players[e.Args[0]].mo.FindInventory(item));
if ( c.SisterWeapon && (players[e.Args[0]].ReadyWeapon == c.SisterWeapon) )
{
players[e.Args[0]].ReadyWeapon = c;
players[e.Args[0]].SetPSprite(PSP_WEAPON,c.FindState("Ready"));
players[e.Args[0]].SetPSprite(PSP_WEAPON+1,null); // delete left weapon psprite
}
}
// if we're selling an embiggener, we need to readjust ammo
if ( item is 'HammerspaceEmbiggener' )
{
let ritm = players[e.Args[0]].mo.FindInventory(item);
for ( Inventory i=players[e.Args[0]].mo.Inv; i; i=i.Inv )
{
if ( !(i is 'Ammo') ) continue;
if ( Ammo(i).BackpackMaxAmount > 0 )
{
double factor = (Ammo(i).BackpackMaxAmount-i.default.MaxAmount)/double(ritm.MaxAmount);
i.MaxAmount = int(i.default.MaxAmount+(ritm.Amount-amt)*factor);
}
// drop excess ammo
int excess = i.Amount-i.MaxAmount;
if ( excess > 0 ) i.CreateTossable(excess);
}
}
players[e.Args[0]].mo.TakeInventory(item,amt);
SWWMCredits.Give(players[e.Args[0]],e.Args[1]);
}
else if ( e.Name.Left(10) ~== "swwmtrade." )
{
Class<Inventory> item = e.Name.Mid(10);
if ( !item ) return;
let def = GetDefaultByType(item);
int amt = def.Amount;
// if it's an ammo, check the largest unit givable
if ( item is 'Ammo' )
{
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
let a = (Class<Ammo>)(AllActorClasses[i]);
if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
amt = GetDefaultByType(a).Amount;
}
}
Inventory ritm = players[e.Args[1]].mo.FindInventory(item);
if ( ritm )
{
int maxgive = ritm.MaxAmount-ritm.Amount;
if ( amt > maxgive ) amt = maxgive;
}
else if ( amt > def.MaxAmount ) amt = def.MaxAmount;
bool rslt = false;
Class<Inventory> giveitem = item;
if ( item is 'HammerspaceEmbiggener' ) giveitem = 'TradedHammerspaceEmbiggener';
if ( (amt > 0) && players[e.Args[1]].mo.GiveInventory(giveitem,amt,true) )
{
// if player currently has the dual wield weapon selected, switch over
if ( item is 'SWWMWeapon' )
{
let c = Weapon(players[e.Args[0]].mo.FindInventory(item));
if ( c.SisterWeapon && (players[e.Args[0]].ReadyWeapon == c.SisterWeapon) )
{
players[e.Args[0]].ReadyWeapon = c;
players[e.Args[0]].SetPSprite(PSP_WEAPON,c.FindState("Ready"));
players[e.Args[0]].SetPSprite(PSP_WEAPON+1,null); // delete left weapon psprite
}
}
// if we're trading an embiggener, we need to readjust ammo
if ( item is 'HammerspaceEmbiggener' )
{
let ritm = players[e.Args[0]].mo.FindInventory(item);
for ( Inventory i=players[e.Args[0]].mo.Inv; i; i=i.Inv )
{
if ( !(i is 'Ammo') ) continue;
if ( Ammo(i).BackpackMaxAmount > 0 )
{
double factor = (Ammo(i).BackpackMaxAmount-i.default.MaxAmount)/double(ritm.MaxAmount);
i.MaxAmount = int(i.default.MaxAmount+(ritm.Amount-amt)*factor);
}
// drop excess ammo
int excess = i.Amount-i.MaxAmount;
if ( excess > 0 ) i.CreateTossable(excess);
}
}
if ( item is 'CandyGun' )
{
// see if we can take a fully loaded spare from us instead
int n = players[e.Args[0]].mo.CountInv('CandyGunSpares');
int na = players[e.Args[0]].mo.CountInv('CandyGunAmmo');
if ( (n >= amt) && (na >= amt) )
{
players[e.Args[0]].mo.TakeInventory('CandyGunSpares',amt);
players[e.Args[0]].mo.TakeInventory('CandyGunAmmo',amt);
}
else players[e.Args[0]].mo.TakeInventory('CandyGun',amt);
}
else players[e.Args[0]].mo.TakeInventory(item,amt);
// add to history
SWWMTradeHistory.RegisterSend(players[e.Args[0]],players[e.Args[1]],item,amt);
SWWMTradeHistory.RegisterReceive(players[e.Args[1]],players[e.Args[0]],item,amt);
// add messages
if ( e.Args[0] == consoleplayer ) Console.Printf(StringTable.Localize("$SWWM_MSGSENT"),amt,def.GetTag(),players[e.Args[1]].GetUserName());
if ( e.Args[1] == consoleplayer ) Console.Printf(StringTable.Localize("$SWWM_MSGRECV"),players[e.Args[0]].GetUserName(),amt,def.GetTag());
rslt = true;
}
if ( e.Args[0] == consoleplayer )
{
let t = new("MenuTransaction");
t.uid = e.Args[2];
t.type = MenuTransaction.TT_ITEMSEND;
t.result = rslt;
t.used = item;
t.usedup = (players[e.Args[1]].mo.CountInv(item)<=0);
checklist.Push(t);
}
}
else if ( e.Name.Left(17) ~== "swwmmarkloreread." )
{
let l = SWWMLoreLibrary.Find(players[e.Args[0]]);
let idx = l.FindEntry(e.Name.Mid(17));
l.MarkRead(idx);
}
else if ( e.Name.Left(12) ~== "swwmuseitem." )
{
Class<Inventory> item = e.Name.Mid(12);
if ( !item ) return;
let i = players[e.Args[0]].mo.FindInventory(item);
if ( !i ) return;
bool rslt = players[e.Args[0]].mo.UseInventory(i);
if ( e.Args[0] == consoleplayer )
{
let t = new("MenuTransaction");
t.uid = e.Args[1];
t.type = MenuTransaction.TT_ITEMUSE;
let w = (Class<Weapon>)(item);
if ( w )
{
t.result = (players[e.Args[0]].PendingWeapon==Weapon(i));
// dual wield gun support
if ( (i is 'ExplodiumGun') && (players[e.Args[0]].PendingWeapon==Weapon(i).SisterWeapon) )
t.result = true;
}
else t.result = rslt;
t.used = item;
t.usedup = (!i||(i.Amount<=0));
checklist.Push(t);
}
}
else if ( e.Name.Left(13) ~== "swwmdropitem." )
{
Class<Inventory> item = e.Name.Mid(13);
if ( !item ) return;
let i = players[e.Args[0]].mo.FindInventory(item);
if ( !i ) return;
int amt = i.default.Amount;
// if it's an ammo, check the largest unit givable
if ( i is 'Ammo' )
{
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
let a = (Class<Ammo>)(AllActorClasses[i]);
if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
amt = GetDefaultByType(a).Amount;
}
}
if ( amt > i.Amount ) amt = i.Amount;
let drop = players[e.Args[0]].mo.DropInventory(i,amt);
// add some random velocity so multiple drops don't get bunched together
if ( drop ) drop.vel += (Actor.RotateVector((FRandom[Junk](-1.5,.5),FRandom[Junk](-2.5,2.5)),players[e.Args[0]].mo.angle),FRandom[Junk](2.,5.));
if ( e.Args[0] == consoleplayer )
{
let t = new("MenuTransaction");
t.uid = e.Args[1];
t.type = MenuTransaction.TT_ITEMDROP;
t.used = item;
t.result = drop;
t.usedup = (!i||(i.Amount<=0));
checklist.Push(t);
}
}
else if ( e.Name ~== "swwmkoraxline" )
{
if ( consoleplayer != e.Args[1] ) return;
switch ( e.Args[0] )
{
case 0:
AddOneliner("koraxgreet",3,60);
break;
case 1:
AddOneliner("koraxblood",3,150);
break;
case 2:
AddOneliner("koraxgame",3,120);
break;
case 3:
AddOneliner("koraxworship",3,80);
break;
case 4:
AddOneliner("koraxmasters",3,90);
break;
}
}
else if ( e.Name.Left(16) ~== "swwmremoteliner." )
{
if ( consoleplayer == e.Args[0] ) return;
if ( !swwm_othervoice ) return;
if ( swwm_mutevoice >= e.Args[1] ) return;
players[e.Args[0]].mo.A_StartSound(e.Name.Mid(16),CHAN_DEMOVOICE,attenuation:.5);
}
else if ( e.Name.Left(19) ~== "swwmremotelinertxt." )
{
if ( consoleplayer == e.Args[0] ) return;
if ( !swwm_othervoice ) return;
if ( swwm_mutevoice >= e.Args[1] ) return;
double dist = players[consoleplayer].Camera.Distance3D(players[e.Args[0]].mo);
if ( dist < 2000 )
Console.Printf("\cx%s\cx: %s\c-",players[e.Args[0]].GetUserName(),StringTable.Localize(e.Name.Mid(19)));
}
else if ( e.Name.Left(8) ~== "swwmcbt." )
{
// from wikipedia, the free encyclopedia
if ( !playeringame[e.Args[0]] || !players[e.Args[0]].mo ) return;
let cbt = Wallbuster(players[e.Args[0]].mo.FindInventory("Wallbuster"));
if ( !cbt ) return;
cbt.reloadqueue.Clear();
if ( e.Name.Mid(8) ~== "EMPTY" ) cbt.clearout = true;
else
{
cbt.clearout = false;
Array<String> qs;
qs.Clear();
String rite = e.Name.Mid(8);
rite.Split(qs,",",TOK_SKIPEMPTY);
for ( int i=0; i<qs.Size(); i++ )
{
int qi = qs[i].ToInt();
if ( (qi < 0) || (qi > 3) ) continue;
cbt.reloadqueue.Push(cbttypes[qi]);
}
}
cbt.waitreload = false;
}
else if ( e.Name ~== "swwmcleartransaction" )
{
if ( e.Args[1] != consoleplayer ) return;
for ( int i=0; i<checklist.Size(); i++ )
{
if ( checklist[i].uid != e.Args[0] ) continue;
checklist.Delete(i);
i--;
}
}
else if ( e.Name ~== "swwmclearalltransactions" )
{
if ( e.Args[0] != consoleplayer ) return;
checklist.Clear();
}
// cheats go here
else CheatEvent(e);
}
override bool InputProcess( InputEvent e )
{
if ( (e.Type == InputEvent.TYPE_KeyDown) && (e.KeyChar >= 0x61) && (e.KeyChar <= 0x7A) )
{
// F
if ( e.KeyChar == 0x66 )
{
let demo = Demolitionist(players[consoleplayer].mo);
let gone = PlayerGone(players[consoleplayer].mo);
if ( (demo && (demo.Health <= 0) && (demo.deadtimer > 40))
|| (gone && (gone.Health <= 0) && (gone.deadtimer > 40)) )
{
// pay respects
int numf = Random[FInTheChat](1,6);
for ( int i=0; i<numf; i++ )
{
let f = PayRespects.PressF();
StatusBar.AttachMessage(f,0,layer:StatusBar.HUDMSGLayer_OverHUD);
}
}
}
if ( CheatInput(e) ) return true;
}
return false;
}
}

View file

@ -0,0 +1,195 @@
// various actor budget queues
extend Class SWWMHandler
{
// junk
SWWMCasing casings, casings_end;
int casings_cnt, oldmaxcasings;
SWWMChip chips, chips_end;
int chips_cnt, oldmaxdebris;
// gore
mkBloodDrop blods, blods_end;
int blods_cnt, oldmaxblood;
mkFlyingGib meats, meats_end;
int meats_cnt, oldmaxgibs;
static void QueueCasing( SWWMCasing c )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd ) return;
hnd.casings_cnt++;
if ( !hnd.casings )
{
// this is the initial one
hnd.casings = c;
hnd.casings_end = c;
}
else
{
hnd.casings_end.nextcasing = c;
c.prevcasing = hnd.casings_end;
hnd.casings_end = c;
}
while ( hnd.casings && (swwm_maxcasings >= 0) && (hnd.casings_cnt > swwm_maxcasings) )
DeQueueCasing(hnd.casings);
}
static void DeQueueCasing( SWWMCasing c )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || !hnd.casings ) return;
if ( (hnd.casings != c) && !c.prevcasing && !c.nextcasing ) return;
hnd.casings_cnt--;
if ( !c.prevcasing ) hnd.casings = c.nextcasing;
else c.prevcasing.nextcasing = c.nextcasing;
if ( c == hnd.casings_end ) hnd.casings_end = c.prevcasing;
if ( c.nextcasing ) c.nextcasing.prevcasing = c.prevcasing;
c.killme = true;
c.prevcasing = null;
c.nextcasing = null;
}
static void QueueChip( SWWMChip c )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd ) return;
hnd.chips_cnt++;
if ( !hnd.chips )
{
// this is the initial one
hnd.chips = c;
hnd.chips_end = c;
}
else
{
hnd.chips_end.nextchip = c;
c.prevchip = hnd.chips_end;
hnd.chips_end = c;
}
while ( hnd.chips && (swwm_maxdebris >= 0) && (hnd.chips_cnt > swwm_maxdebris) )
DeQueueChip(hnd.chips);
}
static void DeQueueChip( SWWMChip c )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || !hnd.chips ) return;
if ( (hnd.chips != c) && !c.prevchip && !c.nextchip ) return;
hnd.chips_cnt--;
if ( !c.prevchip ) hnd.chips = c.nextchip;
else c.prevchip.nextchip = c.nextchip;
if ( c == hnd.chips_end ) hnd.chips_end = c.prevchip;
if ( c.nextchip ) c.nextchip.prevchip = c.prevchip;
c.killme = true;
c.prevchip = null;
c.nextchip = null;
}
static void QueueBlod( mkBloodDrop b )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd ) return;
hnd.blods_cnt++;
if ( !hnd.blods )
{
// this is the initial one
hnd.blods = b;
hnd.blods_end = b;
}
else
{
hnd.blods_end.nextblod = b;
b.prevblod = hnd.blods_end;
hnd.blods_end = b;
}
while ( hnd.blods && (swwm_maxblood >= 0) && (hnd.blods_cnt > swwm_maxblood) )
DeQueueBlod(hnd.blods);
}
static void DeQueueBlod( mkBloodDrop b )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || !hnd.blods ) return;
if ( (hnd.blods != b) && !b.prevblod && !b.nextblod ) return;
hnd.blods_cnt--;
if ( !b.prevblod ) hnd.blods = b.nextblod;
else b.prevblod.nextblod = b.nextblod;
if ( b == hnd.blods_end ) hnd.blods_end = b.prevblod;
if ( b.nextblod ) b.nextblod.prevblod = b.prevblod;
b.killme = true;
b.prevblod = null;
b.nextblod = null;
}
static void QueueMeat( mkFlyingGib m )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd ) return;
hnd.meats_cnt++;
if ( !hnd.meats )
{
// this is the initial one
hnd.meats = m;
hnd.meats_end = m;
}
else
{
hnd.meats_end.nextmeat = m;
m.prevmeat = hnd.meats_end;
hnd.meats_end = m;
}
while ( hnd.meats && (swwm_maxgibs >= 0) && (hnd.meats_cnt > swwm_maxgibs) )
DeQueueMeat(hnd.meats);
}
static void DeQueueMeat( mkFlyingGib m )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || !hnd.meats ) return;
if ( (hnd.meats != m) && !m.prevmeat && !m.nextmeat ) return;
hnd.meats_cnt--;
if ( !m.prevmeat ) hnd.meats = m.nextmeat;
else m.prevmeat.nextmeat = m.nextmeat;
if ( m == hnd.meats_end ) hnd.meats_end = m.prevmeat;
if ( m.nextmeat ) m.nextmeat.prevmeat = m.prevmeat;
m.killme = true;
m.prevmeat = null;
m.nextmeat = null;
}
private void RecheckQueues()
{
while ( casings && (casings_cnt > swwm_maxcasings) )
DeQueueCasing(casings);
while ( chips && (chips_cnt > swwm_maxdebris) )
DeQueueChip(chips);
while ( blods && (blods_cnt > swwm_maxblood) )
DeQueueBlod(blods);
while ( meats && (meats_cnt > swwm_maxgibs) )
DeQueueMeat(meats);
}
private void QueueMaintenance()
{
if ( swwm_maxcasings != oldmaxcasings )
{
while ( casings && (swwm_maxcasings >= 0) && (casings_cnt > swwm_maxcasings) )
DeQueueCasing(casings);
}
if ( swwm_maxdebris != oldmaxdebris )
{
while ( chips && (swwm_maxdebris >= 0) && (chips_cnt > swwm_maxdebris) )
DeQueueChip(chips);
}
if ( swwm_maxblood != oldmaxblood )
{
while ( blods && (swwm_maxblood >= 0) && (blods_cnt > swwm_maxblood) )
DeQueueBlod(blods);
}
if ( swwm_maxgibs != oldmaxgibs )
{
while ( meats && (swwm_maxgibs >= 0) && (meats_cnt > swwm_maxgibs) )
DeQueueMeat(meats);
}
oldmaxcasings = swwm_maxcasings;
oldmaxdebris = swwm_maxdebris;
oldmaxblood = swwm_maxblood;
oldmaxgibs = swwm_maxgibs;
if ( swwm_blood ) return;
while ( blods ) DeQueueBlod(blods);
while ( meats ) DeQueueMeat(meats);
}
}

View file

@ -0,0 +1,536 @@
// class replacements
extend Class SWWMHandler
{
bool nugflip; // h/a nugget flip-flop spawn counter
override void CheckReplacee( ReplacedEvent e )
{
if ( e.Replacement is 'DSparilHax' )
e.Replacee = 'Sorcerer2';
}
private Class<Actor> GetDRLAReplacement( Class<Actor> a )
{
static const String refpool[] =
{
"Zombieman",
"Shotgunguy",
"Chaingunguy",
"DoomImp",
"Demon",
"Spectre",
"LostSoul",
"Cacodemon",
"HellKnight",
"BaronOfHell",
"Arachnotron",
"PainElemental",
"Revenant",
"Fatso",
"Archvile",
"Cyberdemon",
"SpiderMastermind",
"BossEye",
"BossBrain"
};
static const String babypool[] =
{
"RLFormerHumanPistol",
"RLFormerSergeantShotgun",
"RLFormerCommandoChaingun",
"RLImp",
"RLDemon",
"RLSpectre",
"RLLostSoul",
"RLCacodemon",
"RLHellKnight",
"RLBaronOfHell",
"RLArachnotron",
"RLPainElemental",
"RLRevenant",
"RLMancubus",
"RLArchvile",
"RLCyberdemon",
"RLSpiderMastermindVariantSpawner",
"RLEasyBossEye",
"RLBossBrain"
};
static const String easypool[] =
{
"RLFormerHumanNoArmageddonSpawner",
"RLFormerSergeantNoArmageddonSpawner",
"RLFormerCommandoNoArmageddonSpawner",
"RLImpNoArmageddonSpawner",
"RLDemonNoArmageddonSpawner",
"RLSpectreNoArmageddonSpawner",
"RLLostSoulNoArmageddonSpawner",
"RLCacodemonNoArmageddonSpawner",
"RLHellKnightNoArmageddonSpawner",
"RLBaronOfHellNoArmageddonSpawner",
"RLArachnotronNoArmageddonSpawner",
"RLPainElementalNoArmageddonSpawner",
"RLRevenantNoArmageddonSpawner",
"RLMancubusNoArmageddonSpawner",
"RLArchvileNoArmageddonSpawner",
"RLCyberdemonNoArmageddonSpawner",
"RLSpiderMastermindNoArmageddonSpawner",
"RLBossEye",
"RLBossBrain"
};
static const String normalpool[] =
{
"RLFormerHumanNoArmageddonSpawner",
"RLFormerSergeantNoArmageddonSpawner",
"RLFormerCommandoNoArmageddonSpawner",
"RLImpNoArmageddonSpawner",
"RLDemonNoArmageddonSpawner",
"RLSpectreNoArmageddonSpawner",
"RLLostSoulNoArmageddonSpawner",
"RLCacodemonNoArmageddonSpawner",
"RLHellKnightNoArmageddonSpawner",
"RLBaronOfHellNoArmageddonSpawner",
"RLArachnotronNoArmageddonSpawner",
"RLPainElementalNoArmageddonSpawner",
"RLRevenantNoArmageddonSpawner",
"RLMancubusNoArmageddonSpawner",
"RLArchvileNoArmageddonSpawner",
"RLCyberdemonNoArmageddonSpawner",
"RLSpiderMastermindNoArmageddonSpawner",
"RLBossEye",
"RLBossBrain"
};
static const String hardpool[] =
{
"RLFormerHumanSpawner",
"RLFormerSergeantSpawner",
"RLFormerCommandoSpawner",
"RLImpSpawner",
"RLDemonSpawner",
"RLSpectreSpawner",
"RLLostSoulSpawner",
"RLCacodemonSpawner",
"RLHellKnightSpawner",
"RLBaronOfHellSpawner",
"RLArachnotronSpawner",
"RLPainElementalSpawner",
"RLRevenantSpawner",
"RLMancubusSpawner",
"RLArchvileSpawner",
"RLCyberdemonSpawner",
"RLSpiderMastermindSpawner",
"RLUVBossEye",
"RLBossBrain"
};
static const String nightmarepool[] =
{
"RLEliteFormerHumanSpawner",
"RLEliteFormerSergeantSpawner",
"RLEliteFormerCommandoSpawner",
"RLNightmareImp",
"RLNightmareDemon",
"RLNightmareSpectre",
"RLNightmareLostSoul",
"RLNightmareCacodemon",
"RLNightmareHellKnight",
"RLNightmareBaronOfHell",
"RLNightmareArachnotron",
"RLNightmarePainElemental",
"RLNightmareRevenant",
"RLNightmareMancubus",
"RLNightmareArchvile",
"RLNightmareCyberdemonSpawner",
"RLNightmareSpiderMastermindSpawner",
"RLNightmareBossEye",
"RLNightmareBossBrain"
};
static const String technophobiapool[] =
{
"RLFormerCyborgBattleRifle",
"RLFormerCyborgBattleRifle",
"RLFormerCyborgBattleRifle",
"RLCyberneticImp",
"RLCyberneticDemon",
"RLCyberneticSpectre",
"RLCyberneticLostSoul",
"RLCacodemon",
"RLCyberneticHellKnight",
"RLCyberneticBaronOfHell",
"RLCyberneticArachnotron",
"RLCyberneticPainElemental",
"RLCyberneticRevenant",
"RLCyberneticMancubus",
"RLCyberneticArchvile",
"RLCyberneticCyberdemonSpawner",
"RLCyberneticSpiderMastermindSpawner",
"RLTechnophobiaBossEye",
"RLTechnophobiaBossBrain"
};
static const String armageddonpool[] =
{
"RLFormerAssaultTrooper",
"RLFormerOverwatch",
"RLFormerShocktrooper",
"RLArmageddonImp",
"RLArmageddonDemon",
"RLArmageddonSpectreSpawner",
"RLTheHungrySpawner",
"RLArmageddonCacodemon",
"RLArmageddonHellKnightSpawner",
"RLArmageddonBaronOfHell",
"RLArmageddonArachnotron",
"RLArmageddonPainElemental",
"RLArmageddonRevenant",
"RLArmageddonMancubus",
"RLArmageddonArchvileSpawner",
"RLArmageddonCyberdemonSpawner",
"RLArmageddonSpiderMastermindSpawner",
"RLArmageddonBossEye",
"RLArmageddonBossBrain"
};
static const String adaptivepool[] =
{
"RLAdaptiveFormerHuman",
"RLAdaptiveFormerSergeant",
"RLAdaptiveFormerCommando",
"RLAdaptiveImp",
"RLAdaptiveDemon",
"RLAdaptiveSpectre",
"RLAdaptiveLostSoul",
"RLAdaptiveCacodemon",
"RLAdaptiveHellKnight",
"RLAdaptiveBaronOfHell",
"RLAdaptiveArachnotron",
"RLAdaptivePainElemental",
"RLAdaptiveRevenant",
"RLAdaptiveMancubus",
"RLAdaptiveArchvile",
"RLAdaptiveCyberdemon",
"RLAdaptiveSpiderMastermind",
"RLUVBossEye",
"RLBossBrain"
};
switch ( swwm_drlaskill )
{
case 0:
for ( int i=0; i<18; i++ )
{
if ( !(a is refpool[i]) ) continue;
return babypool[i];
}
break;
case 1:
for ( int i=0; i<18; i++ )
{
if ( !(a is refpool[i]) ) continue;
return easypool[i];
}
break;
case 2:
for ( int i=0; i<18; i++ )
{
if ( !(a is refpool[i]) ) continue;
return normalpool[i];
}
break;
case 3:
for ( int i=0; i<18; i++ )
{
if ( !(a is refpool[i]) ) continue;
return hardpool[i];
}
break;
case 4:
for ( int i=0; i<18; i++ )
{
if ( !(a is refpool[i]) ) continue;
return nightmarepool[i];
}
break;
case 5:
for ( int i=0; i<18; i++ )
{
if ( !(a is refpool[i]) ) continue;
return technophobiapool[i];
}
break;
case 6:
for ( int i=0; i<18; i++ )
{
if ( !(a is refpool[i]) ) continue;
return armageddonpool[i];
}
break;
case 7:
default:
for ( int i=0; i<18; i++ )
{
if ( !(a is refpool[i]) ) continue;
return adaptivepool[i];
}
break;
}
return null;
}
override void CheckReplacement( ReplaceEvent e )
{
// respect final replacements
if ( e.IsFinal ) return;
// shell types (sorted by rarity
static const Class<Actor> redpool[] = {"RedShell","RedShell2","RedShell4"};
static const Class<Actor> greenpool[] = {"GreenShell","GreenShell2","GreenShell4"};
static const Class<Actor> whitepool[] = {"WhiteShell","WhiteShell2"};
static const Class<Actor> purplepool[] = {"PurpleShell","PurpleShell2","PurpleShell4"};
static const Class<Actor> bluepool[] = {"BlueShell","BlueShell2","BlueShell4"};
static const Class<Actor> blackpool[] = {"BlackShell","BlackShell2"};
// DRLA Monsters stuff
if ( hasdrlamonsters )
{
let rep = GetDRLAReplacement(e.Replacee);
if ( rep )
{
e.Replacement = rep;
e.IsFinal = true;
return;
}
}
// only replace vanilla blood if no other gore mod is doing it
if ( (e.Replacee == "Blood") && (!e.Replacement || e.Replacement == "Blood") && swwm_blood ) e.Replacement = "mkBlood";
else if ( e.Replacee is 'ItemFog' ) e.Replacement = 'SWWMItemFog';
else if ( e.Replacee is 'TeleportFog' ) e.Replacement = 'SWWMTeleportFog';
else if ( (e.Replacee is 'CommanderKeen') && (!e.Replacement || (e.Replacement == 'CommanderKeen')) )
{
let def = GetDefaultByType(e.Replacee);
bool dehackery = false;
for ( State s=def.SpawnState; s; s=s.NextState )
{
if ( s.bDEHACKED ) dehackery = true;
// keep checking until we hit a loop, just in case
if ( s.NextState && (s.DistanceTo(s.NextState) <= 0) ) break;
}
if ( dehackery ) return;
e.Replacement = 'SWWMHangingKeen';
}
else if ( (e.Replacee is 'BossBrain') && (!e.Replacement || (e.Replacement == 'BossBrain')) )
{
let def = GetDefaultByType(e.Replacee);
bool dehackery = false;
for ( State s=def.SpawnState; s; s=s.NextState )
{
if ( s.bDEHACKED ) dehackery = true;
// keep checking until we hit a loop, just in case
if ( s.NextState && (s.DistanceTo(s.NextState) <= 0) ) break;
}
if ( dehackery ) return;
e.Replacement = 'SWWMBossBrain';
}
else if ( e.Replacee is 'RedCard' )
{
if ( level.GetChecksum() ~== "3805A661D5C4523AFF7BF86991071043" )
return; // don't replace red key in Equinox MAP13
e.Replacement = 'SWWMRedCard';
}
else if ( e.Replacee is 'BlueCard' ) e.Replacement = 'SWWMBlueCard';
else if ( e.Replacee is 'YellowCard' ) e.Replacement = 'SWWMYellowCard';
else if ( e.Replacee.GetClassName() == 'KDiZDSilverKey' ) e.Replacement = 'SWWMSilverCardKDiZD';
else if ( e.Replacee.GetClassName() == 'KDiZDGreenKey' ) e.Replacement = 'SWWMGreenCardKDiZD';
else if ( e.Replacee.GetClassName() == 'KDiZDOrangeKey' ) e.Replacement = 'SWWMOrangeCardKDiZD';
else if ( e.Replacee.GetClassName() == 'GreenCard' ) e.Replacement = 'SWWMGreenCard';
else if ( e.Replacee is 'RedSkull' ) e.Replacement = 'SWWMRedSkull';
else if ( e.Replacee is 'BlueSkull' ) e.Replacement = 'SWWMBlueSkull';
else if ( e.Replacee is 'YellowSkull' ) e.Replacement = 'SWWMYellowSkull';
else if ( e.Replacee is 'KeyGreen' ) e.Replacement = 'SWWMKeyGreen';
else if ( e.Replacee is 'KeyBlue' ) e.Replacement = 'SWWMKeyBlue';
else if ( e.Replacee is 'KeyYellow' ) e.Replacement = 'SWWMKeyYellow';
else if ( e.Replacee.GetClassName() == 'KeyRed' ) e.Replacement = 'SWWMKeyRed';
else if ( (e.Replacee is 'Chainsaw') || (e.Replacee is 'Gauntlets') || (e.Replacee is 'FWeapAxe') ) e.Replacement = SWWMUtility.PickSWWMSlot1();
else if ( (e.Replacee is 'Fist') || (e.Replacee is 'Staff') ) e.Replacement = 'DeepImpact';
else if ( (e.Replacee is 'Pistol') || (e.Replacee is 'GoldWand') || (e.Replacee is 'FWeapFist') || (e.Replacee is 'CWeapMace') || (e.Replacee is 'MWeapWand') ) e.Replacement = SWWMUtility.PickSWWMSlot2();
else if ( (e.Replacee is 'Shotgun') || (e.Replacee is 'CWeapStaff') ) e.Replacement = SWWMUtility.IsDoomOne()?SWWMUtility.PickHereticSlot3():SWWMUtility.PickSWWMSlot3();
else if ( (e.Replacee is 'SuperShotgun') || (e.Replacee is 'MWeapFrost') ) e.Replacement = SWWMUtility.PickSWWMSlot4();
else if ( e.Replacee is 'Crossbow' ) e.Replacement = SWWMUtility.PickHereticSlot3();
else if ( (e.Replacee is 'Chaingun') || (e.Replacee is 'Blaster') || (e.Replacee is 'FWeaponPiece3') ) e.Replacement = SWWMUtility.PickSWWMSlot5();
else if ( (e.Replacee is 'RocketLauncher') || (e.Replacee is 'PhoenixRod') || (e.Replacee is 'FWeapHammer') ) e.Replacement = SWWMUtility.PickSWWMSlot6();
else if ( (e.Replacee is 'PlasmaRifle') || (e.Replacee is 'SkullRod') ) e.Replacement = SWWMUtility.PickDoomSlot6();
else if ( e.Replacee is 'CWeapFlame' ) e.Replacement = SWWMUtility.PickSWWMSlot7();
else if ( e.Replacee is 'MWeapLightning' ) e.Replacement = SWWMUtility.PickSWWMSlot8();
else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') ) e.Replacement = SWWMUtility.PickDoomSlot7();
else if ( e.Replacee is 'CWeaponPiece2' ) e.Replacement = SWWMUtility.PickSWWMSlot9();
else if ( e.Replacee is 'MWeaponPiece1' ) e.Replacement = SWWMUtility.PickSWWMSlot0();
else if ( (e.Replacee is 'ShellBox') || (e.Replacee is 'CrossbowHefty') )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SMW05SmallAmmo':'SMW05BigAmmo';
else */switch( Random[Replacements](0,14) )
{
case 0:
case 1:
case 2:
e.Replacement = redpool[Random[Replacements](1,2)];
break;
case 3:
case 4:
case 5:
e.Replacement = greenpool[Random[Replacements](1,2)];
break;
case 6:
case 7:
case 8:
e.Replacement = whitepool[Random[Replacements](0,1)];
break;
case 9:
case 10:
case 11:
e.Replacement = purplepool[Random[Replacements](0,2)];
break;
case 12:
case 13:
e.Replacement = bluepool[Random[Replacements](0,2)];
break;
case 14:
e.Replacement = blackpool[Random[Replacements](0,1)];
break;
}
}
else if ( (e.Replacee is 'Shell') || (e.Replacee is 'CrossbowAmmo') )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SMW05SmallAmmo':'SMW05BundleSpawn';
else */switch( Random[Replacements](0,13) )
{
case 0:
case 1:
case 2:
e.Replacement = redpool[Random[Replacements](0,1)];
break;
case 3:
case 4:
case 5:
e.Replacement = greenpool[Random[Replacements](0,1)];
break;
case 6:
case 7:
e.Replacement = whitepool[0];
break;
case 8:
case 9:
case 10:
e.Replacement = purplepool[Random[Replacements](0,1)];
break;
case 11:
case 12:
e.Replacement = bluepool[Random[Replacements](0,1)];
break;
case 13:
e.Replacement = blackpool[0];
break;
}
}
else if ( e.Replacee is 'ClipBox' )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SheenSmallAmmo':'SheenBigAmmo';
else */e.Replacement = Random[Replacements](0,4)?'EvisceratorShell':Random[Replacements](0,6)?'EvisceratorTrioSpawn':'EvisceratorSixPack';
}
else if ( (e.Replacee is 'Clip') || (e.Replacee is 'GoldWandAmmo') ) e.Replacement = /*(e.Replacee is 'GoldWandHefty')?'SheenSmallAmmo':'SheenTinyAmmo'*/'SWWMNothing';
else if ( e.Replacee is 'BlasterHefty' )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SheenBigAmmo':'SheenSmallAmmo';
else */e.Replacement = Random[Replacements](0,6)?'EvisceratorTrioSpawn':'EvisceratorSixPack';
}
else if ( e.Replacee is 'BlasterAmmo' )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SheenSmallAmmo':'SheenTinyAmmo';
else */e.Replacement = 'EvisceratorShell';
}
else if ( (e.Replacee is 'RocketBox') || (e.Replacee is 'PhoenixRodHefty') || (e.Replacee is 'MaceHefty') )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'QuadravolAmmo':'QuadravolAmmoBundleSpawn';
else */switch ( Random[Replacements](0,11) )
{
case 0:
case 1:
case 2:
case 3:
case 4:
if ( Random[Replacements](0,5) ) e.Replacement = 'HellblazerMissiles';
else if ( Random[Replacements](0,4) ) e.Replacement = 'HellblazerMissileTrioSpawn';
else e.Replacement = 'HellblazerMissileMag';
break;
case 5:
case 6:
case 7:
case 8:
if ( Random[Replacements](0,6) ) e.Replacement = 'HellblazerCrackshots';
else e.Replacement = 'HellblazerCrackshotMag';
break;
case 9:
case 10:
if ( Random[Replacements](0,8) ) e.Replacement = 'HellblazerRavagers';
else e.Replacement = 'HellblazerRavagerMag';
break;
case 11:
if ( Random[Replacements](0,10) ) e.Replacement = 'HellblazerWarheads';
else e.Replacement = 'HellblazerWarheadMag';
break;
}
}
else if ( (e.Replacee is 'RocketAmmo') || (e.Replacee is 'PhoenixRodAmmo') || (e.Replacee is 'MaceAmmo') )
{
/*if ( Random[Replacements](0,1) ) e.Replacement = 'QuadravolAmmo';
else */e.Replacement = Random[Replacements](0,2)?'HellblazerMissiles':'HellblazerCrackshots';
}
else if ( (e.Replacee is 'CellPack') || (e.Replacee is 'SkullRodHefty') )
{
/*if ( Random[Replacements](0,1) )
{
if ( !Random[Replacements](0,2) ) e.Replacement = Random[Replacements](0,3)?'EMPCoreBundleSpawn':'EMPCore';
else if ( Random[Replacements](0,2) ) e.Replacement = 'RayBoltBundleSpawn';
else e.Replacement = 'RayAmmo';
}
else */if ( !Random[Replacements](0,2) )
{
if ( Random[Replacements](0,3) ) e.Replacement = Random[Replacements](0,2)?'SilverBulletsBundleSpawn':'SilverBullets2BundleSpawn';
else e.Replacement = Random[Replacements](0,2)?'SilverBulletAmmo':'SilverBulletAmmo2';
}
else if ( Random[Replacements](0,2) ) e.Replacement = 'CandyGunBulletsBundleSpawn';
else e.Replacement = 'CandyGunAmmo';
}
else if ( (e.Replacee is 'Cell') || (e.Replacee is 'SkullRodAmmo') )
{
if ( !Random[Replacements](0,2) ) e.Replacement = /*!Random[Replacements](0,2)?'RayBattery':*/Random[Replacements](0,2)?'HellblazerRavagers':'HellblazerWarheads';
else if ( Random[Replacements](0,2) ) e.Replacement = /*Random[Replacements](0,1)?'DarkCanister':*/'SparkUnit';
else if ( !Random[Replacements](0,3) ) e.Replacement = /*Random[Replacements](0,1)?'RayBolt':*/'CandyGunBullets';
else e.Replacement = /*Random[Replacements](0,1)?'EMPCore':*/Random[Replacements](0,2)?'SilverBullets':'SilverBullets2';
}
else if ( e.Replacee is 'Mana1' ) e.Replacement = 'FabricatorTier1';
else if ( e.Replacee is 'Mana2' ) e.Replacement = 'FabricatorTier2';
else if ( e.Replacee is 'Mana3' ) e.Replacement = 'FabricatorTier3';
else if ( e.Replacee is 'ArtiBoostMana' ) e.Replacement = 'FabricatorTier4';
else if ( (e.Replacee is 'Backpack') || (e.Replacee is 'BagOfHolding') || (e.Replacee is 'ArtiPork') ) e.Replacement = 'HammerspaceEmbiggener';
else if ( (e.Replacee is 'FWeaponPiece1') || (e.Replacee is 'FWeaponPiece2')
|| (e.Replacee is 'CWeaponPiece1') || (e.Replacee is 'CWeaponPiece3')
|| (e.Replacee is 'MWeaponPiece2') || (e.Replacee is 'MWeaponPiece3') ) e.Replacement = 'SWWMNothing';
else if ( e.Replacee is 'ArmorBonus' ) e.Replacement = 'ArmorNuggetItem';
else if ( e.Replacee is 'HealthBonus' ) e.Replacement = 'HealthNuggetItem';
else if ( (e.Replacee is 'ArtiTimeBomb') || (e.Replacee is 'ArtiBlastRadius') || (e.Replacee is 'ArtiPoisonBag') || (e.Replacee is 'ArtiHealingRadius') ) e.Replacement = (nugflip=!nugflip)?'HealthNuggetBundleSpawn':'ArmorNuggetBundleSpawn';
else if ( (e.Replacee is 'HealthBonus') ) e.Replacement = 'HealthNuggetItem';
else if ( (e.Replacee is 'Stimpack') || (e.Replacee is 'CrystalVial') ) e.Replacement = 'TetraHealthItem';
else if ( (e.Replacee is 'Medikit') || (e.Replacee is 'ArtiHealth') ) e.Replacement = 'CubeHealthItem';
else if ( (e.Replacee is 'Soulsphere') || (e.Replacee is 'ArtiSuperHealth') ) e.Replacement = 'RefresherItem';
else if ( (e.Replacee is 'Megasphere') || (e.Replacee is 'ArtiEgg') || (e.Replacee is 'ArtiBoostArmor') ) e.Replacement = 'GrilledCheeseSandwich';
else if ( (e.Replacee is 'Blursphere') || (e.Replacee is 'ArtiInvisibility') ) e.Replacement = 'GhostArtifact';
else if ( e.Replacee is 'Radsuit' ) e.Replacement = 'EBarrier';
else if ( (e.Replacee is 'ArtiFly') ) e.Replacement = 'GravitySuppressor';
else if ( (e.Replacee is 'InvulnerabilitySphere') || (e.Replacee is 'ArtiInvulnerability') || (e.Replacee is 'ArtiInvulnerability2') ) e.Replacement = 'FuckingInvinciball';
else if ( (e.Replacee is 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') || (e.Replacee == 'ArtiSpeedBoots') ) e.Replacement = 'Ragekit';
else if ( (e.Replacee is 'AllMap') || (e.Replacee is 'SuperMap') ) e.Replacement = 'Omnisight';
else if ( (e.Replacee is 'Infrared') || (e.Replacee is 'ArtiTorch') ) e.Replacement = 'SWWMLamp';
else if ( (e.Replacee is 'GreenArmor') || (e.Replacee is 'SilverShield') || (e.Replacee is 'PlatinumHelm') || (e.Replacee is 'AmuletOfWarding') ) e.Replacement = 'BlastSuitItem';
else if ( (e.Replacee is 'BlueArmor') || (e.Replacee is 'EnchantedShield') || (e.Replacee is 'MeshArmor') || (e.Replacee is 'FalconShield') ) e.Replacement = 'WarArmorItem';
else if ( (e.Replacee is 'ArtiDarkServant') || (e.Replacee == 'ArtiTeleportOther') ) e.Replacement = 'ChanceboxSpawner';
else if ( e.Replacee is 'ArtiTeleport' ) e.Replacement = (gameinfo.GameType&GAME_Hexen)?'ChanceboxSpawner':'SWWMNothing';
else return;
// this last part is kind of ugly, but it works
// guarantees that OUR replacements are all final
e.IsFinal = true;
}
}

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@ -0,0 +1,146 @@
// shaders stuff
extend Class SWWMHandler
{
static clearscope void ClearAllShaders( PlayerInfo p )
{
Shader.SetEnabled(p,"WaterWarp",false);
Shader.SetEnabled(p,"LavaWarp",false);
Shader.SetEnabled(p,"SlimeWarp",false);
Shader.SetEnabled(p,"ZoomBlur",false);
Shader.SetEnabled(p,"RagekitShader",false);
Shader.SetEnabled(p,"GhostShader",false);
Shader.SetEnabled(p,"InvinciShader",false);
Shader.SetEnabled(p,"Glitch",false);
Shader.SetEnabled(p,"Grain",false);
}
private ui void RenderShaders( RenderEvent e )
{
PlayerInfo p = players[consoleplayer];
let mo = p.mo;
if ( !mo ) return;
bool pc = (p.camera == mo);
let rage = RagekitPower(mo.FindInventory("RagekitPower"));
if ( pc && rage && swwm_shaders )
{
if ( swwm_rageshader )
{
Shader.SetEnabled(p,"RagekitShader",false);
Shader.SetEnabled(p,"RagekitAltShader",true);
Shader.SetUniform1f(p,"RagekitAltShader","timer",(gametic+e.FracTic)/GameTicRate);
double xstrastr = 1.+max(0,rage.lastpulse-(gametic+e.Fractic))/35.;
Shader.SetUniform1f(p,"RagekitAltShader","xtrastr",xstrastr**2.);
}
else
{
Shader.SetEnabled(p,"RagekitAltShader",false);
Shader.SetEnabled(p,"RagekitShader",true);
Shader.SetUniform1f(p,"RagekitShader","timer",(gametic+e.FracTic)/GameTicRate);
double xstrastr = 1.+max(0,rage.lastpulse-(gametic+e.Fractic))/35.;
Shader.SetUniform1f(p,"RagekitShader","xtrastr",xstrastr**2.);
}
}
else
{
Shader.SetEnabled(p,"RagekitShader",false);
Shader.SetEnabled(p,"RagekitAltShader",false);
}
let ghost = GhostPower(mo.FindInventory("GhostPower"));
if ( pc && ghost && swwm_shaders ) Shader.SetEnabled(p,"GhostShader",true);
else Shader.SetEnabled(p,"GhostShader",false);
let sunny = InvinciballPower(mo.FindInventory("InvinciballPower"));
if ( pc && sunny && swwm_shaders )
{
Shader.SetEnabled(p,"InvinciShader",true);
double str = max(0,sunny.lastpulse-(gametic+e.Fractic))/35.;
Shader.SetUniform1f(p,"InvinciShader","str",str);
}
else Shader.SetEnabled(p,"InvinciShader",false);
let coat = BarrierPower(mo.FindInventory("BarrierPower"));
if ( pc && coat && swwm_shaders )
{
Shader.SetEnabled(p,"BarrierShader",true);
Shader.SetUniform1f(p,"BarrierShader","timer",(gametic+e.FracTic)/GameTicRate);
}
else Shader.SetEnabled(p,"BarrierShader",false);
if ( pc && (mo is 'Demolitionist') && swwm_shaders )
{
let demo = Demolitionist(mo);
if ( demo.lastunder == Demolitionist.UNDER_WATER )
{
Shader.SetEnabled(p,"WaterWarp",true);
Shader.SetUniform1f(p,"WaterWarp","timer",(gametic+e.FracTic)/GameTicRate);
Shader.SetUniform1f(p,"WaterWarp","dfact",coat?.25:1.);
Shader.SetUniform3f(p,"WaterWarp","lightcol",(demo.undercol.r/255.,demo.undercol.g/255.,demo.undercol.b/255.));
}
else Shader.SetEnabled(p,"WaterWarp",false);
if ( demo.lastunder == Demolitionist.UNDER_LAVA )
{
Shader.SetEnabled(p,"LavaWarp",true);
Shader.SetUniform1f(p,"LavaWarp","timer",(gametic+e.FracTic)/GameTicRate);
Shader.SetUniform1f(p,"LavaWarp","dfact",coat?.25:1.);
Shader.SetUniform3f(p,"LavaWarp","lightcol",(demo.undercol.r/255.,demo.undercol.g/255.,demo.undercol.b/255.));
}
else Shader.SetEnabled(p,"LavaWarp",false);
if ( demo.lastunder == Demolitionist.UNDER_SLIME )
{
Shader.SetEnabled(p,"SlimeWarp",true);
Shader.SetUniform1f(p,"SlimeWarp","timer",(gametic+e.FracTic)/GameTicRate);
Shader.SetUniform1f(p,"SlimeWarp","dfact",coat?.25:1.);
Shader.SetUniform3f(p,"SlimeWarp","lightcol",(demo.undercol.r/255.,demo.undercol.g/255.,demo.undercol.b/255.));
}
else Shader.SetEnabled(p,"SlimeWarp",false);
int lastdmg = (demo.Health>0)?demo.lastdamage:Random[Flicker](60,80);
int lastdmgtic = (demo.Health>0)?demo.lastdamagetic:(gametic+Random[Flicker](30,20));
double noiz = min(lastdmg*.09*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),.5);
Shader.SetEnabled(p,"Glitch",noiz>0);
Shader.SetEnabled(p,"Grain",noiz>0);
if ( noiz > 0 )
{
Shader.SetUniform1f(p,"Glitch","Timer",(gametic+e.FracTic)/GameTicRate);
Shader.SetUniform1f(p,"Grain","Timer",(gametic+e.FracTic)/GameTicRate);
Shader.SetUniform1f(p,"Grain","ni",noiz);
noiz = min(lastdmg*.08*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),.8);
Shader.SetUniform1f(p,"Glitch","str1",noiz);
noiz = min(lastdmg*.03*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),3.5);
Shader.SetUniform1f(p,"Glitch","str2",noiz);
}
if ( !demo.InStateSequence(demo.CurState,demo.FindState("Dash")) )
{
Shader.SetEnabled(p,"ZoomBlur",false);
return;
}
Shader.SetEnabled(p,"ZoomBlur",true);
Vector3 vel = demo.vel+demo.dashdir*demo.dashboost;
double baumpu = max(0.,(demo.bumptic-(gametic+e.Fractic))/35.);
vel += demo.dashdir*baumpu;
double spd = vel.length();
Vector3 worlddir = vel/spd;
Shader.SetUniform1f(p,"ZoomBlur","Fade",clamp((spd-20.)/60.,0.,1.));
double str = min(spd/40.,15.);
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(e.ViewPitch,e.ViewAngle,e.ViewRoll);
Vector3 reldir = (worlddir dot y, worlddir dot z, worlddir dot x);
Vector2 centerspot = (.5+reldir.x*.5,.5+reldir.y*.5);
if ( reldir.z < 0 )
{
centerspot.x = 1.-centerspot.x;
centerspot.y = 1.-centerspot.y;
str *= -1;
}
Shader.SetUniform1f(p,"ZoomBlur","Str",str);
Shader.SetUniform2f(p,"ZoomBlur","CenterSpot",centerspot);
}
else
{
Shader.SetEnabled(p,"WaterWarp",false);
Shader.SetEnabled(p,"LavaWarp",false);
Shader.SetEnabled(p,"SlimeWarp",false);
Shader.SetEnabled(p,"Glitch",false);
Shader.SetEnabled(p,"Grain",false);
Shader.SetEnabled(p,"ZoomBlur",false);
}
}
}

View file

@ -0,0 +1,399 @@
// vanilla boss stuff
extend Class SWWMHandler
{
String bosstag;
Array<Actor> bossactors;
Actor bossbrainactor;
Actor bossviewactor;
TextureID facetex[5];
bool initialized;
ui bool ui_initialized;
ui TextureID bbar_f, bbar_r, bbar_d;
ui double bossalpha;
ui DynamicValueInterpolator ihealth, ihealthr;
ui int thealth, hmax;
ui int oldhealth[30];
ui int cummdamage, lastcummtic; // please do not misread
enum EVanillaMap
{
MAP_NONE,
MAP_DE1M8,
MAP_DE2M8,
MAP_DE3M8,
MAP_DE4M8,
MAP_HE1M8_HE4M8,
MAP_HE2M8_HE5M8,
MAP_HE3M8,
MAP_DMAP07,
MAP_DMAP30,
MAP_HMAP12,
MAP_HMAP23_HMAP27_HMAP48_HMAP55,
MAP_HMAP36,
MAP_HMAP37,
MAP_HMAP38,
MAP_HMAP40,
MAP_HMAP60,
MAP_EVMAP30 // eviternity
};
private int WhichVanillaBossMap()
{
String mapsum = level.GetChecksum();
if ( (mapsum ~== "94500F4B006B316FE03AC46865AEABF8")
|| (mapsum ~== "97079958C7E89C1908890730B8B9FEB7")
|| (mapsum ~== "058FB092EA1B70DA1E3CBF501C4A91A1") )
return MAP_DE1M8;
if ( mapsum ~== "EFFE91DF41AD41F6973C06F0AD67DDB9" )
return MAP_DE2M8;
if ( mapsum ~== "EF128313112110ED6C1549AF96AF26C9" )
return MAP_DE3M8;
if ( mapsum ~== "2DC939E508AB8EB68AF79D5B60568711" )
return MAP_DE4M8;
if ( (mapsum ~== "27639D04F8090D57A47D354992435893")
|| (mapsum ~== "30D1480A6D4F3A3153739D4CCF659C4E") )
return MAP_HE1M8_HE4M8;
if ( (mapsum ~== "5158C22A0F30CE5E558FD2A05D67685E")
|| (mapsum ~== "85AC7D20D18F9BC49B9696CC2E67F029") )
return MAP_HE2M8_HE5M8;
if ( mapsum ~== "4719C2C71EF28F52310B889DD5A9778B" )
return MAP_HE3M8;
if ( mapsum ~== "291F24417FB3DD411339AE82EF9B3597" )
return MAP_DMAP07;
if ( mapsum ~== "5EECD88F4491F516D590CE4BBF45F532" )
return MAP_DMAP30;
if ( (mapsum ~== "89C4CD26EF05E2577B10CAFE56226662")
|| (mapsum ~== "441BF111747671066A10A146C03EEFC4")
|| (mapsum ~== "55E321849F3699655D7E062C90682F63") )
return MAP_HMAP12;
if ( (mapsum ~== "E3B06F44DBF6F7E7754D7B1DAEF707E4")
|| (mapsum ~== "FC832437D7A2B7094A9B56C3909773D9")
|| (mapsum ~== "91AD797F95CC4C6D6AE33B21F664C60B")
|| (mapsum ~== "188B1B4244BD8DA501D8532696EC8654")
|| (mapsum ~== "5B29D0889DF09A8250D62FA09EB2B452")
|| (mapsum ~== "D3C5FA777BA52264546E6569F167AF0D")
|| (mapsum ~== "15FC0991D975325556EFF71F241A4458")
|| (mapsum ~== "2FAD54B58487884F06EAFA507B553921") )
return MAP_HMAP23_HMAP27_HMAP48_HMAP55;
if ( (mapsum ~== "4444C95C2029DA6EECAC92DAA31CE665")
|| (mapsum ~== "33752742BCA8E539A6EE3E5D0FDA8744")
|| (mapsum ~== "3FFAF2F624C1B4BB6F581DCF7B99CBA7") )
return MAP_HMAP36;
if ( (mapsum ~== "78979A583B1E30D94C9DAE2BCFA9A18D")
|| (mapsum ~== "FDC90F44C65A71E0901C1B9FFFCF3D02")
|| (mapsum ~== "088ECE0E0F3E68448FA1D901001A0084") )
return MAP_HMAP37;
if ( (mapsum ~== "3BF62E4F9FB3CF9AF267421CE2D5F348")
|| (mapsum ~== "4799E1FDB5A3C0E3AD650B5AC215A737")
|| (mapsum ~== "5C63A02B0B04D9AE95CA51687DC3406F") )
return MAP_HMAP38;
if ( (mapsum ~== "EFAFE59092DE5E613562ACF52B86C37F")
|| (mapsum ~== "1C5DE5A921DEE405E98E7E09D9829387")
|| (mapsum ~== "2A6C4235B942467D25FD50D5B313E67A") )
return MAP_HMAP40;
if ( mapsum ~== "B0ADDB295A3ACCE43978AAC91FB8C58A" )
return MAP_HMAP60;
if ( mapsum ~== "5C5E5C08AF3572F31CF27318679F2B4E" )
return MAP_EVMAP30;
return MAP_NONE;
}
private void VanillaBossSpawn( WorldEvent e, SWWMCombatTracker trk )
{
bool upgrademe = swwm_upgradebosses;
if ( bossmap == -1 ) bossmap = WhichVanillaBossMap();
if ( bossmap == MAP_DE1M8 )
{
if ( e.Thing is 'BaronOfHell' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 3;
if ( trk ) trk.bBOSS = true;
}
bosstag = "$BT_BRUISERS";
}
else if ( bossmap == MAP_DE2M8 )
{
if ( e.Thing is 'Cyberdemon' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 5;
if ( trk ) trk.bBOSS = true;
}
bosstag = "$BT_CYBIE";
}
else if ( bossmap == MAP_DE3M8 )
{
if ( e.Thing is 'Spidermastermind' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 6;
if ( trk ) trk.bBOSS = true;
}
bosstag = "$BT_SPIDER";
}
else if ( bossmap == MAP_DE4M8 )
{
if ( e.Thing is 'Spidermastermind' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 4;
if ( trk ) trk.bBOSS = true;
}
bosstag = "$BT_SPIDER2";
}
else if ( bossmap == MAP_DMAP07 )
{
if ( (e.Thing is 'Fatso') || (e.Thing is 'Arachnotron') )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 2;
if ( trk ) trk.bBOSS = true;
}
bosstag = "$BT_DIMPLE";
}
else if ( bossmap == MAP_DMAP30 )
{
if ( e.Thing is 'BossBrain' )
{
bossbrainactor = e.Thing;
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 40; // goodbye, instakills
if ( trk ) trk.bBOSS = true;
}
if ( e.Thing is 'BossEye' )
bossviewactor = e.Thing;
bosstag = "$BT_IOS";
}
else if ( bossmap == MAP_HE1M8_HE4M8 )
{
if ( e.Thing is 'IronLich' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 4;
if ( trk ) trk.bBOSS = true;
}
bosstag = "$BT_LICHES";
}
else if ( bossmap == MAP_HE2M8_HE5M8 )
{
if ( e.Thing is 'Minotaur' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 3;
if ( trk ) trk.bBOSS = true;
}
bosstag = "$BT_MINOTAUR";
}
else if ( bossmap == MAP_HE3M8 )
{
if ( e.Thing is 'Sorcerer1' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 2;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_DSPARIL";
}
else if ( e.Thing is 'Sorcerer2' )
{
// second phase
bossactors.Clear();
initialized = false;
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 8;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_DSPARIL2";
}
}
else if ( bossmap == MAP_HMAP38 )
{
if ( e.Thing is 'ClericBoss' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 2;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_CLERIC";
}
}
else if ( bossmap == MAP_HMAP36 )
{
if ( e.Thing is 'FighterBoss' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 2;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_FIGHTER";
}
}
else if ( bossmap == MAP_HMAP37 )
{
if ( e.Thing is 'MageBoss' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 2;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_MAGE";
}
}
else if ( bossmap == MAP_HMAP12 )
{
if ( e.Thing is 'Dragon' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 4;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_DRAGON";
}
}
else if ( bossmap == MAP_HMAP23_HMAP27_HMAP48_HMAP55 )
{
if ( e.Thing is 'Heresiarch' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 8;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_HERESIARCH";
}
}
else if ( bossmap == MAP_HMAP40 )
{
if ( e.Thing is 'Korax' )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 10;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_KORAX";
}
}
else if ( bossmap == MAP_HMAP60 )
{
if ( (e.Thing is 'FighterBoss') || (e.Thing is 'ClericBoss') || (e.Thing is 'MageBoss') )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 4;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_DEATHKINGS";
initialized = true; // healthbar shows from the start
}
}
else if ( bossmap == MAP_EVMAP30 )
{
if ( e.Thing.GetClassName() == "ArchangelusA" )
{
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 5;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_ARCHANGELUS";
}
else if ( e.Thing.GetClassName() == "ArchangelusB" )
{
// second phase
bossactors.Clear();
initialized = false;
bossactors.Push(e.Thing);
if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 5;
if ( trk ) trk.bBOSS = true;
bosstag = "$BT_ARCHANGELUS";
}
}
}
private void VanillaBossTick()
{
if ( initialized ) return;
// wait until bosses are active
for ( int i=0; i<bossactors.Size(); i++ )
{
if ( !bossactors[i] ) continue;
if ( (!bossactors[i].target || !bossactors[i].CheckSight(bossactors[i].target,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY))
&& (!bossviewactor || (bossviewactor && !bossviewactor.target)) ) continue;
initialized = true;
break;
}
}
private ui void VanillaBossUiTick()
{
if ( (!ui_initialized && initialized) || (ui_initialized && !initialized) )
{
ui_initialized = true;
thealth = 0;
for ( int i=0; i<bossactors.Size(); i++ )
{
if ( !bossactors[i] ) continue;
thealth += max(0,bossactors[i].Health);
}
hmax = thealth;
for ( int i=0; i<30; i++ ) oldhealth[i] = thealth;
cummdamage = 0;
if ( !ihealth ) ihealth = DynamicValueInterpolator.Create(thealth,.1,1,1000);
else ihealth.Reset(thealth);
if ( !ihealthr ) ihealthr = DynamicValueInterpolator.Create(thealth,.5,1,1000);
else ihealthr.Reset(thealth);
return;
}
if ( !ui_initialized ) return;
// update healthbar
int newhealth = 0;
for ( int i=0; i<bossactors.Size(); i++ )
{
if ( !bossactors[i] ) continue;
newhealth += max(0,bossactors[i].Health);
}
oldhealth[0] = newhealth;
int curcumm = max(0,thealth-newhealth);
if ( curcumm > 0 )
{
cummdamage += curcumm;
lastcummtic = gametic;
}
else if ( gametic > lastcummtic+150 ) cummdamage = 0;
thealth = newhealth;
ihealthr.Update(thealth);
if ( thealth > oldhealth[29] )
for ( int i=29; i>0; i-- )
oldhealth[i] = thealth;
ihealth.Update(oldhealth[29]);
for ( int i=29; i>0; i-- )
oldhealth[i] = oldhealth[i-1];
if ( thealth > 0 ) bossalpha = min(3.,bossalpha+1./30.);
else bossalpha = max(0,bossalpha-1./50.);
}
// called by HUD (done here for the sake of cleaner code)
ui void DrawBossBar( SWWMStatusBar bar )
{
if ( !ui_initialized || (bossalpha <= 0.) ) return;
if ( !swwm_bosshealthbars ) return;
if ( !bbar_f ) bbar_f = TexMan.CheckForTexture("graphics/HUD/BossHealthBarBox.png",TexMan.Type_Any);
if ( !bbar_r ) bbar_r = TexMan.CheckForTexture("graphics/HUD/BossHealthBar.png",TexMan.Type_Any);
if ( !bbar_d ) bbar_d = TexMan.CheckForTexture("graphics/HUD/BossHealthBarDecay.png",TexMan.Type_Any);
Vector2 vpos = ((bar.ss.x-300)/2.,bar.ss.y-(bar.margin+35));
Screen.DrawTexture(bbar_f,false,vpos.x-2,vpos.y-2,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha);
int rw = int(clamp((ihealthr.GetValue()*300.)/hmax,0.,300.));
int dw = int(clamp((ihealth.GetValue()*300.)/hmax,0.,300.));
Screen.DrawTexture(bbar_d,false,vpos.x,vpos.y,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha,DTA_WindowRight,dw);
Screen.DrawTexture(bbar_r,false,vpos.x,vpos.y,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha,DTA_WindowRight,rw);
Font barfnt = bar.LangFont(bar.mTewiFont);
Font dmgfnt = bar.mTewiFont.mFont;
if ( (cummdamage > 0) && (gametic < lastcummtic+150) )
{
double calph = clamp(((lastcummtic+150)-gametic)/50.,0.,1.);
string dnum = String.Format("%d",cummdamage);
Screen.DrawText(dmgfnt,Font.CR_RED,vpos.x+300-dmgfnt.StringWidth(dnum),vpos.y-(dmgfnt.GetHeight()+2),dnum,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha*calph);
}
Screen.DrawText(barfnt,Font.CR_WHITE,vpos.x,vpos.y-(barfnt.GetHeight()+2),StringTable.Localize(swwm_funtags?(bosstag.."_FUN"):bosstag),DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha);
}
// can't use this until I actually figure out how to make those walls damageable
/*override void WorldLineDamaged( WorldEvent e )
{
// allow boss brain to take (reduced) damage from the facewall being shot
if ( level.mapname ~== "MAP30" )
{
if ( !SWWMUtility.IsIOSWall(e.DamageLine) ) return;
if ( bossbrainactor )
bossbrainactor.DamageMobj(e.Inflictor,e.DamageSource,e.Damage/3,e.DamageType,e.DamageFlags,e.DamageAngle);
e.NewDamage = 0;
}
}*/
}