Major code refactoring. SWWMHandler could still use some more, though.
This commit is contained in:
parent
0eec40e723
commit
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94 changed files with 17859 additions and 17678 deletions
536
zscript/handler/swwm_handler_replacements.zsc
Normal file
536
zscript/handler/swwm_handler_replacements.zsc
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@ -0,0 +1,536 @@
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// class replacements
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extend Class SWWMHandler
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{
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bool nugflip; // h/a nugget flip-flop spawn counter
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override void CheckReplacee( ReplacedEvent e )
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{
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if ( e.Replacement is 'DSparilHax' )
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e.Replacee = 'Sorcerer2';
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}
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private Class<Actor> GetDRLAReplacement( Class<Actor> a )
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{
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static const String refpool[] =
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{
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"Zombieman",
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"Shotgunguy",
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"Chaingunguy",
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"DoomImp",
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"Demon",
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"Spectre",
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"LostSoul",
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"Cacodemon",
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"HellKnight",
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"BaronOfHell",
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"Arachnotron",
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"PainElemental",
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"Revenant",
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"Fatso",
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"Archvile",
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"Cyberdemon",
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"SpiderMastermind",
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"BossEye",
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"BossBrain"
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};
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static const String babypool[] =
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{
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"RLFormerHumanPistol",
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"RLFormerSergeantShotgun",
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"RLFormerCommandoChaingun",
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"RLImp",
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"RLDemon",
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"RLSpectre",
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"RLLostSoul",
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"RLCacodemon",
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"RLHellKnight",
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"RLBaronOfHell",
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"RLArachnotron",
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"RLPainElemental",
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"RLRevenant",
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"RLMancubus",
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"RLArchvile",
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"RLCyberdemon",
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"RLSpiderMastermindVariantSpawner",
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"RLEasyBossEye",
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"RLBossBrain"
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};
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static const String easypool[] =
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{
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"RLFormerHumanNoArmageddonSpawner",
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"RLFormerSergeantNoArmageddonSpawner",
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"RLFormerCommandoNoArmageddonSpawner",
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"RLImpNoArmageddonSpawner",
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"RLDemonNoArmageddonSpawner",
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"RLSpectreNoArmageddonSpawner",
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"RLLostSoulNoArmageddonSpawner",
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"RLCacodemonNoArmageddonSpawner",
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"RLHellKnightNoArmageddonSpawner",
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"RLBaronOfHellNoArmageddonSpawner",
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"RLArachnotronNoArmageddonSpawner",
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"RLPainElementalNoArmageddonSpawner",
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"RLRevenantNoArmageddonSpawner",
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"RLMancubusNoArmageddonSpawner",
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"RLArchvileNoArmageddonSpawner",
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"RLCyberdemonNoArmageddonSpawner",
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"RLSpiderMastermindNoArmageddonSpawner",
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"RLBossEye",
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"RLBossBrain"
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};
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static const String normalpool[] =
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{
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"RLFormerHumanNoArmageddonSpawner",
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"RLFormerSergeantNoArmageddonSpawner",
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"RLFormerCommandoNoArmageddonSpawner",
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"RLImpNoArmageddonSpawner",
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"RLDemonNoArmageddonSpawner",
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"RLSpectreNoArmageddonSpawner",
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"RLLostSoulNoArmageddonSpawner",
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"RLCacodemonNoArmageddonSpawner",
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"RLHellKnightNoArmageddonSpawner",
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"RLBaronOfHellNoArmageddonSpawner",
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"RLArachnotronNoArmageddonSpawner",
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"RLPainElementalNoArmageddonSpawner",
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"RLRevenantNoArmageddonSpawner",
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"RLMancubusNoArmageddonSpawner",
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"RLArchvileNoArmageddonSpawner",
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"RLCyberdemonNoArmageddonSpawner",
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"RLSpiderMastermindNoArmageddonSpawner",
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"RLBossEye",
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"RLBossBrain"
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};
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static const String hardpool[] =
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{
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"RLFormerHumanSpawner",
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"RLFormerSergeantSpawner",
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"RLFormerCommandoSpawner",
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"RLImpSpawner",
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"RLDemonSpawner",
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"RLSpectreSpawner",
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"RLLostSoulSpawner",
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"RLCacodemonSpawner",
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"RLHellKnightSpawner",
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"RLBaronOfHellSpawner",
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"RLArachnotronSpawner",
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"RLPainElementalSpawner",
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"RLRevenantSpawner",
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"RLMancubusSpawner",
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"RLArchvileSpawner",
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"RLCyberdemonSpawner",
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"RLSpiderMastermindSpawner",
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"RLUVBossEye",
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"RLBossBrain"
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};
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static const String nightmarepool[] =
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{
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"RLEliteFormerHumanSpawner",
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"RLEliteFormerSergeantSpawner",
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"RLEliteFormerCommandoSpawner",
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"RLNightmareImp",
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"RLNightmareDemon",
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"RLNightmareSpectre",
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"RLNightmareLostSoul",
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"RLNightmareCacodemon",
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"RLNightmareHellKnight",
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"RLNightmareBaronOfHell",
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"RLNightmareArachnotron",
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"RLNightmarePainElemental",
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"RLNightmareRevenant",
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"RLNightmareMancubus",
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"RLNightmareArchvile",
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"RLNightmareCyberdemonSpawner",
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"RLNightmareSpiderMastermindSpawner",
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"RLNightmareBossEye",
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"RLNightmareBossBrain"
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};
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static const String technophobiapool[] =
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{
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"RLFormerCyborgBattleRifle",
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"RLFormerCyborgBattleRifle",
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"RLFormerCyborgBattleRifle",
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"RLCyberneticImp",
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"RLCyberneticDemon",
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"RLCyberneticSpectre",
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"RLCyberneticLostSoul",
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"RLCacodemon",
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"RLCyberneticHellKnight",
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"RLCyberneticBaronOfHell",
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"RLCyberneticArachnotron",
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"RLCyberneticPainElemental",
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"RLCyberneticRevenant",
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"RLCyberneticMancubus",
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"RLCyberneticArchvile",
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"RLCyberneticCyberdemonSpawner",
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"RLCyberneticSpiderMastermindSpawner",
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"RLTechnophobiaBossEye",
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"RLTechnophobiaBossBrain"
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};
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static const String armageddonpool[] =
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{
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"RLFormerAssaultTrooper",
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"RLFormerOverwatch",
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"RLFormerShocktrooper",
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"RLArmageddonImp",
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"RLArmageddonDemon",
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"RLArmageddonSpectreSpawner",
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"RLTheHungrySpawner",
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"RLArmageddonCacodemon",
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"RLArmageddonHellKnightSpawner",
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"RLArmageddonBaronOfHell",
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"RLArmageddonArachnotron",
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"RLArmageddonPainElemental",
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"RLArmageddonRevenant",
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"RLArmageddonMancubus",
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"RLArmageddonArchvileSpawner",
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"RLArmageddonCyberdemonSpawner",
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"RLArmageddonSpiderMastermindSpawner",
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"RLArmageddonBossEye",
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"RLArmageddonBossBrain"
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};
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static const String adaptivepool[] =
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{
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"RLAdaptiveFormerHuman",
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"RLAdaptiveFormerSergeant",
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"RLAdaptiveFormerCommando",
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"RLAdaptiveImp",
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"RLAdaptiveDemon",
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"RLAdaptiveSpectre",
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"RLAdaptiveLostSoul",
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"RLAdaptiveCacodemon",
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"RLAdaptiveHellKnight",
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"RLAdaptiveBaronOfHell",
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"RLAdaptiveArachnotron",
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"RLAdaptivePainElemental",
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"RLAdaptiveRevenant",
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"RLAdaptiveMancubus",
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"RLAdaptiveArchvile",
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"RLAdaptiveCyberdemon",
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"RLAdaptiveSpiderMastermind",
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"RLUVBossEye",
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"RLBossBrain"
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};
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switch ( swwm_drlaskill )
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{
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case 0:
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for ( int i=0; i<18; i++ )
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{
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if ( !(a is refpool[i]) ) continue;
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return babypool[i];
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}
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break;
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case 1:
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for ( int i=0; i<18; i++ )
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{
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if ( !(a is refpool[i]) ) continue;
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return easypool[i];
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}
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break;
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case 2:
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for ( int i=0; i<18; i++ )
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{
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if ( !(a is refpool[i]) ) continue;
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return normalpool[i];
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}
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break;
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case 3:
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for ( int i=0; i<18; i++ )
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{
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if ( !(a is refpool[i]) ) continue;
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return hardpool[i];
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}
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break;
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case 4:
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for ( int i=0; i<18; i++ )
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{
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if ( !(a is refpool[i]) ) continue;
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return nightmarepool[i];
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}
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break;
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case 5:
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for ( int i=0; i<18; i++ )
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{
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if ( !(a is refpool[i]) ) continue;
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return technophobiapool[i];
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}
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break;
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case 6:
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for ( int i=0; i<18; i++ )
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{
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if ( !(a is refpool[i]) ) continue;
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return armageddonpool[i];
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}
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break;
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case 7:
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default:
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for ( int i=0; i<18; i++ )
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{
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if ( !(a is refpool[i]) ) continue;
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return adaptivepool[i];
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}
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break;
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}
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return null;
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}
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override void CheckReplacement( ReplaceEvent e )
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{
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// respect final replacements
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if ( e.IsFinal ) return;
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// shell types (sorted by rarity
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static const Class<Actor> redpool[] = {"RedShell","RedShell2","RedShell4"};
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static const Class<Actor> greenpool[] = {"GreenShell","GreenShell2","GreenShell4"};
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static const Class<Actor> whitepool[] = {"WhiteShell","WhiteShell2"};
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static const Class<Actor> purplepool[] = {"PurpleShell","PurpleShell2","PurpleShell4"};
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static const Class<Actor> bluepool[] = {"BlueShell","BlueShell2","BlueShell4"};
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static const Class<Actor> blackpool[] = {"BlackShell","BlackShell2"};
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// DRLA Monsters stuff
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if ( hasdrlamonsters )
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{
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let rep = GetDRLAReplacement(e.Replacee);
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if ( rep )
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{
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e.Replacement = rep;
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e.IsFinal = true;
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return;
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}
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}
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// only replace vanilla blood if no other gore mod is doing it
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if ( (e.Replacee == "Blood") && (!e.Replacement || e.Replacement == "Blood") && swwm_blood ) e.Replacement = "mkBlood";
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else if ( e.Replacee is 'ItemFog' ) e.Replacement = 'SWWMItemFog';
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else if ( e.Replacee is 'TeleportFog' ) e.Replacement = 'SWWMTeleportFog';
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else if ( (e.Replacee is 'CommanderKeen') && (!e.Replacement || (e.Replacement == 'CommanderKeen')) )
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{
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let def = GetDefaultByType(e.Replacee);
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bool dehackery = false;
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for ( State s=def.SpawnState; s; s=s.NextState )
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{
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if ( s.bDEHACKED ) dehackery = true;
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// keep checking until we hit a loop, just in case
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if ( s.NextState && (s.DistanceTo(s.NextState) <= 0) ) break;
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}
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if ( dehackery ) return;
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e.Replacement = 'SWWMHangingKeen';
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}
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else if ( (e.Replacee is 'BossBrain') && (!e.Replacement || (e.Replacement == 'BossBrain')) )
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{
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let def = GetDefaultByType(e.Replacee);
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bool dehackery = false;
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for ( State s=def.SpawnState; s; s=s.NextState )
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{
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if ( s.bDEHACKED ) dehackery = true;
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// keep checking until we hit a loop, just in case
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if ( s.NextState && (s.DistanceTo(s.NextState) <= 0) ) break;
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}
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if ( dehackery ) return;
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e.Replacement = 'SWWMBossBrain';
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}
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else if ( e.Replacee is 'RedCard' )
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{
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if ( level.GetChecksum() ~== "3805A661D5C4523AFF7BF86991071043" )
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return; // don't replace red key in Equinox MAP13
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e.Replacement = 'SWWMRedCard';
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}
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else if ( e.Replacee is 'BlueCard' ) e.Replacement = 'SWWMBlueCard';
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else if ( e.Replacee is 'YellowCard' ) e.Replacement = 'SWWMYellowCard';
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else if ( e.Replacee.GetClassName() == 'KDiZDSilverKey' ) e.Replacement = 'SWWMSilverCardKDiZD';
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else if ( e.Replacee.GetClassName() == 'KDiZDGreenKey' ) e.Replacement = 'SWWMGreenCardKDiZD';
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else if ( e.Replacee.GetClassName() == 'KDiZDOrangeKey' ) e.Replacement = 'SWWMOrangeCardKDiZD';
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else if ( e.Replacee.GetClassName() == 'GreenCard' ) e.Replacement = 'SWWMGreenCard';
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else if ( e.Replacee is 'RedSkull' ) e.Replacement = 'SWWMRedSkull';
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else if ( e.Replacee is 'BlueSkull' ) e.Replacement = 'SWWMBlueSkull';
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else if ( e.Replacee is 'YellowSkull' ) e.Replacement = 'SWWMYellowSkull';
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else if ( e.Replacee is 'KeyGreen' ) e.Replacement = 'SWWMKeyGreen';
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else if ( e.Replacee is 'KeyBlue' ) e.Replacement = 'SWWMKeyBlue';
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else if ( e.Replacee is 'KeyYellow' ) e.Replacement = 'SWWMKeyYellow';
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else if ( e.Replacee.GetClassName() == 'KeyRed' ) e.Replacement = 'SWWMKeyRed';
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else if ( (e.Replacee is 'Chainsaw') || (e.Replacee is 'Gauntlets') || (e.Replacee is 'FWeapAxe') ) e.Replacement = SWWMUtility.PickSWWMSlot1();
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else if ( (e.Replacee is 'Fist') || (e.Replacee is 'Staff') ) e.Replacement = 'DeepImpact';
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else if ( (e.Replacee is 'Pistol') || (e.Replacee is 'GoldWand') || (e.Replacee is 'FWeapFist') || (e.Replacee is 'CWeapMace') || (e.Replacee is 'MWeapWand') ) e.Replacement = SWWMUtility.PickSWWMSlot2();
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else if ( (e.Replacee is 'Shotgun') || (e.Replacee is 'CWeapStaff') ) e.Replacement = SWWMUtility.IsDoomOne()?SWWMUtility.PickHereticSlot3():SWWMUtility.PickSWWMSlot3();
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else if ( (e.Replacee is 'SuperShotgun') || (e.Replacee is 'MWeapFrost') ) e.Replacement = SWWMUtility.PickSWWMSlot4();
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else if ( e.Replacee is 'Crossbow' ) e.Replacement = SWWMUtility.PickHereticSlot3();
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else if ( (e.Replacee is 'Chaingun') || (e.Replacee is 'Blaster') || (e.Replacee is 'FWeaponPiece3') ) e.Replacement = SWWMUtility.PickSWWMSlot5();
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else if ( (e.Replacee is 'RocketLauncher') || (e.Replacee is 'PhoenixRod') || (e.Replacee is 'FWeapHammer') ) e.Replacement = SWWMUtility.PickSWWMSlot6();
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else if ( (e.Replacee is 'PlasmaRifle') || (e.Replacee is 'SkullRod') ) e.Replacement = SWWMUtility.PickDoomSlot6();
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else if ( e.Replacee is 'CWeapFlame' ) e.Replacement = SWWMUtility.PickSWWMSlot7();
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else if ( e.Replacee is 'MWeapLightning' ) e.Replacement = SWWMUtility.PickSWWMSlot8();
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else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') ) e.Replacement = SWWMUtility.PickDoomSlot7();
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else if ( e.Replacee is 'CWeaponPiece2' ) e.Replacement = SWWMUtility.PickSWWMSlot9();
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else if ( e.Replacee is 'MWeaponPiece1' ) e.Replacement = SWWMUtility.PickSWWMSlot0();
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else if ( (e.Replacee is 'ShellBox') || (e.Replacee is 'CrossbowHefty') )
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{
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/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SMW05SmallAmmo':'SMW05BigAmmo';
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else */switch( Random[Replacements](0,14) )
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{
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case 0:
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case 1:
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case 2:
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e.Replacement = redpool[Random[Replacements](1,2)];
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break;
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case 3:
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case 4:
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case 5:
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e.Replacement = greenpool[Random[Replacements](1,2)];
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break;
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case 6:
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case 7:
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case 8:
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e.Replacement = whitepool[Random[Replacements](0,1)];
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break;
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case 9:
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case 10:
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case 11:
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e.Replacement = purplepool[Random[Replacements](0,2)];
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break;
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case 12:
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case 13:
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e.Replacement = bluepool[Random[Replacements](0,2)];
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break;
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case 14:
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e.Replacement = blackpool[Random[Replacements](0,1)];
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break;
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}
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}
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else if ( (e.Replacee is 'Shell') || (e.Replacee is 'CrossbowAmmo') )
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{
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/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SMW05SmallAmmo':'SMW05BundleSpawn';
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else */switch( Random[Replacements](0,13) )
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{
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case 0:
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case 1:
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case 2:
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e.Replacement = redpool[Random[Replacements](0,1)];
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break;
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case 3:
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case 4:
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case 5:
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e.Replacement = greenpool[Random[Replacements](0,1)];
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break;
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case 6:
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case 7:
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||||
e.Replacement = whitepool[0];
|
||||
break;
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
e.Replacement = purplepool[Random[Replacements](0,1)];
|
||||
break;
|
||||
case 11:
|
||||
case 12:
|
||||
e.Replacement = bluepool[Random[Replacements](0,1)];
|
||||
break;
|
||||
case 13:
|
||||
e.Replacement = blackpool[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( e.Replacee is 'ClipBox' )
|
||||
{
|
||||
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SheenSmallAmmo':'SheenBigAmmo';
|
||||
else */e.Replacement = Random[Replacements](0,4)?'EvisceratorShell':Random[Replacements](0,6)?'EvisceratorTrioSpawn':'EvisceratorSixPack';
|
||||
}
|
||||
else if ( (e.Replacee is 'Clip') || (e.Replacee is 'GoldWandAmmo') ) e.Replacement = /*(e.Replacee is 'GoldWandHefty')?'SheenSmallAmmo':'SheenTinyAmmo'*/'SWWMNothing';
|
||||
else if ( e.Replacee is 'BlasterHefty' )
|
||||
{
|
||||
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SheenBigAmmo':'SheenSmallAmmo';
|
||||
else */e.Replacement = Random[Replacements](0,6)?'EvisceratorTrioSpawn':'EvisceratorSixPack';
|
||||
}
|
||||
else if ( e.Replacee is 'BlasterAmmo' )
|
||||
{
|
||||
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'SheenSmallAmmo':'SheenTinyAmmo';
|
||||
else */e.Replacement = 'EvisceratorShell';
|
||||
}
|
||||
else if ( (e.Replacee is 'RocketBox') || (e.Replacee is 'PhoenixRodHefty') || (e.Replacee is 'MaceHefty') )
|
||||
{
|
||||
/*if ( Random[Replacements](0,1) ) e.Replacement = Random[Replacements](0,2)?'QuadravolAmmo':'QuadravolAmmoBundleSpawn';
|
||||
else */switch ( Random[Replacements](0,11) )
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
if ( Random[Replacements](0,5) ) e.Replacement = 'HellblazerMissiles';
|
||||
else if ( Random[Replacements](0,4) ) e.Replacement = 'HellblazerMissileTrioSpawn';
|
||||
else e.Replacement = 'HellblazerMissileMag';
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
if ( Random[Replacements](0,6) ) e.Replacement = 'HellblazerCrackshots';
|
||||
else e.Replacement = 'HellblazerCrackshotMag';
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
if ( Random[Replacements](0,8) ) e.Replacement = 'HellblazerRavagers';
|
||||
else e.Replacement = 'HellblazerRavagerMag';
|
||||
break;
|
||||
case 11:
|
||||
if ( Random[Replacements](0,10) ) e.Replacement = 'HellblazerWarheads';
|
||||
else e.Replacement = 'HellblazerWarheadMag';
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( (e.Replacee is 'RocketAmmo') || (e.Replacee is 'PhoenixRodAmmo') || (e.Replacee is 'MaceAmmo') )
|
||||
{
|
||||
/*if ( Random[Replacements](0,1) ) e.Replacement = 'QuadravolAmmo';
|
||||
else */e.Replacement = Random[Replacements](0,2)?'HellblazerMissiles':'HellblazerCrackshots';
|
||||
}
|
||||
else if ( (e.Replacee is 'CellPack') || (e.Replacee is 'SkullRodHefty') )
|
||||
{
|
||||
/*if ( Random[Replacements](0,1) )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) ) e.Replacement = Random[Replacements](0,3)?'EMPCoreBundleSpawn':'EMPCore';
|
||||
else if ( Random[Replacements](0,2) ) e.Replacement = 'RayBoltBundleSpawn';
|
||||
else e.Replacement = 'RayAmmo';
|
||||
}
|
||||
else */if ( !Random[Replacements](0,2) )
|
||||
{
|
||||
if ( Random[Replacements](0,3) ) e.Replacement = Random[Replacements](0,2)?'SilverBulletsBundleSpawn':'SilverBullets2BundleSpawn';
|
||||
else e.Replacement = Random[Replacements](0,2)?'SilverBulletAmmo':'SilverBulletAmmo2';
|
||||
}
|
||||
else if ( Random[Replacements](0,2) ) e.Replacement = 'CandyGunBulletsBundleSpawn';
|
||||
else e.Replacement = 'CandyGunAmmo';
|
||||
}
|
||||
else if ( (e.Replacee is 'Cell') || (e.Replacee is 'SkullRodAmmo') )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) ) e.Replacement = /*!Random[Replacements](0,2)?'RayBattery':*/Random[Replacements](0,2)?'HellblazerRavagers':'HellblazerWarheads';
|
||||
else if ( Random[Replacements](0,2) ) e.Replacement = /*Random[Replacements](0,1)?'DarkCanister':*/'SparkUnit';
|
||||
else if ( !Random[Replacements](0,3) ) e.Replacement = /*Random[Replacements](0,1)?'RayBolt':*/'CandyGunBullets';
|
||||
else e.Replacement = /*Random[Replacements](0,1)?'EMPCore':*/Random[Replacements](0,2)?'SilverBullets':'SilverBullets2';
|
||||
}
|
||||
else if ( e.Replacee is 'Mana1' ) e.Replacement = 'FabricatorTier1';
|
||||
else if ( e.Replacee is 'Mana2' ) e.Replacement = 'FabricatorTier2';
|
||||
else if ( e.Replacee is 'Mana3' ) e.Replacement = 'FabricatorTier3';
|
||||
else if ( e.Replacee is 'ArtiBoostMana' ) e.Replacement = 'FabricatorTier4';
|
||||
else if ( (e.Replacee is 'Backpack') || (e.Replacee is 'BagOfHolding') || (e.Replacee is 'ArtiPork') ) e.Replacement = 'HammerspaceEmbiggener';
|
||||
else if ( (e.Replacee is 'FWeaponPiece1') || (e.Replacee is 'FWeaponPiece2')
|
||||
|| (e.Replacee is 'CWeaponPiece1') || (e.Replacee is 'CWeaponPiece3')
|
||||
|| (e.Replacee is 'MWeaponPiece2') || (e.Replacee is 'MWeaponPiece3') ) e.Replacement = 'SWWMNothing';
|
||||
else if ( e.Replacee is 'ArmorBonus' ) e.Replacement = 'ArmorNuggetItem';
|
||||
else if ( e.Replacee is 'HealthBonus' ) e.Replacement = 'HealthNuggetItem';
|
||||
else if ( (e.Replacee is 'ArtiTimeBomb') || (e.Replacee is 'ArtiBlastRadius') || (e.Replacee is 'ArtiPoisonBag') || (e.Replacee is 'ArtiHealingRadius') ) e.Replacement = (nugflip=!nugflip)?'HealthNuggetBundleSpawn':'ArmorNuggetBundleSpawn';
|
||||
else if ( (e.Replacee is 'HealthBonus') ) e.Replacement = 'HealthNuggetItem';
|
||||
else if ( (e.Replacee is 'Stimpack') || (e.Replacee is 'CrystalVial') ) e.Replacement = 'TetraHealthItem';
|
||||
else if ( (e.Replacee is 'Medikit') || (e.Replacee is 'ArtiHealth') ) e.Replacement = 'CubeHealthItem';
|
||||
else if ( (e.Replacee is 'Soulsphere') || (e.Replacee is 'ArtiSuperHealth') ) e.Replacement = 'RefresherItem';
|
||||
else if ( (e.Replacee is 'Megasphere') || (e.Replacee is 'ArtiEgg') || (e.Replacee is 'ArtiBoostArmor') ) e.Replacement = 'GrilledCheeseSandwich';
|
||||
else if ( (e.Replacee is 'Blursphere') || (e.Replacee is 'ArtiInvisibility') ) e.Replacement = 'GhostArtifact';
|
||||
else if ( e.Replacee is 'Radsuit' ) e.Replacement = 'EBarrier';
|
||||
else if ( (e.Replacee is 'ArtiFly') ) e.Replacement = 'GravitySuppressor';
|
||||
else if ( (e.Replacee is 'InvulnerabilitySphere') || (e.Replacee is 'ArtiInvulnerability') || (e.Replacee is 'ArtiInvulnerability2') ) e.Replacement = 'FuckingInvinciball';
|
||||
else if ( (e.Replacee is 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') || (e.Replacee == 'ArtiSpeedBoots') ) e.Replacement = 'Ragekit';
|
||||
else if ( (e.Replacee is 'AllMap') || (e.Replacee is 'SuperMap') ) e.Replacement = 'Omnisight';
|
||||
else if ( (e.Replacee is 'Infrared') || (e.Replacee is 'ArtiTorch') ) e.Replacement = 'SWWMLamp';
|
||||
else if ( (e.Replacee is 'GreenArmor') || (e.Replacee is 'SilverShield') || (e.Replacee is 'PlatinumHelm') || (e.Replacee is 'AmuletOfWarding') ) e.Replacement = 'BlastSuitItem';
|
||||
else if ( (e.Replacee is 'BlueArmor') || (e.Replacee is 'EnchantedShield') || (e.Replacee is 'MeshArmor') || (e.Replacee is 'FalconShield') ) e.Replacement = 'WarArmorItem';
|
||||
else if ( (e.Replacee is 'ArtiDarkServant') || (e.Replacee == 'ArtiTeleportOther') ) e.Replacement = 'ChanceboxSpawner';
|
||||
else if ( e.Replacee is 'ArtiTeleport' ) e.Replacement = (gameinfo.GameType&GAME_Hexen)?'ChanceboxSpawner':'SWWMNothing';
|
||||
else return;
|
||||
// this last part is kind of ugly, but it works
|
||||
// guarantees that OUR replacements are all final
|
||||
e.IsFinal = true;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue