Fix PYWHEEL file (missing semicolons).

This commit is contained in:
Mari the Deer 2020-08-30 11:35:31 +02:00
commit c722d32c88
3 changed files with 34 additions and 24 deletions

View file

@ -1,22 +1,27 @@
Demolitionist
{
include "PusherWeapon"
//include "ItamexHammer"
include "DeepImpact"
include "ExplodiumGun"
include "Spreadgun"
//include "PuntzerBeta"
include "Wallbuster"
//include "PuntzerGamma"
include "Eviscerator"
//include "Quadravol"
include "Hellblazer"
//include "BlackfireIgniter"
include "Sparkster"
//include "ModernSparkster"
include "SilverBullet"
//include "EMPCarbine"
include "CandyGun"
//include "PROWELfartsupintheTADEL"
include "Ynykron"
include "PusherWeapon";
//include "ItamexHammer";
include "DeepImpact";
include "ExplodiumGun";
include "Spreadgun";
//include "PuntzerBeta";
include "Wallbuster";
//include "PuntzerGamma";
include "Eviscerator";
//include "Quadravol";
//include "HeavyMahSheenGun";
include "Hellblazer";
//include "BlackfireIgniter";
//include "SkullLauncher";
include "Sparkster";
//include "ModernSparkster";
include "SilverBullet";
//include "EMPCarbine";
//include "Cryolance";
include "CandyGun";
//include "PROWELfartsupintheTADEL";
//include "RayKhom";
include "Ynykron";
//include "AODWeapon";
}

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \cwGZ\c- r511 (Fri 28 Aug 19:28:07 CEST 2020)";
SWWM_MODVER="\chSWWM \cwGZ\c- r512 (Sun 30 Aug 11:35:31 CEST 2020)";

View file

@ -331,10 +331,15 @@ Class YnykronImpact : Actor
if ( tracer && (tracer.Health <= 0) )
{
if ( tracer.player ) PlayerGone.FeckOff(tracer);
// poof away
tracer.bINVISIBLE = true;
tracer.A_ChangeLinkFlags(false); // remove from blockmap, should guarantee archviles not raising this
IDontFeelSoGood.DeletThis(tracer); // ensures corpse is deleted too
if ( tracer.FindState("YnykronDeath",true) )
tracer.SetStateLabel("YnykronDeath"); // dedicated state
else
{
// poof away manually
tracer.bINVISIBLE = true;
tracer.A_ChangeLinkFlags(false); // remove from blockmap, should guarantee archviles not raising this
IDontFeelSoGood.DeletThis(tracer); // ensures corpse is deleted too
}
}
}
if ( YnykronShot(master) )