Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility. - Removed extended hitboxes (no longer needed). - Blob shadows are now exclusive to players (and eventually monsters). - Glows and sparkles are no longer toggleable. - Glows and sparkles have fixed size/radius. - Item sparkles are now handled by the glows, rather than the player.
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36 changed files with 56 additions and 479 deletions
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@ -112,7 +112,7 @@ extend Class SWWMHandler
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if ( a.bINVISIBLE && !(a is 'DynamicLight') ) continue;
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if ( (a is 'Inventory') && Inventory(a).Owner ) continue;
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if ( (a is 'SWWMPickupFlash') && (a.CurState == a.FindState('Pickup')) ) continue;
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if ( (a is 'SWWMShadow') || (a is 'SWWMItemOverlay') || (a is 'HeadpatTracker') || (a is 'SWWMExtendedItemHitbox') || (a is 'SWWMTeleportLine') || (a is 'SWWMTeleportDest') ) continue;
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if ( (a is 'SWWMShadow') || (a is 'SWWMItemOverlay') || (a is 'HeadpatTracker') || (a is 'SWWMTeleportLine') || (a is 'SWWMTeleportDest') ) continue;
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if ( a.Distance3DSquared(e.Camera) > 1000000 ) continue;
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DrawActor(e,a);
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}
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