Fix Dual Explodium guns being erroneously available with sv_infiniteammo.
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2 changed files with 3 additions and 5 deletions
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@ -668,9 +668,7 @@ Class DualExplodiumGun : SWWMWeapon
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override bool CheckAmmo( int firemode, bool autoswitch, bool requireammo, int ammocount )
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{
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if ( (firemode == PrimaryFire) || (firemode == AltFire) )
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return (SisterWeapon&&(SisterWeapon.Amount > 1));
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return Super.CheckAmmo(firemode,autoswitch,requireammo,ammocount);
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return (SisterWeapon&&(SisterWeapon.Amount > 1));
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}
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override bool ReportHUDAmmo()
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