From c93ace52b1f16ac55e36ceda6aa56eb6fcdc6878 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Sat, 24 Sep 2022 14:56:17 +0200 Subject: [PATCH] Fix quick grenades sliding on water (maybe?). --- language.version | 4 ++-- zscript/swwm_gesture.zsc | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/language.version b/language.version index d915c86d1..357c2d243 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r500 \cu(Sat 24 Sep 02:11:07 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r500 \cu(2022-09-24 02:11:07)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r501 \cu(Sat 24 Sep 14:56:17 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r501 \cu(2022-09-24 14:56:17)\c-"; diff --git a/zscript/swwm_gesture.zsc b/zscript/swwm_gesture.zsc index 8b36fe98c..b2cc6e4af 100644 --- a/zscript/swwm_gesture.zsc +++ b/zscript/swwm_gesture.zsc @@ -295,6 +295,7 @@ Class SWWMGesture : SWWMWeapon p.vel = dir*p.speed*1.5; if ( FindInventory("RagekitPower") ) p.vel *= 4.; p.ClearBounce(); + p.bEXPLODEONWATER = true; if ( p.waterlevel <= 0 ) p.vel.z += 5.; p.vel += vel*.5; }