diff --git a/language.version b/language.version index 95cbae7fd..6d2c97d5b 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r738 \cu(Wed 18 Jan 22:47:48 CET 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r738 \cu(2023-01-18 22:47:48)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r739 \cu(Wed 18 Jan 23:28:26 CET 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r739 \cu(2023-01-18 23:28:26)\c-"; diff --git a/zscript/weapons/swwm_cbt_fx.zsc b/zscript/weapons/swwm_cbt_fx.zsc index fceb5cc68..584fa80d1 100644 --- a/zscript/weapons/swwm_cbt_fx.zsc +++ b/zscript/weapons/swwm_cbt_fx.zsc @@ -546,7 +546,7 @@ Class BusterWall : Thinker SWWMCrusherBroken.Remove(hp?null:hs,hp?hs:null); // quakin' let q = Actor.Spawn("BustedQuake",(hs.centerspot.x,hs.centerspot.y,thisheight)); - q.special1 = clamp(int(girthitude**.15),1,9); + q.specialf1 = clamp(int(girthitude**.15),1,9); if ( hp ) { // remove any current movers