From c9dbe5669fd8355fbf2b68485db8b79f3cec8369 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Fri, 24 Sep 2021 13:01:19 +0200 Subject: [PATCH] Tier 3 fabricators weren't meant to give you slot 8 ammo. --- README.md | 4 ++-- language.version | 4 ++-- zscript/items/swwm_ammoextra.zsc | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 952865e85..fd76b0f3d 100644 --- a/README.md +++ b/README.md @@ -232,7 +232,7 @@ Note that going prone (crouching) will automatically disable the recoil compensa ### 1.150 XSB Bullets ~ Replaces Cells, Runes ![](docimg/xsbbullet.png) -The 1.150 caliber **eXplosive Super Burst** bullets employ an **Explodium** shaped charge to be shot with enough energy to reach a relatively high velocity, allowing their massive bulk to penetrate several targets including walls. They are hard to come by, so spawns are scarce, and they won't even pop up in **Hammerspace Embiggeners**, only on higher tier **Fabricators**. +The 1.150 caliber **eXplosive Super Burst** bullets employ an **Explodium** shaped charge to be shot with enough energy to reach a relatively high velocity, allowing their massive bulk to penetrate several targets including walls. They are hard to come by, so spawns are scarce, and they won't even pop up in **Hammerspace Embiggeners**, and in Hexen only on the highest tier **Fabricators**. In the world, they may pop up as spare bullets or full mags. Each five bullets picked up will be automatically converted to a full mag in your inventory. @@ -259,7 +259,7 @@ Holding secondary fire and primary fire (in that order) will throw the weapon it ### Candy Gun Bullets ~ Replaces Cells, Runes ![](docimg/candybullet.png) -The ammo for this beast. Mags don't pop up on **Embiggeners**, only on the highest tier **Fabricators**. +The ammo for this beast. Mags don't pop up on **Embiggeners**, and in Hexen only on the highest tier **Fabricators**. In the world, you may find either spare bullets or full mags. Each seven bullets picked up will be automatically converted to a full mag in your inventory. diff --git a/language.version b/language.version index 472d29799..d75a5ed78 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw1.1.8 \cu(Wed 22 Sep 19:14:28 CEST 2021)\c-"; -SWWM_SHORTVER="\cw1.1.8 \cu(2021-09-22 19:14:28)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw1.1.9 \cu(Fri 24 Sep 13:12:23 CEST 2021)\c-"; +SWWM_SHORTVER="\cw1.1.9 \cu(2021-09-24 13:12:23)\c-"; diff --git a/zscript/items/swwm_ammoextra.zsc b/zscript/items/swwm_ammoextra.zsc index ba5053cff..afd7135e3 100644 --- a/zscript/items/swwm_ammoextra.zsc +++ b/zscript/items/swwm_ammoextra.zsc @@ -316,11 +316,11 @@ Class FabricatorTier3 : AmmoFabricator Tag "$T_FABRICATOR3"; Inventory.Icon "graphics/HUD/Icons/I_Fabricator3.png"; Inventory.PickupMessage "$T_FABRICATOR3"; - AmmoFabricator.Budget 100000; + AmmoFabricator.Budget 60000; AmmoFabricator.PerType 2; AmmoFabricator.MaxUnits 4; AmmoFabricator.MaxTypes 3; - AmmoFabricator.MaxUnitPrice 80000; + AmmoFabricator.MaxUnitPrice 50000; AmmoFabricator.ChanceFactor 4; AmmoFabricator.TextColor Font.CR_RED; }