Try to make slot 5 ammo spawns more generous.
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2 changed files with 9 additions and 9 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1045 \cu(Fri 8 Dec 22:56:41 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1045 \cu(2023-12-08 22:56:41)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1046 \cu(Sat 9 Dec 09:35:09 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1046 \cu(2023-12-09 09:35:09)\c-";
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@ -94,12 +94,12 @@ Class SWWMClipAmmoSmall : SWWMAmmoSpawner
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bool aex = SWWMUtility.ItemExists('Eviscerator',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('HeavyMahSheenGun',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) )
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return Random[Replacements](0,2)?'SheenAmmo2':'SheenAmmo3';
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return Random[Replacements](0,1)?'SheenAmmo2':'SheenAmmo3';
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if ( aex ) return 'EvisceratorShell';
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/*aex = (SWWMUtility.ItemExists('Spreadgun',ownedonly:enemydrop)||SWWMUtility.ItemExists('Wallbuster',ownedonly:enemydrop));
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bex = (SWWMUtility.ItemExists('PuntzerBeta',ownedonly:enemydrop)||SWWMUtility.ItemExists('PuntzerGamma',ownedonly:enemydrop));
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) )
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return Random[Replacements](0,2)?'SMW05Ammo':'SMW05Ammo2';*/
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return Random[Replacements](0,1)?'SMW05Ammo':'SMW05Ammo2';*/
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return 'RedShell';
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}
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}
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@ -122,8 +122,8 @@ Class SWWMClipAmmoBig : SWWMAmmoSpawner
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bool aex = SWWMUtility.ItemExists('Eviscerator',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('HeavyMahSheenGun',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) )
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return Random[Replacements](0,3)?'SheenSmallAmmo':'SheenBigAmmo';
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return Random[Replacements](0,3)?'EvisceratorShell2':'EvisceratorShell3';
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return Random[Replacements](0,1)?'SheenSmallAmmo':'SheenBigAmmo';
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return Random[Replacements](0,1)?'EvisceratorShell2':'EvisceratorShell3';
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}
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}
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Class SWWMBlastAmmoSmall : SWWMAmmoSpawner
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@ -133,7 +133,7 @@ Class SWWMBlastAmmoSmall : SWWMAmmoSpawner
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bool aex = SWWMUtility.ItemExists('Eviscerator',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('HeavyMahSheenGun',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) )
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return Random[Replacements](0,2)?'SheenAmmo2':'SheenAmmo3';
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return 'SheenSmallAmmo';
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return 'EvisceratorShell';
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}
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}
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@ -144,8 +144,8 @@ Class SWWMBlastAmmoBig : SWWMAmmoSpawner
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bool aex = SWWMUtility.ItemExists('Eviscerator',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('HeavyMahSheenGun',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) )
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return Random[Replacements](0,3)?'SheenSmallAmmo':'SheenBigAmmo';
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return Random[Replacements](0,3)?'EvisceratorShell2':'EvisceratorShell3';
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return 'SheenBigAmmo';
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return 'EvisceratorShell3';
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}
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}
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Class SWWMRocketAmmoSmall : SWWMAmmoSpawner
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