Fix VERY WRONG math.
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3fd551d865
commit
caa1a07e25
2 changed files with 9 additions and 7 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r682 \cu(Sat 10 Dec 23:17:48 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r682 \cu(2022-12-10 23:17:48)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r683 \cu(Sun 11 Dec 00:21:36 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r683 \cu(2022-12-11 00:21:36)\c-";
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@ -252,9 +252,8 @@ Class SWWMUtility
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// new GetAxes
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static clearscope Vector3, Vector3, Vector3 GetAxes( double angle, double pitch, double roll )
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{
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Vector3 x = (1,0,0), y = (0,-1,0), z = (0,0,1); // left-handed Y
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Quat r = Quat.FromAngles(angle,pitch,roll);
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return r*x,r*y,r*z;
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return r*(1,0,0), r*(0,-1,0), r*(0,0,1);
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}
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// for aiming and shooting
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@ -274,14 +273,17 @@ Class SWWMUtility
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}
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static clearscope Vector3, Vector3, Vector3 GetPlayerAxes( Actor player )
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{
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return GetAxes(player.angle+player.viewangle,player.pitch+player.viewpitch,player.roll+player.viewroll);
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r = Quat.FromAngles(player.angle+player.viewangle,pitch,player.roll+player.viewroll);
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return r*(1,0,0), r*(0,-1,0), r*(0,0,1);
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}
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static play Vector3, Vector3, Vector3 GetPlayerAxesAutoAimed( Actor player )
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{
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FTranslatedLineTarget t;
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double pitch = player.BulletSlope(t);
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if ( !t.linetarget ) return GetAxes(player.angle+player.viewangle,player.pitch+player.viewpitch,player.roll+player.viewroll);
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return GetAxes(player.angle+player.viewangle,pitch,player.roll+player.viewroll);
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Quat r;
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if ( !t.linetarget ) r = Quat.FromAngles(player.angle+player.viewangle,player.pitch+player.viewpitch,player.roll+player.viewroll);
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else r = Quat.FromAngles(player.angle+player.viewangle,pitch,player.roll+player.viewroll);
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return r*(1,0,0), r*(0,-1,0), r*(0,0,1);
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}
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static clearscope Vector3 GetPlayerEye( Actor player )
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{
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